
Lornsword Winter Chronicle is a story-driven action strategy game. Be the general on the battlefield and take direct action to command your soldiers and set up your economy. The Lorn Empire counts on you, keep your mind pure and your Lornsword sharp!
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About
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]WARNING: Only buy this game if you have a controller![/h1] [b]Pros[/b] + Interesting and unique mechanics + Graphics/theme and audio + No bugs, lag, or performance issues [b]Cons[/b] - You cannot use mouse! You can only use keyboard (and controller)! This is deal-breaking! - No minimap (is extra annoying due to the bad controls on PC) - Lack of visual cues (e.g. it is hard to see if soldiers are enemies or allies) I am probably not gonna play this game again, but I will still recommend it since I want to support the RTS genre and indie studios
[table][th] [url=https://store.steampowered.com/curator/34907518/]Review by Games for Lovers[/url] - only GOOD local co-op games! [/th][/table] You want to play something with your significant other? You can both serve the Empire together. Starting in the sun-drenched desert you play a captain (soon to get promoted to general) in the Emperor's army, run around the battlefield and give your orders. Call your mercenaries and lead them into battle and to their death... while you bring new meat into the slaughterhouse. Taking it's inspiration from the control system of the fantastic rts "Tooth and Tail", it is easy to dip right into the game. You control your hero directly to explore the map, capture buildings, summon magical creatures to fight on your side and even fight (if it has to be). Don't die, though, or it is game over. What first looks rather simplified soon gets a bit more complex: construct buildings, mine for gold, farm for food, build an army and destroy the enemies of the Emperor! Buildings and units can be upgraded. And everything has to be done by you... preferably at the same time. Your troops are a bit... simple minded. At least they fight alone. You can play maps with your SO in co-op with split-screen, then you share everything (troops, food, gold). If one dies, you both loose. Lornsword Winter Chronicle is still in Early Access, but already looks quite finished. It is the last 2 chapters in the story that are still missing. Kb+m is possible, but this game plays best with a controller, we tested it with XBox 360, XBox One and a PS 3 controller. [u][b] Conclusion:[/b][/u] Unique story-driven action real-time strategy game that can be played by 2 players in local co-op.
[h1]Lornsword Winter Chronicle[/h1] Lornsword Winter Chronicle is a mix between action and strategy game with addition of few interesting mechanics. A game that might interest wide variety of players from RTS and ARPG fans to indirect command strategies lovers (Custom games for Warcraft 3 - Castle Fight or Survival Chaos) You take command of Corun Lan Ka, the Lornknight in his quest to glory! [b]RTS part[/b] of Lornsword is to build and upgrade your units. You get gold and food just like any regular RTS game: gold to build, food as building limit (usually food serves as unit limit in RTS). First you build "template" under Corun's position and then choose which building you want by stepping on one of runes around that template. This is something i've never seen in RTS games and it feels nice alternative to clicking buttons in order to build or upgrade. Basically your commander serves as cursor here. Units is where Castle Fight comes in mind - they just keep spawning from buildings. There are no regular rally point mechanic for buildings and units attack at preset pathing instead (via waypoints spread across map). Unit behavior can be changed to match your playstyle: you can just spawn them one by one and attack or wait until massive group gathered and only then let them go. [b]Action part[/b] is your commander, his movement, ability usage (which is unlocked via building altars at your base) and mechanic called "collect troops". It means you can come to any unit under your command and press collect button for this unit to follow you. So now we got several bodyguards travelling with you to reinforce important fights or just to help them move quicker (Lornknight can sprint and unit speed matches yours). Corun Lan Ka may feel a little weak in a straight fight with group of enemies but you can use it as a distraction for enemy archers and dodge their shots while your army invites them to valhalla or do just opposite and kill them all while they grouped and firing at your troops..it's up to you to decide who will be the bait here. Graphically game is very simple and nice. Cutscenes are fully voice acted and really enjoyable. But as any other game there is something that Lornsword missing. Waypoints for unit pathfinding patterns sometimes feels odd so you have to rebuild or take manual control over all units for that buildings. Game is supposed to be played with controller so for folks like me who prefer to play kb/m instead - don't hesitate spending time and setup keybindings carefully. [url=http://store.steampowered.com/curator/32296668-Casual-Game-Reviews/]More reviews on our Curator Page[/url]
Latest update disabled keyboard & mouse and a controller is now required, despite the misleading system requirements indicating that a controller is optional. Otherwise an average game with tedious combat.
Quite a boring game. Poor unit control. There is no mouse. And there are more things to fix in the game.
[b]This is a fantastic controller-only RTS made more interesting by a high quality split-screen co-op mode.[/b] [h1] Controls - 8/10 [/h1] You have to go into this game with the awareness that it does [i]not[/i] support mouse-and-keyboard controls, and that you need a controller for both players. However once you accept this design choice, it becomes evident how well they have engineered the control scheme. You hold down one trigger to add nearby troops to your squad, making them follow you, and another trigger to let them loose to attack enemies. By making you control an actual character, you get to participate in the battle itself, and you have to weigh up how to spend your mana/stamina: on troop movement, on elemental summoning support, or on ranged attacks. It's a very clever system that in some ways makes the RTS gameplay even more thrilling, because you are at risk of dying yourself in each skirmish. One flaw in this system is maybe that you can't actually direct your troops to attack a specific building or enemy, only to attack in a general area. This mostly works fine, but a lot of the time you want them to focus on the enemy tower, a crucial structure, and it's impossible to do this, which is a bit frustrating. [h1]Gameplay - 8/10[/h1] The gameplay broadly consists of a series of missions (scenarios) where you have to complete certain objectives in the game, like destroying certain bases, holding a position from waves of enemies, or protecting an ally. With those objectives in mind, you need to gather resources (food and gold), and allocate your money into different buildings and upgrades, including 3 types of unit-producing buildings, defence towers, summoning altars, and numerous upgrades for all buildings. These core mechanics work very well, and are explored thoroughly in the many missions, where you have to prioritise different things. Without revealing too much, the game later lets you play as other factions which have different units and technology, which keeps the game fresh. [h1]Co-op - 9/10 [/h1] The split screen co-op is first-rate. Unfortunately this isn't explained well, but you only unlock this mode after the tutorial missions are finished, so your co-op partner might be sitting there waiting for a while, but you can pass the controller around so you both learn the basics. Then, during regular missions, you and your partner take control of two military commanders, each with different powers and strengths, which does a great job of making it feel like we can specialise in different parts of the strategy. Other than your abilities, both commanders have access to the same buildings so you can split the work however you would like. I really have no complaints about how this was implemented. [h1]Graphics - 6/10[/h1] The graphics are fine. Kind of the simple 3D models you'd expect from an RTS, but without much of a distinctive personality. You can have a look in the screenshots above. They're serviceable and it runs well even on my ancient hardware so that's a plus. Unfortunately the almost top-down perspective means it's hard to see any more than just the tops of the heads of all units. This makes it hard to appreciate some of the more interesting and grotesque units you encounter later on, and causes some difficulty distinguishing different human soldiers from each other. Still, they try to make them unique with different colouring and such. [h1]Story and Worldbuilding - 9/10[/h1] Wow. I think this is one category where [i]Lornsword[/i] truly stands out. The writers have put an incredible amount of effort into the story, much more than I would expect for an RTS of this size. Firstly, they have populated an entire world full of different factions and civilizations, each with their own goals, culture, religion etc. The conflict between these factions is mostly what drives the plot, but for the most part there is no black and white "good guys" or "bad guys". In addition to this background is the particular story that the game follows, which has surprisingly powerful characterisation, driven by fully narrated cutscenes. My only criticism is just that the different factions and their beliefs (particularly religions) are so complex that there almost needs to be some kind of encyclopedia within the game to remind yourself what is going on at times. The game itself doesn't give you the means to re-watch the cutscenes or access any of the information you've been given, so it's quite difficult to keep track of everything. [h1]Music - 6/10[/h1] Music is fine. Mostly generic orchestral military tracks from memory. Not memorable but effective during the game. [h1]Linux Support - 6/10[/h1] Not Linux native, but this runs well on Proton/SteamPlay (Steam's compatibility layer).
LORNSWORD WINTER CHRONICLE Imagine.. Your playing a game of Tug-A-War... you go back and forth till one team is tired out. that is this game.. its unfortunate as i wanted to like the concept, the story is boring, Drawn out and overall not interesting at all, the controls using a gaming pad was a bit clunky, i always forgot the commands. The base building is just plain weird, once a base structure is layed you must run around the perimeter to select the structure it self. The biggest problem is the Tug-A-War Game Play.. you grab you total army.. Guide them into battle and run away right afterwards to grab more men.. keep doing this till the enemy base is exhausted of unit producing buildings.. Super boring game with zero strategy but run in.. drop off.. go back.. run in again with more. 5/10
Interesting RPG/RTS game. The only issues is that this game seems to built for the consoles and some gameplay decisions. Being on the pc, I had to change the keybinding of Attack from Numpad to 1 on Alphapad near my WASD keys. I don't like to reach too far on the right side of the keyboard. Only has Single player and Co-op system. Why is there no multiplayer feature? I do like the catch and drop mechanic however there are many ways to improve an rts game. By adding rallying points, retreat commands, and formations. This game mostly hinders the player with gameplay mechanic decisions more so than innovate. Sometimes when you release your units, they attack any random building instead of the one YOU WANT!!! There is no way to select targets unlike a typical RTS game. There are NO checkpoints in this game and you CANNOT SAVE between the missions. Once you die, you have to restart from the very beginning. A bit irritating but you have to deal with it. (Updated: Apparently there is autosave. But it's bugged. My computer crashed and I lost my progress and it sent me back to the first mission cutscene.) Presentation and artwork isn't too bad. Artwork is drawn with sketch details in dialogue. Game graphics are ok. Nothing too spectacular. The factions seems to be a wierd mix of different cultural influences. Aboriginal, Aztec-Incan, Egyptian, Chinese-Japanese, European. I am getting a Warcraft 3 vibe from this game. Maybe it's good. Notable features: I do like the altar mechanics and the RPG mechanics. Your hero is able to pick up artifacts to boost his stats. Teleporting and warping around is great. But it is very typical in RPG/RTS games these days to teleport and warp. See Starcraft 2 and Warcraft 3. Interesting waypoint system. Building along the waypoints, troops will follow the waypoints, and the waypoints will lead you to the enemies. So far no bugs and strange glitches. No game crashes. A very irritating issue is unit pathing. Units do get stuck behind rocks and get left behind. If you leave the units alone and near the waypoints, they go on a suicide mission to the enemy base and die. But if you leave them by the farms and mines, they will go on patrol inside the area. Comparable to Warcraft 3: Lorn Empire-Human Alliance The Wilds-Night Elves and Orcs The Shadows-Undead/Burning Legion Overall I am enjoying. But, I feel that this game could be much better. Please add multiplayer or skirmish mode with CPUS.
This game is a bit tricky to recommend. The gameplay is unique but also strange. Most of your time is spent running and later teleporting around the map, simply grabbing troops and dumping them where you currently need them, or to refill your mana back at your base to call more summons. The entire waypoint system is weirdly designed. Once you cleared a lane your troops are stuck in defensive mode and you need to manually reposition them into other lanes. I have no idea why this was done this way, instead of making them simply go to the next closest lane by themselves. Then again it doesnt matter that much because most missions are quite easy, until you get near the end of the game when the game gets somewhat of an uptick in difficulty due to your new enemies being able to kill your hero easily which will stall your entire push. In the end you are left with a fairly relaxing game to play from your couch. It's saved by an amazing soundtrack, especially the wild themes are beautiful. The price is fair but whether you will be able to enjoy the gameplay at all is really hit or miss. I think the game wouldve been alot better without the mana system and simply making everything cooldown based, as this would allow you to stay in the frontlines more instead of running around. You can tell that the game is a work of passion, made by a small team, which in itself is worth a buy from my perspective. Keep in mind that this game has no keyboard & mouse support whatsoever.
К сожалению, получилось недоразумение, что запускаю игру, пишет "нужен геймпад" у меня его нет, а что самое главное что на странице игры, нет плашки "внимание, игра работает только с геймпадом"! Представляете? купил значит, пришлось бы еще геймпад покупать, а с ними черт ногу сломит хбокс или пс, вообщем в планах купить, но не в ближайщих, а игра может быть и хорошая, музычка понравилась вменю, наличие русского тоже, но жирный минус, приведённые выше, просто ломает все, в стратегии, нет поддержки мыши, нонсенс! Разрабам просьба поставить плашку "внимание, игра работает только с геймпадом", увижу уберу отрицательный отзыв https://steamcommunity.com/sharedfiles/filedetails/?id=2901751024
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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