
One Tower Defense is a Roguelike Tower Defense game where you control a single tower. Gather resources, buy weapons and upgrades, and fight endless waves of enemies. Play in single-player mode or in multiplayer mode, where the last survivor wins.
Modeled estimate, not a reported figure. How we estimate →
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About
One Tower Defense is a roguelike tower defense game in which you manage a single tower to protect yourself from waves of enemies.
Enhance your tower to develop unique synergies that define your gameplay.
You can customize your playstyle by selecting from a variety of weapon classes, rarities, and synergies.
Classes: Force, Fire, Ice, Field, Pulse, Toxic, Gem
Rarities: Base, Enhanced, Advanced, Elite, Mythical
Unlimited weapon stacking is allowed, but low-tier equipment will not sustain you indefinitely.
High-tier weapons are potent yet costly; synergy is crucial.
Improve your tower's attack speed, damage, armor, health, regeneration, and more. Class and weapon-specific scaling will enable you to amplify your power exponentially.
The shop will provide upgrades for your tower.
Generate income through rewards and manage your spending wisely.
Choose your upgrade path carefully.
Strategize with power-ups
Engage in battles across diverse maps featuring unique layouts and challenges.
Unlock towers that alter gameplay, enhancing specific weapons or attributes.
Participate in competitive multiplayer where survival is crucial.
Compete against other players and their towers.
Utilize offensive power-ups to disrupt your opponents.
Outperform others to become the last tower standing.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Bulgarian, Russian, Japanese, Polish, Portuguese - Portugal, Traditional Chinese +2 more
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Will update once bugs are fixed. Launch on One Tower was full of game breaking bugs, HP regen not working, monsters not being able to be targeted, problems in map 3. Dev is responding in discord with 2 patches so far, but honestly they should have been fixed before launch. Game: + Tons of weapons, nice upgrade paths - NO unlocks. So you start with everything, except cosmetics (I think they don't do anything) for the tower. +- Multiplayer, although I have not been able to find a game yet, might be too early. - The start of runs are hard, you pretty much have to make money to survive, so you end up picking the same econ heavy items for the first 5 minutes. - I can see this getting repetitive after a couple hours, especially with very little progression and no to little unlocks or meta progression - Seems like you pretty much have to pick certain weapons to survive the first 10 minutes, making it very hard to build new or different builds, especially with no meta progession.
meh, you play once maybe twice and youre done. Very pointless game. There's zero upgradability to the main game. So essentially every time you restart a game, you start all over. So I don't understand the point of the game. No progressively gets extremely boring. So unless they add something like that, then I wouldn't recommend this game.
不推荐,4399的样子。40块贵了,20块左右的样子。技能不华丽,不到两个小时就通关26分钟超预期6分钟,后面怪1下基地就没血离谱。图就那么4张,没有局外成长。第二章地图广场有水平高度bug,塔的弹道一直射不中怪物导致火力都被吸引,基地爆了,再见。 2026年6月19日
Hatte das Game auf Grund des "Mehrspieler" Modus gekauft. Die Beschreibung ist vielleicht etwas irreführend. Man kann lediglich alleine, mit einem Freund im Koop oder 1v1 spielen. Man hat also keine Lobby mit X-Spielern und einem Rankingsystem a la TFT o.ä. Zu mal aktuell noch die Spielerzahlen fehlen. Das Game selbst ist die ersten 10 Minuten einer Runde sehr langsam. Es fehlt etwas an Action und Tempo. Sobald man die Skills auswendig kennt wird es sehr lange Wartezeiten in den Runden geben, da man nur drauf wartet, dass das Income steigt. Wem das nichts ausmacht, der ist hier gut aufgehoben. Aktuell würde ich das Spiel nicht für 10€ empfehlen. Für 5€ hätte ich es behalten und abgewartet, was passiert.
Багов полные штаны... - Не работают некоторые скилы, к примеру реген башни и увеличение скорости атаки - Не корректный перевод у 20-30% скилов - Не работает игровой чат - Не работает ПвП 1х1, не находит оппонентов никогда... Сыро, очень сыро
Bugged. Challenges wont complete when objectives fulfilled. no real progression so it gets very repetitive quickly. I hop the dev sees this and fixes the game as well as remembers that people are spending money on this (it shouldve been fixed before launch) EDIT: Challenges are now completing
ПОМЕНЯЮ ОТЗЫВ, ЕСЛИ ПОФИКСИТЕ БАГИ Шедевральная концепция. Оригинальная карта варкрафта — просто вышка для залипания. Идеальный тайм-киллер. Отдельную игру ждал — дождался. Тут в край поломан баланс, контента мало, нет метапрогрессии, что работает — работает как то не так, как должно было. Например, скорость атаки будто не работает совсем. В магазине после ~10 минуты просто перестают попадаться инком перки. Если бы это был ранний доступ и игра допиливалась в процессе, вопросов было бы меньше. В целом, готов даже покупать ДЛС, донатить итд, если все будет работать как надо и проект будет развиваться. Надеюсь, разработчика замотивируют наши отзывы и проект не забросят. Сейчас рекомендовать игру не могу, к сожалению.
I like the idea of the game but the calculation for the mechanic are off, like the rate of fire and targeting is game breaking at this point it's disheartening. In the initial stage it seems fine but as you progress and have multiple weapons it feels like the weapons are in que for their turn to shoot instead of all weapons firing independently. Weapons targeting mechanic is game breaking the most at this point since it prioritise closest target regardless of weapon. The mechanic in it self is fine but the lack of different weapon with different targeting mechanism to deal with different types of enemies is the problem, especially at mid stage when you face range enemies which gets ignore by your weapons and end up being killed because of it. Field weapons are completely useless at this point due to it's lack of rate of fire combine with short range, once you face against range unit its game over due to the range difference. They can still shoot as it dies and your tower still take damage or completely out of range and destroy your tower combine with issue stated above.
Been waiting for the release of this since it was pushed back from April. That being said...it's not all there yet. At least not with the same consistency the demo offered. I get there's more content than what was in the demo, but several new and infuriating problems have reared their ugly little heads. First of all, the core gameplay hasn't changed, which is great. It's literally a static tower defense for $10. You know what you're getting. Anyone expecting 3,000+ hours of content need not apply. That being said, there's lots of game breaking bugs. Mostly with unit targeting just not working. Some units, seems very inconsistent, just won't be hit by any projectiles. Armor feels completely functionless compared to how it was in the demo. HP regen doesn't factor in. Bounty and income bonuses with the alchemy tower will occasionally break and just remove itself if you purchase an income or bounty upgrade while it's active. Some of the QoL stuff I was hoping to see in the EA release compared to the demo aren't there, and that's fine. Still hopeful they'll show up down the road. A detailed stat screen showing your armor, the damage negation, HP regen, etc. I'm hopeful for this game. It's a unique tower defense game where. It has the potential to be super fun. Hopefully the dev sticks with it and doesn't take a less than optimal release as an excuse to throw it away. It's a solid 6/10 right now with the potential to be 8/10 if a lot of the bugs gets ironed out with some QoL additions.
Баланс поломан в хлам. Часть скиллов не работает. В таком состоянии категорически не рекомендую.
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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