
Two larger-than-life heroes, Ichiban Kasuga and Kazuma Kiryu are brought together by the hand of fate, or perhaps something more sinister… Live it up in Japan and explore all that Hawaii has to offer in an RPG adventure so big it spans the Pacific.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese*, Traditional Chinese, Portuguese - Brazil, Russian*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 631 reviews with recorded playtime.
Reviews
Themes across 628 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I love the Yakuza series, I bought most of their games, yet this is the first time ever a game fails to work properly because of bad controller configuration. For some reasons the Yakuza games really hate switch pro controllers, however in the previous installments you were able to change button mapping for each mini game/mode that needed a precise configuration. Infinite Wealth makes sure you never get any working custom button configuration. I read that you could fix this with a mod, but this is still unforgivable for such a big game company. Upon reaching chapter 3 I decided to give up and buy a Xbox-like controller to see if that would change anything and the results were even worst than before: the game registers shoulder buttons as right analog, R3 as menu, L3 as map while all the other buttons were ignored, even right analog. Once again, the in-game settings were completely useless. Not even playing with a plugged controller or enabling/disabling Steam Input could fix it, the game controller settings are simply awful. I've played indie games at less than €5 that work better than a €60 game, let that sink in.
一年时间,从如龙0到如龙8,想回忆剧情却只能想起少数角色,可能是如龙系列的剧情过于短板,大脑启动保护机制了。。。 如龙系列终归是卖人设的游戏,桐生的死前日记给了我很多回忆杀,堂岛之龙会是我游戏历程中重要的一个角色(虽然我觉得龙组应该舍不得桐生这个摇钱树)。 战斗上应该是吸取了七代的经验,数值方面正常太多了,也尽可能在回合制上做了一些创新,很多剧情上的小游戏也是浅尝辄止,不按着头逼我硬吃,这点现代化了很多。 [b]接下来就是难绷的地方 [/b] 究极版并非究极,强力职业网球运动员是预购奖励,想拿到需要额外买dlc。 太鼓岛过于繁琐,但又绑定了强力技能。 怎么在如龙还要爬塔尔塔罗斯,甚至不如,发现了下一层出口后,如果没找到要救援的人,还要回过头去硬找,之后再手动跑,没有传送就很烦人(固定2/4/6/8/9层出人的设计倒是挺好的)。 游戏后期的重复度还是过高了,虽然可以在二周目normal转ex-hard刷级,但那时候已经想着快点升级结束坐牢(不打全成就可以忽视这一条)。 剧情依旧一言难尽。。。
A step down from LAD, too much focus on Kiryu, but still retains some of the trademark charm.
One of the best games ever - I've played it at least 5x on PS5 and decided to try on PC. On a high end PC, its even better than ps5 (higher resolution graphics and faster frame rates).
[h1]A masterpiece of gameplay and side content, utterly dragged down by a messy, unfulfilling second half.[/h1] [b]Like a Dragon: Infinite Wealth[/b] is easily one of the most frustrating games in the series to review. On one hand, RGG Studio has absolutely perfected the turn-based formula they started in Yakuza 7. On the other hand, the story takes a massive nosedive in the later chapters, making it a incredibly bitter pill to swallow for narrative-driven fans. [hr][/hr] [h1]⚔️ The Combat: A Masterclass Upgrade ⚔️[/h1] Mechanically, this game is an unbelievable step up from Yakuza 7. The turn-based combat finally feels completely dynamic and tactical: [list] [*] [b]Free Movement & Positioning:[/b] You can now move your characters within a specific radius before executing an attack. This allows you to line up back-attacks, pick up environmental weapons, and perfectly angle area-of-effect skills. [*] [b]The Domino Effect:[/b] The knockback system is incredibly satisfying. You can smash enemies into walls, bicycles, or directly into your own party members to trigger devastating follow-up chain combos. [*] [b]The Dragon of Dojima:[/b] Kiryu’s combat integration is brilliant. He can switch between three classic stances (Rush, Brawler, and Beast) and can even completely break the turn-based format to switch to real-time brawler action once his meter is full. [/list] [hr][/hr] [h1]🌴 The Content: A Massive Tropical Time Sink 🌴[/h1] The addition of Honolulu, Hawaii as a massive new map injects vibrant, fresh energy into exploration. The side content here functions like several entirely separate games packed into one client: [list] [*] [b]Dondoko Island:[/b] An entire, full-fledged Animal Crossing style life-simulator where you clean up, craft, and build an island resort. [*] [b]Sujimon Battling:[/b] A hilarious, fully fleshed-out Pokémon parody where you catch, train, and battle weird street thugs in structured tournaments. [*] [b]Crazy Delivery:[/b] A high-octane Crazy Taxi spiritual successor on a bicycle. [/list] [hr][/hr] [h1]📉 The Story: A Second Half Disappointment 📉[/h1] Here is where the infinite wealth completely runs dry. While the first half starts off incredibly strong, adventurous, and full of heart, [b]the second half of the story is simply not good compared to Yakuza 7: Like a Dragon.[/b] As the narrative splits and shifts focus, the pacing gets heavily bloated, and the plot trips over tons of nonsensical contrivances that [b]leave a whole lot more to be desired.[/b] Vital storylines feel entirely rushed, key conflicts are resolved sloppily, and characters get completely upstaged. If you are jumping into this expecting a tight, emotional, cohesive crime-drama that equals the emotional highs of 7, prepare to be let down by the back half. [hr][/hr] [h1] Final Verdict [/h1] Because the core narrative is such a vital pillar of the LAD franchise, the trainwreck in the second half makes it impossible to recommend this game at its full triple-A price tag. I am [b]RECOMMENDING this game ONLY ON A SALE.[/b] Grab it at a steep discount, enjoy it for the top-tier turn-based combat, sink 80+ hours into the absurdly fun side content, but keep your expectations strictly in check when it comes to the main plot. [i]Score: 7/10 (Great JRPG, disappointing sequel)[/i]
Wow, what a mixed experience for me this was. I'll try to keep the review short since I tend to yap a lot and the review might end up being too long for people to read. I'll start with the pros, mixed, then the cons. Pros: 1) Combat: DARE I SAY, this is the BEST turn-based game I've played. It's so fun and I find myself willingly grinding just to play some more. I won't go into details but it's just really good and gets better the more you progress. 2) Optimization: Thankfully, this PC port is actually pretty good and runs buttery smooth on my rig. 3) Traversal: You unlock all the taxi (fast-travel) immediately and you get to use a certain item that allows you to "run" faster. 4) Job Balancing: The balancing for the jobs (classes) in this game is WAY better than it is in Yakuza 7. Ever 5) Earning Cash: Cash is very easy to earn in this game. You don't have to deal with the Dondoko Island to generate money unless you want all the expensive gear early on. Mixed: 1) Story: I thought the story was serviceable enough but not really anything to take home. It was fine but it's definitely ruined by the inconsistent pacing. 2) Minigames: The minigames are pretty much the usual ones, but the business management version called Dondoko Island was pretty tedious and boring for me. 3) Music: The soundtrack felt very limited albeit some of them were pretty good. Cons: 1) Monetization: The monetization for this game is TERRIBLE. NG+ is locked behind the Master Vacation Bundle DLC which is pricey if you didn't buy the Deluxe or Ultimate Edition. 2) Pacing: As stated a while ago, the inconsistent pacing really ruined the story for me. I felt bored around the 85% mark and couldn't pay attention to it as well as I normally would've been able to. Final Thoughts: What could've been a great game is ruined by horrible monetization and story pacing. With those negative factors in mind, I'll still give the game a solid 8/10 because of how fun everything else was.
整體來說很有趣,戰鬥比起七代改善了很多,雖然常常會有選好攻擊方向後人跑掉或是空間不足致攻擊路線偏移的情況。 支線對話是我最喜歡的部分,包含羈絆劇場都很逗趣,讓我有動力到處逛逛和點餐。 主線差不多是什麼可以氣到我就給什麼、什麼是我想看的就被輕描淡寫帶過,看主線劇情如果不放空的話就是一肚子委屈。議題和世界觀都是以現實為基底,主角團一路吃鱉完全沒有記取教訓的能力,事件解法都是正面突破用拳頭說話,事件結束後再開始日式和平主義說教,滿滿的衝突感。 我原本是被腦洞很大的咚咚島要素給吸引的,不過咚咚島比起動森,更接近牧場物語那種每天忙著奔波的玩法,而遊客就是賺錢工具不提供情緒價值,狹小的建地擺一堆公寓大樓也很微妙。以附屬要素來說不算差,是我期望太高,玩到五星後就離開了。 整體來說還是推薦,如果單純做成夏威夷觀光遊戲到處幹蠢事的話會更合我的喜好。
当个8点档来看 放轻松玩 其实还不错
Great game. There should be more games based in Hawaii!!
I mean the game is funny but the villains kind of suck ass i think a certain main antagonist needed to be more menacing they should have just hired a va that could speak both eng and jp but gameplay is 10/10 definitely better than 7 but 7 had a better story LJ is still the peak for me but if youre into turn based jrpgs definitely check this game out its 800% worth your time
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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