
Two larger-than-life heroes, Ichiban Kasuga and Kazuma Kiryu are brought together by the hand of fate, or perhaps something more sinister… Live it up in Japan and explore all that Hawaii has to offer in an RPG adventure so big it spans the Pacific.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese*, Traditional Chinese, Portuguese - Brazil, Russian*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 616 reviews with recorded playtime.
Reviews
Themes across 613 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Huge improvement on the battle system compared to its predecessor [i](Like A Dragon 7: Whereabouts of Light and Darkness)[/i] which allows you to move and position your characters for the best efficiency of skill usage. Sometimes the battles may not be in your favour due to enemy movements that will turn back attack to proximity bonus. On the good side, certain encounters can be fast-tracked by pressing L2/LT button if your party members are overleveled. Minigame bloat may or may not be your cup of tea due to some references related to creature collection genre, not to mention, island building like in [i]Animal Crossing[/i]. The Sidestories (sidequests) are enjoyable and wholesome. The story felt like a lackluster due to its slow burn nature during the prologue and its first few chapters and comparing it to the predecessor's title, the story of LAD8 felt rushed. The plot felt too predictable every time the story progresses, putting the whole party at risk.
非常棒的游戏!
킬링 타임으로는 재격 근데 잔가지가 너무 많아
Versão Aprimorada do Like a Dragon, Jogão Incrível, muita coisa para fazer, historia impecável, jogabilidade aprimorada, Super recomendo!
Show de bola, sequência muito boa e equilibrada!
Amazing game honestly RGG studio most polished game to date. Very good story which is also beefy ( 50 plus hours alone ) and the combat is more refined than LAD 1. Highly recommend this game to anybody not just the series fans.
9/10 我们如龙也是蒸蒸日上起来了 虽然天天骂横皮尔博格吹牛,但游戏他也是真做,用料也是真足啊 剧情好坏放一边,情怀这一块算是拉满了 半回合制半动作制的战斗系统也蛮有趣的 虽然太鼓岛和江湖宝贝的玩法我都不感兴趣 但还是在这游戏里磨磨唧唧的干了有50个小时,确实玩起来蛮开心的 剧情和各种无厘头的小剧场以及吐槽都很有趣,时不时让你会心一笑 名越现在已经查无此人了,希望横导下一作STH能继续好好搞
this is the better verison of 7 everything that was wrong with 7 was made better in 8 cant wait for 9 to come out
Overall a good game, and a major gameplay improvement from Yakuza: Like a Dragon. But I just cannot get hooked into the story. I don’t know if this is only happening to me, but I just can’t get interested in it. Everything feels so boring. Feels like I’m going from point A to point B just to watch an hourlong cutscene, enter a battle that lasts under two minutes, watch another hourlong cutscene, get forced into side content, then repeat. And of course I can’t forget to mention WHY THE ♥♥♥♥ IS NEW GAME PLUS LOCKED BEHIND DLC!?
自由探索很多可玩的小游戏小支线,战斗系统还不错,但是有许多需要完善的小细节 1.某些药品上限只有10,多拿的直接丢掉也不告诉你满包了 2.江湖宝贝、成就、任务,不能一键显示未收集/未完成,找起来很麻烦 3.江湖宝贝、道具的查找切换可以有更便利的组合 剧情一般般,男主做法太傻白甜了,个人不喜欢。二周目成就放付费dlc的操作太恶心了
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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