
Two larger-than-life heroes, Ichiban Kasuga and Kazuma Kiryu are brought together by the hand of fate, or perhaps something more sinister… Live it up in Japan and explore all that Hawaii has to offer in an RPG adventure so big it spans the Pacific.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese*, Traditional Chinese, Portuguese - Brazil, Russian*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 612 reviews with recorded playtime.
Reviews
Themes across 609 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
优点: 1、数值比7代平衡。7代练级全99需要大量重复劳动,练满级了最终千禧塔也不一定能过。8代的DLC迷宫没有夸张的数值断层,通关后可以直接平推。 2、技能组合丰富。单名角色所有职业获得的技能都可以继承到本职业身上,角色的技能搭配自定义程度高,但是伴随的问题是会弱化“职业”的定位,比如说我定位成奶妈的角色也可以打出夸张的伤害。 缺点: 1、意义不明的aloha link,所有npc都只能打招呼。 2、太鼓岛不好玩。目标是提升小岛等级,要满足充实度和知名度两个数值,核心还是数值驱动,所以建筑是为了满足充实度,抓鱼抓虫就是为了提高知名度。我认为太鼓岛的理想目标应该是让玩家感受创造的乐趣,从主线的数值焦虑中脱离,而不是变本加厉。 3、出场boss少。一个黑衣八字胡男、一个白衣老男人,打了无数遍。 4、几个大型迷宫无聊,主线的据点迷宫也无聊。日本人是真的不懂变通,2D逻辑的迷宫到了现在还在用,隔壁persona也差不多。 5、桐生一马线任务敷衍。大量地点回忆、街头救援等清单类型的“任务”。 6、全成就必须二周目,二周目必须买DLC。PC玩家自有应对办法,主机玩家真是吃屎了。 2/5
1
JRPG와 스토리 보기 좋아하는 사람이 하기 좋아요. 전작에 비해 노가다도 많이 없어졌고 전투 연출도 재미있고 마음에 들어요. 단점은 개인적으로 전체 스토리는 7탄에 비해 별로에요. 그리고 진행이 이치반과 키류를 왔다 갔다 하는데 몰입이 깨지고 별로였어요. 그래도 이 게임은 재미 있었어요.
结尾春日背着英二去警局跟天使、勇者、英雄一样!!!春日人太好了,把周围的人包括桐生一马都感染了。 桐生一马别再拉他出来了,人都快死了,本来外传谢幕就挺好,7代拉出来,7带外传又拉出来,8代还拉出来,要不把春日删了。 其他都满意,但是这个差评一定要给,最后三章堆怪堆的恶心,走一步打一次走一步打一次,太折磨了,差点卸载,纯恶心人。
为了拉那个吊时长,显得自己内容多么充足,直接把太鼓岛放到主线流程里面,又突兀又不好玩,第一次还必须玩到一定程度才能出来,这tm不是纯纯恶心不喜欢的人吗。主线也是,前几个小时好歹能当作7代的后日谈,后面真就拉了托大的,寻母+黑帮背景,能写的地方太多了吧,而制作组却选择了最水最狗屎的写法,我真的想问问制作组,你他妈睁眼看看自己写的什么。主线游玩流程也突出一个大水漫灌,塞不相关支线,强行用小游戏拖长游戏。最最最重要!!!开二周周目,选难度居然要购买dlc,甚至连一些职业都要花钱,整个龙组真就脸都不要了!!!!!
真是你能想到的RPG要素都给缝完了,我觉得是很用心的一作,春日一番作为新希望虽然圣母一点但起码有个好开头,堂岛之龙的结局让人唏嘘,真好,从第一次玩到如龙黑豹到追完系列大多数,很满足了
不難玩 但劇情比7代還爛(跟桐生單主角的7外傳就更不用比 且由於如龍的高產量 遊戲內大多功能都是不斷的貼圖重複 敵人 小遊戲 支線劇情等等...驚豔的地方還是有 但可能會被故意拉長時長的部分感到疲憊(受不了玩到後面直接風靈了) 不過你桐哥還是帥 春日在這種王道日式裡當聖母也不會令人反感 整體來說特價又時間多的話還是值得一玩
나는 누구? 여긴 어디? 이치반은 왜 엄마는 안구하고 쓰레기섬에서 쓰레기나 부시고 있는것인가
Obra de arte, sin más. Déjate atrapar y estarás una temporadita sin vida social
剧情堪比3代,但玩法各方面都是已经很好玩的7代大加强。超耐玩的日式RPG,回合制选择是正确的重生。 除了剧情,对我来说就是主要小游戏太鼓岛,对不喜欢这类型的人来说太折磨了。还是喜欢以前的风化岛和开公司
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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