
Prepare to fend off attacks from all directions in this hybrid strategy roguelite deck builder. On your journey through varied grid-based biomes, battle unique foes and make tough moral choices to restore a corrupted land and decide the fate of your world.
Modeled estimate, not a reported figure. How we estimate →
About
In this hybrid roguelite strategy-deck builder, use your deck wisely, every choice and hand played could mean victory or defeat. Strategically stack attacks, unleash devastating abilities, and wield the power of the elements in your favour. Prepare to fend off attacks from all directions in a grid-based combat system, where your hero stands in the centre of the action.

With over 100 unique cards, weapons, and items to discover, no two runs are ever the same. Build powerful deck synergies, fine-tune your strategy before each battle, and take on wave after wave of enemies. The right choices could mean survival… or else lead to a devastating defeat!
Encounter merchants, buy or sell rare trinkets, and prepare your hero for battle. As you journey deeper into the void, you will come face to face with encounters - each one presenting a crucial choice which could alter your fate for this run and future runs. Will you play it safe, or embrace the unknown? Every decision has consequences… and only the bold will thrive.
At the start of every run, you’ll choose a brand-new hero, each hailing from different regions of the world. Each hero comes with distinct traits that can shape your fate, for better or worse. Gather XP points through combat and successful encounters to craft your ideal build by choosing how to level up your hero.
The world, divided into eight elemental regions, will permanently react to the multitude of choices you make. Choose your starting point wisely, with each region offering new heroes, powerful elemental cards and unique interactions to the region. Each time you play, experience completely unique runs within an overarching story, with over 100 enemies, 10 bosses, different starting decks and 25 arenas to discover.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The UI is decent and the first battle or two are interesting, but the basic new mechanic in the game gets very old very quickly. As of that point it's just repetitive and boring. The game costs double what it should. The developer decided not to respond to my forum post asking about avatars. Meh, plenty of better games out there. Not worth your money imo.
《虚空奇旅》是一款回合制卡牌肉鸽爬塔游戏,游戏里我们是一个为了拯救星球而存在的“意识”,通过不断的“夺舍”进行冒险强大自己,在一次又一次的失败和一个又一个的牺牲的过程中,最终完成拯救星球的重任! 游戏较为特色的地方是,我们在战斗的过程中是固定在棋盘战场中央且无法移动的,敌人会从上下左右四个方向逐步逼近,我们也只有在他们进入我们身周的8割爱后才能进行攻击。看着像是回合制战棋的模式,其实走的是防守反击的路线。而且敌人的行走路径是提前提示着的,我们只需要在他们靠近贴脸之前进行相应的卡牌和能量储备,然后在他们靠近的时候,先下手为强的最大限度消灭它们就行。 游戏的卡牌有灰色的标准牌、金色的特殊强力牌和银色的资源牌三种,各自独立成堆,标准牌是无限循环供给的,特殊牌和资源牌是每次战斗一次性供给,消耗了就在本轮战斗不会再出现了。我们只需要在能量允许的范围内,根据卡牌方向进行出牌就行。这也就是说最多每回合只能出4个牌,因此每回合的储牌环节和能量储备怎么分配就是游戏的最大策略所在了。 游戏有角色养成系统,每次升级能获得升级点,可以用来给角色的体质、力量、共鸣和智力等属性进行加点,每个属性投入3点后会进行阶段突破,让角色有“质”的变化。另外还有装备系统,根据不同战斗区域的元素来进行武器搭配提升实力,也是一件需要考量的事。 整体而言,《虚空奇旅》就是一款画风相当不错,且有着不同战斗机制,又有着不错的养成元素的肉鸽卡牌爬塔游戏。游戏的玩法机制很简单,但策略难度不低,而且游戏节奏较缓,刚玩可能觉得较为无聊,但却也是一款打开就舍不得关掉的好游戏,相当值得推荐。 [quote]欢迎关注我们的鉴赏家:[url= https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url= https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
[h2] И да придет спаситель. [/h2] Сложный тактически и чрезвычайно увлекательный карточный рогалик, где главенствующую роль играет направление ударов и стихийность карт, а также биомов, коих аж 8 видов. И да-тут мы спасаем мир и не даем его захватить порче. Принцип "камень-ножницы-бумага" надо учитывать при сооружении колоды по ходу путешествия, ведь в биомах также могут встречаться разно-стихийные существа. Гриндить придется достаточно, благо животинки здесь жесткие, а по концу путешествия открываем новые карты и колоды. С лутом касательно шмота сложновато-выпадает редко, но есть торговцы, так что можно барыжить собранным и закупаться по надобности. Внешне все миленько и атмосферно, локализация хороша. Однозначно достойный проект. Тут инди-жемчужины-заходите https://store.steampowered.com/curator/37645702-Unknown-indie/
Concept seems neat on paper, but didn't quite work for me. The directional aspect of the cards is ultimately a poor replacement for more intricate card interactions in typical RLDBs. It's also another deckbuilder that seems to heavily favour thin decks. In theory, having your strongest cards all exhaust should incentivise stacking a few more, but the fact that you can't recycle them (unlike your basic attacks) means that reliability still pulls you towards smaller deck sizes. This also runs counter to the planning ahead theme of the game: you see which directions the monsters are coming from and thus want to prepare your hand accordingly. This works well for your basic attacks, but pulling from your other decks renders you a hostage to fortune. Bad draws can hinder you way more than in typical deckbuilders. More of a personal dislike, but it irritates me that the starting class is (intentionally?) weak and has very limited ability to interact with the strong/weak element system. This would be a neutral review if that option existed. Obviously, the game will appeal to plenty of fans of the genre; but it's not the flawless gem that 100% positive reviews might suggest.
《虚空奇旅》是一款由RuneHeads制作,突出技能朝向选择的卡牌构筑类肉鸽游戏。 [h3]白白点赞:[/h3] 1.每局人物都有不同特质来左右构筑。 2.卡组体系较多,地图类型和事件也很丰富。 3.局内有装备系统+属性加点辅助玩家成长。 4.侧重技能朝向的战斗模式较为新奇。 5.卡池分离,各类卡牌不相互污染,回合间还能选择性抽取。 6.排行榜类目全,统计细致,且无人作弊。 [h3]白白开喷:[/h3] 1.游戏整体节奏偏慢,过场动画拖沓,战斗经常要等敌人靠近才能输出。 2.技能特效不够华丽。 3.目前局外成长只有牌组解锁,缺少肝的动力。 4.特定地图绑死特定起始卡组。 [h3]新手攻略:[/h3] 1.卡组多少备几张属性攻击,不然后期碰上物防99的孽形怪,巨难处理! 2.买新装备时候记得把旧的都卖了,回笼资金。 3.身边没有敌人的时候多攒能量,多治疗。 4.利用元素克制,可以打出双倍伤害。 5.同一张地图,连续刷得越多,初始角色debuff就越多,所以要尽量轮换着玩(受虐体质除外)。 6.设置里启用一下快速战斗,优化体验。
This is a solid combination of turn-based combat, deck-building and roguelite. I am about 20 hours in at the time of writing and estimate there is at least that much more in front of me, assuming no new content is added. The core of the game are thoughtful card-based, turn-based battles. These are set within Slay the Spire-like branching node stages, with options for battles, events and shops on the way to a stage-boss. Complementing the deck building is a lite RPG development feature. You can develop your character within each run to favour physical damage, elemental damage, energy generation, health, defence and more via how you assign stats. It is simple, but adds a dimension to complement deck building and card play absent from most similar games. You can freely deck build anytime out of combat, with a minimum deck size of 20. Your options for including and removing cards simply increase throughout a run. It is never very complex, but you can choose what to favour, and it is feasible to reduce down to a slim deck. A big novelty here is that rather than having a single deck, you have three (most of the time). One deck of "Special" cards that are typically one-use per battle only. One deck of "Resource" cards that provide energy or heal or cure, and which also are typically one-use per battle. Finally, a "Standard" deck of cards that recycle infinitely. Each turn, you draw back to your max hand size, choosing which of each type to draw. This is another neat way in which Journey to the Void tweaks the deck building roguelite formula, and poses some nice dillemnas. There seems to be quite a lot of "meta", including some larger world quest you make slow progress on, unlocking new purchase options within shops, and unlocking different character types to play with within each biome.
JTDV is the classic easy-to-get-into, hard-to-master kind of game. One fight leads naturally into the next, and just when you think you’ve figured out how to handle every encounter, the game reminds you that you can never let your guard down. Deckbuilders aren’t exactly my go-to genre, but I’ve been following this game since its early days and wanted to try it as soon as it launched. So far, it has completely pulled me in. It’s fun, fast-paced, and never feels dull. The visuals are minimalistic but effective, and the sound design is excellent. What looks like a fairly random game at first glance is actually a small gem of tight balancing, built around an original and surprisingly sophisticated core mechanic. If you enjoy challenging games that respect your intelligence and reward mastery, this one is absolutely worth your time.
初始职业啥东西也没有只能全点物理,然后BOSS战强制扣几十血?还好我买了个盾剩一丝,然后你给我出16血物抗99的怪?
[h1]《虚空奇旅》简评[/h1] 《虚空奇旅》这是一款不一样的卡牌游戏。每个回合,敌人出现后并向玩家所在的中心点移动,玩家则从牌堆中抽出手牌补齐手牌数量达到4张为止(后续手牌数量可以增加,一样需要补齐数量才能完成后续步骤),之后消耗能量将手牌打出即可。回合结束后,玩家优先行动,敌人后续跟进。牌堆有三大类,标准卡、特殊卡和资源卡,不同类型的卡牌是分属于不同牌堆的,除了能够自动返回牌堆的卡牌,只有一次性消耗卡的牌堆用完了也就用完了。 在这个基础之上,其实在于攻击卡牌的理解和使用。在一般的战斗场景里,角色都是站立不动,而他的攻击方向也就是其上下左右四个方向的相邻三个格子。玩家打出攻击卡牌时候面对的方向可以自行选择,但是每一张攻击卡牌,哪怕是同名,都会有着不同的目标位置,而每一个方向每一个回合最多只能打出一张攻击卡牌,但是四个角落位置又可以因为攻击卡牌的攻击目标和摆放方向不同,产生叠加攻击的效果。因此,如何在能量有限的情况下,合理规划手牌的打出和方向的摆放,就需要玩家动脑子了。 至于角色的养成,无非就是战斗胜利后的属性点分配(也有其他方式获得),以及角色身上穿戴的装备了。这一部分内容很简单,看了就知道怎么操作,但是角色输出和生存的数值拉起来了,容错率会更高。否则仅凭初始的伤害和血量,谁看都得头大。 最后,游戏的玩法还是非常新颖的,策略性也相当的强,131张卡牌、237个物品以及121种敌人带来的流派构筑也很丰富,而且一般难度下就非常的费脑子,玩家综合体验还不错,不过,有一个小瑕疵需要制作组再酌情考虑一番——引导内容,实际上有些的引导一些关键细节并没有很好的指出,例如,攻击卡牌的攻击目标位置是在卡面左上角的小箭头一开始没有说明还真不清楚。此外,如果游戏的定价再打下来一点,就更好了。 [table][td]欢迎关注鉴赏家[url= https://store.steampowered.com/curator/45519015/]“无趣评测”[/url][/td][/table]
A game that hooks you almost instantly, with a really cool concept centered around being surrounded by enemies and playing cards in multiple directions. There’s a ton of content here, with traits, elements, events, and lots of different card types to experiment with. The elemental regions are especially interesting: each one has its own challenges and helps you expand your playstyle by permanently unlocking new cards. The only downside is that you’re not very encouraged to replay the same region multiple times in a row. There’s a fatigue system that makes runs harder, but it doesn’t quite give you enough reason to stick with it.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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