
Mononino and the Treefruities fared well without you - until another disaster scattered the leaves of their home tree. Once more, take on the journey and challenging puzzles along the way.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Traditional Chinese, Simplified Chinese, Japanese, Korean, Polish, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
[b]LEAVES - The Return[/b] сюрреалистический квест-головоломка, где мы помогаем загадочным лесным созданиям, древоплодням, вернуть листья, унесённые ветром по причудливым и атмосферным пейзажам https://steamcommunity.com/sharedfiles/filedetails/?id=3623452085 [b]Плюсы[/b] * Каждая локация как художественная инсталляция выполненная из бумаги, глины и природных материалов, создающая неповторимую, завораживающую атмосферу * Отсутствие спешки и отличное звуковое сопровождение позволяют полностью погрузиться в мир * Сложные и разнообразные головоломки [b]Минусы[/b] * Отсутствие внятного сюжета. История служит лишь лёгким фоном для головоломок * Подсказки минимальны, логика некоторых загадок может быть чрезмерно абстрактной * Для решения задач часто приходится много раз ходить между отдалёнными локациями * Визуальный ряд может показаться простым с технической точки зрения https://steamcommunity.com/sharedfiles/filedetails/?id=3623451896 [b]Вердикт[/b] Игра сознательно жертвует внятным сюжетом и прямой логикой в пользу погружения в уникальный, медитативный мир, где каждая деталь — часть арт-инсталляции. Это чистый, сосредоточенный на своём стиле опыт, который щедро вознаграждает терпение и внимание к деталям, но требует и соответствующего настроя ✔️ Понравится, если вы обожаете атмосферные головоломки, цените уникальный арт-дизайн и готовы подолгу вглядываться в детали, разгадывая неочевидные загадки без намёков ✖️ Не понравится, если вы ищете динамичный сюжет, понятные головоломки с чёткими подсказками и яркую современную графику
a great puzzle. the essence of the game is to solve all the riddles and collect all the leaves
Like leaves 1 this sports a nice range of various puzzles. However I cannot recommend this as it feels like an inferior game to the first. This game is having more backtracking, some puzzles that must be repeated to traverse. Also there are some none obvious interactibles, two of whom caused some frustration.
LEAVES – The Return is a delicate, dreamlike puzzle adventure that embraces an entirely handcrafted sensibility, inviting players into a world that feels less like a traditional video game and more like a living art installation. Developed by ZAR 21 and published by Daedalic Entertainment, the experience continues the surreal journey begun in LEAVES – The Journey, bringing players once again to the strange land of the Treefruities, whimsical forest creatures whose home has lost its precious leaves. Instead of leaning on dialogue or conventional storytelling, the game conveys its narrative almost entirely through atmosphere, visual cues, and the quiet logic of its puzzles. This gives the experience a gentle, contemplative rhythm. You’re not pushed toward objectives or pressured by timers; instead, you wander through a series of sculpted diorama-like worlds that feel as though they were assembled by hand, each screen unfolding like an entry in a naturalist’s scrapbook stitched with imagination. Visually, LEAVES – The Return is its own unique creature. Every environment is constructed from photographed and textured handmade models—paper, clay, fabric, sticks, and organic materials—giving the game a tactile realism that digital art rarely achieves. It’s the kind of design that immediately catches the eye: creatures look like they were built from leaves and twine, landscapes resemble whimsical sculptures, and the world feels at once alien and familiar. This collage-like aesthetic creates a sense of wonder, inviting the player to observe details carefully since many puzzles rely on noticing small environmental clues. The sound design supports this delicacy beautifully. Soft ambient music and understated environmental effects wrap each scene in a meditative quiet, encouraging players to settle into the game’s unhurried rhythm. The puzzles form the backbone of LEAVES – The Return, and they are more varied and demanding than they initially appear. Many require pattern recognition, precise observation, and a willingness to experiment. The game rarely gives explicit instructions, so solving puzzles feels like deciphering visual logic rather than executing predefined steps. This can be immensely satisfying when a solution clicks—when a cluster of symbols suddenly makes sense or an odd mechanism reveals its proper sequence through careful attention to detail. Because each puzzle ties directly to its environment, there’s a natural flow between exploration and problem-solving that makes the world feel cohesive. You aren’t collecting abstract objects or performing arbitrary tasks; you’re interacting with strange machines, organic structures, and symbolic arrangements that feel native to this miniature world. However, the strengths of LEAVES – The Return also shape its limitations. The absence of narrative scaffolding means some players may feel unmoored, lacking context or emotional connection beyond the Treefruities’ plight. The game expects patience—sometimes more than players might be prepared to give. Certain puzzles can feel cryptic to the point of opacity, especially when the visual cues are subtle or when multiple areas must be revisited to gather enough information. Backtracking can become tedious in sections where traversal requires multiple transitions between screens, and since there’s no fast-travel system, some players may feel the pacing lags. The hint system, while helpful, risks undermining the process of discovery by offering solutions too quickly if used repeatedly, creating an unintentional tension between maintaining flow and preserving challenge. The game’s short length is another point of consideration. Most players complete the experience in just a few hours. For some, this brevity enhances its artistic impact—there’s no filler, no unnecessary padding. But for others, the limited scope leaves them wishing for additional areas, more puzzles, or a greater sense of progression. Replayability is modest, since puzzle solutions remain largely the same on subsequent playthroughs; the game is more about the immediate, singular experience than long-term engagement. Despite these drawbacks, LEAVES – The Return succeeds profoundly at what it sets out to do: create a strange, beautiful, and contemplative puzzle world that rewards curiosity and quiet thinking. It’s an experience that prioritizes ambience over action, subtlety over spectacle, and imagination over exposition. Players who appreciate gentle, atmospheric puzzle games—those who enjoy titles like Samorost, Botanicula, or other abstract indie adventures—will likely find LEAVES enchanting and memorable. Those seeking a more guided, story-driven, or complex experience may find its minimalism too stark. In the end, LEAVES – The Return is a small but lovingly crafted journey through a handcrafted fantasy ecosystem. It’s a reminder that games can function as meditative explorations of space and form, offering moments of quiet reflection rather than explosive excitement. For players willing to approach it with patience, curiosity, and a willingness to decode its visual language, it becomes a charming and atmospheric puzzle adventure unlike anything else. Rating: 8/10
有卡 有中文 有成就
Головоломки прям лютый сюр - без гайдов хер вывезти. Часть из них относительно можно логически догнать от куда ноги растут, но в большей степени - абсолютно наркотический высер без какого либо смысла, что уже спустя полчаса вынесло мозг. Не люблю такое. Хотя психоделика очень даже красочная и интересная визуально. Но всё равно - дичь. [h3]|[i]НЕ зашло[/i]|[/h3] ____________________ Другие [url=https://steamcommunity.com/id/GRIKHORIOR_inda_GAMES/recommended/]обзоры[/url] и [url=https://www.youtube.com/@grikhorior_inda_games]прохождения[/url] ːs_catː
寻叶之旅2:费脑游戏! 本来免费roll到简单玩下,结果玩上头,直接沉默不语。这些解谜难度实在有点高,需要耐心思考,不看攻略我能玩一天。如果觉得自己脑袋还行,可以尝试玩玩,通关就差不多全成就,就当挂卡无聊顺带玩下吧。
You get a monocle. I didn't find many hidden things with it, but I felt significantly more sophisticated while failing to solve the puzzles. I am now considering wearing one to the grocery store.
Like its predecessor "Leaves - The journey" this is a beautiful, atmospheric puzzle game with very good puzzles. Will without walkthrough take probably on the order of 8 hours each. On sale they're outrageously cheap, so grab them together: pretty much "hidden" gems and much recommended. Do use your GPU driver to limit FPS to e.g. 60 lest the game happily renders hundreds or even thousands of frames per second; it does not support vsync.
Прекрасная игра-головоломка с очень красивым визуалом и довольно интересными загадками. Эта игра очень мне напоминает стиль Amanita Design и такие игры как Machinarium, Samorost, Botanicula. Лично для меня это большой плюс, так как я невероятно сильно люблю все эти игры. Не могу сказать, что продолжение сказалось на игре плохо, - в неё так же интересно играть, как и в первую часть (LEAVES - The Journey), но, сугубо по моим личным ощущениям, игра проходится чуть быстрее, чем The Journey. Это не минус, а скорее интересный факт. [b] [u] Достижения:[/u] [/b] Лёгкие. [b] [u] Время прохождения:[/u] [/b] Сама игра - примерно 2 часа, платина - примерно 3 часа. [b] [u] Итог:[/u] [/b] Если Вы фанат этой серии игр или же Вам нравится решать различного рода головоломки в необычном сеттинге - эта игра определенно для Вас!
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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