
Experience non-stop, real-time tactical combat with a 4-person squad. Upgrade and recruit units, enhance special abilities, while acquiring better weapons and gear. Take your toughest recruits into action in single player or co-op multiplayer and save humanity from the suppressive Manta force.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*languages with full audio support
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Several missions in and I can say Im really happy so far. MERCs metagame plays essentially like Xcom - missions come and go as time goes by, mercs need to be healed of injuries, equipment must be bought and divvied up, new mercs hired and such. The tactical gameplay revolves around your two man Alpha and Beta teams that make up your overall squad. You can give orders seperately to both teams, or control them together as a whole - currently, unless I completely missed it, there is no way to control a single merc. Tactical play is real time with a slow time mechanic for when things get hectic - it boils down to proper cover usage, squad abilities and not letting missiles hit you in the face... My only real gripe right now is the use of left mouse for some things and right for other. Some cover requires RMB, some LMB. All targetting is LMB - but I instinctively want to use RMB for that and often end up sending my squad running at the enemy instead of gunning them down. Overall, for my hours worth of play and 3-4 missions Ive been thru - Im really looking forward to more. Its got a great cyberpunk setting (Im a huge cyberpunk fan so this is a big deal for me) and the gameplay and logistics are already enough to be fun and engaging. The addition of co-op play is icing on the cake for me. Also - for a game in its alpha stage, it seems way further along than most betas. Imagine Xcom and Syndicate Wars had a kid and you get the idea =)
fun game but its been abandoned buy at own risk
Let's just go to the TL:DR version: Good: Scratches the X-com like itch with a new faster paced feel Reasonable amounts of customization, cool armor and weapons change actual apprearance(would still like to see more) Good Variety of missions, no shortage of missions Graphics and sound are above average Skill Trees and specialties look promising Bad: Control/Command system is weird/not intuitive which can leave your soldiers out in the open and not firing at anyone Camera can be an absolute hassle because it is stuck on your soldiers. It can zoom in and out harshly depending on the angle your at and what is behind/above you. Healing/Medical care is hard to gauge/understand No in-mission healing mechanic availabe from start, left up to RNJesus from drops until a random soldier with the right class and talent appears in hiring screen Your line of sight when tucked in cover is abysmal while enemies can shoot through damn near anything Soldiers don't open fire on the enemy automatically unless they are shot which makes no sense unless you're cloaked Overall: I like it and I want it to work/be fun. I'm hoping the Devs continue working through to really polish the UI/controls. With further updates I would fersure review and change my rating.
A good mix of X-Com, Syndicate and even hints of Darkest Dungeon. Not too shabby, quite fun really. It's early access, I believe it was just released today. It's in need of intro missions and tutorials as well as some voice acting, but they really nailed the gameplay. Some fleshing out of the story would be good, too. As it stands, I wasn't too certain what to do or where to look on the mission/map screen or what the signifigance of what everything is. But, as mentioned, it's early access. Likely that's to get the studio a bit of cash to reinvest into the game. Nice graphics and sound with some tight writing and level design. Glad I purchased and I look forward to seeing what this becomes.
Really impressive graphics for an Early Access game. The gameplay reminds me of Full Spectrum Warrior; it's all about the cover. Can't wait to delve deeper!
I am excited about this game! The gameplay is solid and challenging, and the squad-based tactics are cool - only a few hours in so far and I can see how the Alpha/Bravo mechanics will really become important. Looking forward to trying it in co-op. The special abilities of each squad member are bloody fun too - not only do they add neat effects but they are game changers in a combat situation. A lot of games just use a "boost" mechanic with abilities to just make you stronger or more resistant to damage, etc., but some of these MERC abilities really mess the enemies up. [b]SUPER[/b] satisfying. And you get to pick them and build them out as your mercs level up! What brings it together though is the meta-aspect of managing your squad. It has a strong impact on how you play - the loss of even one soldier turns into a management problem that adds another strategic level to the game and really puts you into the "commander" role. Buying armor/weapons, recruiting new mercs to swap out while others heal, training abilities, etc - lightweight management between missions, but important and well integrated. Looking forward to seeing more armor and weapon content come along. tl;dr - Really pleased with M.E.R.C so far.
Your soldiers do not shoot unless they are shot at, or unless your order them to. This means a significant part of the micro is you just left clicking trash enemies, something which your troopers should really do automatically: Focus fire should be a strategy used against particular enmies, not a hassle that you have to continually manage. This is the same critical error in gameplay design that similar game Satellite reign makes, which reduced much of the combat to left clicking people, which gives you less time to focus on actual strategy.
Покупали для коопа, надо сказать в коопе играть удобнее чем в соло. Разработчики походу пытались сделать аналог х-кома, конечно это громко сказано, но у меня сложилось именно такое впечатление. О всех фишках игры говорить сложно, т.к. почти все из них с багами. Попробую рассказать как это выглядит. Начнем что это версия 0.1.4, т.е. это альфа, для альфы не плохо, но цена как по мне слегка завышена, плюс не забываем, что далеко не все разработчики делают работу над ошибками и к моменту беты(не говоря о релизе), дорабатывают игру так, что становится действительно интересно играть. Посмотрим... Что не понравилось: Уровни, они унылые, реально унылые, по виду это трущобы. Везде одни и те же декорации, генератор создает почти всегда один и тот же уровень(зачем он тогда нужен?), укрытий мало. Укрытия, как сказал их мало, всего пара моделей, самая жесть это их смысл, вся игра это укрытия, коих по уровню то мало то много. Высокие укрытия они вовсе не укрытия, видимо это баг и пока что укрытия в полный рост простреливаются... т.е. стоять за ними смысла вовсе нет. Низкие укрытия просто понижают урон, но не защищают от него. Самое забавное, без укрытия по вам всегда будет критический урон. Печально, что пройти миссию без получения урона невозможно, стоит врагам на секунду заметить вас сразу крит... Снаряжение, его мало и сразу можно купить топ пушку, что упрощает прохождение миссий. Как то не заметил чтоб появлялись новые. Разнообразие миссий, убей, убей, убей, подбери - донеси, но по пути убей. Как сказал раньше пройти целым миссию невозможно, но как миссию закончишь так ее и продолжишь т.е. если потерял половину здоровья, то на след. задание все так же половина здоровья будет. Надо лечить, лечение занимает несколько дней и солдат не доступен. Надо больше мерков, больше мерков больше расходы, больше расходы больше инкома надо. Не будешь выполнять задания обанкротишься. Банк требует выплаты каждые 7 дней. А если потерял на задании много здоровья то лечиться солдаты будут 5 дней. Когда и кем задания выполнять не понятно. Способности персонажей. У каждого класса 2 ветки, печальное что нужна только 1 у каждого, потому что 2 с нынешней механикой бесполезна. Способности это гранаты, рпг, мины, эми гранаты. Урон есть только у гранат и рпг, остальное бесполезный треш, особенно мины. В итоге игра сводится к постоянной беготне по уровню и поиску аптечки, убийству врагов гранатами и рпг, иначе можно окачуриться, укрытия не спасают. Сюжет вроде есть, но в виде текстового окошка, кто будет их читать? Это реально похоже на альфа версию х-кома, идея та же, но реализация очень слабая. На данный момент в ней скучно и не интересно. На данный момент: НЕ РЕКОМЕНДУЮ.
This game is decent, however I do not reccomend it in it's current state. Pros- Well crafted universe. Interesting concept. Looks okay No performance issues to note Cons- No options for dificulty whatsoever, only a choice of poisions so to speak. Randomized missions can make the lack of diffculty choices worse, especially early on. Multiplayer can actually put you at a disadvantage in your own campaign. Randomization of missions leads the game to also feel needlessly maze-like, as there is no minimap. Explaining a bit about the cons, mulitplayer in game only permits you to take half of your normal forces into a mission with another player, but due to this, you soldiers still are affected as normal and only they gain xp/get injured. At the start of the game you have the bare minimum soldiers possible, so when you go into multiplayer and half of your forces become underleveled as a result, or can't return to battle to do injuries, that puts a big halt on your early game progress. I have no idea how much that affects the late game, but I'm willing to bet it's not great. I would say if you really want to pick this game up, give it some time. It's still under development, and until some things change it's not very enjoyable. I have faith it'll become much better with time.
Pros: Co-op Fast Paced Interesting Skill Trees Cons: Stability Balancing M.E.R.C. is a reasonable game. People are comparing it to XCom, but that is not very accurate comparison. The game is real time, which in my opinion makes you connect less with your soldiers as you don't have the crucial "Please hit this shot Billy!" moments. I played with a friend for all my missions, which means splitting loot and therefore having to compete twice as many missions to keep progressing in the game. The stability of this game is not good. In the 3.4 hours played the game crashed 4 times, which made us fail missions and lose reputation with certain factions. [url=https://www.youtube.com/watch?v=0P-H6T-Gzz0]If you want to see some co-op gameplay click here, we recorded a bit before getting angry at crashes[/url]
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