
Immerse yourself in the dark world of The SoulKeeper® universe and unravel the plots of different playable characters as you slash and cast through daunting challenges and towering enemies in an epic VR adventure. Requires VR Headset (HTC VIVE or Oculus Rift)
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
So, I'm going to start off by saying this game looks awesome - and for me that's where my positive opinion ends. The first thing I would like to say about my early access experience is " Dev's, for god's sake get rid of the soulless narrator - he sounds like he's reading STRAIGHT OUT OF A BOOK ". A game that's as visually stunning as this deserves a decent voice actor to play the part of the characters we use - the voice you have now is dull boring and painful to listen to. get someone who can play and become the part, someone who can bring life and energy into the game. My next concern is how jittery the game is at present, I have a gtx1080 strix advanced gpu and i7 6700k cpu. I have had to dial the scaling down to 1.0 in the VR settings tab. so now the game looks blurry on my vive and still stutters quite a bit. My final nag - I would like to see improvements to the birds when you start the game for the first time, they need feathers not textures. They deserve to have them so they feel like they belong to the player and fit in more with the graphics from the rest of the game. I am going to say I am excited to see how this develops because I feel it's going to be something special. but right now, the most important thing to improve upon (apart from optimising the game to run better) is the voice acting. It's killed it for me and needs to be re-done. For now, I give this a thumb down, don't rush in and buy this as of now, give it a few more months and see if it's improved. I'm going to request a refund but if things change I will gladly give it another go in the future :)
如果你对这个游戏感兴趣,买之前不妨先看看我的视频了解一下 http://v.youku.com/v_show/id_XMjk4ODM1OTMwOA==.html 作为一个万众期待的游戏,作为一个实力派的VR游戏 如果优化做的那么差,还有谁愿意玩呢? 好不容易更新了,更新以后,加载存档都要出错好几次 好不容易进去了。一直有一个加载图片挡视线。。。。
STAY AWAY! The game is dead and no longer being developed. Unbelievable it is still listed as an Early Access game that can be bought. Really false advertising. The content of the first trailer (with the 2.0 in 2019) NEVER landed on steam and HELM now develops a game called Soul Keeper Chronicles (meaning it is a different game). If I understand it correctly you will not receive that game if you by this now (only those who bought it prior to 2020).
Just asked for a full refund!! this is complete BS!!! this game is completely unplayable, due to the bugs, I spent 99% of the time just tying to troubleshoot my pc settings, ( same problems that every other player is having) at this point I give up!!! For the life of me I don't understand why/how they would release a game for this price or any price and it is 100% unplayable.. I know, I know be patient VR is still new , but at what point do you get all excited about a game for 6 months now only to be let down. I have bought VR games for as high as $40 & low as $5, and they all have bugs at some point however they are still playable. This game was supposed to be a "AAA -VR game changer" PS. I don't care if it has a few bugs.. When the game is "PLAYABLE" you can glady take my money again.... GeForce GTX gtx 1060 i5-4670k CPU @3.40GHz 16 GB RAM
While this was a great game, it's been abandoned. It's being replace by something called "Soul Keeper: Chronicles" but there is no sign of activity on either front. THIS GAME HAS BEEN ABANDONED AND SHOULD BE REMOVED FROM EARLY ACCESS. Posted by the Developers in January 2020: "The SoulKeeper VR /Early Access is being retired and will not be supported any longer."
Just finished. Very good game. Started out with quite a few game breaking bugs but the devs have stepped up and fixed many of them and seem to have optimized it a lot since release. Very immersive, beautiful, detailed worlds. You can spend some time just admiring the graphics and huge scale of the landscapes and castles. The collision detection and movement is done well. I never got stuck in a wall or in a half-opened doorway. I did have quite a few opponents go crazy and glitch out at times though. I love when devs enable touchpad and teleport at the same time. The option to have click to move would be better because when you are trying to use the inventory it is too easy to make yourself move by accident by barely touching the trackpad. Pretty good story and script. Not too many cut scenes and you have the ability to click through them. I liked the simplicity of the spell casting. You aren't forced to memorize anything. A little extra help with the staff and crystals would be nice. It is hard to figure out which combos do what. Combat actually worked better than expected. I could block my opponent's sword fairly intuitively but the AI leaves something to be desired. Overall worth the money. Hopefully they add the additional content without making us wait very long. (not holding my breath though, I have been burnt by quite a few early access VR titles lately). Probably about 3-5 hours playtime if you don't rush. I had to restart many times due to early bugs. I run a 1080ti and a i7-4770 stock clocked and ran it on ultra settings.
I really enjoyed the first campaign. After the 1.2 update I was able to play through the first campaign on Medium settings with RX480/Oculus. I recently upgraded to a GTX1080 and can now play on ultra settings. The graphics on ultra settings are some of the best I've seen in VR. I'm really looking forward to the following campaigns and seeing how things progress through early access.
The last update fixed alot of the bugs that was making the game unplayable now it seems to be working fine thanks for the unique vr experience
Absolutely do not think this game should be anywhere near beta right now. It is absolutely Alpha, or even pre-alpha. Having content without core gameplay ironed out does not warrant beta/early-access. I was part of the Beta program, but the feedback forum given to me mostly asks about combat and assumes everything else is hunky dory. I had no resource to actually notify them about non-combat issues, so I've resorted to leaving a bad review here. Sorry HELM. I've documented my issues here in this 8 minute video. I've time stamped all of my issues in the description. https://www.youtube.com/watch?v=rHOdEOueM10&feature=youtu.be Interaction and movement is abysmal, and needs to be reworked from the ground up. Interaction: Grabbing objects just teleports whatever object the game feels is best to your hand. It just "shows up" in the middle of your hand. Grabbing a hammer just impales you with the hammers shaft, while knocking everything in the path of your hand and the hammer off the table. Many objects can't be interacted with for no good reason other than they just werent meant to be interacted with. Most of my experience was attempting to figure out why I can grab a piece of bread, but can't grab the plate it was sitting on or the candle stick next to it. Movement: There isn't much to say. Movement is glide and teleport (primary glide), and rotating your play space. The glide is insanely sensitive and headache inducing. I've hours across dozens of VR games, and none gave me headaches. The rotation is very sensitive and creates this "strobe" effect of fade-in/out that is very jarring. I'm sorry HELM, I really wanted to like this, and you did a lot of things right, but you're going WAY ahead of yourselves getting this to Beta and going as far as you have without perfecting the most critical part of this game. You can't install the engine in this car without having the frame or tires. I cannot stress this enough. [b] The game is flawed at its core due to movement and interaction. [/b] Why there has been so much development of combat, story, etc before addressing this is beyond me. I do not mean to be overly critical. VR is in dire need of true story driven content and I generally overlook a ton of issues with VR games. I highly recommend you take a page from Blade & Sorcery for interaction, and Natural Locomotion for movement. I feel as though my input will fall on deaf ears, but I cannot play this game. I have opted out of the Beta program, uninstalled the game, and removed it entirely from my steam account..
So just played after the latest patch came out, version 1.2, and where before i crashed when i completed the turtorial, i have know played a good bit today with no problems.I love how active the dev is with patches and responding so i decided to stick around and now im glad i did, the game itself is gorgeous( running it in ultra with an I7 6700 and a 1080 ti on the vive) and everything ran smoothly, the battles are pretty intense and its definetily no walk in the park, im also digging the inventory system. This is why i bought vr and cant wait to see what the devs have in store ( they did say that there were gonna add dragon riding, which if if they pull it off right will be epic). of course they are still a few things here and there that needs work, like the voice acting, which sometimes speaks over itself and other times sounds way to low
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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