
Immerse yourself in the dark world of The SoulKeeper® universe and unravel the plots of different playable characters as you slash and cast through daunting challenges and towering enemies in an epic VR adventure. Requires VR Headset (HTC VIVE or Oculus Rift)
Modeled estimate, not a reported figure. How we estimate →
About



Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
So, I'm going to start off by saying this game looks awesome - and for me that's where my positive opinion ends. The first thing I would like to say about my early access experience is " Dev's, for god's sake get rid of the soulless narrator - he sounds like he's reading STRAIGHT OUT OF A BOOK ". A game that's as visually stunning as this deserves a decent voice actor to play the part of the characters we use - the voice you have now is dull boring and painful to listen to. get someone who can play and become the part, someone who can bring life and energy into the game. My next concern is how jittery the game is at present, I have a gtx1080 strix advanced gpu and i7 6700k cpu. I have had to dial the scaling down to 1.0 in the VR settings tab. so now the game looks blurry on my vive and still stutters quite a bit. My final nag - I would like to see improvements to the birds when you start the game for the first time, they need feathers not textures. They deserve to have them so they feel like they belong to the player and fit in more with the graphics from the rest of the game. I am going to say I am excited to see how this develops because I feel it's going to be something special. but right now, the most important thing to improve upon (apart from optimising the game to run better) is the voice acting. It's killed it for me and needs to be re-done. For now, I give this a thumb down, don't rush in and buy this as of now, give it a few more months and see if it's improved. I'm going to request a refund but if things change I will gladly give it another go in the future :)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
如果你对这个游戏感兴趣,买之前不妨先看看我的视频了解一下 http://v.youku.com/v_show/id_XMjk4ODM1OTMwOA==.html 作为一个万众期待的游戏,作为一个实力派的VR游戏 如果优化做的那么差,还有谁愿意玩呢? 好不容易更新了,更新以后,加载存档都要出错好几次 好不容易进去了。一直有一个加载图片挡视线。。。。
STAY AWAY! The game is dead and no longer being developed. Unbelievable it is still listed as an Early Access game that can be bought. Really false advertising. The content of the first trailer (with the 2.0 in 2019) NEVER landed on steam and HELM now develops a game called Soul Keeper Chronicles (meaning it is a different game). If I understand it correctly you will not receive that game if you by this now (only those who bought it prior to 2020).
Just asked for a full refund!! this is complete BS!!! this game is completely unplayable, due to the bugs, I spent 99% of the time just tying to troubleshoot my pc settings, ( same problems that every other player is having) at this point I give up!!! For the life of me I don't understand why/how they would release a game for this price or any price and it is 100% unplayable.. I know, I know be patient VR is still new , but at what point do you get all excited about a game for 6 months now only to be let down. I have bought VR games for as high as $40 & low as $5, and they all have bugs at some point however they are still playable. This game was supposed to be a "AAA -VR game changer" PS. I don't care if it has a few bugs.. When the game is "PLAYABLE" you can glady take my money again.... GeForce GTX gtx 1060 i5-4670k CPU @3.40GHz 16 GB RAM
While this was a great game, it's been abandoned. It's being replace by something called "Soul Keeper: Chronicles" but there is no sign of activity on either front. THIS GAME HAS BEEN ABANDONED AND SHOULD BE REMOVED FROM EARLY ACCESS. Posted by the Developers in January 2020: "The SoulKeeper VR /Early Access is being retired and will not be supported any longer."
Just finished. Very good game. Started out with quite a few game breaking bugs but the devs have stepped up and fixed many of them and seem to have optimized it a lot since release. Very immersive, beautiful, detailed worlds. You can spend some time just admiring the graphics and huge scale of the landscapes and castles. The collision detection and movement is done well. I never got stuck in a wall or in a half-opened doorway. I did have quite a few opponents go crazy and glitch out at times though. I love when devs enable touchpad and teleport at the same time. The option to have click to move would be better because when you are trying to use the inventory it is too easy to make yourself move by accident by barely touching the trackpad. Pretty good story and script. Not too many cut scenes and you have the ability to click through them. I liked the simplicity of the spell casting. You aren't forced to memorize anything. A little extra help with the staff and crystals would be nice. It is hard to figure out which combos do what. Combat actually worked better than expected. I could block my opponent's sword fairly intuitively but the AI leaves something to be desired. Overall worth the money. Hopefully they add the additional content without making us wait very long. (not holding my breath though, I have been burnt by quite a few early access VR titles lately). Probably about 3-5 hours playtime if you don't rush. I had to restart many times due to early bugs. I run a 1080ti and a i7-4770 stock clocked and ran it on ultra settings.
I really enjoyed the first campaign. After the 1.2 update I was able to play through the first campaign on Medium settings with RX480/Oculus. I recently upgraded to a GTX1080 and can now play on ultra settings. The graphics on ultra settings are some of the best I've seen in VR. I'm really looking forward to the following campaigns and seeing how things progress through early access.
The last update fixed alot of the bugs that was making the game unplayable now it seems to be working fine thanks for the unique vr experience
Allow me to preface this review with a few comments first. This is an Early Access (EA) game, to me that means it can be in virtually any state from barely working to a finely polished game. It may mean something else to you of course, but please keep in mind that you will encounter bugs and the like in EA games. The Soulkeeper VR when first released had some major performance issues, to which many of the past reviews have mentioned. The developers have released a few patches since day one and for the vast majority of players the performance issues have been addressed. For reference these issues were frame rate and memory related. I'm currently running the game on Ultra Settings, with my Vive SS at 5, and rendertargetmultiplier at 2.5. The game looks beautiful. The graphics are amazing, getting up close to various objects, armour, swords, Trolls (maybe not the one you have to fight - a tad dangerous), and a variety of other things all have had a large amount of work put into them. Without a doubt the game world looks amazing. The spell and staff effects are great. The sound is really good, not perfect but having spoken to a couple of the Developers on their Discord channel, this is something being worked on. The game play is much like most VR titles just now, you can teleport or walk. You have a sword and a staff, combined with four spells at your arsenal. The staff can be fitted with 2 different effects at any time and can be changed as and when you feel like it, or run out of one fitter. Various effects from fireballs, meteor strikes, to void hole things all blast away your enemies with visual and audio splendor you'll be smiling like an idiot. The spells you cast by drawing simple shapes in the air, 'charging up the spell in whatever hand drew it. This does not get old. The enemies are varied, but the current AI for them is a little underwhelming, however I fully expect this to be addressed in the future. With one character available at the time of writing, there is about 5-6 hours of gameplay just now, plus a 'Beat the Troll' mini level. There are other characters and a Dungeon Crawl mode to be added. The current price tag of £29.99, to me is a little steep. If a couple of the characters or DC mode was there I wouldn't even mention it, but currently it is off putting if you are not a fan of the genre. That said, you will be hard pressed to find a game with the level of looks and potential in VR just about anywhere else just now. If you like RPG games, this is a must.
1st run thru thoughts (while EARLY ACCESS) All I can say is WOW... if there is more like this we are lucky to have developers like helm. I'm not saying its perfect... somewhere between near and far from. I did still have issues with the staff glitching out and acting like it had gems when it didn't or slotting new ones and then removing immediately. At one point I had no gems but it shot fireballs? Other times nothing on it and couldn't put new ones at all. All of these times I was able to reset it by holstering it and then grabbing it again. The light puzzle was glitched for me the light beams didn't align correctly but still solved the puzzle. Also, the area right before the troll fight was glitched for me. In the last "castle" area there was a section that there was no enemy but I was taking damage.... Unfortunately it caused me to steamroll thu the area until I got to the troll door missing some chests. The berserker battle was glitched... I had the issues with the staff and then fixed it casted the meteor? spell and then all of the dogs came up and died and the berserker was frozen... then the dragon came out... I do have video of that. Several time some of these spells cause these stuttering issues. As for the last battle which I don't want to spoil OMG my arms are rubber! In a somewhat good way tho. It was a marathon.... maybe too much compaired to the difficulty of the rest of the game as it is now. However, it was fun and I totally relied on the staff for that battle. I did try to take some clips and screenshots of issues and will go thru them and sort them out. Once I do I will add a google drive link so that the devs can take a look at them. BTW... I was not aware that the game will run without steamvr until I used Oculus home to launch it and steamvr didn't pop up kudos for that! Great game can't wait for more will try the troll challenge when my arms rest :) One thing that would be cool would be a defensive spell that could block incomming attacks. Sometimes when there were to many on screen at one time it was to hard to use hand magic and just had to opt out and use the staff. I definately recommend this game it may have issues but the devs seem to care about their game and customers. The more people that get this and give constructive feedback the better the end product will be and the more content they will be able to offer.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $72M | 62.2K | 96% | $23.99 | |
| $206.5K | 979 | 44% | $9.99 | |
| $33K | 59 | 80% | $19.99 | |
| $20.7K | 36 | 75% | $19.99 | |
| $13.2K | 71 | 49% | $7.99 | |
| $3.9K | 19 | 84% | $8.60 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $31.4K | 60 | 63% | $19.99 | |
| $31.4K | 64 | 25% | $14.99 | |
| $31.4K | 83 | 39% | $9.99 | |
| $31.4K | 442 | 85% | $4.99 | |
| $31.4K | 77 | 84% | $19.99 | |
| $31.4K | 140 | 69% | $9.99 |