
Puzzle your way through 80+ hand-crafted levels in this uniquely challenging action-adventure game. Unleash world-shifting abilities, awaken ancient mechanisms, and defeat 8 brutal bosses - balancing cunning and force to rescue the cursed spirits of your fellow warriors.
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About

You are one of eight thousand warriors bound to protect the Emperor in his afterlife. Your comrades are not your enemies, even if they seem to think so at the moment.
Work your way through more than 80 levels across the elemental paths using mind and body to overcome puzzling obstacles and challenges.
Awaken ancient mechanisms and descend into the underworld, overcoming foes through speed and agility, instead of only using brute force.
Defeat 8 brutal bosses, requiring the mastery of the nine phases of Qi: The universal energy that forms all parts of living beings.

As the sole uncursed warrior of the emperor's Terracotta Army, you'll have to master your ability to channel the Tao, switching between the realms of Yin and Yang to free your fellow soldiers from the spiritual blight.
Shift between the realms of Yin and Yang, within the tomb of the Emperor and his afterlife, looping between death and the afterlife to overcome cursed challenges.
Yin is the domain of solitude and tranquility. The dark, desolate tomb is a fortress, where you can strategize, prepare, and alter the layout to aid your journey.
Yang is the realm of the afterlife, light, and action. Execute combat strategies, evade foes, and overcome the tomb’s defenders to find the source of the curse placed upon the rest of the terracotta.
The Qin dynasty laid the foundations of China that would endure two thousand years. As an awakened terracotta warrior, you have the opportunity to observe it from within.
Experience an art style based on the timeless aesthetics of guo hua, traditional Chinese painting.
Immerse yourself in the afterlife of the Terracotta Army with a soundtrack inspired by traditional instruments classified through the ancient Chinese ba yin.
Save your fellow eight thousand strong warriors, each with iconic individual appearances - just like the real Terracotta Army!
TERRACOTTA is a project funded by Red.es and the European Regional Development Fund (ERDF) through the Red.es Program to promote the videogame industry. These grants are co-funded by the Spanish ERDF Pluri-Regional Operative Program (POPE) 2014-2020.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese*, Traditional Chinese, Spanish - Spain*languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
WARNING. NO NOT BUY THIS GAME. GAME CAN'T BE COMPLETED. This game has an issue in the second level that a lot of people are facing that literally prevents you from finishing it. This issue was addressed to the team months ago and still no fix. Also, the positive reviews here are very very sketchy. People with only 1 review posting here. Especially coming from people from Spain (this game was made by a Spanish developing team). Very little time was spent on this game from all the reviews so nobody got to the bug just yet. In short, you can't finish the game and there seems to be fake reviews all around. Don't make the same mistake I made. And this is not even me going into detail about some of the questionable game design and other bugs.
TERRACOTTA is an action-adventure video game developed by Appnormals Team and published in the United States by Freedom Games and plusDSgames. Gamers play as one of the terracotta sculptures made for the first emperor of China, Qin Shi Huang, that were then buried with him for protection after death. Gameplay First, thank goodness the developers give players a choice between using the keyboard and using a controller. I grew up using a controller, so playing on the keyboard is just harder for me, and players have to think fast and be quick in this game. Playing as the unnamed terracotta warrior, gamers have no weapons. The gameplay is strictly defensive, which is amazing and oh-so difficult. While trying to figure out the puzzle mechanics of a level, gamers will have to run around in circles trying to avoid the cursed warriors’ arrows, spears, and spells. That being said, gamers are not defenseless against attacks. Players use the power of Qi to manipulate natural elements like wind, water, and earth to pass through levels. The game has two dimensions, the Yin and the Yang, in which players use their Qi to travel back and forth at will. Your Qi can do different things depending on which dimension you are in. In the Yin dimension, which is the world of death, where the terracotta warriors are frozen, players’ Qi can be used to build walls, activate the elements, and draw puzzle keys, which will have effects in the Yang dimension. The Yang is the afterlife, it is bright and moving, and here the terracotta warriors are represented in their spirit form, where they will attack you! In Yang, Qi energy can throw up a fast shield or dash through a quickly closing door. I absolutely love the mechanics of traveling back and forth between the Yin and Yang worlds. Developers even separated leveling up based on Yin and Yang, so to gain a new Yin skill, that skill has to be found in Yin, and vice versa. It is important to travel back and forth often because players will find coins, statues, special story elements, and paths in one dimension but not the other. Each level of the game involves figuring out how to use the environment to navigate the traps and other warriors to get to a special button that, when pushed, will release the souls of all the terracotta warriors who were active on that level. This is easier said than done since the complexity of the game levels up quickly. And, as mentioned, players have no weapons to fend off attacks; players have to be extra clever and willing to try unexpected tactics. For example, getting all the warriors in Yang to chase you around, then switching to Yin and using your Qi to draw a wall around them, before switching back to Yang, with all the warriors now trapped inside a Qi wall, giving you enough time to figure out how to activate a gate. Or, and this one caused me to rage quit several times, learning how to perfectly time an arrow from a Qi crossbow with an arrow from a token soldier to hit two different buttons simultaneously while running away from spears. OR, to rapidly switch back and forth between Yin and Yang to lure the horseback warrior onto all three blocks of a door lock and then hold him in place by activating a wind dragon before running around to set up Qi walls to bounce the wind to spin the windmills to open the freaking gate! I usually listen to a podcast while playing a game like this, lose myself in the puzzles, and zone out. In this game, I couldn’t because I was thinking too hard about what the heck I had to do to get through the level. Story The story is great. Gamers play as a single terracotta warrior inhabited by the worthy soul of a poor farmer. This warrior is the only one out of eight thousand soldiers who is not suffering from a mysterious curse. I haven’t made it to the end of the game yet, but I think the curse is the spell the first emperor placed on the soldiers to make them servants in the afterlife. The Chinese goddess Nüwa seems upset at the imbalance that trapping eight thousand souls in perpetual servitude has caused in the natural order and has helped awaken you as a terracotta warrior to free the souls and restore balance. Even though the plot seems relatively straightforward, I like the story idea that gamers play as soldiers fighting against the person they were meant to protect in life in order to save their fellow warriors after death. How long is this game? Developers say the game is between 15-20 hours. I have to say I have doubts about this estimate. My first time sitting down to play I played for about two hours. Then I restarted the game, and knowing how the puzzles worked, I blasted through the same amount of the game in about forty minutes. As I progressed into the game, I learned that this forty-minute section was about halfway through the “introduction,” where I learned the game’s basic mechanics. I hadn’t officially started the game until I was transported to an underground chamber with a giant diagram representing the Tao on the floor. This diagram led to eight new levels, or what I’m calling elemental paths, for me to explore. Each of these paths centers around a different element, like wind, water, fire, etc., that players will learn to manipulate with Qi. According to developers, the end of the game is a nine-level extravaganza that utilizes all eight elements the player has mastered throughout the game to defeat the Big Bad. This…sounds like a lot! Now I’m no quick gamer. I’m a completionist that needs to find all the little statues and coins (also, I can’t jump in video games, which can cause problems). Taking that into consideration and doing all kinds of fancy math, I would say it takes 3-4 hours to master an elemental path. That includes the boss fight at the end of each path, which, believe me, is not easy. Being generous to myself, I guess it will take me around thirty hours to complete this game. But this estimate does not include rage quits, which I think will add several more days.
A really cool game that mixes both puzzles and action to fight the enemies. It has a really cool concept with two dimensions and the use of energy to create barriers! Also, I love the designs of the different scenarios and the music
Interesting idea, the music and the visuals are nice. There is some storyline as well in there somewhere, but nothing important, the small stories are nice. But this game should be in early access or in its current state cheaper. In the later parts of the game it even feels like I am supposed to be the one testing it for bugs. In the last chapter at least you can bypass a lot of puzzle elements just by jumping "creatively". I think that was an oversight by the developers, but I was really thankful for that, because by that time the game was way too tedious and annoying. The biggest problem in the last chapter is when you fall of the map in certain levels the game either puts you to the start of the current level (more annoying in pointlessly enlarged levels) or doesn't register your demise and you just fall endlessly. In the latter case you have to exit to the main menu, restart your save and walk around in that absolulety useless starting elevator "dimension" just to get to play again. (Okay, this elevator place is not that problematic if the game works as intended, but when you have to restart you session multiple times, you just wish it never existed.) Oh, and if you didn't find some collectibles and small stories in the first part of the game (before the elevator) for whatever reason, well, shame. Currently there is no option to revisit that part of the game without completely restarting you save file (at least I didn't find it). There are some other miniscule bugs here and there (which grow in number the more you progress), but nothing serious. At least the game can be completed now. It is not bad, but for this price I wouldn't recommend it, only if there is some discount on it.
An interesting game, for sure, but far too janky to be enjoyable. First of all, the English text is complete gibberish most of the time. I understand English is not the dev's first language, but I don't understand Spanish or Chinese! What scant tutorial there is makes no sense; I needed to look at a youtube video just to learn how to play. The controls themselves are also super fiddly and not very intuitive. Even Controller support is iffy, and sometimes struggles to register when a button is being held down. There are also bugs. The player character sometimes falls out of world, as does collectible objects. Sometimes enemies just run into walls forever, and collision seems all over the place. I understand this is an indie game, but for a "finished" game (that you expect people to pay real money for) bugs of this sort are inexcusable. And I ran into these despite only playing for an hour! It's a shame, because I can see what the dev is going for, and I'd love to play a game like this, but the execution is all over the place. It's not unplayable, just very disappointing; I have ultimately decided to refund rather than go any further.
[h1]回到过去,体验别具一格的“中式”解谜[/h1] [h1]从中文独占配音开始说起[/h1] 随着这几年Steam中文玩家数量的增加,游戏开发者们也开始越来越重视中文玩家社区的经营。从几年前大作普遍缺乏中文翻译到新游戏中文几乎标配,再到现在很多游戏开始加入中文配音,可以说我们中国玩家真正的站了起来,可以很有尊严的享受游戏。但是今天的《兵马俑》还是给了我一个不小的惊喜,因为它不仅是中国文化题材的作品,还仅支持中文配音,独一份儿,可以吧?当然棒极了。 如果说《兵马俑》的开发者们来自中国,那以上的设定也没什么值得惊讶的,毕竟本国人做本国事应当应分,但神奇的是他们来自亚欧大陆的另一端——远在西班牙的游戏工作室。一群西方人做了一个非常有中国传统文化特色且中文配音独占的“中式”解谜游戏,那就值得好好说说了。 [h1]以“阴阳世界”为框架,以“气”为核心的特色解谜设计[/h1] 在以往的评测中,笔者不止一次提到“阴阳世界”这个醒目的的游戏框架。阴阳世界的玩法,两个世界在相同布局的基础上,从环境、陈设和互动等方面产生差异,玩家需要使用穿梭阴阳的能力在两个世界里往返,通过和两个世界不同的物品交互,组合出一条完整的解谜路线。它是解谜游戏的中比较常见的一种设计手法,通过“阴阳世界”的框架,开发者可以在同一空间利用阴阳世界的切换来实现更有灵活性也更加新鲜有趣的谜题设计,进而让游戏整体的玩法更有趣。比较典型游戏,比如《灵媒》、《键盘侠干他喵的多元宇宙》等都是以“阴阳世界”作为核心来进行谜题关卡设计。 [b]《兵马俑》同样采用了“阴阳世界”的解谜游戏设计框架。[/b]在本作中,玩家作为从地下苏醒的兵马俑,因为承受着来自远古时代的诅咒灵魂不得安宁,因此也获得了穿梭于阴阳两界的能力,也就是“阴阳世界”设定的基础。在阴世界中,世间一切回归到本源的现世状态,敌人都是兵马俑因此不会对玩家造成任何威胁,但同时玩家作为苏醒的兵马俑而存在,也受自身沉重陶土外壳的限制,因此行动缓慢,但是拥有操纵“气”的能力。在阳世界中,玩家进入到灵魂世界(也可能是回到了曾经的秦朝时间节点?这一点没搞明白),敌人全都复活并且对玩家充满了敌意,而玩家得以从泥俑中脱身也变得灵活无比,但是也因此失去了操控“气”的能力。阴、阳两个世界,玩家两种状态,世界两个样子,这就是阴阳世界。 《兵马俑》中玩家游戏的目标是解放被困在泥俑中的痛苦灵魂,因此玩家需要在一个个墓室之间穿梭,解开用于封印的机关,而其中的关键之一就是利用“阴阳世界”规则来把关卡连接在一起。在游戏中,阴和阳两个世界往往差异很大,阴世界是两千多年以后的现世,也是玩家要去解除封印的物质世界,但是因为光阴的摧残墓室残破不堪,塌方毁坏在所难免,所以玩家要在走不通的位置切换到阳世界去,利用曾经完好的建筑完成路线的连接,从而实现关卡内谜题的串联。另一个方面,通过两个世界的切换,玩家还可以发现更多解谜关键点,通过这些关键点的挖掘为解谜做好铺垫准备。 [b]玩家通过阴阳世界串联起整个关卡之后,就需要利用“气”来解开谜题,“气”是本作关卡解谜的根本手段。[/b]对于中国人来说“气”的概念一定不会陌生,这一概念在中国传统文化中也是源远流长,从最初阴阳二气诞生世界的朴素哲学观到道门先天一气的思想基础,“气”的概念始终在影响着中国人的文化发展。最简单的传承在武侠文化中就有明显的显现,比如最常见的飞檐走壁和内功心法就都是以“气”作为核心驱动力。 《兵马俑》中“气”的运用,就像兵马俑这个文物奇观本身或者游戏中通过瓦片、壁画收集的各种传统故事一样,都是具有显著中华特色的文化符号,尤其是“气”这个从精神层面而传承下来的东西,可以看出开发者确实是下了一番功夫来研究中华古文化的,这一点非常值得肯定。而在游戏中更明显的感受就是这个外来的“和尚”并没有念出水土不服的经,也并没有像《书雁传奇》等一众选手一样写出一个“外国人眼中的中国”的违和故事,至少在我的流程体验里较少出现明显让我感到不习惯的设定,这一点很值得肯定。 回到游戏玩法上,以“气”作为根本手段的解谜方法设计也很好地发挥了其功能性,比如通过“气”来外化成气墙阻挡弓箭,通过砌墙围住敌人,甚至通过气墙来改变机关状态等应用,都把“气”这个比较偏向于意识的东西给很好的具现化在了游戏中,让我在游戏流程中真的感觉一种莫名其妙的自豪感在胸中流淌。 [b]另外一个方面,从谜题关卡的复杂度上来看,本作的谜题呈现一种由浅入深的阶梯型上升变化,谜题逐渐变得复杂,新的机制逐渐被引入到游戏中,但是难度曲线平衡得很好,这主要归功于本作较为合理的引导和游戏教学。[/b] 初上手时,玩家在开头的几个小关卡里通过很慢节奏的流程逐渐掌握“画地为牢”、“机关蓄能”和“阳盾化币”等几个机制之后,游戏才开始逐渐崭露头角。至此时关卡规模开始渐渐变大,谜题类型也通过前面的几种机制来进行更加复杂的组合,同时随着流程推进逐渐加入新兵种、新谜题和新解法,让玩家在流程里总能保持新鲜感。 但是,随着流程推进,关卡终于会变得更复杂,游戏难度会变得更高,此时一个关卡的复杂程度也相应地变得很高。大多数时候一个关卡往往由多个相连区域组成,玩家从一个区域开始推进后还要思考后续相关的东西,比较耗费脑细胞,但挑战带来的也是更多的乐趣。所以当关卡最终解开,看着满屏到处飞的燕群确实有一种满足感。 [h1]颇为惊喜的游戏体验[/h1] 整体上体验下来,虽然《兵马俑》在游戏画面上的表现并不突出,游戏操作逻辑上也有一些不够顺畅,但是整体的游玩感受依然足够惊喜。本作对中华文化的挖掘和传播是我最喜欢和认同的,同时“阴阳世界”的谜题框架以及“气”的解谜设计也足够有趣,尤其是上场和各色古老兵种斗智斗勇的过程令我产生一种油然而生的喜悦,让我享受了一个周末的美好时光,确实很不错。 [h1] [quote] [table] [tr] [th] 欢迎加入 [url=steampowered.com/curator/41787395] 百度游戏鉴赏团 [/url] [/th] [/tr] [tr] [th] 海量新游内测资格,助你清空愿望单 🎁 [/th] [/tr] [tr] [th][b] 素质击剑[/b] | [b]白嫖游戏[/b] | [b]开黑吹水[/b] | [b]犹豫败北[/b] [/th] [/tr] [/table] [/quote] [/h1]
Unique application of puzzles combined with some action. I love the setting and the Asian lore, controls could improve a bit and some parts look a bit difficult for me, but overall I'm having quite some fun with it, in a refreshing way.
Unfortunately a game breaking bug on second level, where you are supposed to use a new skill, but the key bind for that does not work, neither does the controller bind. That prevents me from continuing with the game, luckily under 2 hours, so I was able to refund it.
Really good game. The puzzles are fun, Qi is such a great mechanic thats used well throughout the game, it's got great art and music inspired by Chinese culture. 8.5/10
西班牙开发组做的中国古代题材游戏,中西合作开发,中国参与了编曲和配音等等内容。 很能促进中西友好啊。我国文化又被歪果仁传扬了。 玩法体验独特,需要鼠标画符实体化,作为空气墙挡板。 防御或者利用机关反杀,卡位等等,用途多样。 阴阳两界交替,虚虚实实切换解密。 大量中国元素很令人自豪,兵马俑,长城…… 场景很大,很美,祖国山河壮丽,神秘,道术…… 目前不能自定义键位,键盘党很难受。推荐手柄。 另外说一句,发行商名字叫加鸡腿(plusDSgames),哈哈~ [table][td][b]关注我们 [/b][url=https://store.steampowered.com/curator/30253125]甄游组[/url] [url=https://store.steampowered.com/curator/34433893]第一印象[/url] [url=https://store.steampowered.com/curator/40602490]免费游戏[/url][/td][/table]
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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