
A first-person psychological horror with a strong emphasis on atmosphere and storytelling. Explore an ever-shifting Victorian mansion as a painter seeking to complete his masterpiece, even at the cost of his own sanity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 25 → 3.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The legendary game where it all started. Kickstarting an award-winning series in style, Layers of Fear plunges you into a tale of madness and artistic compulsion as you take on the role of The Painter determined to complete his magnum opus at all costs.
As you roam the painter’s decaying home, the world warps to reflect his crumbling sanity. Memories blur into sinister visions, rooms twist into nightmares, and each discovery draws you closer to the truth behind his masterpiece – and the obsession that destroyed him.
Created by the modern-day masters of horror – Bloober Team – the original Layers of Fear is renowned for this immersive and tense atmosphere. Prepare for a haunting journey into the depths of the human psyche.
Psychedelic Horror – The unstable environment reacts to your fragile state of mind, reshaping itself when you look away.
Victorian Setting – Explore a game world inspired by iconic paintings, architecture and décor from the 19th century.
Original and Classic Art – Numerous pieces of original art and music flesh out the game’s storyline and its richly-detailed locations.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 13.2Kreviews | 90% | — | $4.4M |
| $22.99 | 8.9Kratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 935 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I’ve never written a review before, but this game feels like it deserves a few words. In Layers of Fear, you step into the shoes of a painter trying to complete his magnum opus or his “great work.” As you move through the game, you slowly begin to understand his descent into madness. I won’t say more about the story. It’s something you should experience for yourself. What I will share is a personal realization this game left me with. As an aspiring artist, a writer and a painter, I found something unsettlingly familiar in it. We often talk about the sacrifices required to create something meaningful, but we rarely stop to consider what that truly means. In trying to create something "perfect", we find ourselves pushing our own sanity in isolation. We sacrifice time with the people we love, only to sit and stare at that same creator’s block we’ve faced so many times before. To me, the game doesn’t just portray madness. It reflects something far more personal: the obsession with perfection and the inability to achieve it. The feeling that what you’re making will never be enough, no matter how much of yourself you pour into it. At some point, it felt too familiar. And it stopped feeling like horror.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, Polish, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Turkish, Korean*languages with full audio support
| $1.99−90% |
| 278ratings |
| 74% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 935 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
第一人称,逛街模拟器,找钥匙找碎片,不知道第一步干什么。其实一开始我是拒绝的,直到第一次见识什么叫精彩的设计。 好的恐怖游戏,绝不单是有刺激,而是能看到很多巧思。8G不到的内容涵盖移步换景,回头杀,惊吓引导等等。容量并没有限制b组的大脑,我依然记得那个通过调节唱片曲调来控制平行空间的场景。还有阴森冰冷的婴儿房突然亮起来温馨起来,然后那个走马灯带着屏幕一起强制旋转,转啊转啊转出一个新场景。这就像恐怖电影,由于众所周知的原因,恐怖片预算往往很低,但好的导演愣是能用尽这有限的钱来呈现牛逼的效果。本作也是。狭小拘束的空间,确实一眼看到头,很没劲。但是走到画面前一回头,场景变了。你都不用考虑接下来到底要干什么,往新的场景深处走就是了,因为在那深处,自有一幅刻着数字的画告诉你这密码有用。 然后设计牛逼,剧本也非弱智剧情。虽然我只玩了一遍没收集全,但能估摸个七七八八。整体就是一个酗酒偏执狂的故事,部分信件的写法有点像前段时间刚读过的《呼啸山庄》。 总之,游戏牛逼,b组牛逼。也难怪日后b组能把寂静岭2的重制做到一个相当的高度。 本来想旧版新版一起玩了做个比较再写测评,但是,唉。那些精彩的场景设计在新版仿佛消失了,完全就是另一个故事。
A super thrilling horror game that gives you a very uneasy feeling every time you hear a noise or enter a room. The sound design is top notch, and the artwork is simply amazing. It's fairly short but definitely worth a buy just to experience it once.
I think playing too many horror games has ruined my ability to enjoy this one. It's basically a walking collector simulator with heavy use of the engine quirks. The story was interesting but not that well developed. Jumpscares felt like a lot of ideas thrown at the wall and I found myself laughing a couple of times. Overall not completely wasted time but I wouldn't recommend it to a friend. Maybe a product of it's time, when it could be appreciated more.
Мрачный мистический сюрреализм. Очень много мрачного мистического сюрреализма
恐怖程度一般,比较公式化,当然不是贬义,很讨厌jumpscare,吓到了也觉得低级。层层恐怖随着剧情推进对于家庭惨剧的回味才是最恐怖的
It’s a short horror game (~5h) where you wander around an ever-changing mansion, piecing together the lore through a mix of notes, leftover scenes, visions, and memories. There’s a sense of madness in the senseless visuals, but they eventually got me to the point of dizziness. The sound was OK. The graphics were good, but the rooms felt very repetitive. Apart from one or two jump scares, I quickly found myself feeling nothing but impatience. Definitely not for me!
This is a pure walking simulator where your primary job is, of course, to walk. There is no real threat in this game. You cannot die (well, technically you can, but the game makes it look like you just fainted, and you can continue anyway). The game, unfortunately, relies heavily on numerous jump scares, so be prepared to experience a lot of them. Overall, the game is just: (1) walk, (2) get jump-scared multiple times, and (3) discover what happens (which is pretty easy to guess around the middle of the game). Normally, I would leave a negative review for a game like this because it has almost no gameplay elements (I usually use Amnesia as the standard for this kind of game). However, I somehow liked the simplicity of this game, so I'll give it a positive review. The endings are tied to collectibles, which makes searching for items feel more meaningful (try SOMA and you'll see how useless the interact button can feel). Well, just buy the game, it's pretty cheap anyway.
Man, q jogo doido. Vc chega em uma porta e vai parar em Nárnia (ou no inferno). Tu pensa q sempre vai ter alguém pra te dar susto, mas n. Só uma pessoa aparece às vezes e ela nem faz tanta diferença KKKKKK. São mais os efeitos sonoros e as coisas se mexendo q criam a tensão. O negócio é q eu ficava com menos medo a cada porta q passava. Cada porta te levava pra um lugar q vc nem imaginava, quase um loop infinito KKKK E outra, toda hr q eu entrava em um ambiente a porta fechava atrás de mim, e isso me dava uma certa sensação de segurança KKKKKK Tipo: “pronto, pronto, agora os demônios n entram” No começo eu n entendi, e no final parecia q eu tava no começo. Bizarro kkk. Mas o jogo é bem foda e meio perturbador. Só n entendi mt… A ambientação é caótica e bem bonita… isso pq foi no menor gráfico possível KKKK O jogo é meio sem sal em algumas partes, mas ainda é interessante e dá uma sensação estranha 7/10 Recomendo viu ‘-‘
This game is a hoot. I really enjoyed exploring and staring at random weird stuff... All the while wishing I could go outside and just frolic in the heavy rain. The game may not have let me go out, but...! It made me laugh really hard. I *especially* love the dolls. They are hilarious. That corridor/room with them running into items? That was the best. Loved it. I also love the rats. Super destructive. Ah and the game reminded me of the "The Room" games... I swear that Null was the one who ate that chair... >.> I wouldn't be surprised if it started off here first. That said. Story was tragic. If I could feel anything that is. I obviously got the worst ending. That's my specialty after all. But you know what? I am keeping it. Sure there is a... "Better" one...? If you can call it that... But I'll let the MC loop a few more times. Maybe he'll learn his lesson. Maybe not. Does it even matter anymore? Good game. Good fun. Great laughter.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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