
Lawless Lands is a dark medieval role-playing game featuring a grim setting and innovative mechanics that allow players to delve into a low-fantasy, apocalyptic world of epic proportions. Defy and destroy the darkness that has taken hold over these Lawless Lands.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 22 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Plunge into the Lawless Lands of Crossia, a once great kingdom where chaos slowly consumes more and more of the country. The cities have plummeted into poverty and crime, and the surrounding countryside is littered with famine and death. The army is close to collapse from an ever-lasting war and cannot stop the spread of the disorder. Hope is almost nonexistent, restoring order is believed to be futile, and panic lingers everywhere. Take on the role of a champion who rises from the ashes to end the suffering.
Main Features:
Epic storyline with hours of gameplay, multiple endings, and over 125 unique side quests (expected completion playtime around 60-70 hours)
Randomized campaigns with 16 distinctive modifiers and over 650 unique situational events to make each and every playthrough one-of-a-kind and to offer lots of diverse replayability through dynamic storytelling
Choice and consequence system with alignment drift that alters the way characters react to you with benefits and repercussions
Sprawling open world on a massive scale that is influenced by your decisions with over 25 different settlements, dozens of discoverable locations, and over 320 unique areas to explore
Intricate character development with races, familial backgrounds, occupations, traits, 42 different skins, a vast number of skills, abilities, spells, talents, religions, alignments, titles, and much more including custom portrait importing
Grim atmosphere with harsh consequences for the unprepared and surreal lore of death and struggle
Crafting system for recipes, formulae, and equipment
Base building system with many upgrades, improvements, and customizations
Side activities such as bounty and monster hunting, tomb raiding, dungeon crawling, fishing, exploring, foraging, and more
Over 200 different enemies from more than 20 unique factions, each with their own behaviors, tactics, and characteristics
Randomized gameplay with loot, encounters, thousands of lines of dialogue and event text, and events
Hundreds of items, gear, and equipment choices
Durability and degradation system for weapons and armor
New Game Plus mode with bonus content and rewards for veteran adventurers
Other Features:
Original soundtrack themes
Day/night cycle (1 hour real-time is 1 day in game)
Realistic and randomized weather patterns
High quality/custom-made graphics and artwork
Support for all Windows computers
Inspired by games such as Dungeons and Dragons, Baldur's Gate, Neverwinter Nights, The Elder Scrolls IV: Oblivion, The Elder Scrolls V: Skyrim, Battle Brothers, Mordheim: City of the Damned, Grim Dawn, Kingdom Come: Deliverance, Age of Conan, Mount & Blade: Warband, Warhammer Quest, the Two Worlds series, the Dragon Age series, the Dark Souls series, The Witcher series, the Pillars of Eternity series, and many more!
Keywords: Dark fantasy, exploration, rpg, open world, crafting, survival, atmospheric, management, medieval, post apocalyptic, story rich, base building, indie, character creation, choices matter, scavenging, jrpg, adventure, pixel graphics. lore rich.

*A game made by a single developer.*
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I can't recommend it to anyone, sadly. I tried to make a character but couldn't get past character creation because you're forced to choose modifiers even though you know nothing about the game. Everything is excessively dark and ugly. Combat seems to be very slow and boring. The controls are poor and feel clunky with mouse/keyboard. There are waaay too many dlcs. Tutorial is both insufficient and covers too much too quickly - it should be spread out as you play and it should give you info at character creation. The worst part: the store page severely misrepresents what kind of game it is... the user tags say "choose your own adventure" and "character customization" and the videos/screenshots are really dark and uninformative. Turns out, it's an extremely complicated RPG that forces you to make dozens of decisions based on no information at all. I like complicated games, but I should have access to relevant information one way or another and I don't here. I just don't see how the time spent learning it can pay off. Updating to say I made a character and I kept getting stuck on nearly invisible objects when trying to move and that movement is extremely slow. Disgustingly poorly made game that probably has some good ideas... but almost no one will be able to tolerate playing it long enough to see them. Updating again to say that the dev is extraordinarily unprofessional and snotty and I know I made the right decision by refunding. Imagine getting feedback that other players have also made and saying "this means nothing to me", lol. Terrible garbage game by a terrible dev. Avoid at all costs.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Excellent simple RPG SNES style game with a lot of versatility. Pretty much everything you wanted from an old school game with a bunch of modern features. Excellent and responsive dev with a lot of creativity. The biggest let down about this game is that the creator(s?) are not employed by a major studio in a position to both create and oversee large scale projects for top selling titles.
I can see this game is a labor of love, and it definitely has it's interesting points, especially on the gameplay side. Exploration is also fun as the map is expansive and dangerous encounters are always around the corner. Unfortunately, all of this is brought down by the absolutely atrocious, immersion breaking dialogue. It is so bad I sometimes shout "People don't talk like that! STOP!", and sometimes I just cringe painfully. Normally it wouldn't be a deal breaker, but on such a narrative heavy game, it simply makes the game unplayable to me.
Lawless Lands is a role-playing game that wears its inspirations proudly, delivering a sprawling fantasy adventure rooted in the traditions of classic Western RPGs. Developed and published by Corrosive Studios LLC, the game transports players to the fractured realm of Crossia, a land where political instability, corruption, and endless conflict have pushed society toward collapse. Rather than guiding players through a tightly scripted experience, it encourages them to forge their own path in a world that feels indifferent to their existence. From the outset, Lawless Lands establishes itself as a title designed for enthusiasts of deep character progression and expansive exploration rather than players seeking a streamlined, cinematic experience. The game's greatest achievement lies in its commitment to player agency. Character creation offers an extensive collection of races, professions, religions, alignments, and personal traits that significantly influence interactions throughout the adventure. The choices made during creation are not superficial additions but meaningful elements that shape how NPCs respond and how certain situations unfold. This dedication to role-playing extends across the campaign, allowing players to embrace the role of a wandering adventurer, an honorable champion, or an opportunistic outlaw. Combined with multiple endings and numerous branching outcomes, the game provides ample reason to return for additional playthroughs. Crossia itself is impressively large, featuring dozens of settlements and a vast number of locations to uncover. Exploration is consistently rewarding, with hidden caves, dangerous ruins, and side activities waiting beyond the main questline. The world is supported by more than a hundred side quests, many of which contribute additional lore and flesh out the setting's grim atmosphere. Randomized events and campaign modifiers further enhance replayability, ensuring that journeys through the kingdom retain an element of unpredictability. The sense of scale is remarkable, particularly considering the game's independent origins and modest budget. Beyond questing and exploration, Lawless Lands incorporates a substantial number of gameplay systems. Players can engage in crafting, establish bases, hunt bounties, gather resources, fish, delve into tombs, and battle enemies representing numerous factions across the continent. Equipment durability and resource management add a layer of strategy that prevents combat from becoming mindless. The inclusion of weather effects, a day-and-night cycle, and New Game Plus mode demonstrates the developer's ambition to create a living world packed with activities. There is almost always another task to pursue or another corner of the map to investigate. However, the game's ambitious scope occasionally works against it. Built with RPGMaker, Lawless Lands carries a visual presentation that may feel dated to modern audiences. Menus can become cumbersome, and some mechanics lack the polish found in larger productions. The abundance of systems can also be intimidating, particularly during the opening hours when the game introduces players to its many interconnected features. Those unfamiliar with old-school RPG design may find the learning curve steeper than expected, while others may perceive the pacing as uneven due to the sheer volume of available content. Even so, Lawless Lands succeeds by understanding exactly what it wants to be. It is a game made for players who miss the era when role-playing games prioritized freedom, experimentation, and consequence over spectacle. Its retro aesthetics and occasional rough edges are offset by the passion evident in every aspect of its design. Few independent RPGs offer this level of customization, replayability, and worldbuilding in a single package. While it may not appeal to everyone, those willing to immerse themselves in Crossia's harsh and unforgiving landscape will find an experience filled with memorable adventures and meaningful choices. Rating: 8/10
Talvez seja o melhor jogo de fantasia sombria (dark fantasy) de RPG maker. Mas, sem dúvida nenhuma, exige compreensão progressiva do sistema para conseguir jogar propriamente. Eu me lembro que minha primeira impressão do jogo foi negativa e que o menu e sub-menus eram muitos e complexos. Demora um tempo até vc entender. Inclusive, quando entender, perceberá que a organização poderia ser um tanto melhor. Eu digo que a história é positiva, os combates, a progressão do personagem, os itens e as quests, Tudo isso é muito bom. Diria que o menu poderia ser melhor organizado e algumas QoL poderiam ser melhor implementadas, como por exemplo consertar durabilidade dos equipamentos no ferreiro. Desequipar toda vez antes de consertar é um saco. acho que de ruim eu consigo concordar que a curva de aprendizado é um problema, e que os diálogos são estranhos em alguns momentos (talvez pq o jogo todo parece ter sido escrito como se fosse um livro). Um outro ponto negativo eu diria que são alguns dlcs inúteis e outros que talvez tivessem que fazer parte normal do jogo. O DLC do unrest é um jogo a parte com mais ou menos 10 horas de história paralela e muito divertida, Fora isso, recomendo efusivamente aos amantes de RPGs com batalha em turno. É um baita jogo.
Poor graphics & everything is so dark that it is hard to see anything. The game interface is clunky. Tried playing at the easiest setting, can't make any reasonable progress. Saving limited, which sucks. Perfect game if you want to get into bad mood. The only plus is that it works fairly well on steam deck.
The game is good a lot of work and thought has been put in. Now i wanted to play this game as a solo wizard and see where it could bring me, after 10 hours unfortunately i can say it's nearly impossible. The spells alone aren't enough they deal an abysmall damage, the level ups fail to bring enough upgrade the accuracy of a smite with divine energy on a ghost is nearly zero and when you take them it does less damage than scorch the spells themselves have a fixed damage so when you got them they will remain at that level of damage (bar the 4 points you can put in the stats using fame), so even gifting myself a dozen levels to counterbalance the disantvantage of playing alone still dosen't do it. Sure by paying 40 something euro for the dlc maybe one of them will have an upgrade, still leaves a bitter sensation This is a good game, as long as you don't try to play a solo wizard.
A solid roleplaying experience that keeps situations tense without being too overly punishing; you can't save scum, and saving costs resources, but saving at a reasonable rate is doable. Plenty to watch for and be careful of. If you play at the baseline normal and expected way, this game is fine. Take heed if you play the Loner style (start your playthrough with the Loner modifier to reduce companion group size), you can wind up in a tough spot travelling on the world map and getting ambushed by an enemy group you can't flee from. A slight problem you can fine-tune with volume settings: overly noisy horror sting sound effects in the environment could alarm you into thinking something terrible just happened when really, that's just ambience. It could jar you into being attentive just to realize nothing happened. I question the choice of the horror sting effects is all, some of them are questionably much.
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7/10 A little confusing at first but has an interesting plot
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