
Sensorium is a small open-world puzzle game about the 5 senses: touch, taste, sight, smell, and hearing.
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
When I first saw the cover art for this game while looking for some new first-person puzzle games, with that head statue, my initial reaction was essentially to just think it looked cheap and badly made. Then, looking at the store page I noticed the “Very Positive” reviews (92% right now) and figured that I had clearly incorrectly judged a book by its cover. The reviews actually made me a little excited to try this game for myself, to see what warranted the high rating. The game’s description tells us that this is a more open Myst-like puzzler, which includes puzzles set around the five senses. From the description, you can guess that this game is inspired by The Witness. In theory, having puzzles based on the senses was quite a fun and unique idea, but in practice, it has its ups and downs. In The Witness, you’re plonked into a world and you can wander and solve whatever you like, an upside of the game was that you only needed to “activate” a certain amount of the total areas to be able to finish the game. If you really didn’t click with a type of puzzle, you could leave it, and solve others instead. It was a very reachable minimum and I think that was a good way of having a bigger variety of puzzle types while making sure everyone could finish the game. In Sensorium, you have 5 areas, one for each sense, and you need to complete them all to complete the game. That means for example, if you really hate audio “puzzles” which are essentially just “listen to this string of notes and then copy them onto a simplified keyboard”, you can’t just leave it, you have to complete them. In this regard I don’t think this game will be for everyone. This game came with variety, but unfortunately forcing you to do them all just means that you’ll likely have fun with some and really have to drag yourself through others. To fully enjoy this game I think you’ll need to be quite open-minded towards the variety, and up for a bit of a challenge. The audio area is the best example of an area I really really didn’t want to do, but had to get through it to finish the game. I don’t mind audio puzzles if they are simple or distinct, but there are some tones in these audio puzzles that just sound so similar that it felt a bit hopeless at times. You know it’s not a great sign when you think “maybe if I just tap in random sequences I’ll solve it by luck”. I know I’m not tone deaf, as I remember being tested in school for “music ability” and being told I should start playing an instrument. This game definitely made me [i]feel[/i] tone-deaf though! But hey, don’t fret, there is a “tone deaf” mode in the settings, that I turned on towards the end of the game that as far as I could discern doesn’t really change much at all! This area may be fun for those with perfect pitch or who are particularly musical, but I think for most people this area will be the worst. My experience with each section was that (if you'd rather find out for yourself or just don't care skip this paragraph) when I started the game, I essentially beelined straight towards the hardest area. It was fun at first, then it got annoying on the last puzzle (which I’m certain was the hardest puzzle of the game). [spoiler]Those that have played know the tedium of the 3 level sliding block puzzle.[/spoiler] Previously absorbed in the puzzles, I started to notice how annoying and repetitive the music was there, got frustrated and gave up. Moving on, I tried another, the hearing area. As mentioned this area was awful and I really didn’t enjoy it. At this point, I wasn’t particularly enjoying the game. The next area I tried was sight, and this area was a lot of fun and really satisfying. It was a ray of hope that showed me what this game was capable of. Next, I tried an area that unlike the others is really finicky and needs external information to solve, so tried for a while not knowing I needed external information and gave up. It was odd to have this area not be solvable within itself like the others, but I didn’t mind it too much so left this to come back to later. Finally, the last area was pretty decent, so I was generally in better spirits by this point. Alongside the main areas, there are some extra puzzles dotted around, which generally weren’t too bad and shared the same kind of variety the main areas had. I was stumped on one for a bit as the final solution to it was entirely unique in the game, essentially using a mechanic the game doesn’t draw attention to at any point. [spoiler]A puzzle that randomly needs you to use momentum to reach a platform.[/spoiler] This is something they did a few times, which in theory was interesting but could really catch you out at times. Another, I understood the task but noped out of it so quickly as there was no way in hell I was [spoiler]doing a [b][i]34 note audio puzzle.[/i][/b][/spoiler] I was so relieved to find there was no achievement for that puzzle. After the extras, I figured I was done, as I knew this was a game on the shorter side. I’d be lying if I said being rewarded with another area with harder puzzles didn’t just daunt me more than anything else. The final area involves puzzles that mix up the puzzle types, giving you dual-type puzzles. Despite me not really looking forward to it, as it was cool in theory but meant having to do more of the puzzles I didn’t like, it did end up feeling good to complete as there was a fair challenge to this area. Sure, maybe I went a bit insane doing the audio ones, and maybe I genuinely wrote down “Twang - Dong - Ding - Dong - Dong - Ding” in my notebook as if that makes [i]any[/i] sense (why A B C when ding dong twang?), but I did it eventually and it felt great. Once I was done with this, I noticed there were a few things remaining. Clues I had left over, the odd puzzle that wasn’t complete. An extra extra puzzle that honestly at this point, I couldn’t be arsed with. I had a rough idea of what it wanted, it wants you to [spoiler]find 8 symbols around the map and use them to open some area that has something to do with the trees.[/spoiler] I knew this was going to mean scouring the map though and I just couldn’t be bothered with that knowing that I had found bits basically by accident in random crevices. Puzzles are one thing, but just searching every nook ‘n’ cranny is another. I decided to just leave it there, which admittedly did leave me feeling a little unsatisfied after feeling so accomplished finishing the other area. Thankfully, this game was still easy to 100% the achievements and the extra extra part that I left wasn’t needed for it. As a side-note, my logged hours aren’t accurate as I essentially left this game on all day, wandering off and coming back to it. Overall, despite it not being perfect I liked the game. I'm not sure I'd pay £8.50 for this, but I think it does deserve its rating and I definitely judged a book by its cover initially. It’s heavily inspired by The Witness, but it stands on its own (albeit a smaller and lower budget version). I respect the variety in this game and think they really tried to make some of the puzzles make you think outside of the box, even if it was just random and against the grain of the rest of the game. This game seems like it was made with a lot of love, and I respect that the dev still seems pretty active in the discussions. [quote][b]Achievements:[/b] Included Easy to 100% if you can complete the game & some extra puzzles[/quote] [quote]For more reviews of this genre, check out my curator page [url=https://store.steampowered.com/curator/45518898-The-Best-First-Person-Puzzle-Games/] The Best: First-Person Puzzle Games[/url][/quote]
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Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Incredibly nice game! I've you like puzzle games based on logic, then this game is worth a try. Based around the five senses the puzzles are nicely done and never unreasonable. Finding the secret area isn't needed for completion, but I do recommend it as it requires you to find some hidden areas and secret puzzles :) You will need some pen and paper to make notes, unless you have a photographic memory, especially if you're intent on finding all secret areas/
Fun and challenging, would reccomend
If your looking to explore a world filled with puzzles whilst trying to piece meta puzzles together along the way this will scratch that itch.... for a little bit. I'm not saying anything new when I say this game's gimmick, that is, each of the puzzle area's being related to one of the 5 senses, is both one of its best and worse qualities. The gimmicks creativity and novelty is fun at first and the intrigue it generates is the main reason I picked this game up. However, the question of what a taste or smell section in a video game could even be isn't answered in the most exciting way and you cant really blame the dev. It's a good effort but the technological limitations were too much to overcome in a way that feels satisfying. To add to this the game is short and requires you to complete every one of the sections, if you dont like sound puzzle - tough luck. The vibe, art style and exploration is extremely similar to Lingo. Lingo does all these things very well and this game does them to a comparable level but the length and puzzle quality of this game as well as some of the design choices mean that I can on only recommend this game if it is heavily discounted. Its £8.50 and at that price I wouldn't buy it, I picked it up for £2 and at that price I would recommend it to any fan of open-world puzzle games.
Gives me really bad simulator sickness, despite all the fiddling with settings I tried. Be warned if you are susceptible fot that.
Abstraktní logická 3D hra ne nepodobná The Witness nebo třeba staršímu Antichamber. Po dokončení úvodní části otevřete malý open-world s pěti oblastmi, každá odpovídající jednomu lidskému smyslu, s unikátními mechanikami hádanek. Samotné hlavolamy jsou vesměs výborné, jen místy trochu ulétává obtížnost. Několik hádanek je výrazně těžší než je zbytek hry a jednu konkrétní část jsem musel dohrát podle návodu. Co je důležité vědět: [list] [*]K vyřešení některých částí je potřeba dělat si poznámky. Sama hra žádný mechanismu poznámek nemá, ale můžete na to využít overlay Steamu. [*]Mnoho hlavolamů je založeno na zvuku. Se ztišeným zvukem není hra dohratelná. Některé hádanky dokonce vyžadují jistou úroveň hudební sluch, ale naštěstí je pro nehudebníky v nastavení možno zapnout "tone-deaf" mód, který vám to ulehčí. [/list]
Jogo muito bom! Sensorium tem uma premissa bem interessante: puzzles baseados nos cinco sentidos, visão, tato, olfato, paladar e audição, em um pequeno mundo aberto. Mesmo sendo curto e seus puzzles sendo fáceis, porém na medida certa, são divertidos de resolver. É um jogo sem foco em história, com uma trilha sonora simples e visuais bonitos que garante algumas boas horas de diversão. Existem alguns secrets mais complexos de descobrir, eu particularmente, não senti tanta vontade de explorar cada canto do mapa para encontrá-los. Ainda assim, a experiência valeu a pena. A forma como os puzzles foram desenvolvidos é criativa. Nem todos os sentidos foram representados de forma tão clara, mesmo assim, o conceito é bem compreensível. O ponto alto do jogo está na criatividade das mecânicas dos puzzles.
En théorie j'apprécie l'idée d'avoir des puzzles sur les "5 sens", mais en pratique c'est assez souvent mal intégré. La difficulté est plutôt aléatoire, la majorité des puzzles étant extrêmement faciles tandis que certains sont absurdes, mais ça dépendra plutôt de vos prédilections pour chaque section du jeu. Le jeu est en monde ouvert où l'on peut découvrir chaque zone de sens dans l'ordre que l'on souhaite, du plus au moins intéressant on a donc les puzzles basés sur : - la vue se concentrant sur l'observation et la logique, - le toucher, avec des cubes à pousser. On a beau avoir la solution vite c'est inutilement long à résoudre, - le goût, en mangeant des petites billes ça fait apparaitre temporairement une image / un texte à reproduire, ça aurait pu être remplacé par un panneau parce-qu'en pratique je faisais toujours une capture d'écran pour voir quoi faire, - l'odorat, c'est juste un puzzle qui a sa solution éparpillé partout dans le monde, pas vraiment un puzzle je trouve mais plutôt de l'exploration, - l'ouie, qui demandent de reproduire des (longues) séries de sons, et qui sont donc horribles pour toute personne ayant des difficultés à distinguer les tonalités. Il y a bien un mode "tone-deaf", mais qui ne s'applique que sur certains puzzles dans la zone (et franchement la différence n'est pas flagrante). En complément de ces 5 sections de puzzles il y a également quelques puzzles cachés ici et là, qui sont très courts et reposent sur d'autres concepts. Ils restent assez basiques, mais plus intéressants que les autres selon moi. Il m'a fallu quelques heures pour finir les 5 sections + quelques puzzles à part, mais le jeu m'a perdu lorsqu'il a fallu à nouveau se plonger dans des puzzles audios pour la section finale (?).
juegardium
A love letter to the walking simulator puzzle genre that innovates in its own ways. Worth a play.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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