
Waste Walkers is a gritty post-apocalyptic role playing game that allows players to discover the horrors of the apocalypse through a harsh struggle for survival.
Modeled estimate, not a reported figure. How we estimate →
Media

About
It is perhaps a decade into our future... Mankind's future. The economies of the world have imploded. Governments have waged war on both their neighbors and their own citizens. There has been a complete collapse of society, order, infrastructure, and morality. Horrific weapons have scarred the earth and vaporized entire cities. Those who have not yet perished are forced to scavenge and struggle for survival. This is their new reality. Hordes of disfigured creatures hunt for food. Gangs of bandits rob, kill, and loot. You are but a dim flicker of light in a dark and dying world. This is the world of Waste Walkers.
Features:
Character Creation, Customization, & Progression With Hundreds Of Choices For Equipment & Skills
Dynamic & Compelling Plot
Open World Hand Crafted Environments
Huge City Map With Miles Of Land To Traverse & Over 120 Interior Areas To Enter & Explore Including A Metro System Under The City Which Is Almost As Large As The City Itself
Semi-Randomly Generated Gameplay
Chilling & Unique Atmosphere
Diverse & Memorable Characters
Realistic Hunger & Thirst System
Face Constant & Ever Evolving Challenges
Background Story & Fictional Lore (Story Rich)
Player-Managed Colony System
Arena Mini Game
Field Of View System (Can be disabled)
Randomized Music & Environmental Ambiance
Foraging, Hunting, Crafting & Scavenging
Light & Easy To Use Crafting System
Randomized Loot
Dozens of Different Enemies Including Mutants, Bandits, Wild Animals, & More
Deep & Difficult Combat System
Over 55 Side Quests
Randomized Events
Day/Night Cycle & Randomized Weather
Countless Hours Of Gameplay (Side Quests, Short Main Quest, A lot Of Replayability)
Large Amount Of Steam Achievements For Achievement Hunters & Completionists
Inspired by games such as the STALKER series, Mad Max, Fallout 3, Fallout New Vegas, Fallout 4, Wasteland 2, the Half Life series, Singularity, Unreal, the Metro series, 7 Days to Die, and many more!
Keywords: wasteland, post apocalyptic, exploration, sandbox, rpg, survival, crafting, open world, base building, indie, scavenging, nuclear war, atmospheric, character creation, jrpg, adventure, pixel graphics.
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*A game made by a single developer.*
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
RPG Maker strikes again! This is one of hundreds of low effort retro-pixel JRPG ripoffs spamming the Steam catalog, made with the RPG Maker video game construction kit... in their own words, "Our easy to use tools are simple enough for a child." Like most RPG Maker games, however, this is essentially a bunch of low quality/canned assets from RPG Maker coupled with a cringeworthy high school anime club fan fiction. The overall quality of this "game" doesn't exceed the deplorable quality of the RPG Maker engine. Also, like all RPG Maker games, the poor quality engine displays badly in fullscreen and doesn't have full HD support or any graphics tweaking options, making this unacceptable for any dedicated modern PC gamer. Unlike most RPG Maker "games", some effort went into doing something other than a weak Final Fantasy ripoff. There's a few different stats, attrition, some assets that aren't just asset flips, a bit of work on a post apocalyptic theme. The amount of lipstick that's been duct taped onto this makes it the best dressed pig in town. Gamers who want a good post apocalyptic RPG experience should consider games like Fallout 3 (which you can get for cheaper than this!). Or even Fallout 1, which is decades older than this and superior in every respect despite being ancient. I really think developers should take a look around at the competition before embarking on a terrible business plan like this. [quote][url=https://partner.steamgames.com/doc/store/reviews]Developer Response![/url][/quote] The developer has weighed in to inform everyone they didn't read the [url=https://partner.steamgames.com/doc/store/reviews]Developer Usage Rules[/url] for Steam "partners", or they deliberately ignored the part where Valve says "Though it may be tempting, not every review needs to be responded to." The developer states that a lot of effort went into the game, yes and no. The developer spent a lot of time filling out templates for RPG Maker, which shouldn't be confused with actual game development any more than filling out a Word document makes someone a programmer. The developer suggests that this being an RPG Maker game might have "scared me off". This implies the developer failed to read my review. I played the result of him filling out templates in RPG Maker. I also highlighted that most of the flaws in his "game" are the result of him using RPG Maker, not the "effort" he spent filling out templates. These are the most crucial flaws, yet the developer does not acknowledge them, let alone try to lay out a plan for him fixing those terrible flaws that drive every RPG Maker game below acceptable standards (pixel "art", locked resolution etc). The developer claims I'm hostile, this isn't the case. My reviews are not written for developers, they are written to inform gamers and help them understand why games are bad, and what choices developers make that result in such bad games. This understanding is highly valuable when informing gamers purchasing choices. Surely, that's the purpose of reviews. The developer then goes on to boast that they bought a bachelors degree in "programming" (hint: It's called Computer Science or Software Engineering, if he had a degree from an actual university he could read that on the bit of paper they give you, I know, I have one myself, that's how I can tell the difference between a professionally produced game and someone filling out a game template/construction kit). The developer claims they were 18 and unqualified when they made the questionable decision to fill out an RPG Maker template and sell the resulting train wreck on Steam for money, while working as a fast food worker. I often joke in my reviews that these things are made by Starbucks employees on their lunch breaks. Often a true word is spoken in jest! However. What shall I tell other gamers when I see a "game" that was produced by someone who lacks any of the basic requirements needed to make a game? Of course I will be honest and tell them the game is of deplorably low quality. Who would gladly climb aboard a plane that was made by someone working in a fast food restaurant who never build a plane before? Nobody. And nobody should buy games that are made by people who aren't qualified or talented enough to do so, because the resultant product speaks for itself. In terms of game development, copying a template/using a game construction kit requires no talent or professional game developer involvement, and unsurprisingly produces products that have little to no value as games, especially when compared to the work of professional developers who create genuine products for gamers. Game construction kits are intended to educate children on the basics of game development concepts, and to make games to pass around to friends. They shouldn't be confused with professional game developer produced games, and certainly shouldn't be sold as such. The developer then claims to have a "nice collection of games", which is unfortunately not true. There's 4 games, and they're all template/asset flips, deplorable garbage. Plus a bunch of DLC... for asset flips. This isn't game development, this is a series of lazy cash grabs. All of which have been dumped into cheap nasty game bundles to try extort as much money as possible out of lazy asset flips and game templates/construction kits. I won't go too deep into the intentions here, but it's worth mentioning there are dozens of completely free, far higher quality games produced by actual game developers who gave their products away because they were passionate about game development before money, and believed in their own product so much they wanted people to experience it without remuneration. Not that I'm suggesting Waste Walkers should be free, even if it was, the quality is far too low to recommend. Regardless, I will once more raise the key points about this particular game that make it impossible to recommend to gamers (points that the developer, in their confused tirade, failed to address). Pixel "art" used instead of contemporary PC graphics. 2D graphics in the 3D era of gaming. Locked resolution and controls that can't be changed. No working fullscreen mode. Glitchy game engine. These are all the results of poor choices made by the publisher of the game. I cannot recommend this game due to the terrible quality.
Usually I am not a fan of RPG maker games. This one is fun, and hard!. But it is supposed to be. Apocalyptic survival is supposed to be a struggle. You can see this is just a pre-review as not enough hours. Think I'll do something about that right now......
Are you getting ready for real-world SHTF? I picked this up because the theme seemed spot on for 2020 and have not been disappointed. I've played games of this type before but this one feels the most unique in setting and genuinely inspires anxiety. And I like that it's not a very "scripted" game but rather gives me the freedom to move around like I would if I were in the very situation depicted in the game, while still offering the right amount of core "story" and side quests to follow. Waste Walkers will set you in the mood with the right music and "you're on your own" feeling from the start. The detail you put behind the story is what you make of it, which is what I look for in an "RPG" more than those with pre-created characters and pre-determined stories. The character generation gives you some freedom to imagine very different types of characters that suit your role-playing style, and the choices you can make during interactions in the game can align with that character you built for the world of Waste Walkers. The combat is typical turn-based CRPG type - but there is a pretty wide variety of techniques and skills you can choose from, so combat doesn't get dull. That said, this is not a fantasy type RPG game with magic, so surviving can mean just having good weapons and solid stats along with some key equipment. The world is a hostile environment and is against you from the very start. No cute anime bunnies and green fields to roam around peacefully. Literally the moment you walk out the door you'll be a target. You can pick up a lot of loot from the start by making sure to inspect everything that looks like it can be looted, and satisfy your pack rat urges. However a protein bar is not going to turn you into a bulletproof killing machine. You should avoid combat unless you are well-prepared for it, and use your best combat items sparingly. Save those AOE weapons for groups! Perhaps the best thing I've found so far is that the developer is very active and willing to discuss aspects of the games from Corrosive Studios. It doesn't hurt that the games he develops are very engaging and good. I do recommend that you pick this up and give it a solid try. Good game by a dedicated developer and the atmosphere as you explore the ruined world alone is worth it.
The starting point for the games from this indie dev. Such things make me a tad nostalgic. While that would naturally mean it has less development experience than what would be applied to later projects its still entirely worth playing on its own merits and thus worth the Thumbs Up of Recommendation.
I really like the art style and theme of this one. The game has some solid mechanics and a lot of different ways to play. I'll definitely be sinking in a lot more time when I can. Corrosive Studios has done some amazing work and I love their games! Keep up the good work!
good game! lots of fun!
Such Paradox-level DLC scummery is the last thing I expected from an utterly obscure indie dev.
This game is just really fun. the interface is simple but it works well. The missions require a little figuring out but not so much you're just lost. They arent force fed to you either. There's lots of variety in play styles that work. Its fun, and this guy runs sales all the time but itd be worth it at full price.
Juego que no ofrece piedad al jugador, tal y como debe ser en el género post-apocalíptico. El comienzo es duro porque empiezas con mucha desventaja; poca vida, poca capacidad de inventario, riesgos radioactivos, riesgo de deshidratación, riesgo de inanición, ataques de bandas callejeras, ataques de ghouls, ataques de animales, etc. Si sois pacientes y mostráis algo de voluntad la partida os va recompensando a la larga, pero es muy poco a poco, gracias a las numerosas misiones secundarias que hay por el caótico mapa que podemos observar en el inventario. La misión principal importa poco y es una mera excusa que nos obliga a explorar y a empaparnos de ese ambiente cruel y decadente tan característico en estas historias. Según qué personajes nos encontremos, podemos decidir ser éticos o comportarnos como unos traidores malnacidos, pero solo se nota en las recompensas, no hay ramas narrativas al estilo de elige tu propia aventura. Para ser una obra independiente está bastante bien, tiene combates por turnos roleros y elementos de supervivencia y de gestión de recursos. Muy clásico. Review in english: A game that offers no mercy to the player, as it should be in the post-apocalyptic genre. The beginning is hard because you start with a lot of disadvantage; low life, low inventory capacity, radioactive risks, dehydration risk, starvation risk, street gang attacks, ghoul attacks, animal attacks, etc. If you are patient and show some will, the game will reward you in the long run, but it is very little by little, thanks to the numerous secondary missions that exist on the chaotic map that we can see in the inventory. The main mission matters little and is a mere excuse that forces us to explore and soak up that cruel and decadent atmosphere so characteristic of these stories. Depending on which characters we meet, we can decide to be ethical or behave like bastard traitors, but it only shows in the rewards, there are no choose-your-own-adventure style narrative branches. For an independent work it is quite good, it has turn-based role-playing combat and elements of survival and resource management. Very classic.
Friggin great game would recommend wont say anything cuz you have to play for yourself. (if you like zambies)
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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