
Lead your stone villagers to build an ever-growing tribe around a mysterious cube. Gather resources, create powerful builds, and maintain the cycle of growth as the entire system spirals into overwhelming floods of effects and numbers.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
This is an idle game with rich skill development and upgrade elements.
At the center of the island stands a mysterious cube that constantly spits out resources. Before long, an entire stone tribe begins revolving around it in a frenzy.
Some villagers punch the cube. Others run around collecting the coins and resources scattered everywhere. And your job is to keep the whole tribe growing.
This is more than just a typical idle game. As the cube levels up, the resource cycle gradually becomes unstable. You’ll need to continuously adjust skills, professions, and growth paths to keep the entire system running efficiently.
From simple gathering to complex synergies. From a handful of tiny villagers to a massive tribe operating at full speed and impossible to stop.
As the game progresses, you’ll gradually unlock:
More professions and skill builds
Talent combinations and temple blessings
Seasonal island challenges and growth rewards
Increasingly absurd numbers and screen-filling effects

You can play casually and let the tribe idle on its own. Or dive deep into optimizing every possible growth route and efficiency chain. Until the entire island is consumed by a flood of resources.
Incremental gameplay built around resource flow and growth balance
Expanding systems of skills, professions, and builds
Evolves from light idle gameplay into complex resource synergies
Satisfying late-game explosions of resources, effects, and scaling numbers
Charming pixel art and a constantly thriving stone tribe
Genres
Engagement
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Click, Click, Click, Click, Click, Click, Aldeano Click, Click, Click, Click, Click, Click, Click,, Aldeano Click, Click, Click, Click, Click, Click, Click,, Aldeano 👍 PuM Rayito ⚡ 8/10
成長的節奏跟DEMO差不多 很不錯的小品 跟建構的搭配很多元
Very boring and progression is very slow
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $44.3K | 83 | 89% | $14.99 | |
| $44.3K | 119 | 88% | $12.99 | |
| $44.3K | 175 | 66% | $7.99 | |
| $44.2K | 221 | 85% | $8.99 | |
| $44.3K | 268 | 91% | $9.99 | |
| $44.3K | 2.1K | 91% | $0.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.5M | 9.6K | 95% | $6.99 | |
| $272.6K | 1.2K | 76% | $6.99 | |
| $143.5K | 659 | 80% | $6.99 | |
| $130.5K | 576 | 82% | $5.99 | |
| $33K | 97 | 66% | $6.99 | |
| $26.4K | 144 | 75% | $5.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Turkish, Japanese, Polish, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Korean
Hours played at review time, across 59 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩,但你那个8小时的成就就是找骂,有挂机玩法的还要搞竞速。
Great setup. Terrible execution. Resets feel like a drag and with prestige upgrades being as mininal as the actual in-run upgrades it feels like you have to somehow minmax the skill tree. Biggest killer is the speedrun achievement for an idle game.
非常无聊,当我想退款的时候已经超了半个小时,绝不推荐购买,四个岛都是重复玩法,没什么值得玩的
[h1]!?巨 巨?! !?石 石 ?! !?岛 岛?![/h1] 整体介绍下来相当简单的挂机类增量游戏,游戏中,我们需要做的就只是简单的点击中间哪个神似马里奥顶的问号方块似的东西,会掉落铜币,铜币可以用来购买各种石头小人,他们能全自动点击,或者是帮我们收集 而游戏整体玩法就是,给小人升级,他们开采更多的铜币,升更高的等级,我们也可以通过升级解锁更多种类不同的小人,也能通过方块研究所获取更多种材料在锻造处升级等等,游戏还有技能树,天赋树等等多种养成的模式,可玩度挺高 每当我们收集铜币就会在屏幕下方类似经验条的地方提高经验,每分钟会自动掉一定经验,而满了就会升级我们的方块 值得一说的是,铜币一段时间没收会被大地吸收,被大地吸收铜币会扣经验 总的来说游戏作为增量游戏其实没怎么爽起来,但全自动画方面做的确实是不错的,可以全自动升级,收集,点击等等,喜欢挂机类游戏的话就会很推荐尝试 [quote]关注&加入[url=https://store.steampowered.com/curator/32969453/]✨大众点评鉴赏家✨[/url],了解并体验更多好玩游戏[/quote]
说实话有点失望。 我是初版demo就入坑的玩家,当时在b站官号下面还留言给了长篇建议,对这个游戏一直都抱有很高的期待。 正式版游戏体验尚可,但那个八小时成就纯是为了恶心人的吧? 当时从评论区看到这b东西,我差点都没买。 我不知道作者是出于何种考虑设置这种限时成就的——我N年前从WEB端的FLASH小游戏就开始玩放置增量,到现在转战STEAM。 我相信绝大多数玩这类游戏的玩家都是奔着休闲、解压来的。 我要挑战自己,为什么不去玩策略向的卡牌rouge?为什么不去玩高难魂类? 我玩个放置,还得卡着时间做成就,我到底图个啥? 最可笑的是,设置这种成就,也没有个大转生之类的机制,就硬逼着玩家单独重开一档去单刷。 这就像某些网文写手,自以为境界高人一等,自以为脱离了爽文的低级趣味,开始玩所谓的文青风—— [b] 非要沾点擦边绿帽才显得“高级”一样。[/b]
По скидке в целом норм. Но удовольствия не получил. Геймплей сильно душный. Чтобы пройти её и не сойти с ума, приходится оставлять включенной на несколько часов, чтобы нафармить деньги на апгрейды. В игре 4 уровня, прошел все 4, при этом даже четверть скиллов не прокачал. Зачем они нужны, спрашивается. И зачем за прохождение четвертого уровня дают пассивные бонусы, если играть дальше уже нет смысла? Игра как будто не имеет финала и логического завершения.
整体中评吧 表现力很强,且几个岛屿解锁很有欲望;神庙抽卡还算小rouge部分,能去组输出BD 后期比较固定,基本做完成就没有打开的欲望了,且后面挂机非常卡 难评的是8小时4岛屿成就,想全成就的时候才发现这个
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.