
Lawless Lands is a dark medieval role-playing game featuring a grim setting and innovative mechanics that allow players to delve into a low-fantasy, apocalyptic world of epic proportions. Defy and destroy the darkness that has taken hold over these Lawless Lands.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 22 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Plunge into the Lawless Lands of Crossia, a once great kingdom where chaos slowly consumes more and more of the country. The cities have plummeted into poverty and crime, and the surrounding countryside is littered with famine and death. The army is close to collapse from an ever-lasting war and cannot stop the spread of the disorder. Hope is almost nonexistent, restoring order is believed to be futile, and panic lingers everywhere. Take on the role of a champion who rises from the ashes to end the suffering.
Main Features:
Epic storyline with hours of gameplay, multiple endings, and over 125 unique side quests (expected completion playtime around 60-70 hours)
Randomized campaigns with 16 distinctive modifiers and over 650 unique situational events to make each and every playthrough one-of-a-kind and to offer lots of diverse replayability through dynamic storytelling
Choice and consequence system with alignment drift that alters the way characters react to you with benefits and repercussions
Sprawling open world on a massive scale that is influenced by your decisions with over 25 different settlements, dozens of discoverable locations, and over 320 unique areas to explore
Intricate character development with races, familial backgrounds, occupations, traits, 42 different skins, a vast number of skills, abilities, spells, talents, religions, alignments, titles, and much more including custom portrait importing
Grim atmosphere with harsh consequences for the unprepared and surreal lore of death and struggle
Crafting system for recipes, formulae, and equipment
Base building system with many upgrades, improvements, and customizations
Side activities such as bounty and monster hunting, tomb raiding, dungeon crawling, fishing, exploring, foraging, and more
Over 200 different enemies from more than 20 unique factions, each with their own behaviors, tactics, and characteristics
Randomized gameplay with loot, encounters, thousands of lines of dialogue and event text, and events
Hundreds of items, gear, and equipment choices
Durability and degradation system for weapons and armor
New Game Plus mode with bonus content and rewards for veteran adventurers
Other Features:
Original soundtrack themes
Day/night cycle (1 hour real-time is 1 day in game)
Realistic and randomized weather patterns
High quality/custom-made graphics and artwork
Support for all Windows computers
Inspired by games such as Dungeons and Dragons, Baldur's Gate, Neverwinter Nights, The Elder Scrolls IV: Oblivion, The Elder Scrolls V: Skyrim, Battle Brothers, Mordheim: City of the Damned, Grim Dawn, Kingdom Come: Deliverance, Age of Conan, Mount & Blade: Warband, Warhammer Quest, the Two Worlds series, the Dragon Age series, the Dark Souls series, The Witcher series, the Pillars of Eternity series, and many more!
Keywords: Dark fantasy, exploration, rpg, open world, crafting, survival, atmospheric, management, medieval, post apocalyptic, story rich, base building, indie, character creation, choices matter, scavenging, jrpg, adventure, pixel graphics. lore rich.

*A game made by a single developer.*
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I purchased Lawless Lands because I enjoy turn-based, old-school CRPGs. This is a niche game for lovers of these types of games, and with that out of the way: The style is very much RPGMaker which you're probably familiar with if you are reading this. The worldbuilding and lore in Lawless Lands was quite good in my opinion, so much so that I decided to support this indie developer by grabbing all the DLC for the game as well as their other two turn-based CRPGs in this style, 'Wastewalkers" and "Disgraced" ... Obviously, I enjoy the work put out by this developer and want to support them. I only wish I knew about these games earlier, because I totally missed these gems! On to the nitty-gritty of top-down, RPGMaker style games. What makes this one so special? Well, the character generation is very involved, fun, and offers for many different customization options. The difficulty level is harsh but not unfair, which is important. When and if you die you don't feel like you died to the game being unfairly punishing, you feel like you died to making avoidable mistakes and can do better next time. This is such an important part of game design and Lawless Lands nails it pretty well. The game offers a lot of interesting little quirks and items that can make gameplay quite different depending on the choices you make and what you do. Alignment systems of "good" and "evil" are very much in play here where there are solid advantages for almost any playstyle. Be a jerk, get access to the black market. Be a holy Paladin type dude and the townsfolk start to anticipate your arrival and offer you free room and board at the local inn. That kind of thing. Parts of the game's overall focus on morality, societal breakdown during a plague situation (how timely) - these are really nifty and a bit deeper than most other RPGs in this genre go. Parting notes, I have more time played on this than is showing for Steam syncing reasons. I have not yet finished the game, but have gotten a good way through a lot of content and am looking forward to experiencing more and then trying the other two games I picked up. Great example of an indie developer committed to a vision making a great game.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I've almost quit numerous times in the first few hours because the game poorly explains it's mechanics and caused me a great amount of frustration. Once you get past the early difficulties this is a great a game. The atmosphere and music are amazing and exploring a plague-ridden low-fantasy world is a lot of fun. Some early tips: -For your followers to actually follow you need to use an item named Character Records in the plot section of your inventory and upgrade leadership -You can get torches at every campfire, you don't need to buy them -The commoner-veteran background seems to be the most well rounded for early combat -If you don't have a dedicated caster it's still worth it to learn magic just for the cleanse spell so you don't have to constantly worry about catching the plague -Buy a prayerbook at Vulkold general store so you can save everywhere, but inns are still worth it for the well rested xp bonus
GEM!
This game is easy to spend all day playing; it's got a surprising amount of game customizations available, has fun quests and a solid (if not slightly generic) world to explore. I do wish that there was more color/less dreariness, but for the price you get a lot of hours of content to play through in multiple ways.
While there are several things about the game I am unhappy with, I overall do really enjoy the game and would recommend it further. Personally I really enjoy the lore, vibe and setting, but movement is almost unbearably slow and does take a lot of patience although for me, I would rank it 3# on a list of annoyances. In the end I am having fun and I think you might too.
This was made in RPG Maker, which comes with a whole lot of baggage. It means some things that would be a UI selection are instead items you need to use to get said UI to pop up (see: using your Fame to upgrade things like "able to have more companions" and "get a few more stat points", which I found out quite a while in) but once you learn it, it just becomes an annoyance. That said, it's very well made and largely lets you do what you want, Skyrim-style. There's a main story that you'll need to follow at some point, but there's so much content, characters you can recruit, and stuff to do that will keep you entertained for quite a while. I spent a whole lot of time just wandering around and doing stuff before doing the storyline after a while, because I am an explorer. The combat is turn-based and kind of familiar to anyone who plays this stuff, but it's been changed enough to be both awesome and painful. Awesome in that there's a lot of ways to affect combat (bleeding, knocking someone off balance, stunning, arrows that do all kinds of status things. That said, it's all percentages, and I think it's a pretty raw percentage so there's an awful lot of RNGesus happening with these. With three levels of bad guy, it can get REAL difficult with some fights. That said, it's a low magic fantasy world. Magic's there, but it's pretty fickle, and the most powerful spells can only be cast through staves. There's also crafting. Unfortunately, there's also encumbrance, which is really important to know that you can upgrade your party size. I am a collector. I grab everything. Also worth noting: There's levels, but no classes. Your companions have a list of equipment they can and cannot use (but also a unique ability!) , but your main character can do anything they want to spend points on. The main story is pretty good - not a tear-jerker, but a solid one. The side quests range from rote to rather interesting. Overall, this is a pretty positive, solid experience. You'll find a couple of stressful spots depending on how you approach things with your character, but I enjoyed it as a nice, open-world romp from an indie developer.
I'm giving this game a very qualified thumbs-up, mostly because I love this big messy kitchen sink. Plague everywhere, a million little towns, a ton of quests, resource scarcity, permadeath. Mechanically, it is a mess - battles quickly become monotonous, skills are pointless, and you can do more damage to ghosts with a sword than the "kill ghosts" spell. It feels like a fun sandbox to romp around in, but most towns are very samey. I doubt I'll finish the game, but I'm glad it exists.
Best time I ever had in a game that I died all the time lol took restarting the game 4 times to get the hang of the things you can pick from but after that its still not easy to beat things but in a good way had a lot of fun so far tons of side quests and stuff to do! 9/10 for sure
Like other Corrosive Studios games, Lawless Lands is a bit of a rough gem - the settings are usually grim, dialogue is serviceable, but where the games truly shine is the sense of slowly growing your character into someone more powerful and more able to navigate the grim world they inhabit. In that sense, Lawless Lands is no exception and stands out as in my view the best of what Corrosive Studios has to offer. This is IMO their best setting and with the best balance of progression in their games. The studio also still continues to add on to their games, even to this day. Easy recommend for me.
有卡 有122个成就 没中文 《无法之地》 开发者注: 《无法之地》旨在呈现老派角色扮演游戏的外观、玩法与感受,同时融合现代功能与偏好。这种混合方式经过精心调校,在保留传统RPG深度的同时,提供平衡与灵活性的独特体验。游戏拥有独立的主题、背景与故事线,玩家处于一切的中心。各系统协同运作,为游戏世界注入生机。任务与目标常有多种解法,装备系统深度十足,一根撬棍或一条绳索有时至关重要。武器与盔甲间差异显著,角色构筑方向丰富。角色创建系统允许你选择性别、种族、家世、职业、特质、信仰、阵营、外貌、技能、天赋等方方面面。无职业的进阶系统提供完全自由。本游戏旨在弥合传统与现代风格RPG之间的鸿沟。 Steam 青睐之光 本游戏基于社区玩家的要求与建议制作。您所看到的内容,均由社区决定。这是一款玩家与社区驱动开发的游戏。 关于此游戏 踏入克罗西亚的无法之地,这个昔日伟大的王国正逐渐被混乱吞噬。城市陷入贫困与犯罪,乡村遍布饥荒与死亡。军队在持久战中濒临崩溃,无法阻止混乱蔓延。希望几乎消失,恢复秩序被认为徒劳,恐慌无处不在。扮演一名从灰烬中崛起的冠军,终结这场苦难。 主要特色: 史诗主线故事,数小时游戏时间,多结局,超过125个独特支线任务(预计游玩时间约60-70小时) 随机化战役,包含16种独特修正与超过650种独特情境事件,使每次游玩独一无二,通过动态叙事提供丰富的重复可玩性 选择与后果系统,阵营偏移会影响角色对你的反应,带来益处与后果 广阔开放世界,受你的决策影响,包含超过25个定居点、数十个可发现地点与超过320个独特区域 精密的角色发展,包含种族、家世、职业、特质、42种不同皮肤、大量技能、能力、法术、天赋、宗教、阵营、头衔等,支持自定义头像导入 严峻氛围,对 unprepared 者施加严厉后果,以及关于死亡与挣扎的超现实传说 配方、公式与装备的制作系统 基地建设系统,包含众多升级、改进与自定义 支线活动如赏金与怪物狩猎、盗墓、地牢探索、钓鱼、探索、采集等 超过200种不同敌人,来自20多个独特派系,各有行为、战术与特性 随机化玩法,包含战利品、遭遇、数千行对话与事件文本 数百种物品、装备与选择 武器与护甲的耐久与损耗系统 新游戏+模式,为资深冒险者提供额外内容与奖励 其他特色: 原创配乐主题 昼夜循环(现实1小时等于游戏内1天) 真实且随机化的天气模式 高品质/定制图形与美术 支持所有Windows电脑 灵感来源于《龙与地下城》、《博德之门》、《无冬之夜》、《上古卷轴4:湮没》、《上古卷轴5:天际》、《战场兄弟》、《莫德海姆:诅咒之城》、《恐怖黎明》、《天国:拯救》、《科南时代》、《骑马与砍杀:战团》、《战锤任务》、《两个世界》系列、《龙腾世纪》系列、《黑暗之魂》系列、《巫师》系列、《永恒之柱》系列等众多游戏! 关键词:黑暗奇幻、探索、RPG、开放世界、制作、生存、氛围营造、管理、中世纪、后末日、故事丰富、基地建设、独立、角色创建、选择重要、拾荒、日式RPG、冒险、像素画面、传说丰富。 由单人开发者制作的游戏。
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