
WATCH YOUR CRIME CITY COME ALIVE AS YOU PLAY! Doodle Mafia is the biggest “Doodle” game ever! Over 500 puzzles to solve and items to create as you play the role of Crime Boss or Cop. You decide how you want to play as you play through multiple hard-nosed storylines & play modes.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Joguinho simples e de mais do mesmo. Aqui vamos criando rotas de coisas que são semelhantes ou lembram-se de alguma forma. da para jogar de 3 formas: _ só usar os pontos ganhos nas dicas duplas. _ Usar um guia que não te da 100% facil se você não segui desde o inicio. _ ir na raça concluindo tudo. são 3 mini campanhas e uma principal, 288 itens na principal, dividida em 30 grupos. É um game que contém cartinhas e costuma ficar barato; é ótimo para pcs leves e jogar algo sem tanta pressão
Всім привіт, сьогодні закінчив проходити Doodle Mafia. Довго вагався між позитивним і негативним відгуком про гру, рішення у вас перед носом. Чому ж саме так? Ну, почнемо з величезної серії ігор Doodle. Усі вони чудові, цікаві, схожі між собою, але кожна гра мала свою родзинку. Doodle Mafia ж відійшла від основної ідеї. Ми, як і раніше, з’єднуємо елементи між собою, але логіки в цьому стало набагато менше, а варіативність взагалі зникла. Якщо в попередніх частинах ми могли одночасно відкривати десятки елементів (так, навіть випадково з’єднавши палицю з кошеням), то тепер через півгодини гри у нас зникає вибір. Відкрили 1 елемент, а наступний на 100% складатиметься з нього та чогось іншого з-поміж 300 інших елементів. Сподіваюся, я зрозуміло описав основну проблему гри. Сама суть і цікавість Doodle просто зникла. Далі на нас чекає режим гри з одноруким бандитом. Це такий ігровий автомат із реального життя, але в грі він виведений в окремий режим. А навіщо ж він там з’явився? Не знаю, справді не знаю. Особливий інтерес викликав сюжетний режим. З’єднувати елементи потрібно за сюжетною лінією, побоюючись знищити свого героя або його мету. 1 помилка — і доводиться починати з самого початку, на щастя, кожен розділ короткий, але розділів так мало! Усі сюжетні розділи пов’язані між собою, але обривають основну історію навіть не в найцікавішому місці, а так, ніби фільм обірвали на етапі знайомства з головними героями. Загалом грати можна, але це найгірша частина серії Doodle. Тільки за це я ставлю мінус. Відгук написано: 23.06.2026 Михайло Punkel Кенебас ▬▬▬▬▬▬▬▬Thank you for your attention. I hope you all understand. ᅠᅠᅠᅠᅠᅠᅠᅠᅠ Сторінка захищена авторськими правами. ᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠ█║▌│█│║▌║││█║║█ ᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠ█║▌│█│║▌║││█║║█ ᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠ█║▌│█│║▌║││█║║█ ᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠЄ ліцензії та сертифікати. ᅠᅠᅠᅠᅠᅠᅠᅠ Будь-яке копіювання карається законом. ᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠВсі права захищені © Punkel ᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠ2002-2026 ©
⣿⣿⡻⠿⣳⠸⢿⡇⢇⣿⡧⢹⠿⣿⣿⣿⣿⣾⣿⡇⣿⣿⣿⣿⡿⡐⣯⠁ ⠄⠄ ⠟⣛⣽⡳⠼⠄⠈⣷⡾⣥⣱⠃⠣⣿⣿⣿⣯⣭⠽⡇⣿⣿⣿⣿⣟⢢⠏⠄ ⠄ ⢠⡿⠶⣮⣝⣿⠄⠄⠈⡥⢭⣥⠅⢌⣽⣿⣻⢶⣭⡿⠿⠜⢿⣿⣿⡿⠁⠄⠄ ⠄⣼⣧⠤⢌⣭⡇⠄⠄⠄⠭⠭⠭⠯⠴⣚⣉⣛⡢⠭⠵⢶⣾⣦⡍⠁⠄⠄⠄⠄ ⠄⣿⣷⣯⣭⡷⠄⠄⢀⣀⠩⠍⢉⣛⣛⠫⢏⣈⣭⣥⣶⣶⣦⣭⣛⠄⠄⠄⠄⠄ ⢀⣿⣿⣿⡿⠃⢀⣴⣿⣿⣿⣎⢩⠌⣡⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣆⠄⠄⠄ ⢸⡿⢟⣽⠎⣰⣿⣿⣿⣿⣿⣿⢀⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠄⠄ ⣰⠯⣾⢅⣼⣿⣿⣿⣿⣿⣿⡇⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⠄ ⢰⣄⡉⣼⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠄ ⢯⣌⢹⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣇⣽⣿⣿⣿⣿⣿⣿⣿⣿⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣟⣧⡻⣿⣿⣿⣿⣿⣿⣿⣧⡻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠈⢹⡧⣿⣸⠿⢿⣿⣿⣿⣿⡿⠗⣈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠄ ⠄⠘⢷⡳⣾⣷⣶⣶⣶⣶⣶⣾⣿⣿⢀⣶⣶⣶⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄ ⠄⠄⠈⣵⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄⠄ ⠄⠄⠄⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄⠄
7/10
Мало кто задумывается, о чём на самом деле песня «Сентябрь» группы Stigmata Несмотря на красивую историю о том, что мелодия песни приснилась гитаристу Дюку, сам трек «Сентябрь» совсем не про сон и не про романтику. Это песня про человека, который оказался в состоянии полного отчаяния и одиночества, когда внутри уже пусто и кажется, что выхода больше нет. По смыслу это история про сломленного человека, который идёт к трагическому решению. Он понимает, что совершает ужасный поступок, ему больно и страшно, но в его голове это выглядит как единственный возможный выход. Здесь нет оправдания, только осознание того, насколько далеко он зашёл. При этом песня не только про одного человека, но и про окружающих. В ней чувствуется упрёк обществу, равнодушию и тем, кто вовремя не услышал и не протянул руку помощи. Возможно, именно поэтому «Сентябрь» так сильно откликнулся поколению нулевых, многие узнавали в нём своё внутреннее состояние.
It's weird and uninteresting, as you click random objects put them on other objects to see if they work together, which they don't often enough. Bland story and bothersome UI makes this an easy skip.
I hoped for some "third time the charm", optimistic that the narrower scope of the premise (compared to the whole of creation in [b]Doodle God[/b]) could make things more logical. An appreciable innovation is that several elements do not require a single combination to be created; on the other hand, you'll likely find yourself waddling through several redundant solutions while looking for the next one. The rest is always the same, for good and especially bad. After a while, I was once again just trying any element with the others, waiting for hints to recharge. Not my idea of fun. Adding to that are the confusing interface, which once again doesn't even give names to categories of elements when you already have 18 of them unlocked before you reach 50 elements, and random crashes (fortunately progression is saved constantly).
авто,мото,вело,фото,гребля,ебля и охота
Just like all the other "Doodle" games, this one gets boring after a while, because the whole gameplay is doing the same thing over and over again for hundreds of times either until we get bored or until we get all the achievements. Also some combinations don't make any sense. But hey, if you're ever having trouble to sleep you should try this game, you will fall asleep in no time, at least there's something good in this game.
Doodle Mafia is JoyBits Ltd.’s attempt to take the familiar “doodle-alchemy” formula and reimagine it within a crime-infested cityscape, replacing the traditional elemental combinations with the gritty, tongue-in-cheek world of gangsters, robberies, detectives, and back-alley deals. At its heart, the game remains a combination-puzzle experience built around experimenting with two elements to create a third, but the re-theming gives it a mischievous flavor. Instead of forming “Life” or “Storm,” you’re crafting “Heist,” “Counterfeit Money,” “Protection Racket,” “Detective Bureau,” or “Arrest Warrant.” That twist alone sets it apart from its predecessors, aligning it with noir-style cartoon aesthetics and a playful send-up of classic crime tropes. The result is a game that tries to blend humor, light strategy, and puzzle logic in a casual format that’s easy to jump into. You begin your journey with only a sparse handful of criminal and law-enforcement concepts — the barest foundations of a city on the brink of moral collapse — and from there expand your knowledge of the underworld by testing combinations. “Weapon + Person” becomes a thug; “Crime + Money” becomes bribery; “Investigator + Evidence” leads to breakthroughs. These discoveries form the underlying pleasure of the game: the satisfaction of watching your encyclopedic list of elements grow from something small and manageable into a sprawling crime-themed index filled with shady dealings and law-enforcement responses. Early on, progress feels natural and clever, especially when connections emerge that echo real-world associations. As the list grows, each new chain gives the sense of your criminal empire expanding bit by bit, even if the game remains firmly rooted in puzzle mechanics rather than full-blown management systems. To break away from pure combination-hunting, Doodle Mafia offers two structured modes: a narrative-driven campaign and a broader city mode. The campaign lets you choose between playing as a cunning mob boss hungry for power or a determined detective fighting to bring order back to the streets. These scenarios provide a loose storyline that ties your discoveries to progress through a series of challenges and objectives. Meanwhile, city mode attempts to give visual meaning to your choices — as you unlock new combinations and solve local problems, the city shifts between states of criminal dominance or restored law and order. This layer provides a sense of thematic consequence, even if its complexity is modest. It’s a gentle nudge toward giving players more purpose behind experimentation, making each discovered combination feel like a step forward in shaping the city’s fate. Despite these engaging touches, Doodle Mafia struggles to maintain long-term appeal. Its core loop remains repetitive by nature: combine elements, unlock new ones, and repeat. After the initial excitement fades, many combinations begin to feel like guesswork rather than logical deduction. Some outcomes are intuitive, but others stretch sense to the breaking point, resulting in long stretches of trial-and-error rather than genuine problem-solving. The sheer number of elements eventually becomes a double-edged sword — it provides breadth, but also leads to tedious scrolling, rechecking lists, and sifting through dozens of possibilities. Without stronger clues or a more robust logic system, players may find the puzzle-solving charming at first but tiring as they push deeper into the catalogue of possibilities. Presentation-wise, the game adopts the clean, bold-lined, doodle-like art style that JoyBits is known for. The visual feedback is straightforward, the menus are colorful, and the hand-drawn illustrations carry a certain cartoonish charm befitting the crime-comedy theme. However, the interface can feel more suited to touchscreens than PC play, with somewhat clunky navigation and a general sense that the game’s natural home is mobile devices rather than desktop environments. Sound design follows a similar trajectory: serviceable but understated, doing little to elevate the moment-to-moment experience beyond a casual background rhythm. In the end, Doodle Mafia works best when approached with modest expectations. It’s not a deep strategy game, nor a narrative-heavy crime saga, nor a complex puzzle title built on airtight logic. Instead, it offers light entertainment in a quirky, crime-themed wrapper, where the fun lies in discovering silly or surprising combinations and watching your element list fill out. For short sessions or casual play, the game can provide a pleasant distraction. But for players seeking sustained engagement, strategic depth, or a stronger sense of narrative progression, Doodle Mafia may feel too shallow and too repetitive to hold attention for long. Its charm lies in its simplicity, and for those who enjoy playful experimentation with a thematic twist, it delivers a short but enjoyable detour into a doodled city of crooks and cops. Rating: 6/10
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Lu Bu Maker | $44.3K | 176 | 84% | $7.99 |
| Oedo Trigger!! | $44.3K | 57 | 93% | $24.99 |
| A Long Journey to an Uncertain End | $44.3K | 57 | 75% | $24.99 |
| はじめるセカイの理想論 -goodbye world index | $44.3K | 93 | 90% | $19.99 |
| Spectraball | $44.3K | 498 | 77% | $4.99 |
| PANORAMICAL | $44.3K | 234 | 91% | $9.99 |