
Falcom’s latest juvenile RPG set in modern JAPAN! Based on the worldview of the "Tokyo Xanadu" released in 2015, it presents a completely original story for modern RPG players.
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About
An Adventure Through Kyoto and Xanadu: the Otherworld
Set in modern-day Japan, where Kyoto has become the capital, the story unfolds as boys and girls awaken as "eligibles" and travel to the other world of Xanadu.
Kamiya Rei, a boy who gained the power to fight monsters in the otherworldly labyrinth Xanadu, transfers to "Hirasaka Academy", which aims to conquer Xanadu. Alongside his unique companions, Rei will challenge Xanadu...
Key Features
Kyoto Xanadu features an innovative combat system combining two distinct actions. "2D Battle" offers classic side-scrolling gameplay as players explore the vast labyrinth beneath the academy.
Opening gates that appear at specific points within the labyrinth triggers a shift to "3D Battle", where players engage enemies in 3D combat using diverse skill attacks and technical maneuvers within the gate’s inner space.
Use points earned through Xanadu exploration and daily activities to enhance your Soul-Device! Not only does this boost the device's performance, but it also allows you to learn new actions and skill attacks.
Equip Guardian Cards obtained in 3D Battle to your character for a massive boost in power. Not only will your attacks enchantlike fire and ice, but you'll also gain access to ranged attacks distinct from standard Soul-Devices!
At the academy, set action cards before class begins. Attending classes increases subject-specific parameters based on the card's content and also changes your friendship level with other characters. As the story progresses, more types of action cards become available, adding the fun of collecting them.
After school, let’s explore Kyoto City! Gather information at tourist spots, shop in the shopping districts, enjoy dinner with classmates... how you spend your time is up to you!
The daily life segment centered around Hirasaka Academy features various content, including character chats and quests occurring throughout Kyoto City.
Engaging with these elements allows players to gain a deeper understanding of the world of "Kyoto Xanadu" and the personalities of its characters.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 658 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
한정판까지 샀는데 기대를 너무 많이 했나.. 최종보스 직전까지 스토리는 클리셰적인 부분이 있어도 꽤 재밌다고 생각하고 있었는데 제일 마지막 가서 벙찌게 됐음 전투부분도 많이 실망스러웠음 공격이나 회피, 방어 같은 모션은 맘에 들었는데 조작감이 너무 별로임 사이드뷰 탐색 부분도 메트로베니아 장르의 장점을 제대로 가져오지 못한것 같고 그리고 루루이 강격4는 왤케 안나감? 약공격 3타 이후 거대공 던지기 직전에 강제로 순간이동으로 지면에 붙는 모션이 발생하던데 이것때문에 강격4대신 강격1이 발동되는 것으로 추정됨 리아나 목걸이? 뱃지? 아무튼 목에 걸려있는 오브젝트가 왼쪽 오른쪽으로 지멋대로 움직이는 부분도 거슬렸음 사이드캐릭터에서 던져놓은 떡밥이나 대놓고 후속작 혹은 스토리 dlc가 이어질것 같은 엔딩인데 과연 후속작을 플레이할지 자신이 없음
可以可以 好玩的
不愧是《妹妹爱好会》,整个主角团不是妹妹就是妹控
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 659 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
主角搓了軌跡四個男主的優點 然後加了億點點妹控要素進去 妹妹愛好會無誤
感觉人物塑造t0,剧情和音乐t1一直都保持高水准吧。但是游戏性感觉深度不够,打到20小时之后就感觉重复感太强了。不过毕竟是堪比独立游戏的成本投入,而且也只卖一百多,就感觉还是很推荐的。
比较难评, 硬要说的其实还行,剧情还比较连贯来着 但是falcom的战斗设计没发挥出来,打起来有点难受。装备和药感觉存在感也一般,我上来最高难度,也就最后N连战吃了点药,平时都忘了这茬 希望如果有下一代的话, 除了补一下坑,战斗还在优化优化吧,至少精防闪避能打断攻击吧,不然姿势多的招儿都没啥用
即使是法老控凯子吃起来也一言难尽的游戏。唯一没啥太大问题的就是人物了,男主和几个角色塑造的都挺好的。第五章就像是强行加进来的一样,给人观感很不好的同时,战斗、校园、探索等各种各样的系统到了这时候都已经玩够了没有新鲜感了,只是重复作业罢了。。导致第五章既枯燥乏味又要品尝答辩剧情。本身就是一堆边角料,战斗400个怪250个换皮不说,后期都是战技复读,羁绊系统更是一坨,强行让玩家第五章重复打迷宫拿点数升羁绊。总之败笔就是这个第五章,本身前三章节奏很不错,属于是避开了边角料游戏的短处,着重描写人物和日常,玩的挺开心愉快的,第五章要不就写好点,在第四章缓冲一下,要不就删了第五章直接在第四章咚了也可以接受,最后搞成这样真是昏头了。不是法老控凯子我只能给这个游戏5分 鉴于我是法老控凯子而且bgm和人物塑造还是挺喜欢的给个6分吧。
这个游戏前期其实挺有意思的,但是玩到后期,就一个感觉,无尽重复到让人觉得无比烦躁,建议打到第三章结束后就结束游玩,体验最好。我想了想为什么后期重复感这么强烈,主要是三点:1.剧情无聊,主线比起前作真的差远了,而且NPC角色太多导致主角刻画不足(露露伊到最后我的印象也只是一个大胃王呆呆萝莉而已,女主角也是路人大小姐的感觉),那个傻逼NPC剧情系统真的非常傻逼,分明是个主线剧情外对角色补充的玩意,但是游戏显然把这部分做成了刻画角色的主要手段,非常傻逼。2.战斗无聊,动作模组来来回回就那么几个,怪物模组就那么几个,异界门里堆怪又十分严重,导致大量战斗都是无聊的刷刷刷消耗时间的东西。另外,还有大量会突然消失,然后瞬移出来的小怪,清起来真的火大。3.第三章和第四章的地图设计十分糟糕,传送门之间没有提示从哪里到哪里,容易迷路。 总体来看,这一作比起前作东京幻都差了不是一点半点,前作虽然也是用轨迹边角料做出来的东西,但是游玩体验要正常得多,一周目打完实在没有耐心全成就了,修改器把剩下的成就解锁完事。
【Falcom粉絲可以無腦入手的一作,非粉絲則要理解這是個低成本作品+ 這款遊戲只是"京都"篇的第1章】 無雷說一下自己的主觀覺得的優缺點: 優點: 1. 劇情和世界觀:在這個JRPG劇本愈來愈保守的年代來說還算有趣。 2. NPC的刻劃:和以往的Falcom一樣,對NPC的刻劃依舊出色。 3. 和第2點有關:類似Persona的日常系統工業感不算重,大部分時間是在和NPC們交流,NPC的對話甚至不會重複。 4. 2D戰鬥:本身以為是節省成本的2D迷宮探索,在偏後章節增加機動性後意外的有趣。 5. BGM好聽:Falcom玩家懂得都懂,不過曲首數並不多。 缺點: 1. 主線劇情太短:雖然我自己玩了接近40小時,但大部分時間都是異界探索和日常玩法,每章節的實際劇情量大概只有2-3小時吧? 2. 劇情演出:雖然劇情中還是有CG和有分鏡的對話演出,但95%時間都是以電子小說的演出方式。 3. 3D Boss戰:或者是因為要配合2D探索而簡化? 3D戰鬥系統有點缺乏深度。手感也沒有同公司的伊蘇10好。 4. Boss種類有點少:除了終章某2個boss外,其他的boss設計都比較一般。
虽然《亰都幻都 -樱花幻舞-》属于Falcom旗下的“幻都”系列,但这款游戏单独拿来体验其实也不会有任何的壁垒,剧情和世界观都不难理解。将多种玩法集于一身的设计,则让本作带给玩家丰富的游戏体验。 玩家扮演的男主角神矢伶,原本是一个不务正业但心怀正义、同时身手矫健的辍学高中生,机缘巧合之下,觉醒了自己的“适格者”身份,因此进入了只招收“适格者”的比良坂学园。这个学园存在的目的就是培养有能力对抗异兽、守护人类的“适格者”学员,学员必须攻略异界迷宫来获得成长,同时这也是为有朝一日彻底解决异界入侵的危机做准备。 我们扮演的男主,需要每天的不同时间阶段安排自己的学习和生活,上午的时间就是在学校里学习各种课程。学习课程可以增加男主的属性,属性分为智、勇、仁三个维度,不同的课程在学习之后增加的属性不一样,课程学习效果越好,增加的属性值越多。学习课程的时候需要消耗行动卡牌来提升学习效果,有一定的策略,需要玩家合理安排从而尽可能多的获得属性成长。 属性获得成长之后就可以在类似天赋树的灵魂装置里点亮被动技能,以及获得攻击、防御、灵力的数值成长。这个系统可以显著提升男主的面板数值,从而能让往后的战斗更轻松。 男主在结束上午的学习之后,可以在下午的时候前往异界迷宫进行试炼,这就是战斗玩法的主要内容了。本作的迷宫,在形式上是类银河战士恶魔城那种,各种房间之间曲径通幽,我们可以到处探索,寻找隐藏房间里的宝箱从而获得各种装备和道具。同时也有不少“跳跳乐”要素,尤其是在动态房间里,还有一些机关陷阱需要躲避,不过这些难度都不算大。 战斗方面,我们在迷宫中会遇到一些小怪,这时候的战斗是横版形式的——因为这款游戏绝大多数时间都是横版的操作方式。在本作里,横版的战斗很容易掌握,左键普攻,右键重击,E键格挡带弹反效果,Ctrl键是向前位移一小段距离的闪避。R键“灵魂加速”相当于大招,能量满了就可以释放,大招状态下弹反更简单也更强力。如果遇到飞行敌人不容易砍到,还可以使用SHIFT来射击。 进入BOSS战的场景之后,视角和操作方式都会发生变化,从2D横版变成3D的第三人称视角。操作方式和横版时候基本上是一样的,但多了一个鼠标中键锁定敌人,这样就可以在战斗的时候更容易控制视角了。 击败BOSS除了获得常规的资源,还可以获得式灵符,相当于一种特殊的装备,带有各种特殊效果,可以加强男主在R键大招状态下的属性和能力。式灵符有各种不同的妖精形象,它们的收集和强化都是通过BOSS来实现,有点像ATLAS游戏里收集仲魔的感觉。 在学习和战斗之外,只要当天还有时间和精力,男主就可以自由活动,不仅可以在校园里四处探索,还可以前往可交互内容更多的京都城区,那里有各种商店可以购买消耗道具(比如料理)以及装备,还可以和其他角色比如六道枫华进行互动,解锁角色的特殊事件,算是对主线剧情的一种补全。 《亰都幻都 -樱花幻舞-》将养成、战斗、探索、交互等多种玩法要素融合在现代背景的魔幻校园生活中,加上热血王道的剧情,属实是JRPG经典的味道。而且这款游戏在画面演出方面也做得非常不错,最明显的就是人物说话的时候都有动态立绘效果。总的来说,本作的质量堪称优秀,值得一试。 [quote] 我的游戏真的有那么好玩吗? 关注[url=https://store.steampowered.com/curator/34823631/]“我的游戏不可能那么好玩!”鉴赏家[/url],这是你从未体验过的船新版本~ [/quote]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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