
Falcom’s latest juvenile RPG set in modern JAPAN! Based on the worldview of the "Tokyo Xanadu" released in 2015, it presents a completely original story for modern RPG players.
Modeled estimate, not a reported figure. How we estimate →
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About
An Adventure Through Kyoto and Xanadu: the Otherworld
Set in modern-day Japan, where Kyoto has become the capital, the story unfolds as boys and girls awaken as "eligibles" and travel to the other world of Xanadu.
Kamiya Rei, a boy who gained the power to fight monsters in the otherworldly labyrinth Xanadu, transfers to "Hirasaka Academy", which aims to conquer Xanadu. Alongside his unique companions, Rei will challenge Xanadu...
Key Features
Kyoto Xanadu features an innovative combat system combining two distinct actions. "2D Battle" offers classic side-scrolling gameplay as players explore the vast labyrinth beneath the academy.
Opening gates that appear at specific points within the labyrinth triggers a shift to "3D Battle", where players engage enemies in 3D combat using diverse skill attacks and technical maneuvers within the gate’s inner space.
Use points earned through Xanadu exploration and daily activities to enhance your Soul-Device! Not only does this boost the device's performance, but it also allows you to learn new actions and skill attacks.
Equip Guardian Cards obtained in 3D Battle to your character for a massive boost in power. Not only will your attacks enchantlike fire and ice, but you'll also gain access to ranged attacks distinct from standard Soul-Devices!
At the academy, set action cards before class begins. Attending classes increases subject-specific parameters based on the card's content and also changes your friendship level with other characters. As the story progresses, more types of action cards become available, adding the fun of collecting them.
After school, let’s explore Kyoto City! Gather information at tourist spots, shop in the shopping districts, enjoy dinner with classmates... how you spend your time is up to you!
The daily life segment centered around Hirasaka Academy features various content, including character chats and quests occurring throughout Kyoto City.
Engaging with these elements allows players to gain a deeper understanding of the world of "Kyoto Xanadu" and the personalities of its characters.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Engagement
Hours played at review time, across 266 reviews with recorded playtime.
Reviews
Themes across 266 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
法老控画面表现大跃进的一部,街景挺好看的,一周目下来虽然槽点很多,依旧值得推荐,十分期待后续,我要狠狠操作莉亚啊~~~(⚡️⚡️⚡️)。 战斗上对比轨迹系列可玩性差点意思,配装深度几乎没有,自动配装就大差不差了。战斗重复性大,全员差不多一套技能,切人也没啥用,后面全程露露伊大锤完事。装备强化没用过,老婆婆做药也没做过。 养成主要是上课、吃料理啥的,也是重复性高了点,另外new的事件能标个红点什么的就好了,经常一个个点找半天。 剧情还是轨言轨语那个味,主角性格不错,各种撩我也很喜欢,就是有几个装bCG有点low,尬的我。 主角团女角设计个人感觉不是很好看,性格设计是对的,主要外观设计感觉比较普,明明莉亚圣女阿米都很好看啊。 总评:还是内味,法老控玩家买就完事。
그냥 저냥 재미있게 하고는 있는데.. 이 가격에 다시 하라고 하면 절대 안하고 40~60% 할인이면 할만함 게임 진행이 정말 단순히 메트로베니아 장르일 뿐, 맵 디자인 진~~짜 단순하고 깊이가 없음 이스 시리즈는 꾸준히 하고 있고 궤적 시리즈는 하궤 리메이크로 입문해서 요즘 팔콤 게임 재밌길래 이것도 해봤는데, 이 수준으로 후속작이 나온다면 안할듯;
中后期稍微有点无聊,整体还算不错的小品的游戏
战斗系统一般,尤其是3D战斗,可能是为了和伊苏的战斗区分开设计了新的体系,但锁怪、弹反玩起来都很难受,横板勉强还行 剧情中规中矩,但埋下的一些伏笔和后来剧情的呼应还是挺有意思的 由于大部分角色(除了枫华......),尤其是主角的性格塑造很喜欢,能够一口气爽玩下去 可能我就是吃法老控这套吧Orz 总的来说,战斗和玩法系统上缺点不少,但通关后还是希望能赶快玩到续作的 非法老控凯子建议打折再入
peak
不赖
近幾年法社遊戲偏上的水準。可能是為了出續作,到結尾有不少伏筆沒回收,但故事還算完整。玩法是女神異聞錄加類銀河城,戰鬥做得不太行
怎么说呢 期待后续 虽然是边角料 但是玩的很开心 词语收集恶心 全异兽恶心 什么叫我1w射击给成就 后面还有2w射击啊 可恶!
好玩,很上头。校园日常+战斗探索+养成,二次元味道很浓
[h1] 생각보다 잘만든 느낌 도쿄재너두보다 훨씬 낫다 [/h1] 처음엔 기대 반 걱정 반했는데 2장까지 진행해본 바로는 꽤나 잘만든거 같음. 적당한 액션에 캐릭터성도 나쁘지 않고 주인공이 전작에 비해 훨씬 나은듯. 다만 패링은 좀 답답한감이 없지않아 있다. 팔콤 게임 좋아한다면 한번쯤은 해볼만한듯.
Related
Related
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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