
Falcom’s latest juvenile RPG set in modern JAPAN! Based on the worldview of the "Tokyo Xanadu" released in 2015, it presents a completely original story for modern RPG players.
Modeled estimate, not a reported figure. How we estimate →
Media

About
An Adventure Through Kyoto and Xanadu: the Otherworld
Set in modern-day Japan, where Kyoto has become the capital, the story unfolds as boys and girls awaken as "eligibles" and travel to the other world of Xanadu.
Kamiya Rei, a boy who gained the power to fight monsters in the otherworldly labyrinth Xanadu, transfers to "Hirasaka Academy", which aims to conquer Xanadu. Alongside his unique companions, Rei will challenge Xanadu...
Key Features
Kyoto Xanadu features an innovative combat system combining two distinct actions. "2D Battle" offers classic side-scrolling gameplay as players explore the vast labyrinth beneath the academy.
Opening gates that appear at specific points within the labyrinth triggers a shift to "3D Battle", where players engage enemies in 3D combat using diverse skill attacks and technical maneuvers within the gate’s inner space.
Use points earned through Xanadu exploration and daily activities to enhance your Soul-Device! Not only does this boost the device's performance, but it also allows you to learn new actions and skill attacks.
Equip Guardian Cards obtained in 3D Battle to your character for a massive boost in power. Not only will your attacks enchantlike fire and ice, but you'll also gain access to ranged attacks distinct from standard Soul-Devices!
At the academy, set action cards before class begins. Attending classes increases subject-specific parameters based on the card's content and also changes your friendship level with other characters. As the story progresses, more types of action cards become available, adding the fun of collecting them.
After school, let’s explore Kyoto City! Gather information at tourist spots, shop in the shopping districts, enjoy dinner with classmates... how you spend your time is up to you!
The daily life segment centered around Hirasaka Academy features various content, including character chats and quests occurring throughout Kyoto City.
Engaging with these elements allows players to gain a deeper understanding of the world of "Kyoto Xanadu" and the personalities of its characters.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Engagement
Hours played at review time, across 266 reviews with recorded playtime.
Reviews
Themes across 266 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
还行,待后续补充
Can I romance the headmaster?
有瑕疵也有不错的亮点的作品,剧情上还有一些东西没讲完,希望有续作
[h1]《亰都幻都 -樱花幻舞-》:系列真正的起始之作[/h1] 起初,我只是将《京都幻都》当作等待《轨迹》和《伊苏》新作之余的消遣,在实际游玩之后,发现其隐藏着更广的望图。 11年前Falcom在PSV上推出了《东京幻都》,首次涉足现代都市奇幻题材,从此Falcom一直有着将其打造成一个全新系列的想法,《京都幻都》便是这样一款“带着任务来”的新作。尽管与前作有着类似的命名,本作的故事和系统却是全新打造,仅在世界观上有着微妙的共通,不妨碍没接触过前作的玩家直接入坑。那么《京都幻都》能否肩负起打造全新ip、拓展产品线的重任呢? [h2]名为京都的舞台[/h2] 游戏设定在一个以现实“京都”为原型的同名虚构都城,有着特殊天赋的主角神矢伶被卷入一起特异事件,觉醒了可以使用“灵魂装置”的能力,为了对抗“异界化”在异界迷宫内与异兽进行战斗。 游戏开局在一个简短的播片后就将玩家丢入到战役中,快速让玩家体验本作的跑图形式和战斗。随后在剧情引导下引入“异界”、“学院”等概念,逐步介绍主要NPC,玩家即可开始正常的流程推进——即为“日常生活”、“校园课程”和“迷宫探索”的核心循环,听起来像是《东京幻都》翻版,可本作在这些方面的把控要比前作更为娴熟。 [h2]3D转2D,看似退步实则进步[/h2] 游戏最大的特色是将探索以卷轴2D的形式铺开整个地图,跑图体验跟类银河恶魔城一致,玩家需要探索每个角落寻找机关、传送点和宝箱。随着流程的推进会解锁冲刺、灵魂射击和二段跳等能力强化探图能力,每个能力也会给予充分的时间适应和融合。在解锁了新能力后回到前面曾经探索过的地图做支线任务,也会带来完全不同的体验。 与前作中略显乏味的3D迷宫相比,本作的2D迷宫更具设计感,不再是一条路走到黑的单调迷宫,而是需要了解地图结构理清路线。当然在小地图和能力引导的加持下,也不会让玩家像无头苍蝇一样迷路乱跑,整体设计维持在一个“看得见、摸得着”的程度。在地图里闪转腾挪之际,也莫名找回了些许以前玩《伊苏:起源》时的爽感。 在探索中会强制收集一种叫幻素的资源,当幻素积累达到上限时,便会给角色施加debuff阻止玩家继续推进。跟其他同类型游戏的“阻断机制”不同,幻素不会完全带来负反馈,而是能将收集的幻素带到迷宫外兑换奖励。维持迷宫探索和场外提升的有效循环。 2D和3D共用一套战斗系统,2D战斗时会对敌人的性能进行简化,以维持推图节奏,等回到3D战斗时敌人会更具挑战性。多角色不同的攻击模组搭配强击派生和一闪后特殊反击动作——继承至《伊苏X》的手感,以及后续加点后的新能力,能让游戏战斗保持一定时间的新鲜感。迷宫探索获得的材料可以用于血瓶和道具的补充,开启灵魂加速模式也能在提升伤害的同时回复一定的血量,以保证探索和战斗时的资源循环。 [h2]卡牌构建的快节奏日常[/h2] [quote=Falcom社长近藤季洋]《京都迷城》的诞生是因为团队在制作《轨迹》系列的过程中,想要“休息”一下。[/quote] 如果是对疲倦于传统jrpg马桶的话,京迷的体验确实可以说是一次“休息”。 游戏中的另外一大特色便是卡牌,玩家通过在频繁课程和考试中,使用各类卡牌来提升”灵魂点数“和基础数值,而灵魂点数正是构建角色数值、提升角色性能的主要途径。 获取卡牌的途径便是游戏的主奏“日常生活”,每天会有固定的AP和FP点数可供消耗,消耗AP与场景互动时能获得行动卡和提升灵魂点数,消耗FP与NPC进行互动时能同时补充行动卡和辅助卡,还能增加与NPC的羁绊点数,解锁NPC的特殊剧情。能”精准到店“的传送功能会节省你的跑图时间,不会刻意耗你时长。游戏还支持Falcom游戏标配的高速模式,原本枯燥的数日子系统在卡牌和高速模式的组合下,不仅能快速获取各类奖励,还不会让玩家在后期变得无所事事——毕竟数值的提升永远不嫌少。 [h2]平稳落地的传统王道[/h2] 剧情和角色有种“起点文学”和“日式轻小说”的结合体,故事推进方式也很套路,要理解角色动机和故事情节并不困难。剧情上也没有给你整无论是褒义还是贬义上的大活,平平稳稳地给你诉说一个校园x异世界的故事。不过故事本身也并非毫无波澜,每章的故事结尾都会有一个让你惊讶的小转折,因为足够铺垫到位,你在这之前有好好看过剧情的话,对这些转折也不会毫无预测,有时还会有“猜到了”的快感。故事在结尾也留下了足够的续作空间,不过不要担心,在这一作的故事是相当完整的,对续作的期待只有对新故事的向往,而不是老故事的后续。 假如你是Falcom游戏的粉丝,你还能见到埋藏在各个角落的彩蛋,无论是手机聊天里的表情包,还是某个读音相同的角色上演了似曾相识的情节,让老玩家会心一笑。当然,这些统统不会影响到主线剧情。 [h2]系列真正的起始之作[/h2] 如果你需要一部体量不大的快节奏JRPG来调节口味,《京都幻都》将会是一个合适的选择。笔者在选用最高难度和高速模式下收集了大部分内容,大概花费了25小时,若不使用高速模式,最终时长也会停留在30-40小时。比起动辄50-100个小时的JRPG,京迷算是很轻量化了。 那么,回到最开始的问题,《京都幻都》完成了在系列里承上启下的任务了吗?我觉得是够格的,或者说,本作才是系列真正的起始之作。《京都幻都》找准了自己需要什么,在极为有限的成本内把游戏的重点打磨到了极致,固然,《幻都》系列在很多地方借鉴了其他成熟的系列,可《幻都》本身并不是要成为同类型代餐,是要开辟属于自己的新道路,而《京都幻都》证明了这条道路,就如同故事里的男主一样——极具潜力。 [quote]关注[url=https://store.steampowered.com/curator/36224058/]老实人鉴赏家 [/url] [url=https://steamcommunity.com/groups/laoshirenLSR]老实人评测[/url]:独立游戏爱好者聚集地,黄油绅士交流中心。 不错过游戏的亮点,不放过游戏的槽点,带给玩家最直观的测评感受。[/quote]
修羅道難度打最終boss也太硬了吧 然後異常狀態前期超煩,沒解掉就直接死
😭👍
好样的法老控 挖坑上瘾了
挺好玩的,有点意思
第一次玩进去法老的游戏 长在我喜好里了,这应该是今年我觉得最好玩的JRPG 现在转法老粉了
我就是想要左手美女右手兄弟打遍天下无敌手。 希望界轨2努努力,语言表达上也可以如此清秀。 虽然我知道可能有一些台面下的问题,但是没有这个必要
Related
Related
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Related
| Black Myth: Wukong | $794.9M | 1.2M | 97% | $59.99 |
| ELDEN RING | $680.4M | 1.1M | 93% | $59.99 |
| DARK SOULS™ III | $467.1M | 438K | 94% | $59.99 |
| 7 Days to Die | $425.3M | 403.7K | 87% | $44.99 |
| Hogwarts Legacy | $323.8M | 370K | 90% | $59.99 |
| Mount & Blade II: Bannerlord | $309.8M | 294.1K | 88% | $49.99 |
Related
| 神都不良探 Underdog Detective | $667K | 2.9K | 73% | $7.99 |
| Rez Infinite | $667K | 1.3K | 92% | $24.99 |
| Townsmen VR | $666.5K | 570 | 84% | $39.99 |
| Chicken Police - Paint it RED! | $666.2K | 2.5K | 94% | $19.99 |
| Keep on Mining! | $665.6K | 8.2K | 94% | $3.24 |
| 我来自江湖 From Jianghu | $665.6K | 2.5K | 82% | $9.99 |