
Kor is a retro RPG with a variety of eccentric characters, goofy dialog, and turn-based combat where - in addition to strategizing - players must skillfully execute button combos in order to make attacks!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]《KOR》简评[/h1] 这是一款像素风格的古典RPG,游戏基本玩法是基于QTE的回合对战。作者巧妙的选择了最古典最原始的游戏设计,对游戏的体量和可玩性进行了平衡。本作的游戏体验有点类似于小时候在红白机上能够玩到的宝可梦,朴实无华,但也上头。只可惜本作不支持中文,英语水品会影响对游戏剧情的理解,进而损害核心游戏体验。此外这款游戏的制作规格极低,后期游戏体验下降严重。总之,对具有一定英语水平,愿意尝试古早RPG的玩家来说值得一试。 KOR is a classical RPG in the pixel style, and the basic gameplay is based on QTE turn-based battles. Player defeats the enemy by executing button combos. The author has cleverly chosen the most retro and original game design to balance the scale and playability of the game. The game experience somewhat feels like the Pokémon that can be played on Nintendo handheld. Simple, but interesting. It’s shortcomings are as follows. It only supports English. Players from other nations may have difficulty fully understanding game text, thus destroying the gaming experience. Second, the scale of this game is rather small in today’s view. In short, KOR is worth a try for players who want to spend a day to taste the retro RPG. The following are suggestions for the developers. 1. for Chinese players, the price of ¥37 is too expensive. You know, The Witcher 3 is only ¥25 at lowest price. 2. adjust the game difficulty curve, the game's first boss is too difficult compared to other battels, so I spent a lot of time here, making the battle a little boring. 3. button adaptation. During play, the xbox handle cross keys will appear more serious feedback incorrect. The keyboard key design is too centralized, w,a,s,d and q,e in the keyboard position next to each other, two-handed operation is very awkward, one-handed and too inefficient.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
KOR starts strong with a silly world, sinister happenings in the background, and questions needing to be answered. However the game then turns to hyper precise inputs and large empty spaces to navigate without much help. The point that really turned me away from the game is the first real ‘boss fight’. Up until this point on the intended difficulty every enemy executed combos at about the same level of the player; Es and Ds with the occasional B or F. The boss uses almost exclusively As and Bs, while also using moves that the player doesn’t have access to yet themselves. To call this fight a difficulty spike would be a bit of an understatement, as even after I switched to casual difficulty the boss still took 15-some attempts to defeat. The game also contains puzzles which require you to turn in one place. Normally in a Top-down RPG there’s a way to do this fairly easily, however KOR’s window to ‘lightly tap’ a directional button to turn feels like it may be a near frame perfect endeavor, and it's not one I can do on queue. I Played the game up to an abundantly large map where you need to locate 4 ‘clues’ to continue, and despite sinking an hour and a half of my life to just scouring for the last one, I could not find it. I feel this game needed better accessibility options, because I want to love this game, I really do, but I could not finish.
If you're looking for something to scratch that retro itch, then Kor has you covered! It looks and feels like a game from the Game Boy Era. Kor has this battle system where you execute a sequence of inputs that will make an attack or ability more effective depending on how quickly you pull them off. At first I didn't think I would like it, but it grew on me! With each new move comes a new sequence of inputs. I think there a lot of good elements to this game, especially if you're a fan of Game Boy like titles. For $10, I think Kor is well worth picking up. I will say, I almost wish I could somehow put this on an ez-flash to play on my GB. All-in-all, Kor is great way to revisit nostalgia.
Kor's clearly a love letter to oldschool Pokemon games. They've captured the retro aesthetics perfectly but it's no clone. Combat's combo-based, and you learn new moves often enough that it doesn't feel repetitive. And exploration is puzzle-based. It's interesting. Kor's like Pokemon red/blue except you're the Pokemon. Combat is combo-based, which is a neat twist. World movement utilises teleportation so exploring is like solving a puzzle. An innovative JRPG. For more niche curation, follow me at: https://store.steampowered.com/curator/27440015-CSH-Picone/
I'll admit that the main reason I decided to check out this game was because a cute mushroom Goadstool presented it to me. You could say I've been... [i]goaded[/i] into buying this game. I'm sorry, that was foul. Anyway, I'm glad that I checked it out - because KOR is a well-crafted game. It sets out to capture this magical atmosphere of classic pokemon games - and by classic, I mean the ones that were on the Gameboy. And it succeeds at that task with flying colours. The setup, the level design, the flavour of the dialogue, and of course the aesthetic - all extract that goodness of what made classic pokemon great, and use it to create a brand new adventure. The battle system is fun, but I have some complaints. It feels very much like pokemon, but without animal cruelty - in fact, with no cruelty whatsoever, the fighting is supposed to be virtual. You level up, you learn/set up your moves, choose your affinities, what have you. It's all great. That said, I found the time window to get an S rank ridiculously short, and could only pull it off with the simplest moves. This leads to another problem: what's the point of getting a different, stronger attack, if you won't be able to get an S rank due to longer combo, and will deal much lower damage? Also, I found the difficulty a little high towards the end, and found the available moveset somewhat shallow. In the end, I won (Intended difficulty) with a relatively simple strategy, but what finally earned me that final boss kill was 100% perfect execution of all my moves. So it's a bit of a mixed bag. Don't get me wrong, this is an incredibly good idea and with some tweaking this could become the best thing since [strike]sliced[/strike] banana bread. A thing of note is the fact that you can warp through walls. This is a very simple thing, but makes traversal and exploration fun, making you feel like you're breaking the boundaries of the game. It also fits with the general theme of the game, which is... ah, yes. I'm not going to spoil things. Let's just say that the theme, and the overall plot, are very, hmm.. relevant to the real world. It's done adequately, too, when you notice what it actually is about. To wrap things up, let me just quickly say that the music is incredibly good, and completes the excellent aesthetic of the game. There's variety and quality both. It really feels like pokemon while also being nothing like it. Quite amazing, actually. So, should you get this game? If nothing else, this is a very interesting attempt at pushing the turn-based RPG genre forward. It's also fun and well-paced - there is no annoying grind, unlike in pokemon. There also are no random encounters. So even if you haven't played the old pokemon games, this is quite nice. And if you have? Then it's almost a no-brainer, mainly because of how skillfully it manipulates the fabric of that nostalgic feel. Enjoy! A note to the dev: Good hello to you! I'm hoping you will make more games, I will definitely be watching what you cook up next. KOR is quite fantastic work, especially considering this is your first game. Also, yes, I saw what you did there. Keep it up, my friend!
So far I've found Kor to be a charming game! The characters are adorable, the soundtrack and art are really nice, and the combat system is fun, even if I'm straining my wrist a little trying as hard as I can to hit the button combos faster :) Would definitely recommend!
Something this game does really well is create a story with just the environment which is not easy. Every house in the village has something to find that tells you how the resident lives. I also appreciate the reward you get for exploring, through the humor of the comments your character makes. The game play was also a refreshing new style I myself have not experienced before. The key binds are fun to try and do as fast as you can for your attacks, and the strategy is needed but easy enough for even a simpleton like me to figure out. I highly recommend anybody who likes games such as Pokemon and west of loathing, to give the game a try.
Cute and fun little game. Sort of like a Gen 1 Pokemon RPG adventure, except you do battle with the other person with QTE style attacks instead of monsters. Very reminiscent of an original GameBoy game. Some fun puzzles and fun NPCs. Lots of color pallets to choose from. Definitely worth the few bucks they're asking. Slug.
My absolute favorite indie RPG I've ever played, I will be looking out for anything Goadstool makes in the future because this game was an incredible experience.
The music is undoubtedly one of its standout features; it's a unique & memorable soundtrack that was easy on the ears and not overwhelming when it came to focusing on gameplay. While the main character and dialogue from characters can be pretty funny at times, there are a few drawbacks; The combat style, although super unique, took time to fully grasp. Also it's possible to rely heavily on basic attacks throughout the playthrough, potentially diminishing the depth of the experience (but this may have more to do with the difficulty I selected rather than mechanics, to be fair. Take it with a grain of salt.) I also found myself traversing long distances, leading to moments of monotony during gameplay. Overall, Kor is a charming adventure game. Despite its minor flaws, it has a really catchy chiptune soundtrack, super unique combat system, and an endearing protagonist. Fun for an afternoon at home!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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