
A nonviolent musical 3D Platformer The land of Groovy Hue was once bursting with music and color until the Great Slumber. Take control of Newt, a new tone in this musical land. Awakening this sleeping, silent world is Newt's rite of passage. Restore music, life, and color to the your world!
Modeled estimate, not a reported figure. How we estimate →
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Genres
Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 88reviews | 65% | — | $17K |
| $9.99 | 62ratings | 80% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Cute and artistically creative, Newt One is very rough around the edges. It is a combatless 3d platformer collectathon with a bright cartoony aesthetic, visually a vibrant assault on the eyes with colour clashes all over the place. Cutscenes are a slideshow and I found the text for them was misaligned. There are four worlds with six levels each with a goal to ‘awaken’ the world - to do this you walk and jump around the level touching platforms and objects to bring the colour back to the world. There are a few ‘powerups’ you can find including: wings to float further, drums that freeze water and a wand that will automatically colour nearby objects without being too close to them. There isn’t any consequences with gameplay as there’s no enemies to dodge and if you fall you just respawn on the nearest platform. The game plays very slow and the controls feel loose. The store page claims ‘Full controller support’ - I could not find controller options nor would the game respond to controller input. The game description also brags ‘154 Achievement Badges’ but not a single one of those has made it as integrated Steam features. This game might be alright for younger audiences but personally I found it very boring. I liked playing the game when I had the ‘wand’ but without it trying to 100% a level was too tedious.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Spanish - Spain, Italian, German, Dutch, Portuguese - Portugal
| $9.99 |
| 43ratings |
| 80% |
| — |
| not modelled |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game does not have any controller support despite being marked as full controller support on the Steam Store page and on an update back in 2019 when the game was in Early Access. It's out of Early Access now and this issue is still not fixed, and the devs have not commented on this lack of controller support since 2019. I cannot recommend it in good faith as it stands.
Lies about having controller support and slippery movement. Really like the look of the game and the music theme but its just not fun in the slightest.
One level complete, but between the lack of controller support (the 3D platforming equivalent of crimes against humanity) and absolutely ATROCIOUS movement physics akin to greasing a lead brick and letting it bounce around the nearest wooden floor, I can already tell this will be a miserable time. A mega bummer considering the beautifully saccharine, Japanese-inspired aesthetic, especially since it gives me Iglooghost cover art vibes (i.e. [i]Neo Wax Bloom[/i]), but unlike Seamus and his phenomenal music, there's no polish or complexity to be had.
this game is so bland and not enjoyable at all, overall this is one of the games ever made ⠄⠂⠄⠐⠄⠄⠄⠄⠄⢀⣠⣶⣶⣿⣿⣿⣷⣶⣶⣤⣀⡀⠄⠄⠄⠄⠄⠄⠂⠄⠐⠄⠄⠂⠄⠐⠄ ⠄⠐⠈⠄⠄⠄⠄⣀⣴⣿⣿⣿⣿⣿⢿⣿⢿⣿⣿⣿⣿⣿⣿⣷⣦⡀⠄⠄⠄⠄⠁⢀⠈⠄⠈⠄⡀ ⠐⠄⠄⠄⠄⢀⣴⣿⣿⡿⣿⢽⣾⣽⢿⣺⡯⣷⣻⣽⣻⣟⣿⣿⣿⣿⣦⡀⠄⠄⠄⠄⡀⠐⠈⠄⠄ ⠄⠄⠄⠄⢀⣾⣿⣿⢿⡽⡯⣿⢾⣟⣿⣳⢿⡽⣾⣺⣳⣻⣺⣽⣻⡿⣿⣿⣦⠄⠄⠄⠄⠄⠄⠄⠂ ⠄⠄⠄⠄⣿⣿⣿⣯⢿⣽⣻⣽⣿⣿⣯⣿⣿⣿⣷⣻⢮⣗⡯⣞⡾⡹⡵⣻⣿⣇⠄⠄⠄⠂⠄⠄⠠ ⠄⠄⠄⣸⣿⣿⣿⣿⡿⡾⣳⢿⢿⢿⠿⠿⠟⠟⠟⠿⣯⡾⣝⣗⣯⢪⢎⢗⣯⣿⣇⠄⠄⠄⠄⢀⠄ ⠄⠄⠄⠋⠉⠁⠑⠁⢉⣁⡁⠁⠁⠄⠄⠄⠄⠄⠄⠄⢉⢻⢽⣞⢾⣕⢕⢝⢎⣿⣿⡀⠄⠄⠄⠄⢀ ⠄⠄⠄⡧⠠⡀⠐⠂⣸⣿⢿⢔⢔⢤⢈⠡⡱⣩⢤⢴⣞⣾⣽⢾⣽⣺⡕⡕⡕⡽⣿⣿⠟⢶⠄⠄⠄ ⠄⠄⠄⣿⡳⡄⡢⡂⣿⣿⢯⣫⢗⣽⣳⡣⣗⢯⣟⣿⣿⢿⡽⣳⢗⡷⣻⡎⢎⢎⣿⡇⠻⣦⠃⠄⠄ ⠄⠄⠄⡿⡝⡜⣜⣬⣿⣿⣿⣷⣯⢺⠻⡻⣜⢔⠡⢓⢝⢕⢏⢗⢏⢯⡳⡝⡸⡸⣸⣧⡀⣹⣠⠄⠄ ⠄⠄⠄⣇⢪⢎⡧⡛⠛⠋⠋⠉⠙⣨⣮⣦⢅⡃⠇⡕⡌⡪⡨⢸⢨⢣⠫⡨⢪⢸⠰⣿⣇⣾⡞⠄⠄ ⠄⠄⠄⢑⡕⡵⡻⣕⠄⠄⠄⠔⡜⡗⡟⣟⢿⢮⢆⡑⢕⣕⢎⢮⡪⡎⡪⡐⢅⢇⢣⠹⡛⣿⡅⠄⠄ ⠄⠄⠄⢸⢎⠪⡊⣄⣰⣰⣵⣕⣮⣢⣳⡸⡨⠪⡨⠂⠄⠑⢏⠗⢍⠪⡢⢣⢃⠪⡂⣹⣽⣿⣷⡄⠄ ⠄⠄⠄⡸⠐⠝⠋⠃⠡⡕⠬⠎⠬⠩⠱⢙⣘⣑⣁⡈⠄⠄⡕⢌⢊⢪⠸⡘⡜⢌⠢⣸⣾⢿⣿⣿⡀ ⠄⠄⠄⡎⣐⠲⢒⢚⢛⢛⢛⢛⠛⠝⡋⡫⢉⠪⡱⠡⠄⠠⢣⢑⠱⡨⡊⡎⢜⢐⠅⢼⡾⣟⣿⣿⣷ ⠄⠄⣠⡃⡢⠨⢀⢂⢐⢐⢄⠑⠌⢌⢂⠢⠡⡑⡘⢌⠠⡘⡌⢎⠜⡌⢎⠜⡌⠢⠨⡸⣿⡽⣿⣿⣿ ⢴⠋⠁⡢⡑⡨⢐⢐⢌⠢⣂⢣⠩⡂⡢⡑⡑⡌⢜⠰⡨⢪⢘⠔⡱⢘⠔⡑⠨⢈⠐⢼⡷⣿⣻⢷⢯ ⠂⠄⠄⡢⡃⡢⢊⢔⢢⠣⡪⡢⢣⠪⡢⡑⡕⡜⡜⡌⢎⢢⠱⠨⡂⡑⠨⠄⠁⡂⡨⣺⡽⡯⡫⠣⠡ ⠄⠄⣰⡸⠐⠌⠆⢇⠎⡎⢎⢎⢎⢎⢎⢎⠎⡎⡪⠘⠌⠂⠁⠁⠄⢀⠄⢄⢢⢚⢮⢏⠞⡨⢂⠕⠉ ⡀⢀⡯⡃⡌⠈⠈⠄⠄⠈⠄⠄⠄⠄⠄⠂⠁⠄⠄⠄⠄⠄⠄⢄⢂⢢⢱⢱⢱⠱⢡⢑⠌⢂⠡⠠⠡ ⣀⡸⠨⢂⠌⡊⢄⢂⠠⠄⠄⠄⠄⠄⠄⠄⠄⠄⢀⠠⢐⢨⣘⢔⢵⠱⡃⡃⡕⡸⠐⡁⠌⡐⡨⠨⢊ ⢣⢎⠨⠄⠄⠨⢊⢪⢪⡫⡪⡊⡐⡐⡐⡌⡬⡪⡪⣎⢗⡕⡎⡣⠃⢅⠊⠆⠡⠠⡁⠢⡑⡐⢌⢌⠢ ⡎⡎⠄⠈⠄⠡⢂⠂⡕⡕⡕⠕⢌⢌⢢⢱⢸⡸⣪⢮⡣⡓⠌⠠⢑⠡⢈⠌⢌⢂⠪⠨⡂⣊⠢⡢⢣
I feel like the game is supposed to be a relaxing time waster, but how can one relax when the controls make you so angry!Even if the controls were perfect, it is still a bit...dull.
[h1] Extremely basic platformer with floating fairy like character. Gameplay consist of painting tiles by hovering above them or touching some flowers and trees. Small creatures appear forming stairs that can be jumped on leading to higher platforms. Visuals are shocking but even dialogs are misaligned. Clunky interface with weird controls, press specific button on keyboard assigned for each action in the menu. I had no idea how I got this game... terrible! [/h1]
5/10 nice short little game NO CONTROLLER SUPPORT!! awful unchangeable default controls
cute and colourful. love all the different outfits
No controller support despite being advertised, level SFX starts at half volume unless you manually restart each one after they're loaded, incredibly basic cutscenes and user interface fonts, the main gimmick of restoring color to the world felt tedious and sometimes awkward, etc etc. Under most circumstances I'm willing to look past technical issues (especially for indie developers) but Newt One sadly has practically nothing going for it from beginning to end that makes up for it. You control Newt and your simple goal is to reach each level exit. Overtime you'll collect wands for each world that automatically restores color to anything that the player gets close enough to. While wands make the game even easier it does minimize the aforementioned tedium and inconvenient colorable level geometry. The game is incredibly casual lacking any enemies and "death" having no impact on your level progress. Surprisingly the game has optional objectives to go for (medals) but doesn't have achievement support. Newt One's overall easy difficulty make these very simple to achieve if you want to spend a bit more time but this in turn makes them fairly boring and hollow to attain. The appealing visual design and soundtrack with layered music are enjoyable but it's complete lack of a more diverse moveset, assets + level objectives constantly being recycled, and missing polish makes the experience feel a lot more mind-numbing than interesting. It's a good game for young children but I don't think many people older than that will find much enjoyment in this otherwise. To put it bluntly, there are much better games in this genre that I find far more captivating.
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