
An arcade-action vehicle combat game with rogue-lite progression. Drift, blast, and outdrive your enemies across a war-torn Europe. Upgrade your car with powerful weapons and mods, survive deadly delivery missions, and challenge insane mega-machine bosses.
Modeled estimate, not a reported figure. How we estimate →
About
In a lawless future Europe, you’re the last hope for high-risk deliveries through hostile territory. Climb into your combat car and race across a procedurally generated continent, dodging bullets, crashing through convoys, and outmaneuvering mechanized death. Every run is different.
Every route is dangerous, but the pay is good.
Employ precision control and expert driving skills to race rings around foes, dodge incoming projectiles, and unleash intense attacks. High-octane action at every turn, slide and spin.
Defeat the lawless factions that dominate dystopian future Europe, and take down their insane, heavily-armed boss machines.
Tackle dangerous delivery missions to ensure the safe arrival of precious cargo. Get paid, and modify your car with offensive, defensive, cosmetic and performance-based customisations.
Expand your territory across the post-apocalyptic continent. Only the most skilled Gearshifter can take on the most perilous routes and reach the mysterious Citadel.
Fast-paced top-down vehicle combat with tight, responsive controls
Rogue-lite progression with random routes, enemies, and gear unlocks
11 deadly factions and mega-boss battles across 9 zones
100+ upgradeable parts to customize your combat car
Multiple difficulty modes, including permadeath for the fearless
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
cute game but flawed. its a nice spyhunter wannabee. sadly the enjoyment will not come until you unlock abilities and i don't get this as the beginning game is outright bad so bad they made it so you can negate all damage. i need to ask, why? most people check out within 30min so why lock the best stuff behind hours of gameplay and even then the game is just ok? then there's thing like having only 2 weapons that can fire behind you (you do get an ability for this) and there is only 1 weapon to take out choppers (and it will only target them when everything else is dead). i feel they give you tools but not enough for whats needed. i'll put this down as a neutral as i don't see anyone liking this unless they are committed to unlocking stuff. unless your fine dealing with a bad game until you can unlock an ok one. i'ed skip this though.
Fun little game, looks nice, plays nice, but NOT a rogue-anything. Progression is linear campaign based with little character interactions between missions. If you fail a mission you just have to replay the same mission again, and all progress is carried over. This is not a run based game, rather just an oldschool 90's style game. So replayability is probably rather limited once you complete the campaign, an actual rogue-lite mode would have been a nice addition. Like a lot of games like this, I feel like loadouts lack enough slots and choices.
Fazia tempo que acompanhava esse jogo, é daqueles casos que: queremos, compramos e jogamos. Gearshfters é um roguelike de carro, é simples isso; porém funciona em partes. Os upgrades são fracos e só sabemos que o dano dos inimigos vai aumentando, não temos a sensação de estar evoluindo o carro. Nesse ponto eu fiquei um tanto frustrado. Consegui me divertir um tempo e tentar me desafiar, porém alguns combos de tiros são bem injustos. e chega uma hora que temos monte de dinheiro do jogo e não temos o que comprar; pois temos opção de sobreviver até o fim do mapa traçado ou matar os chefes. e se fugirmos não ganhamos melhorias, se matarmos sim. Em si é um game que precisa de alguns ajustes, coisa pouca para deixar balanceado. mas é diferente e bem divertido, da para se viciar até. lembra aqueles games Zombie derby, só que a visão aqui é de cima. paguei pouco menos de R$12,00, e vejam que ele não baixa tanto disso. Opinião de mero mortal e jogador casual- para indie esta um pouco caro pelas suas limitações. Os objetivos se repetem fácil, e a variação de inimigos é o nível de rajadas de tiro se é forte ou fraca, forte ou fraca de choque ou fraca ou forte de fogo. Não é ruim, mas como entretenimento ele tende a ficar enjoativo rápido.
This is a solid arcade shoot em up with cars. Takes me back to the older gen of shoot em ups with good upgrades and decent boss fights. Story didn't feel necessary but I guess you could say it "drives" the narrative. heheh.
喜欢蹩人家后轱辘的车手有福了,这款游戏可以T字撞个痛快,邀请每个怨种敌人来一场华丽到爆炸的华尔兹。 横版赛车战斗游戏,甚至有点像横版弹幕飞行游戏,各种近战斗牛。敌人种类很多。 可全键盘操作,支持手柄。完美中文翻译,成就也有中文。 难度非常松弛,并且成就里没有任何难度要求。 适合快餐通关,很香。感觉捡到宝了!
My only complaint about the game is that the cost is a bit high for the content provided. Apart from that this game is excellent. The movement, enemies and weapons all feel exceptionally well tuned and all the visuals feel polished. The games main loop is also just fun.
Overall pretty good for a combat racing shoot 'em up, and I'd recommend the game at a discounted price for nailing the gameplay mechanics, BUT its biggest drawback is the unbearable grinding on what's considered by developer an optimal for the new players difficulty setting. I don't know if it's caused by limited amount of content, but starting from the second level (each consists of 3 stages) you get about 6 to 10 'game over' screens - you keep your earnings, but the game brings you back to stage 1 - before the enemies drop enough upgrade schematics and cash for your car to withstand the beating and complete the level. For a normal difficulty setting you'd normally expect 2, maybe 3 re-tries every now and then, not 10 and for [b]every[/b] level! It gets monotonous really quick and that's the reason for a lot of successful games to have a difficulty curve that goes up and down with occasional spikes throughout the playtime. Difficulty settings aren't hard to figure out: easy - for people who've never touched games or played that type of a game before; normal - for the average players who know how the games are controlled and want to enjoy it; hard - a challenge for the seasoned players that demands precision to complete the stage on a first try; that's where the current amount of grind should reside; max - an ultimate challenge for those who've enjoyed the game a lot and want to grind through every stage over and over until they memorize every bullet, every beat. Want the game to be less grindy? Swallow your pride and choose the easy difficulty, but your gamer peen license will get automatically revoked, and the enjoyment is not guaranteed (because the games that are too easy aren't fun either)
It's just too much grinding for such little money. Having to do the same run 5-10 times and dying to a boss until you get the proper upgrades is too much. The game was kind of fun.
Мобильная классика)
What a gem of a game. I'm maybe half way through and I've had a great time. Constantly getting new weapons and defenses, and new abilities are unlocked at a perfect tempo to address new enemy attacks.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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