
The hit RPG returns! Remastered with stunning visuals and refined gameplay Re-Reckoning delivers intense, customizable RPG combat inside a sprawling game world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Aug 8 → 3.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 8.2Kreviews | 77% | — | $5.9M |
| $54.99 | 11.1Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 887 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ellen was right. This game is absolutely amazing and everyine should try it.
One of the BEST games ever made , extraordinarily Beautiful open world ARPG masterpiece that it is x 15 only important thing that needs modding is inventory space capacity (https://github.com/mburbea/koar-item-editor/releases) SS +93/+100
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.9M | 10.7K | 92% | $24.99 | |
| $5.9M | 11.2K | 77% | $19.99 | |
| $5.9M | 13.3K | 92% | $14.99 | |
| $5.9M | 8K | 87% | $24.99 | |
| $6M | 111.9K | 94% | $2.49 | |
| $5.9M | 16.6K | 80% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $344.7M | 373.5K | 90% | $59.99 | |
| $3.7M | 7K | 66% | $19.49 | |
| $2.8K | 13 | 69% | $7.99 | |
| — | 13K | 88% | — | |
| $134.9M | 184.8K | 96% | $49.99 | |
| $43.5M | 106.1K | 57% | $34.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese, Russian, Simplified Chinese*languages with full audio support
| $39.99 |
| 1.8Kratings |
| 82% |
| — |
| not modelled |
| $39.99 | 254ratings | 76% | — | not modelled |
| $39.99 | — | — | — | $0 |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 892 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm playing this for the first time in 2026 and I'm loving it! My favourite games are the Dragon Age and Mass Effect series. This has a bit of Dragon Age for the magic and realms. However, you don't have any companion characters. There are a couple of recurring characters but they don't join you. And I don't think you have conversational choices that matter. I've been doing all the side quests and they're a lot of fun. The combat is fun. I'm impressed that while there are quite a few 'dungeons' and caves, the layouts are always different so it feels well thoughout and fresh and not repetitive. Most npc's have some dialogue, so lots of story lore. 35 hours in and I'm probably 1/3rd of the way through. For bugs, my cutscenes don't have any audio. And I've had it crash very rarely, but can reload my save file. Tips if I was starting this game fresh: - There are always groups of enemies, so skills focusing on crowd control are needed. I did a mage build. Mark of Flame is my favourite because you can tag a bunch of enemies, it's strong and has no cooldown. - I was going to do a stealth magic build, but enemies usually spot me before I see them. - The consensus seems to be Detect Hidden is one of the best skills to get. It helps you find hidden chests, hidden doors, disarm traps, and find the collectible stones. - Blacksmithing and Sagecrafting are good for creating your own gear. My best armor and weapons has come from the Teeth of Naros DLC, but if you didn't have that, then blacksmithing creates better gear than you can buy in the regular game. Some of the stuff I've smithed is better. - There are potions to temporarily boost a specific skill by 2 points, so you don't have to max out to level 10 if you are level 8 and use the potions when needed. - There are some hidden skill books that will give you some skill points. I got level 3 alchemy by seeing 2 trainers and getting a skillbook. - Potion of invisibility (phasewalk) is helpful for theft situations. Otherwise, I find the duration of potions so short that they aren't helpful for combat personally. - Persuasion comes up sometimes in dialogue to resolve situations peacefully - I don't think lockpicking and dispelling are needed. I've lockpicked very hard chests without any levels in this skill - you just need to go slow. Always save before dispelling cause if you fail, you get cursed that can only be lifted by a healer. - Save before salvaging gear at the blacksmith altar so you don't waste good gear since it's random. - You can reset your skill points any time throughout the game at a Fateweaver for some gold.
This game was way ahead of its time. A rare gem now. Classic beautiful fantasy open world RPG with fun combat, a unique class system and 100s of hours of content. Something that feels ancient in the year 2026. I was shocked at how much I enjoyed coming back to this game after so many years. It's a bitter sweet feeling because you might never find a game like this ever again. 9/10
This is the overshadowed sibling of Skyrim. It had the unfortunate timing of coming out the same year as TESV. This game is amazing, a lot of fun, and similar to Skyrim, but different enough to make it worth playing. Story rich, fun combat mechanics, and flexibility in play style.
[i]Я не играла в игру в актуальные времена*[/i] Игра зашла мне во многом потому, что на момент прохождения у меня был соответствующий внутренний запрос: я хотела поиграть во что-то с сильными вайбами олдскульного фэнтези и моей прошедшей юности. Потому могу рекомендовать игру при двух условиях: 1. [b]Вы трезво осознаете, что игра старая[/b] (ибо в противном случае лучше взять любую другую более современную игру. Этой никакой ремастер не помог, графон все еще мыльный, и прочее и прочее); 2. Вы не будете запускать дополнение Fatesworn. Ни при каких вариантах. [h2]Об игре[/h2] – если кратко, игра напоминает Скайрим на минималках, с той разницей, что вместо душелишенного Вам дадут судьболишенного. Кроме того, Вы обнаружите схожие принципы квест-дизайна, дизайн локаций (особенно ярко чувствуется в городах); аналогичный, но урезанный хаузинг (дома можно отстраивать, но дизайнерской свободы не подвезли), 5 разных гильдий, в ходе выполнения линеек которых можно возглавить каждую, и прочие подобные вещи; – квесты зачастую вполне недурственные и не сплошь ИИ-шные, за некоторыми даже интересно наблюдать. И если Вы можете прочитать этот обзор, то и с текстом в заданиях справитесь; – энкаунтеры боссов разнообразны и индивидуальны; – алхимия всему голова: некоторые банки режут сложность любых врагов, по меньшей мере, вдвое. А уж Эликсир судьбы и вовсе вчетверо (или больше: я плохо считаю). Что, если честно, несколько деактуализирует индивидуальность боссов; – в игре достаточно комплексная система прокачки: Вы можете комбинить скиллы из трех традиционных характеристик (сила, ловкость, интеллект) в разных вариантах. И в зависимости от того, как именно Вы их комбините, и формируется класс Вашего судьболишеннного. Каждый класс имеет свои бонусы, для каждого можно подобрать подходящее билду и геймплею оружие. Короче, годно; – в игре приятные анимации скиллов; – строгая субъективщина, но как почитатель работ Грега Киркхоупа не могу не отметить качество его композиции и здесь; – 2 из 3 DLC откровенно неудачные. «Клыки Нароса» жалко и скукоженно косплеят древнегреческий Олимп, но с ними еще можно смириться. А вот Fatesworn – сущее зло. Видите ли, после того, как Вы прошли игру, и два дополнения, комбиня разные атаки, увороты, уклонения и блоки для достижения большего импакта и зрелищности, Вам дают DLC, где под видом сюжета буквально обязывают спамить ЛКМ без возможности использовать способности и скиллы. Что еще хуже, к этому обязательству разрабы подвязали прорву гринда по всему контитенту. То есть ты сначала тестил билды, давил разные кнопочки, изучал механики и комбинил способности, а под занавес игры тупо закликиваешь. Не круто; – комбинации «идеальный уворот+атака» или «идеальный блок+атака» реально прикольно работают. И в зависимости от оружия дают разный эффект. Ну, до Fatesworn’а, Вы поняли. [h2]Резюме[/h2] Если забить на платину и не связываться с Fatesworn’ом, разочек сыграть точно можно. P.S. романы не предусмотрены.
if you're familiar with a game called "Fable" it is a lot like that. If you are familiar with D&D, R.A. Salvatore (the Drizzt Do'Urden saga) was the head writer on this game. It is a great game, and expansive, what i would consider a huge open world. There have been a lot less stable and more buggy games from bigger AAA game studios, this one has always been bug-free for me. the only real downside is that this game is still full price despite it's age
Great game, harmless fun but big warning DO NOT TOUCH Fatesworn DLC, utter trash. It will ♥♥♥♥ on your good memories of this game
The first few hours are truly fantastic. Great world, engaging combat, fantastic abilities and spells, and much to discover. In the last 15 hours, however, absolutely nothing new has happened. I use the exact same abilities, I loot the same items, which are almost never better than my current gear. Everything is the same. It feels so boring. Combat bugs are extremely annoying. For some reason, ranged attacks and spells miss enemies all the time, especially when fighting at a slightly higher ground. You certainly DON'T want to have the high ground in this game ! You're inundated with quests, which you usually can't complete until much later, once you've discovered new regions. My record was 22 open quests. I wish there were fewer and more interesting quests which can be completed in the SAME region, and not 10 hours later when you've already forgotten what the quest is about. Chests. Chests are EVERYWHERE in abundance and usually contain nothing but junk. Most of the time, it just feels like an obligation to open a chest because there's nothing in it anyway. Enemies can stagger you so easily and hit recovery is very slow. (At least on hardest difficulty) My suggestion: play a melee character, ignore side quests, just do main and faction quests and don't feel like you have to open every chest.
Started playing this at 11pm and next thing I know it's 10am in the morning. This game is incredible and if not for poor timing during its initial release around Skyrim's in 2011, it would be hallmark fantasy RPG for sure. KoA:RR feels like a mixture of World of Warcraft and Skyrim in all the best ways. Think of it as if third-person Skyrim, with far better combat, had a baby with a singleplayer, offline MMORPG. I picked this up for $10 on sale I believe. 100% worth every penny. Honestly, I would still be happy paying twice as much, if not full price, when the game initially released. The combat is very fluid and enjoyable. Additionally, the graphics have that Xbox 360/PS3 era charm to it (which I adore). So far I've spent most of my time completing side quests and out of them I have discovered some very funny and memorable ones. My only complaint is leveling is kind of slow and the map is massive. 10 hours in and I've barely made a dent on the world map and I'm only level 8 out of 50. It's mostly my fault as I love to take my time exploring every nook and cranny. I can tell I will have a long and incredibly fun time with this game. Don't think, just buy and enjoy. You won't regret it. Bonus perk: this game could probably run on a literal potato.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.