
Terra Nil is an intricate environmental strategy game about transforming a barren wasteland into a thriving, balanced ecosystem. Bring life back to a lifeless world by purifying soil, cleaning oceans, planting trees, and reintroducing wildlife, then leave without a trace.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Italian, Arabic +5 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 61 reviews with recorded playtime.
Reviews
Themes across 61 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Requiring players to play photo mode at the end of the level to progress in the game is a bad addition. This needs to be changed to an optional objective.
Taking the required photos at the end of a restoration has been pretty much impossible for me, especially for the forest animals. It's hard to get a decent picture of them and when I finally do, they're not "happy" enough? Even for a clear shot of a bear rolling around on the ground the happiness score wasn't high enough. Honestly, the rest of the playing experience has been decent but requiring photos before completing an area ruins the game for me.
I wanted to like this, but as a supposedly relaxing thing, it actually pissed me off a few times. Imo the gameplay could use a number of improvements. A lot of choices are one-way and you can only realize they were wrong if you play to the end. In addition, you cannot save in the middle of a section, which makes it doubly frustrating to miss something, as you need to start over the entire thing. There is no doubt in my mind that people playing this will get annoyed at the lack of critical tooltip information and lack of guidance overall.
Game is not stable in current state. Several game-breaking bugs and memory leak issues will crash the game or cause it to freeze.
Super fun concept, but full of bugs even years after release. I'm writing this while unable to complete a level because of these bugs. I keep coming back to the game hoping the bugs will get fixed, because I like the chill methodical gameplay, but after two years, the problems remain.
A pleasant and relaxing game, until you get to the final step of taking all the pictures of animals at maximum happiness. It was so bad and frustrating that I would have asked for a refund if I could
I get what they are trying to do here but it's just not very fun. I don't want to hunt down animals and take photos of them after beating the puzzle. It's a drag. The puzzle is more frustrating than satisfying too much percentage of the time.
Burns some lands because you desperately needs some grass-free space to grow something. It instantly and starts to rain. Every time. Why? (Also could we just not force the player to take 3 gold photos when the point system doesn't make the slightest sense? That is way more annoying than it should.) Great game tho. Really relaxing and satisfying, with just enough thinking to not be boring.
Not sure about replayability for this one but I enjoyed all of the 17 hours it took to puzzle my way through the game.
extremely mixed experience, mostly due to the UI that is never quite as helpful as you need it to be. sometimes it gives you the grid-numbers of how many units you will cover with an action or item, sometimes it doesn't. sometimes interactable tiles will light up to make them easy to identify, othertimes you'll be spam-clicking through impenetrable rainforest to find the single specific tile you need to build on. you're often required to repeatedly build the same items, but you have to manually reselect the items from their nested menus every time. other complaints include the camera function, which is so incredibly zoomed in that it's impossible to look around the map for your targets within the actual camera, so you end up just jumping to the animal in the animal menu and then clicking the camera as fast as you can before they wander off. It doesn't make for the immersive, rewarding experience I think the team was going for. And again, since everything is so zoomed in, it's incredible difficult to get multiple subjects in one shot and animals are often completely hidden under the environment and every texture is compressed into mud. the objectives are also boring. you can rewind placement decisions, but removing or moving them is a pain in the ass (burn them down. if you don't have the controlled burn building on that level you have to wait until you've reached the recycling stage, at which point you are already going to destroy everything anyway, or use the convoluted monorails.) but level 4 (desolate island) is where these UI issues and more compounded into something that almost made me rage quit. making and moving coral is needlessly convoluted because they introduce the monorail, and they introduce the monorail (to replace river transportation) for no ♥♥♥♥♥♥♥ reason. dropping monorail lines every 5 units to pick up your other monorail lines, repeatedly selecting recyling points on those lines, accidentally severing one and having to build back over the entire map you just cleaned up to pick up that one and then pick up the ones you just built to get over there again and wait for your one bot to travel to each one back and forth. their dependence on rocks means using an annoying "rock launcher" to scoot them 4 units in a cardinal direction which is just more trash for you to recycle with the ♥♥♥♥♥♥♥ monorails. another major issue on this map is that it's possible to overwrite your greenery tiles with other tiles like the beach/wetland and just run out of greenery, because the only thing that creates greenery is cleaning wasteland. which means you can accidentally make your island without enough environment space for your ♥♥♥♥♥♥♥ tortoises. you have no input on how the animals divvy up their space, so one group of tortoises kept hogging their available environment and trapping the other tortoises on a miserable little peninsula without the right beach/greenery ratio. i spent 45 minutes juggling these godforsaken tortoises because it was ultimately dumb luck if they could spawn in zones that appropriately sectioned the available beach/greenery zone. thank god the photos are mandatory or else i might have moved on with my life fun premise, a fine time-waster, but the game mechanics and UI will fight you the whole way
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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