
3D Twin-Stick Action game where bosses can roam from room to room in pursuit of the player. Samantha Kill is on a mission to take down Abaddon Inc. and their Bio-Mechanical Supersoldiers.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 21 reviews with recorded playtime.
Reviews
really fun premise and mechanics. ends earlier than i expected but still loved it
So preoccupied with whether or not they could, they didn't stop to think if they should. Interesting little idea, but platforming in this kind of camera angle is kinda annoying. The zoom button should´ve given you a top down view instead. Music is ass and UI is atrocious. But it was fun and I´m interested in trying other games from this dev in order to see improvement. For a couple bucks it was well worth it
(๑•̀ㅂ•́)و✧ (ง •_•)ง
Ótimo jogo, cada fase você precisa pegar todas as cargas de energia para matar o boss com um super raio, o boss começa preso mas ele rapidamente se liberta e te caça, trazendo uma dinâmica interessante onde você precisa pensar rápido numa rota boa mas que despiste o boss para te dar tempo de pegar as cargas que geralmente requerem sessões de plataformas bem precisas. Jogo muito divertido, não é fácil mas ele é pouco punitivo caso você só queira zerar. Se vc gosta de se desafiar pode tentar fazer a fase sem morrer e com tempo bom que também terá um belo desafio! recomendadíssimo, esse dev tem ótimos jogos e essa estética low poly é maravilhosa.
The game has a neat concept with the bosses chasing you across levels, the gameplay itself is easy to pick up, and that's really all I can say. I enjoyed it.
Here's a Totally Objective Review of the Game: https://www.youtube.com/watch?v=X4HUWfSRkE4 (10/10)
All hail the new retro
The first thing that stands out about Kill the Superweapon is its appearance. That low-poly diorama style is really cool. On top of that, the game is really fun as well. Moving and shooting feels really good, and the sound effects and music work really well with the style. The hook of the game is that the bosses chase you, and the tension ramps up a lot as you run room to room while being pursued by a difficult enemy. As you learn the levels, you can find better rooms to fight the boss in. All in all, it is a really cool and satisfying game.
I quite like it, very cute!
(I was gifted this game) A short and sweet little 3D platforming twin-stick shooting hybrid. It takes about an hour to finish. The goal of the game is to collect all of the batteries in each level so you can take out the boss of the stage. The boss chases you around the stage after it wakes up. You can stun them with your regular gun, but you need the batteries to do real damage. If you complete a level without dying, you unlock an extra mini level (or I think that's how it works). I had fun with the game, but here are my gripes/suggestions: -I encountered a glitch where my character couldn't move at the start of a level, it didn't fix until I restarted the game, but I didn't lose any progress so it wasn't too bad. -The zoom in function should have an option where you can toggle it on and off instead of having to hold the button down. I found myself holding it down most of the game. -The final boss was a bit underwhelming/easy. You can jump up on a small platform where he can't reach you then stun him, so he's never really a threat.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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