
In the action-adventure platformer, Akimbot, blast your way through armies of robots, pilot spaceships and forge your own path to save the universe from impending doom! Set in a sci-fi world where only robots exist, travel the galaxy and experience non-stop robot mayhem and explosive action!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Turkish +1 more
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Начал я на самом деле играть из-за того, что друг очень сильно сгорел на последних миссиях, и мне стало любопытно, что же там такое. Акимбот на деле недооцененная игра. Если бы не друзья, я бы о ней даже и не узнал. Сюжет расскажет историю робота наемника Экзе и его напарника Чипсета, которые после побега из тюрьмы оказываются втянуты в межгалактический конфликт. Достаточно забавный и интересный сюжет, будто я посмотрел какой-то классный мультик) Геймплейно игра предлагает много. Мне проще сказать, что они не впихнули в игру. Если сначала это разнообразие меня радовало, то ближе к концу уже устаешь. Механик много: полеты на шаттлах, езда на танках, машинах и т.п. Ну реально ведь круто, когда столько всего! Но многие из них недоделаны, где-то не нужны, а где-то будто бы чего-то не хватает. Как по мне, больше всего раздражают полеты на шаттлах. Если первые пару раз это было нормально, то в последующих миссиях я просто плакать хотел, как оно меня за*бало. Эти миссии по ощущениям бесконечны, и лучше бы они вообще выпилили их и сделали классные сегменты с паркуром вместо того, что сделали. Ганплей тоже странный. Его вроде и много, но большая часть оружия бесполезна. Изначально я думал, что всеми особыми пушками смогу пользоваться, но на деле нет, только один слот. Так ладно это, у них еще есть система прокачки, но вам за одно ПОЛНОЕ прохождение дай бог хватит ресурсов собрать на два полностью прокачанных оружия. Игру правда есть за что поругать, но она сделана с душой, с реально кайфовой графикой и классными персонажами. По скидке это считайте даром. Однозначно рекомендую!
(¯`·._)♣ ♤ ♥♠ villanueva-9 ♣ ♤ ♥♠(¯`·._) Ejércitos de metal, propulsores cuánticos y el homenaje a los 128 bits definitivo Si buscas una aventura tridimensional de acción pura, velocidad y saltos que capture a la perfección el carisma, el humor gamberro y la pirotecnia de la era dorada de las consolas de 128 bits, te sumerja en un vibrante universo de ciencia ficción habitado exclusivamente por androides y convierta cada enfrentamiento en un despiadado festival de tiroteos balísticos, persecuciones intergalácticas y piruetas en el aire, esta propuesta es una opción espectacular. Lanzada oficialmente en la plataforma de Steam el 29 de agosto de 2024, lleva la querida fórmula del plataformeo con armas al más puro estilo de clásicos inmortales como Ratchet & Clank o Jak and Daxter a su propio exponente de modernidad técnica y dinamismo jugable, cumpliendo con creces el propósito de ofrecer un viaje directo, sumamente divertido y muy reconfortante. • Premisa robótica y una ambientación de galaxias soberbias: La historia arranca con una accidentada fuga de una nave prisión galáctica. Perderse por su guion te invita a encarnar a Exe, un robot forajido testarudo y curtido en batalla, junto a su imprevisto e interactivo compañero Shipset, un parlanchín droide flotante; una tripulación que deberá unir fuerzas contrarreloj para evitar que un tirano cuántico controle un artefacto del tiempo y destruya el universo, logrando una atmósfera visual repleta de detalles y cinemáticas excelentes. • Habilidades cinéticas y mecánicas de propulsión fluidas: El sistema de juego ofrece una propuesta mecánica comodísima y de ritmo hiperactivo que se controla al milímetro con el teclado o el mando. Controlar a Exe te exige dominar la inercia espacial en tiempo real en la arena de bloques: combinar tus carreras a fondo con saltos dobles utilizando tu mochila propulsora, impulsos (dashes) direccionales en el aire y la capacidad de correr de forma síncrona por los muros se siente increíblemente responsivo, ágil y muy vistoso. • Tiroteos frenéticos y un arsenal de armas evolutivo: El título te permite romper con la monotonía de los runners planos al incluir un profundo e inteligente sistema de combate a distancia. El software pone a tu disposición un arma principal versátil complementada por un arsenal avanzado de armas especiales de inventario (como ametralladoras de neón, rifles de riel o cañones láser pesados) que puedes adquirir y mejorar acumulando burbujas de energía en las salas, obligándote a gestionar de forma lógica el sobrecalentamiento de tus cañones contrarreloj. • Variedad radical de géneros y minijuegos secundarios: El planteamiento de la campaña destaca por encima de otros arcades planos al romper constantemente las leyes lógicas del plataformeo básico mediante un inteligente diseño arquitectónico de las salas. El transcurso lineal de las pantallas te da la libertad absoluta de pilotar veloces naves espaciales esquivando asteroides, conducir vehículos blindados por la playa o hackear sistemas informáticos avanzados mediante divertidos e interactivos rompecabezas lógicos inspirados en clásicos arcade de la vieja escuela. • Secretos de explorador y un lote de medallas virtuales: El planteamiento de tus incursiones se vuelve súper adictivo para los coleccionistas y cazadores de trofeos de la plataforma. Explorar minuciosamente los rincones de los distritos y limpiar las estancias de la metrópolis te otorga la libertad de desenterrar archivos ocultos de historia y coleccionables místicas muy bien estructurados en el mapa, todo coronado por un gran soporte de logros integrados para lucir tus estadísticas en tu monitor. • Puntos a mejorar (Humor polarizado): Debido a su intencionada naturaleza que busca rescatar las interacciones cómicas continuas entre la pareja protagonista durante las aproximadamente 8 horas de campaña total, el guion abusa de bromas, quejas literarias e hileras de chistes del estilo millennial. Este constante parloteo de Shipset avanzados por los altavoces de tu monitor puede resultar un tanto soso, repetitivo o molesto para los usuarios que prefieran un suspenso más silencioso u oscuro en pantalla. • Combate espacial un tanto plano frente a los picos de dificultad: Aunque la versatilidad de sus géneros es excelente, las fases de pilotaje de naves espaciales sufren algún pequeño bache de ritmo debido a que sus mecánicas se sienten un tanto simples y automatizadas. Asimismo, la intensidad del asedio mecánico sufre picos de velocidad salvajes en los tiroteos avanzados de la arena, introduciendo hileras de enemigos síncronos con escudos y teleteletransportes que saturan tus reflejos visuales y exigen ensayo y error rígidos. Quizás exija tolerar cierta tosquedad en el sistema de fijado de blancos en las dificultades más altas y requiera una paciencia de hierro para superar sus tramos de piruetas avanzadas sobre el vacío, pero a nivel de ritmo técnico, colorida dirección artística retrofúturista y fidelidad a la diversión arcade clásica es, por mucho, un juego redondo y muy reconfortante del catálogo de Evil Raptor. ¡Muchas horas de robots desintegrados, propulsores cuánticos quemados al vuelo, hackeos de neón resueltos y pura adrenalina de los 128 bits aseguradas! _____________8__88_____8 ____________88_8__8_____8 ___________888_____88___88888 __________8888______88_8____88 _________8888_______88______8_8 _________8888_______88______8_8 _________8888_______8_______8 _________8888_____8_______8 __________88888____8______8 ___________8888888______8 __888_________88888_8 8888888________88_____ _8888888_______8_____ __888888_______88_____ ___88_____8_____8_____ ____8______8____8_____8_88 _______8888_8__88_8_88888 _____888888_8_88__8888888 ____8888888__88______88888 ____88888_____8_________888 ____88_________8__________8 _____8_________8_____ _______________8_____ ____________8_8_____ _____________88_8_____ ______________88_____ ______________8_____
It's insane how little attention this game has gotten, at least from Ratchet and Clank (R&C) fans or fans of any similiar adventure games. You could not get a closer game on PC to R&C than this except the one R&C game that is on Steam. However this game is way cheaper and gets bigger discounts. Obviously it's made by a smaller studio and therefore not at to the same standard as R&C but it's not too far behind, at least if you compare this as a first game to earlier R&C games and even possibly the latest ones. Plays really well, has the buddy adventure game energy, setting and enemies, game play variety with vehicle combat, spaceship combat, short, often one-off mini games, etc. The voice acting is good. The dialogue can be a bit cringe, millenial humor but it can also be funny or self-aware at times. The are very faults I can give it and they are mostly small. First is that the space combat is pretty bland and you can only engage with some mechanics of it when the game lets you, kinda like QTE's. Secondly is you get special weapons you purchase and upgrade beyond the ones given through the story but can only equip one at a time and the opportunities to swap between are very few so you will probably find one you like and stick to it. Lastly, some areas have big performance drops but these are usually short lived. All-in-all a great R&C like game and generally very fun adventure game!
While it boasts some fun movement and occasionally breaks the pacing up with some puzzles, Akimbot is sadly a very messy title and not what I expected being sold on the "Indie Ratchet & Clank" premise. The game's Clank counterpart is a pretty annoying Numbuh 2 sounding fella who I almost wanted to mute the game several times whenever he was yapping. The game that sells itself as an indie R&C is... not really super R&C styled in gameplay at all. It has four guns + a special weapon, the latter being where you spend your bolt equivalent to upgrade. I feel pretty bummed, as I expected the four weapons would level and everything, but this was not the case. Akimbot really seems to be lacking in sauce, some real hook to its gameplay aside from the pretty satisfying movement. Level design was passable, though some come across as excessively padded, like the level where you meet The Processor. It's also paired with gameplay switches that, while some provide fun, can also drag. The spaceship sections play like those in Tools of Destruction and do provide some simple, but satisfying shooting while you fly about. But the game sorely underutilizes Shipset in some spots. He has sections where you play Subway Surfers, Flappy Bird, a 2D fighting thing. It's all darts to a dartboard for ideas, and none particularly gel well. While not the weakest of its links, the performance also left a lot to be desired. Despite being on an SSD and settings cranked to medium, Akimbot didn't exactly run smoothly. Unreal Engine 5 is a fickle mistress, and among the few singleplayer experiences I've played, only a demo of a game has ran decently smoothly. And it's odd, since Akimbot visually doesn't seem too demanding, but it has some serviceable graphics and a pretty fun art style. Writing is the weakest link of the game. As said before, Shipset is really annoying, but Exe feels like if you put Jak 2's Jak and 2002 Ratchet into a blender. Both of those characters I ended up liking in their respective games, but here the blend of it in Exe ends up coming across as really generic. It's the kind of writing where you can sort of get what they're aiming for, but it comes across as more bland and trying too hard to be funny. The "LOL XD SO RANDOM" humor makes this feel like a project from the 2010s that was sent a decade into the future. Akimbot is overall not an awful game, though it is lacking in that oomph. I'm glad Evil Raptor seems to have rebounded with the success of Far Far West being enjoyed, but I wouldn't mind if they tried their hand at another singleplayer effort. Akimbot has a pretty solid movement base and it was pretty fresh seeing some of the puzzles it had on offer. Though at least one of those was somewhat ruined by the fact Shipset wouldn't shut up and just flat out told you the solution. If you're looking for a 3D indie platformer and see it on a deep discount like it is now, Akimbot is worth a shot. It's not a terrible game despite some wonky level decisions and its humor and story not hitting the marks. Otherwise, go play the PS2 classics that inspired it.
TLDR: couldn't even pass the 1 hour mark, not for me I never leave reviews but I will since this is a pretty small game -------------------------------------------------------- good things: graphics are great, love it weapon design + sound effects are great too -------------------------------------------------------- but many things were unbearable to *me*: 1. characters: - a. Exe sounds too much like he's a condescending anime main character, saying "Tch" every two seconds gets annoying and he sounds way too cocky - b. Shipset's voice reminds me of someone trying to mimic Claptrap, even if it's a big inspiration for him, it's just not fun to listen to - c. what seems to be the big villain of the game seems too niche -------------------------------------------------------- gameplay: - a. yes this is a platformer game, but the game doesn't seem to offer much to explore or grind for (maybe platformer games are just like that, I don't really know) - b. small thing, but the crosshair not being in the middle of the screen is kind of not fun -c. the shop has little to nothing to look forward to or make you grind for anything again, this could just be the genre of the game, but the gameplay loop is just not fun. I'm trying hard to not use the word "boring", but it just is 🙁 but I'm looking forward to playing the other two games from this studio 👍
OH MY GOD SHUT UP SHUT UP SHUT UP SHUT THEM UUUUUUUUUPPPPPPPPPPPPPPPPPPP
Výborná alternativa k Ratchet and Clank, hra je podobná jako vejce vejci. Na to jak malou má hra instalaci je navíc poměrně dost propracovaná. Od dob Pumpkin Jacka je to obrovský krok kupředu, ale ty minihry při každé příležitosti si mohli vývojaři odpustit. Každopádně opravdu doporučuji hrát s herním ovladačem protože přesnost a načasování je tady v některých levelech opravdu klíčové a laťka obtížnosti je někdy opravdu vysoko (zvlášť pokud chcete dohopsat na tajné místo). Bavil jsem se až na ten pomalý rozjezd na začátku opravdu dobře a asi bych si dal i nášup. Pořízeno v akci za 2,99 Eura, což byla jistá koupě. Závěrečné hodnocení 8/10 !
Haven't done any game completion reviews yet, here's another one after a few months lol. Akimbot is an action platformer made by the same devs of Pumpkin Jack and Far Far West. Tbh, this one blew me away, I saw the game's trailer before I played Far Far West and I had it wishlisted for a while till Steam Sale dropped this year. (Which is only 2.99 by the time im writing this) I haven't played games like Ratchet and Clank or Jak and Daxter yet but this game surprisingly combined the two together while still keeping the game fresh and fun to play on every level. While the game itself was short (Yes that's my biggest gripe for the game lol) and completionist didn't really take a long time either, it's a game that you'd probably bounce back to after a while to enjoy playing a 2nd time. It was a thrill all around, and like I said, the characters and gameplay kept me hooked for a while, can't wait to see what Pumpkin Jack has in stock next. Kudos to Evil Raptor for making this game so fun to play <3
[h1]☆_Review in deutsch & english!_☆[/h1] [h1] Akimbot ist ein Meisterwerk![/h1] In Akimbot rettet man als Roboter gemeinsam mit seinem Partner das Universum vor dem Untergang. Die Charaktere sind alle authentisch und perfekt vertont. Die Drohne könnte auch Claptrap aus Borderlands sein. Einfach genial und witzig. Das Spiel bietet sehr viel Abwechslung, man ist an Geschützen, im Panzer oder auch mit verschiedenen Waffen auf dem Schlachtfeld. Die Steuerung ist excellent und fühlt sich richtig gut an. Die Grafik in ultra HD ist gestochen scharf und wunderschön. Die Level sind sehr detailliert gestaltet worden, großartig. Der Sound und die Musik in den Leveln ist fantastisch. Die Errungenschaften sind nicht schwer und gut zu erspielen. Das Spiel bietet sehr viele Speicherpunkte, durch diese sind verpasste Errungenschaften schneller zu erspielen. Perfekt! Ich habe das Spiel im Angebot für 2,99€ gekauft. Ich empfehle das Spiel! Top. --------------------------------------------------- [h1] Akimbot is a masterpiece! [/h1] In Akimbot, you play as a robot saving the universe from destruction alongside your partner. The characters are all authentic and feature perfect voice acting. The drone could easily be Claptrap from Borderlands—simply brilliant and funny. The game offers great variety, you get to man turrets, pilot a tank, and fight on the battlefield with various weapons. The controls are excellent and feel really good. The Ultra HD graphics are crisp and stunningly sharp. The levels are highly detailed—just great. The sound and music within the levels are fantastic. The achievements aren't difficult and are easily attainable. The game offers a great many save points, making it faster to unlock any achievements you might have missed. Perfect. I bought the game on sale for €2.99. I highly recommend this game! Top.
-Super fun! It's like Ratchet and Clank, with lots of platforming and 8 different guns and also mid-end sections of the game. Someone was 100% on drugs and also drunk. -Shipset is super annoying in the early game, but as the game goes on he becomes less annoying. I liked him in the end. -Exe liked him more as the game went on. -So try to endure it for a bit. It's an amazing game, especially the ending section of the game.
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