
Explore cryptic puzzle dungeons in this short, retro, action-adventure!
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About
It was the Golden Age of Heroes.
And in that time, the Sultan did decree: "Bringeth to me the Demon Bottle of Hatt-Zon."
Thus did Zahid Al-Azar set upon his quest.
A short dungeon crawler packed with monsters, traps, and cryptic puzzles - made in 3 weeks as a companion to Azaran: Islands of the Jinn.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Too short.. Game itself is nothing special. Kinda annoying at times, only one boss, 3 short dungeons, no world... pass, even for $2.
A nice short 1.5 hour 3 dungeon love letter to the first Zelda game. I didn't think much of it at first but the puzzles quickly got more interesting, some of which required thinking a while and the dungeon 2 item is cool. Would have liked a bit more gimmicks in dungeon 3 but all in all a good time and impressive for a supposed 3 week dev time.
I can't find the second key for the second door with a keyhole. I've been in every room 3 times since. I give up.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Was sleeping on this game for awhile and now that i finally played it the game shocked me with its quality, I went in with expectations of retro vibes and basic puzzles with a game on a scale this small, but the game understands what makes the mystery of zelda 1 work so well and nails it. It doesn't rely on any of the expected puzzle types and the few times it does use them it sets you up so it can subvert your expectations soon after. My favorite part of Zelda 1 is the overworld exploration and obviously this game does not have that but it works well within its limitations to get you into its world and feel lost in this dungeon that keeps being bigger than you expected.
A proposta inicial do jogo é muito boa, um título inspirado no Zelda do NES. No entanto, o desenvolvedor poderia ter investido mais em melhorias de qualidade de vida. Algumas mecânicas envelheceram muito mal justamente por serem baseadas no primeiro Zelda. Um exemplo claro é o fato de as paredes secretas não apresentarem qualquer indicação de que podem ser quebradas, o que torna a experiência bastante frustrante. Outro problema são os puzzles, que em algumas situações seguem uma lógica questionável. Há um, inclusive, na segunda fase, que praticamente exige o uso de um guia para ser resolvido. Mas o ponto mais crítico, na minha opinião, é a quantidade de fases (apenas três). O jogo é muito curto e ainda sofre com um level design fraco, que parece ter sido pensado apenas para prolongar artificialmente a duração da aventura. Espero que Azaran: Islands of the Jinn traga melhorias nesses aspectos.
A great little bite-size demo. The puzzles were fun to solve and there was only one that I got stuck on. Otherwise the combat was fun and simple and having six different directions to point really made it feel more fluid.
Very cute and clever Zelda-like. Mechanics so simple, they make your momma say "Boys, I can't make you meatloaf tonight, I'm too busy grinding out the good ending on a Azaran: The Demon Bottle, and I just gotta free Hatt-Zon from the shackles of the Sultan's desire." Excited to see how the sequel turns out!
Impressive.
THAT WAS SO GOOD! I'd be happy with a remake at some point to flesh it out. Def playing the next one.
It's a 3 level, 2 endings throwback to classic Zelda but with better controls. You'll probably finish this in roughly two hours. Well worth the pricetag if you're into those old top-down zelda-like games.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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