
An action packed platform shooter mashed-up with roguelike and RPG elements, crazy 3D graphics and co-op multiplayer for one to 4 players.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish +2 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
我认为这是一个不错的rogue-like游戏,有一定的难度,也很适合和机油一起玩。 不过看着这游戏好评率慢慢从75掉到50,大部分情况都是在喷游戏的优化问题。 自从16.09.09更新的补丁以来,评论里说的优化问题和顿卡问题得到了改善,至少我的渣机运行能保持在60FPS,偶尔跳到20+,还算流畅。不过老问题还没解决完,又出现了几次游戏崩溃的问题,大概2-3个小时的游戏时间会出现1次。不得不说这的确很影响游戏体验,尤其是联机的时候。不过大部分时间我是单机进行的游戏,可以忍受这个问题。制作商估计也意识到了这个问题,每关卡开头时会进行保存,如果游戏意外退出(或者你手动退出),下次可以点击继续,从该关卡重新开始。 关卡难度部分:很多人抱怨难度太高,其实相比其他rogue-like游戏,如节奏地牢(Crypt of the Necrodancer)雨中冒险(Risk of rain)来说这个难度算是比较简单的。主要难度在于场面混乱,经常会看不清楚自己怎么被打的,游戏其实很清楚的把友军子弹标记为蓝色,敌人的子弹标记为红色,双方均造成伤害的子弹标记为黄色,仔细分辨,弄清规律以后就不会觉得很难了。 相比其他rogue-like游戏,这游戏的创新在于副武器,这个武器通过拾取获得,大部分情况作用比主武器强,但有充能消耗(通过时间或造成伤害来回复充能),和玩家一样有HP,被击中时跟玩家一起减少HP(通过走位躲避子弹保护自己强大的副武器也是游戏的乐趣之一)。 游戏有等级系统,人物可以通过拾取掉落的经验球升级,这个升级是永久的,而且上限有足足60级,升级获赠的被动技能会永久强化你的角色。1级的人物和10级的人物就能看出很大的差距了。我现在有一个30级的角色,伤害强化了很多,1-2关的boss简直是随便打。这个系统导致没有接触过rogue-like游戏的新手要通过很久的游戏时间把自己的等级和技术提升上去以后才能打到后面的关卡解锁新人物和新道具。但问题在于制作组似乎有意把前期难度弄得很高,初始解锁的人物狼人队长可以说是整个游戏里伤害最低的人物了,他的技能cd很长,但可以给全队加攻速并使自己子弹带穿透,纯属一个设计给多人游戏时使用的角色。后面的4个人物会分别在完成第2关、第4关、第6关和通关时解锁,趋势是伤害越来越高,玩法越来越简单,越来越适合单人游戏。这简直是游戏的一个败笔。 游戏很考验操作,但通关以后还是有很足的成就感。在这种3D还算精美的画质下获取大量的道具,虐杀成群的怪物的爽快感是其他游戏做不到的。人物等级高了以后甚至可以带着你低等级的萌新机油装逼。后期稀有物品(比如双管格林机枪)和神器(比如翅膀)时还能打出不一样的玩法。 总体来说这是一款推荐给rogue-like爱好者的游戏。如果你和你的机油都喜欢这类游戏,可以考虑在打折时候买入。
This is an abandoned, buggy game. What's here it interesting, but I cannot recommend in its current state. Buy it only with a deep sale, but don't say I didn't warn you.
It's honestly not bad, thing is the controls really didn't work for me, and it also becomes waaaay too grindy without any variation to make it easier on the player to go through
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
Abandonware, 2016/2017 Lack of Support/Updates... It's very sad because the game is truly fun and had potential, but unfortunately the developers don't touch this game anymore.
Look, I'll be honest - when I first heard about Rogue Stormers, my eyes nearly rolled right out of my head. I mean, COME ON! Another pixel art shooter? What's next, mate? Gonna make me play with a bloody Commodore 64 controller? Originally released as "Dieselstormers" (like something a 12-year-old would come up with after chugging three Monster energy drinks), the game started off a bit of a mess. Bland visuals, boring gameplay, all the usual trappings of an Early Access flop destined for obscurity. Most players took one look and said "nah, not for me" before promptly forgetting it existed. But the developers at Black Forest Games clearly had bigger plans. They went back to the drawing board and completely transformed the game. The result is Rogue Stormers - a thrilling, chaotic, and surprisingly addictive roguelike shooter that's an absolute blast, especially in co-op. The visuals now pop with vibrant, detailed artwork that recalls the glory days of classic run-and-gun games like Contra. The character classes are diverse and fun to mess around with. And the procedurally generated levels, bosses, and power-ups keep things feeling fresh no matter how many times you dive in. What really sells it, though, is the multiplayer. Four of you, running around like headless chickens, shooting everything that moves. It's like my Christmas party, but with more explosions. And get this - they've actually made it so you HAVE to work together! Forcing gamers to cooperate! It's like making my half retarded cousin Robert read a book - shouldn't work, but somehow it does! It's the kind of co-op experience that'll have you laughing your arse off one minute and screaming at your mates the next. So if you own it, dust it off and give it another go. And if you don't, what are you waiting for? Grab a few mates, prepare to get your knickers in a twist, and dive into the side-scrolling mayhem. This one's a hidden gem that deserves way more attention than it's getting. That's it. That's my review. Deal with it.
Rogue Stormers pros: //fast game with modern day graphics with easy controls that moves from location A to B to C and so on //good amount of action and special effects cons: //a lot of difficult battles/boss battles //some overpowered enemies //some enemies have unfair attacks //could use more health drops and powerups //upgrades require a lot of resources //collecting resources are a grindfest //repetitive with minor changes //some lack of directions/instructions //sometimes too many traps/hazards/enemy attacks //anti-progression and no checkpoints (if you lose you start over) //good game Personal Suggested Purchase Price: $0.99 Or Less During Sale
見た目は3Dだけど2Dアクションシューティングのローグライクゲーム ゴブリン軍団に向けてぶっ放そう 360度どの方向に向けても撃てる プライマリ、サブ、スキルを使い分けて 6ステージ+ボーナスステージを突き進もう マップ埋めて回ると1週1時間20分前後 特徴 ・難易度は常に一定で慣れるとぬるめ ・個性的なキャラ、プライマリ武器やスキル被りはなし 初期キャラは入門用に回復効果がアップしている。 おすすめは最後に解放されるスナイパー ・死んでも取得したパークは残るので死んだ瞬間すべてが無駄になるというわけではない ・ハズレアイテムからチートアイテムまでいろんなアイテムが存在する。 中にはプライマリ武器を入れ替えちゃうのも。 ・ロックされたアイテムもあるが初回のアンロック時はそのアイテムを無料でもらえる場合もある。 ・敵からの攻撃による被ダメージは基本が10でたまに15とか20がある感じ 地形による被ダメージは5 ・マップは縦横nマスのセクション単位、 セクションを上下に移動する際は移動先が映るのが遅い場合があるのでセクションを超えての奇襲を受けがち、 余裕があるときは移動先に威嚇射撃をしよう。 20ダメージを持つ敵もこの狭間に配置されることがあるので見てから回避ができず、事故ることも多い。 ・後半になるほどマップは広くなる。 ・カギの使用用途は鍵付きの宝箱か鍵付き扉を開けるのに使用する。 6ステージ目は黄金のカギを3つ集めることになるがこのカギとは別カウント 個人的攻略 ・可能な限り最大射程で攻撃しよう。 ・移動先のセクションが見えない場合はとりあえず射撃しよう。 ・お金はなるべくお店で使おう。 ・余裕があればHPを消費して開ける宝箱を開けよう。 ・慣れるまではパークはHPを優先してもいいかも、HPを消費して開ける宝箱を開けても余裕ができる。 ホバー時間の追加もあり。
The controls for this was like learning 'vi' - but more frustrating because this was pretty needless straight pain.
わちゃわちゃムズイ。 アーケードゲームよろしく、といった感じのいろんなギミックが溢れたステージを進むことになるんだけど、たぶんこれ、マルチ前提? 一人でやると死ぬほど難しいです。 これに時間割くのもアレなんで、違うのやろうかな。 オススメしない。
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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