
An archaeological survival game. Survive the desert, craft items, find remains of other players, and face your final challenge . . .
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] 갓 겜 [/h1]
나쁘지 않은 그래픽 걷는 소리가 좋음 가격대비 딱 맞는 볼륨 보스와 싸우는 긴장감 하지만 당신의 에임 실력을 의심하게 될겁니다 지금 당장 구매하세요
Ooooff, so close... On its own, this is a great little game. This is basically Sokpop's Pyramida, but then you are playing the human character! It's a surprisingly fleshed out game this time, with crafting, arrow shooting and a pretty good exploration gameplay loop. The artstyle, as usual, also is really charming and unique. ...However... For me the game was nearly unplayable because of performance issues. This might be because I was playing on Steam Deck [Edit; nope, on PC with 4070 too], but having one or more trees in the viewport tanks the framerate. Walking, drinking and shooting all felt extremely slow, and I had to constantly set the camera to a top-down view to make it run at an acceptable speed. That's not ideal of course...
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
플레이타임은 약 1시간 정도 온라인이랑 솔로가 있는데 설정에서 바꿀수 있고 온라인키면 다른 사람시체에서 파밍할수 있어서 파밍 난이도가 내려가지만 보스 체력은 올라간다. 솔로는 별다른 특이점은 없고 솔로깨면 도전과제를 주긴한다. 그리고 이 게임만의 특이사항으로 조준점이 없어서 화살맞추기가 오질나게 어렵다는 것이다.
Sokpop nails the enjoyment of exploration in all their games, this time adding in a bit of survival and adventure. Such a bite sized experience laid out perfectly for about an hour of play.
Nice little survival game
Frustratingly slow movement, excessive crafting item requirements leading to grind, and aiming the arrows feels terrible (and the other throwable items feel utterly useless) Even without a hud indicating where the arrow goes, I feel like the aiming could be made a lot easier, more intuitive, it feels like everything goes against you, not in a challenging way, but in an absurd undecipherable way, the few arrow hits I got to land on anything other than a snake felt like utter luck. Cool concept, terrible execution.
안녕하세요
It certainly held my attention but it fell apart when I tried to "beat" it. No real idea how to do that!
쉽고 재밌네요 이런 게임 좋아합니다 ㅎ
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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