
3D Twin-Stick Action game where bosses can roam from room to room in pursuit of the player. Samantha Kill is on a mission to take down Abaddon Inc. and their Bio-Mechanical Supersoldiers.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 21 reviews with recorded playtime.
Reviews
I enjoyed Cold Vengeance and I'll still buy Thunder Kid, but this one was not good. Hard to play, clunky controls, irritating camera placement because objects often obscure vision. If there's more than 20 mins play time, the rest is card idling.
Fast, fun, pulpy. This is an honest, distilled experience that will have you asking why more games aren't 30 MB downloads. I will buy more Renegade Sector Games titles.
ENG: A small Twin Stick action game that stands out for two things: its aesthetic of dioramas with crisp 3D polygon graphics, and its unique proposal where bosses freely chase us through rooms as we search for the tools to destroy them. The only flaw, common in other dev games, is the clunky interface and microscopic font size in dialogues. However, reading isn't the primary focus of this game. Quite entertaining and can be completed in a little over an hour, although for 100% completion may take at least two hours. ESP: Pequeño juego de acción twin stick que destaca por 2 cosas, su estética de dioramas con crocantes polígonos 3D y su propuesta donde los jefes nos persiguen libremente por todo el nivel, mientras buscamos las herramientas para destruirlos, sin eso solamente podemos aturdirlos para que nos dejen tranquilo. Único defecto, común en otros juegos del Dev, es que la interfaz es algo tosca y los diálogos tienen una fuente microscópica , aunque leer no es lo primordial acá. Es entretenido y se puede pasar en poco mas de una hora, aunque para el 100% calculo serán 2 horas.
A very fun twin-stick shooter, with an interesting visual style. The gameplay is solid, with a good gameplay loop and relatively unpunishing deaths. I've played about half of the game so far, and I'm certainly going to finish it, and try for all of the hidden achievements.
Proper Video Review Here - https://www.youtube.com/watch?v=9XRHKc_Pshg TL;DR - Kill the Superweapon is good, but only ideal if you're up for some masochistic challenge. It's one of those sorts of games that you rage-play the first time, then the second time is a breeze. Not for those looking for a relaxing challenge; you're better off with the developer's earlier game, Cold Vengeance. The game design here is incredibly unique (name five other 3D twin-stick shooter hybrids of Metal Gear Solid and Mega Man. I'll wait), but the difficulty curve will severely test your patience. I recommend it, but only to those who know what they're getting into. P.S. Post launch support has been laudable, but it can still have a bug or two at points. *shrug* It's a one-man developed indie game, I can't exactly slight it for not being a AAA game.
This is a fantastic take on the smash tv/robotron twin stick shooter kind of genre. While it is like those games it also feels very original, and I find it really fresh and interesting. In the game you move freely through the rooms in each level, finding keycards to access locked rooms, and finding enough batteries to charge up your lazer that can do damage to the bosses. Each of the rooms are filled with different types of enemies, that tend to spew a lot of bullets at you in a bullet hell kind of fashion. The individual rooms also have cool designs with platforms and multiple floors. While you move through the rooms you are also being hunted by the level boss. You can see the boss on your map and need to use this to your advantage to avoid it while you hunt down ammunition for your boss killing lazer. The boss designs are awesome , I find each one very unique and I like the way they talk to you while they hunt you down. All in all while this has a retro look and feel, even if thats not your thing I think the gameplay in this is worth trying it out , it is very original and shouldnt be over looked. There is tons of character in the look and design of the whole game, it is all very well done you can tell how passionate the creator is about their work.
I have trouble seeing as to why this has a 92% rating. I do understand that this is ment to be a very retro style game but your looking at about 2-3 hours of true game play for a low quality game that also is at a wopping 8$. I honestly don't see this possibly being worth that extreme amount. The other issue is that the general difficulty comes from the robotic minibosses (accept for the levels where there arent any) in which all other enemies (accept for superweapons) have a tendency to become absolete. Finally, the only other good take away from this is the fact that i did not run into any major bugs with this game. But over all this game seems to simply be overpriced.
Gostei do jogo, é diferente, com um visual retro que de certa forma me faz lembrar aqueles jogos da PS1. Gameplay fluído e fácil. Gostei do facto de que o boss virá atrás de ti desde do começo do jogo, outra coisa que não se vê muito, o que torna o jogo mais desafiador. Fica aqui o meu Gameplay, e dá-me a tua opinião. =D https://youtu.be/iSUptMCX5TQ
Definitely one of the more unique game designs from Renegade Sector. Kill the Superweapon takes a twin-stick shooter, puts it in a dungeon diorama, and tasks the player with finding their way through the interconnected rooms until they've collected batteries to charge their superweapon and finally enable them to take down the boss that's been chasing them all the while. It has all the hallmarks of Renegade Sector games - tight controls, bright, crisp visuals, thoughtfully pulp gameplay - with a puzzly spin. Buy the bundle.
It's like a horror game where you're constantly being chased except with a campy sci-fi skin over the top. I admit I've never been fond of any kind of 3d platforming (I die more from pits than I do bullets), but the "puzzle rush" concept of the game has me interested. I'd like to see speedruns of this game.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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