
Metaloid: Origin is an fast-paced gun’n'run 2D platformer. Take on the role of one out of three android warrior's known as “Predator” and dash through 9 different levels in order to save their planet from an robot army led by Lucian Corp, whom invade their planet and exploit the planetary resources to fuel their galactic war efforts.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, French, German, Spanish - Spain, Dutch, Portuguese - Portugal
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]Full review (including score):[/h1] https://www.youtube.com/watch?v=3Ni30jE63T8 [h1]The rundown:[/h1] [b]Pros:[/b] + Fast-paced and fun gameplay + Cool level design + Vibrant aesthetic [b]Cons:[/b] - Technical and design issues - Numerous spelling and grammar issues - Nasty anti-aliasing Metaloid : Origin is a neat little indie game that seems to be off the radar for most. That’s rather unfortunate, as the game not only has some cool gameplay and level design, but a very nice aesthetic to match. Of course, it doesn’t come without some issues, but it’s still definitely worth a look. [h1]Pros:[/h1] [list][*][b]Fast-paced and fun gameplay.[/b] If I had to describe the gameplay of Metaloid : Origin, I would have to say that its somewhere between Sonic the Hedgehog and Mega Man. It maintains the fast-paced nature of the former (at least to a certain degree), while also providing the fun shooter action of the latter. The result is a very cool experience, one full of diverse enemies, cool boss fights, and plenty of interesting weapons and abilities to try out. The game even throws vehicle levels at you, shaking up the gameplay just enough to keep the experience going. Although the game does have a rather short runtime (at just around three hours), there’s a bit of replayability in the fact that you can go back and complete the game again using entirely different characters, each with their own unique weapons and abilities. [*][b]Cool level design.[/b] The level design here in Metaloid : Origin reminded me a lot of the 2D Sonic games. You can just keep moving forward and try to complete the level as fast as possible (especially given the speed of the gameplay here), but there’s more to each level than just that. A lot of the game’s levels have a vertical element to them, hiding secrets and other cool unlocks that you have to actually go searching for. In fact, this is how you unlock character perks, with one hidden somewhere in each level. You certainly can progress without these perks, but there’s a lot to be gained from finding them. I grew to appreciate this level design, as it not only fits the fast-paced gameplay, but also provides a bit more for players that want to explore. [*][b]Vibrant aesthetic.[/b] Visually, Metaloid : Origin has a lot going for it. The environments, enemies, and backgrounds are all very vibrantly colored, giving the game a rather glowing aesthetic. It manages to do this without going too over the top, providing just enough distinction between enemies and the background. On top of that, the game also has a great soundtrack going for it, reminiscent of the older Sonic games. These two elements combined make for a very cool aesthetic, one that definitely deserves some praise.[/list] [h1]Cons:[/h1] [list][*][b]Technical and design issues.[/b] Unfortunately, Metaloid : Origin has quite a few technical and design issues to it, of which I will discuss a few. The first being the incredibly stiff controls when climbing ladders or clinging to walls. When doing so, you have to keep your hand off of the control stick once you’re ready to jump off, otherwise you risk just sliding right off. This does not feel intuitive at all and resulted in quite a few deaths on my part. Normally, I would expect a ladder to lock me into place until I press a button to jump instead of letting the slightest slip of the control stick send me tumbling off. My next complaint would have to be the inability to toggle perks on and off. This is only a problem because, on the character I played, I unlocked a perk that allowed me to dash through the air and rebound off of obstacles. However, this got me killed more times than it helped me, especially given its seemingly unpredictable nature. For example, I would try to dash to a wall that I needed to climb up, only for it to bounce me back to where I was, forcing me to repeat the action until I found that sweet spot. It was frustrating to deal with and the ability to toggle perks here would have been very helpful to have. Another issue being the game’s awkward controls when driving vehicles. When using an Xbox controller, the button to shoot is X and the button to jump is A. These controls feel fine when moving around normally, but when it comes to vehicles, they just feel clunky. This is because you’re moving so fast that you want to constantly be shooting to clear obstacles ahead of you, but you also want to keep that finger free to press jump. Given this, I had to keep my thumb in an awkward, uncomfortable position in order to utilize both buttons. If the game actually let me bind actions to more than just one button, then this would not be a problem, but unfortunately, you’re currently unable to do so. Aside from those issues, I did run into a reproducible bug where a moving platform would teleport me out of the level, but that seemed to be isolated to just one area, so that should be a rather easy fix. Overall though, these numerous issues do put a strain on the experience, so hopefully we can see some patches to smooth things out. [*][b]Numerous spelling and grammar issues.[/b] Metaloid : Origin has a number of issues with its English dialogue. Be it typos, misplaced punctuation, or just questionable sentence structure — it’s pretty much all there. In fact, the very first tutorial popup that appears in the game has a couple of these issues. What confuses me is that English appears to be the game’s primary language, with the other option being Italian. As such, I don’t know if the issue is just a poor translation, or if English is just not the developer’s primary language. Whatever the case may be, the English could definitely use a bit of brushing up. [*][b]Nasty anti-aliasing.[/b] When it comes to graphical settings, the game does the bare minimum, providing just enough to satisfy most. What it also does is provide an anti-aliasing option, which, when enabled, slaps a filter over the game’s pixel art in an attempt to round everything out. Unfortunately, it does a terrible job at this, completely destroying the game’s great art and making everything incredibly blurry, even the text. I’ve played emulators that do a far better job at applying this filter, so I really don’t know what went wrong here. Granted, this option can be toggled off, but it makes me wonder why such cheap anti-aliasing was even included in the first place.[/list] [h1]Overall:[/h1] There’s a lot to like here in Metaloid : Origin. The game does a great job blending its fast-paced gameplay with its cool level design, all while maintaining a vibrant aesthetic. Even so, the numerous technical and design issues do bring down the experience, but these are hopefully some issues we can see patched in the near future. Regardless, the game is definitely a worthwhile play and does earn my recommendation. Follow my [b][url=https://store.steampowered.com/curator/3215371]Steam Curator Page[/url][/b] for more reviews + videos!
Metaloid: Origin is criminally underrated and an underappreciated hidden gem. It is made by the developers of METAGAL and unlike that one, Metaloid has lots of originality such as its grindy nature that locks upgrades behind some sort of shop system. The level design is also a lot better and less linear since there are many hidden upgrades waiting for to be collected along with hidden boss fight called Aeon which will grant you Origin Level to enhance your abilities even further. There are also many big gems for you to find and they are required for an achievement. However, the game lacks the necessary guide about them but fear not, because I'm working on it! One glance at Metaloid: Origin will give away the Mega Man vibe it's carrying because it is obviously inspired by Zero and ZX series. Storywise, it's more like X series but whatever. There is dash but sadly, there is no wall slide. However, you can make your character attach to certain terrain on the walls. There are also three characters for you to play as and each of them have their unique abilities and their own playstyles. Its soundtrack is also very good but it's too bad that you can't find it anywhere on the internet. I asked the developer about it and he gave me the artist's SoundCloud account but it wasn't there sadly. Story is mediocre, storytelling and dialogue are very bad thus, it may be a big letdown for some players but let's not forget that Metaloid is not a game to play for its story. Speaking of story, it's not a sequel or prequel for METAGAL, it does its own thing... for now. To sum up, Metaloid: Origin is a lot better game compared to METAGAL and despite its long levels, it managed to keep me motivated to go through it. It's too bad that it's not well-known. Lead developer is also a very nice guy, we had several conversations with him, he is aware of the game's problems and he is working hard not to repeat them again. I believe they strayed into the right path with this game and I can only hope that they will make better games in the future!
[quote] 加入[url=https://www.2p.com/]2P萤火虫[/url],和我们一起用热爱点亮游戏之光[/quote] Metaloid : Origin 开发商 RetroRevolution 这个开发商在2016年发型了一款游戏叫METAGAL,卖的并不是很好,评价只有100多条,66%好评 游戏是有中文的,截取了一些玩家的差评原因,中文机翻,操作反人类,关卡少,游戏的一些设定打起来不爽,游戏有一个特殊的设定,无限复活。 2019年Metaloid上了Steam,当这个游戏一发出来的时候,作为一个岩男粉!让人眼前一亮,可以玩猫男/娘了,还有三种颜色,啧啧。 进入游戏开始以后什么都不干会有一段简短的背景介绍,介绍故事的起因。 [h1]主界面[/h1] 进到主菜单以后一段按键提示吸引了我的注意力。 F1:[b]Fullscreen[/b] 没啥好说的全屏。 F2:[b]CRT FILTER [/b]CRT FILTER 有没有老旧CRT显示器的感觉,让我感觉是在玩模拟器 F3:[b]ANTIALIAS[/b]本来复古的游戏画面,变成了一团模糊,甚至连字体都抗锯齿了…… 然后这F2和F3的效果可以同时开,当然因为强大的CRT效果,加上我200度大散光,看起来都一团模糊…… 建议就默认效果玩,不要开柔化了。 [h1]操作:[/h1] 游戏支持手柄和键盘操作,我用的Xboxone手柄完美适配,键盘操作有点尴尬,建议直接使用手柄,可惜没有震动。 [h1]角色选择:[/h1] 游戏一共有3个角色,每个角色的技能都有不同 主要的技能分为COMBAT 和 UPGRADE两种 COMBAT下除了WEAPONS(武器)初始技能 剩下都有花SOLRIUM购买学习,SOLRIUM是游戏中的主要货币,可以直接收集获得,就是游戏中紫色的钻石,以下用CR代替,ABILITIES(技能)需要战胜战士Aeon通过升级芯片解锁购买,最后一个升级需要击败boss8(最龙套boss)解锁购买。 UPGRADE中的PERK依旧需要战胜战士Aeon通过升级芯片解锁购买,花费CR购买学习,COLLECT则需要收集游戏中的隐藏物品获得,前6关每关都有一个。 除了COLLECT 所有都需要消耗CR,甚至加血也需要消耗40CR 来恢复…… 所以如何刷钱,很重要!COLLECT建议能拿一定拿,尤其是双倍获得CR和CR消耗减半 三个角色每个人都有一些特点 主要生存属性HP,一个角色有三条HP,除了即死的伤害,受到伤害都会造成HP减少,一些地上的刺会直接扎掉一条,不过因为无限复活加上强力的RECOVER技能,基本无限HP状态。 每个人都有4种独有的武器、技能、Perk,和6个相同的收集品 WEAPONS武器,都各有特点,除了初始武器外,都消耗武器能量,就是左侧武器图标下面的能量条 ABILITIES技能,技能需要消耗POWER,就是右上角的那个电池,一些敌人的技能可以直接让你的POWER清零 [table] [tr] [td] [h1]ERIKA[/h1] [/td] [td] 关于ERIKA,因为这是一个我全收集的角色,所以资料会最齐全 [/td] [/tr] [tr] [th]WEAPONS [/th] [td][/td] [/tr] [tr] [td][i]HEAT GUN[/i][/td] [td]初始武器,射速较快,伤害可观。[/td] [/tr] [tr] [td][i]FIREBALL LAUNCHER[/i][/td] [td]可以一次发射两个会跳跃反弹的火球,在狭小的boss房间打boss有奇效。[/td] [/tr] [tr] [td][i]MULTI LAUNCHER:[/i][/td] [td]说白了就是魂斗罗里霰弹枪的效果,一次打多发子弹一个扇面,主要的清兵和打会飞boss的武器[/td] [/tr] [tr] [td][i]FLAME THROWER:[/i][/td] [td]火焰喷射器,持续造成客观的伤害,射速极快。[/td] [/tr] [tr] [th]ABILITIES[/th] [td][/td] [/tr] [tr] [td][i]FLAME BLAST[/i][/td] [td]初始技能,发出一个大火球同时会点燃周围,可以秒杀一些强力效果,但是我很少用[/td] [/tr] [tr] [td][i]RECOVER[/i][/td] [td]一次加一条血,你一共有三条,需要消耗40CR,在获得COLLECT SOLRIUM SAFE以后,只需要20CR,几乎是全程使用率最高的技能,而且学习只要便宜的200CR,第一次击败Aeon就可以获得[/td] [/tr] [tr] [td][i]ROLLING FLAME[/i][/td] [td]会把ERIKA变成一个火球,同时变为无敌(不免疫尖刺和必死判定)可以灼烧敌人,通过一些烦人的冰冻陷阱[/td] [/tr] [tr] [td][i]OVERHEAT MODE[/i][/td] [td]最终技能,4500CR才能学,打过7关boss以后获得,再开启技能OVERHEAT MODE以后,所有的子弹会变大,伤害明显增加,并且会在主角周围生成样子货的火焰效果[/td] [/tr] [tr] [th]PERK[/th] [td][/td] [/tr] [tr] [td][i]VOLCANIC BLAST[/i][/td] [td]后期才能学,加强版本的FLAME BLAST,依旧没什么出场空间[/td] [/tr] [tr] [td][i]EMBER KICK[/i][/td] [td]建议一开始就学的技能,跳跃后按RT进行滑步攻击,[strike]撞到墙后还会帅气的后滚翻,坑死自己没商量,成也萧何败也萧何,副作用极大。[/strike]游戏4月4日更新后修改成只有撞到敌人才后滚翻,可以放心使用[/td] [/tr] [tr] [td][i]DOUBLE JUMP[/i][/td] [td]二段跳,后期击杀隐藏位置的Aeon获得,有了二段跳以后简直和原来都不是一个游戏了……[/td] [/tr] [tr] [td][i]ENERGY REGENERATOR[/i][/td] [td]一个辅助技能,可以缓慢恢复武器能量。[/td] [/tr] [/table] 6种COLLECT 留点悬念,因为是通用的,所以自己慢慢解锁感受一下,比较有用的就是 SOLRIUM SAFE和PICK AXE,一个是死亡消耗SOLRIUM减半从50CR->25CR,同时RECOVER从40CR->20CR;一个是获取SOLRIUM翻倍,刷钱,走起! [table] [tr] [td] [h1]ZETA[/h1] [/td] [td] ZETA并没有通关,所以只写出我学会的独特的技能,和ERIKA类似的技能不再赘述。 [/td] [/tr] [tr] [th]WEAPONS[/th] [td][/td] [/tr] [tr] [td][i]AUTO PISTOL[/i][/td] [td]初始武器,射速很快,一次两发,子弹并非直线,射击角度会改变[/td] [/tr] [tr] [td][i]ELECTRO GUN[/i][/td] [td]射速很快的一个能量弹,我觉得挺不厉害,但是能穿墙[/td] [/tr] [tr] [td][i]SHOTGUN[/i][/td] [td]近距离的散弹弹幕,伤害一般,但是范围极大,基本正面直接喷一脸[/td] [/tr] [tr] [td][i]LIGHTNING CANNON[/i][/td] [td]强,无敌,发射一个缓慢的巨大电球,打到敌人以后会爆炸,对爆炸区域持续造成伤害,甩火焰喷射器好几条街[/td] [/tr] [tr] [th]ABILITIES[/th][td][/td] [/tr] [tr] [td][i]THUNDER WALL[/i][/td] [td]可以打两个方向的电墙,使用过程中受到攻击会被打段,垃圾技能[/td] [/tr] [tr] [th]PERK[/th][td][/td] [/tr] [tr] [td][i]LIGHTNING DASH[/i][/td] [td]跳跃后按RT进行前冲攻击,会对路上的人造成伤害,遇见墙只会停下来不会翻滚,强!无敌![/td] [/tr] [/table] [table] [tr] [td] [h1]NEVA[/h1] [/td] [td] NEVA并没有通关,所以写出我学会的独特的技能,和ERIKA类似的技能不再赘述。 [/td] [/tr] [tr] [th]WEAPONS[/th] [td][/td] [/tr] [tr] [td][i]CHAINGUN[/i][/td] [td]初始武器,射速最快,伤害低,3个人中伤害最低的普通武器[/td] [/tr] [tr] [td][i]BEAM GUN[/i][/td] [td]可以作为主要输出手段,伤害高,穿透敌人,打到墙还反弹,很好用的武器[/td] [/tr] [tr] [td][i]HOMING LASER[/i][/td] [td]带自动最终的激光,可以转向,除了伤害低点,能量费点,强的不行,站着不动就把周围清了,老头乐一般的技能[/td] [/tr] [tr] [td][i]PLASMR RIFLE[/i][/td] [td]射出一个伤害很高的离子球,打到目标后会分裂成4个小子弹射向周围[/td] [/tr] [tr] [th]ABILITIES[/th][td][/td] [/tr] [td][i]BEAM CANNON[/i][/td] [td]射出一条一人粗的激光,效果华丽,打击感十足,而且你释放的时候是无敌状态!这才叫技能啊![/td] [tr] [th]PERK[/th][td][/td] [/tr] [td][i]GLIDE[/i][/td] [td]我还会滑行呐,不如前两个人的空中冲锋效果,但是可以缓慢的滑行,飞的更远,而且没什么副作用。[/td] [/table] [h1]三个角色比较[/h1] NEVA技能全面,伤害极高,ZETA中规中矩,没有什么坑爹效果,ERIKA的EMBER KICK 呵呵呵……个人推荐NEVA或者ZETA,仁者见仁了。 游戏一开始可以选择normal 和 hard 难度,选了以后就不能更改,并且通关后没有多周目,所以请考虑好再选择。游戏支持同时存在10个人物,大可以放心大胆的每个都尝试一下。 [h1]游戏模式:[/h1] [b]选关:[/b] 游戏采用选关的模式进行,需要打过前置关卡才能解锁后续关卡,前6关为正常关卡,每关有一个固定的收集品和5个大紫宝石! 宝石大部分都是摆在明面上让你拿,但是有几个需要仔细找找或者动动脑子。 打过的关卡会有Cleared标记,并且会显示此关的紫色宝石和收集品获取情况,如果收集到了收集品会标清是什么物品。 每关都有至少两个boss,除了最后一关外都有很长的场景要度过才能打boss,大部分场景都可以来回切换, SOLRIUM和敌人,可破坏箱子,载具都会刷新,收集品和大紫宝石不会。 利用这个刷新机制,就可以让你富可敌国! 见到很厉害的敌人不要以为就是boss了,只有上方有紫色血条的才是boss,路上遇见看上去就很牛逼的敌人不要紧张,那个只是有点厉害的小兵而已。 [b]关卡设置:[/b] 一共9关 [table] [tr][td][b]META FOREST[/b][/td][td]主要就是森林,敌人没有很强大的怪物,最多就是有点荆棘障碍[/td][/tr] [tr][td][b]TOXIN SWAMP[/b][/td][td]地图开始难度增加,有恶心的绿色飞虫,打爆了会让你变成绿色,绿了以后并不会爆屠龙,只会让你跳不起来,沼泽中行走会明显降低你的移动速度和跳跃能力,本关开始有强力的直升机怪物。[/td][/tr] [tr][td][b]CAPTURED ARMORY[/b][/td][td]军械库开始游戏变得有难度了,天上有会飞的炸弹,地上有会走的炸弹,同时开始出现发射方形TNT炸药的装置,有传送带和电弧陷阱,打过第一个小boss以后开始出现所有关里只有这里独有的最恶心的电锯陷阱,怼你没商量,后面需要利用吸铁石和铁箱子帮你度过各种难关。[/td][/tr] [tr][td][b]DESOLATION DESERT[/b][/td][td]本关主要在沙漠进行,这里会遇见的第一个载具,摩托车,技能可以召唤一个小机器人帮你打一段时间,这个摩托操控你要练练,为了拿隐藏的宝石和技能,很容易车毁人亡。[/td][/tr] [tr][td][b]VOLCANIC MINE[/b][/td][td]火山矿开始游戏难度骤增,同事也是刷钱的好地方,火热的岩浆场景火球飞舞,地上的熔岩块踩上就会持续掉血。[/td][/tr] [tr][td][b]NORTHERN BASE[/b][/td][td]冰天雪地,特有的冰冻陷阱,可以把你冻成冰坨,本关有特有的巨大机器人,喷着冷气射着激光,如果你显得无聊不杀死他,最后会看着他被UFO拖着飞走。[/td][/tr] [tr][td][b]STAR LADDER[/b][/td][td]开始就像岩男的空中管,各种飞来飞去,打过boss1以后,第二个载具登场,玩起来像是在玩沙罗曼蛇……[/td][/tr] [tr][td][b]BATTLE FLEET[/b][/td][td]体验一把什么叫在战舰上奔跑,时刻有舰炮像你轰来!打到战舰里面时,一句奈何我们有高达涌上心头,最强载具高达登场,摧毁4个电源就会见到游戏中最强boss……回头自己体会吧[/td][/tr] [tr][td][b]MOTHER SHIP[/b][/td][td]刷钱的,进来吃了CR就可以退了,只有boss,两个阶段,第二个阶段做成了共斗,三个角色齐聚一起共同挑战boss,boss半血以后会刷高达,不用可以拿个成就。[/td][/tr] [/table] 9个关卡,每个关卡风格完全不一样,每关都各有侧重,真可以体会到开发者的用心,你打任何一关,都会有一种全新的感觉,不会枯燥,所有的场景也是精心设计,符合它的名称。小怪种类多样,有时候你甚至怀疑这游戏进了伏地魔堆,你永远不知道从地里会钻出多少个导弹兵,打的风生水起的时候突然出一个大型怪让你措手不及,丰富的载具系统十分有趣,可惜载具每个只能体验一小段,有点不太过瘾。 [h1]能力增强及BOSS战:[/h1] 玩家变的更强并没有采用岩男打boss获取的方式,而采用了只战胜Aeon解锁获得,boss的作用只是解锁下一个关卡,这点让人的成就感有所欠缺。 除了最终技能需要第8个boss获得,其他的6个boss就算打过了也没什么奖励。 本作的boss设计可以说是丰富多彩,一关至少双boss的设定让人可以爽快的虐杀boss,每一个boss设定也不是简单的改个颜色加加血。有的小boss甚至强大的可以自己干掉自己,当然阻止他自杀会有成就! boss设计不光是技能,还有场景都下了功夫,有一些坑爹的技能因为可以无限加血,让膨胀了的我吃尽了苦头。最终的boss都是封面中的boss,技能强大皮糙肉厚。 [h1]关于游戏性:[/h1] 本游戏的可玩性很高,让我周末废寝忘食的玩了7个小时,是一部非常适合新人接触岩男类型游戏的作品。 因为秉承了之前作品的设定,游戏的难度出奇的低,虽然boss 攻击都分多个阶段,但是技能很好躲,大部分都是3连射背板容易,玩家的技能非常丰富各种闪避翻滚飞天入地 死亡惩罚几乎没有只是扣点小钱,死了立即就可以在最近的地图切换点选择复活重新挑战boss或者场景,拥有无耻的花点小钱就能无限加血的技能,强大的最后一关boss因为各种掉落的物品加上无限加血变成了最弱的boss。 各种贴心的设定和强大的武器,虽然极大的增加了游戏的流畅程度(熟悉以后怪我都懒得打直接跳过去),但是也大大降低了游戏的成就感,因为相比其他的类似游戏,这个游戏实在是太简单了,非常适合新入门的玩家。 难度参考隔壁那个父慈子孝的只狼,最高在线时高达12万人在玩,同时高达28万的云玩家在观看(也包括我!)。这游戏就完全不需要去云,自己上手就好了…… [h1]结论:[/h1] [b]+丰富的角色、武器、技能、天赋、收集品[/b] [b]+只有49兆大小,精心设计的精美场景、小怪、大怪、boss,色彩艳丽让人印象深刻[/b] [b]+丰富的载具,多样的玩法,很好的还原了复古风格动作游戏[/b] [b]+手柄适配良好,设置合理,玩起来流畅爽快[/b] [b]+激动人心的游戏音乐[/b] [b]+可以反复刷新的场景,可以利用聪明才智刷钱![/b] [b]+/- 没有中文,甚至英文都有语法错误的地方[/b] [b]+/- 没有云存档,不过就49兆的游戏已经很好了[/b] [b]-没有多周目,角色、难度无法切换,只能开新档[/b] [b]-角色剧情重复,开新角色就要重新刷钱重新打关,并不能前人栽树后人乘凉[/b] [b]-过于简单的无限加血和复活设定[/b] [b]-不支持steam F12 内部截图[/b] [h1][b]非常适合入门级的类岩男复古动作游戏,喜欢岩男的玩家一定不要错过。[/b][/h1] [quote] [url=https://www.2p.com/article/280493] 图文评测地址[/url] 更多游戏推荐请关注[url=http://steamcommunity.com/groups/17173firefly]2P萤火虫[/url]以及[url=http://store.steampowered.com/curator/31716674]2P萤火虫鉴赏家[/url][/quote]
I've only played an hour so far but i can already see how this game is definitely very good. Controls are spot on, the art design is great and the level design is interesting enough, incorporating a lot of verticality along with the usual horizontal scrolling. If you're a fan of Mega Man or similar games, you're definitely gonna like it!
As someone who enjoyed Metagal, a megaman style game by the same devs, I was pleased with this game. Similar in feel to metagal as a magaman style retro action-platformer, it feels more like megaman zero or ZX. Which isn't a bad thing. I swear the devs actually took most of my nitpicks of Metagal, and made vast improvements based on community input. They even had better difficulty balancing and got rid of the annoying forced boss rush. It does have some clipping issues with characters going out of bonds in some areas and still has english issues, but neither of those things really hurt my enjoyment. It's a crying shame that the game doesn't appear to be doing well, because it deserves more attention and I would love to see a sequel or a Metagal game made with the lessons learned here. Pros: Great gameplay and visuals from the 90s era, with out cheaping out for 8bit like a lot of retro games. Almost all of Metagals issues are fixed. Large and fairly diverse stages. Good music. A little more put into the story. Cons: Some annoying clipping issues. Some English errors. A few upgrades are in really vague places.
A very mediocre Mega Man clone with levels that drag on a little too long for my liking, even if there's not that many. It would have worked way better as a metroidvania with these long levels seamlessly interconnected. Bosses are not very fun too fight, the sound when the collectible gems are picked up is annoying, collecting the larger ones have a weirdly upset sounding jingle, upgrades with said collectibles are not at all satisfying or rewarding. I die too many times for my liking due to shoddy level design and enemy placement, instead of a proper lives system the gems are required to continue after every death which means even after clearing a level I miss out on upgrades, the dash feels awkward and gives you too much distance, the CRT filter makes the game lag considerably to where it runs like molasses, the only character design I find appealing is the orange cat, music is fine but repetitive, pixel art is passable. The Mega Man games on the SNES look, sound and play better than this. Waste of money, this is worth 5 dollars, not the 8 I paid when I bought it on sale last year. They decreased the price for a reason. Just buy Mega Man X legacy collection, or Azure Striker Gunvolt, or even Mighty number 9. You're going to get more out of those purchases. I will try their other game METAGAL to see if it's better. The pixel art and character design looks a bit more promising, plus it's cheaper.
NEVER PLAY HARD MODE!!!!!!!!!!!!!!!!!!!!!!!! If you are type that like games that is more challenging or prefer to 100% the game, you will be miserable with this game. I wasted so much time at the final battle for will deal barrage of enemies while dealing with giant boss who can shoot home coming missiles, shoot giant energy orb at your direction, and shoot energy projectiles nearly 360 degrees. The worst part is final boss can do this OFF SCREEN. That right you heard me which I say again it again OFF SCREEN. You may be able to heal but it cost double for each time (start at 40) which I had 10,000 crystals. Sure the enemies can drop healing items but it is rare and you won't be fully healed. Because of my experience with this game at hard mode I decided to quit even after playing completing 1/3 on normal mode.
Great game! Silky smooth scrolling, nice gfx and sound. Perfect classic retro platformer experience with power ups, different weapons, bosses, dash etc.. Good scanlines screen fx (old TV-like). Even my Hori Fighting Stick Mini is supported for a real arcade retro-style feeling! A real pity it's underrated. Recommended for classic platform players.
Good game if you are looking for something similar to Megaman X. Levels are big and you have three characters you can play as. Music is great and it really has that old-school feel to it. If you are coming from MetaGal; this game feels more polished. I think I only ran into one bug so far and it hasn't happened again. (I played MetaGal recently and it had a lot of bugs.. like going through the floor and getting stuck when going through a door)
O primeira meta o metagal e uma bosta um lixo mais esse jogo e fino senhores um excelente em todos os aspectos uma perola escondida no meio de tanta podaria que levar nome de megaman e sim to falando de você x dive e mighty 9
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