
When Kejora realizes that her peaceful village has been reliving the same day over and over, she and her friends seek out to try and uncover the origin of the mysterious time loop cursed on her village
Modeled estimate, not a reported figure. How we estimate →
Media

About
There’s a mystery hidden behind this peaceful village, unknown to its inhabitants, who carry on with their daily lives.
Kejora features hand-drawn art and animation, environmental narrative puzzles, and exploration-driven gameplay, accompanied by two supporting characters with unique abilities that assist Kejora throughout her journey.
Beautiful visuals
Immerse yourself in the story, accompanied by stunning, hand-drawn landscapes, characters, and animations.
Companion-driven gameplay
Kejora is accompanied by her two friends on her journey, each with unique abilities that help her overcome obstacles and environmental puzzles.
Narrative puzzle adventure
Explore various hand-drawn environments, and with the help of Kejora's friends, discover items that can help you, solve puzzles, and avoid enemies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Indonesian
Engagement
Hours played at review time, across 30 reviews with recorded playtime.
Reviews
I really want to like this, but it's just not finished. The controls are inconsistent, characters sometimes just appear in place when you'd expect an animation, and I had to restart once after being completely locked in place after a scene ended. The translation to English is all grammatically correct, but written so stiffly that most lines sound like practice sentences from a textbook rather than actual speech, so it quickly becomes grating to read. On top of that, once the spooky stuff starts after 20-30 minutes of gameplay, the music switches to a suspenseful track and never switches off of it, even though it doesn't fit the chase or puzzle sequences at all. Further, the settings menu didn't seem to respond to my controller at all after I changed the resolution. The art is amazing and it definitely seems like there's a good idea for a game here, but that's not enough to get past all these issues. As a prototype or Next Fest demo, this would be a very promising game. As a finished product listed for $18 at full price, it's nowhere near ready. Hopefully the devs are able to patch at least a few of these issues quickly and I can make this review more positive.
Masih banyak Bug.. ( Perbaiki lagi ) Raden - Sukirman - Jaka - Sutirjo = Jawa Game Note (Gua beli buat dukung Developer Indonesia)
It's short and sweet, I could complete it in 3.5 hours. It's an adventure story about a group of kid, where Kejora as the leader of the pack. It reminds me of the story staring a group of kids that found a supernatural thing in their world like Stranger Things. The puzzle is not that complex, but lack of clarity, sometimes you don't know what's to do next because there's lack of guideline what needs to be done. There's a stealth gameplay with heavy punishment, which is replaying it all from the beginning including unskippable dialogue and cutscene. The dialogue shows really slow. And the stealth part is more like waiting and patience game, because you need to wait a significant amount of time. The most amazing thing about this game is the art, it's really well done, it's handpainted. But the strength becomes its weakness too, because all is painted, sometimes it lacks of clarity where is the path, which object is interactable. So most of the time, you just walk until there's indicator pop up, so you know you could do something here. For the puzzle, the amount of backtracking is pretty significant, it's amplified by the fact that we could carry one item, so you need to fetch the item one by one, which trains your patience. Kejora accompanied with two boys, Jaka and Guntur. You could ask Jaka to push thing around and throw stone around. And you could ask Guntur to punch and destroy thing around and help you reach high places. It somehow reminds me a little bit to a Pokemon, where you summon them to just use Cut or Strength. They become Kejora HM slaves LOL. Now the story part... it's pretty hard to tell from the trailer what's going on... You only see there's a monster there, and there's giant clock there, which is revealed to be an important piece of story later. I kinda lowkey hope there's more drama and dark twisted story here, but it seems the developer approaches it more like a fairy tale story. There's some twist, but not some kind of mindblowing stuff, it's pretty easy to guess it from the start because it gives generous clue at the beginning. The dialogue somehow a little bit too long, and it could benefit some editorial. And each character sadly doesn't feel unique enough, they feel just like a generic kid, without any generic quirk or defining characteristic. Some character feels not developed enough although they seem like an important character at the beginning. And lastly, in the beginning, it's frequently mentioned that this group of kid already got to the forest in several weeks ago, an got scolded by it. I thought it will become key part of the narrative point, but it seems it doesn't become anything despite of the excessive mentioning it and suspense. All in all... despite of all the oversight, I'm enjoying this game :D. Best of luck to the devs :D.
For such a short game it does have a few too many issues to be an easy recommend. Like all the reviewers here I really wanted to like it due to how the game looks and it being from Indonesia, which is not heavily represented in gaming, but I really can't lie and say this is a good game to pick up. First, the positives. As you can see from the store page the game looks very pretty and the animated segments are a great highlight, there are also plenty of them through the entire runtime so they didn't hold back in that regard. The backgrounds are also very nice. The general plot is also a nice seed of an idea for a unique version of a time-loop story. However, since this is a short story based game, the killer to it being easy to recommend is unfortunately the writing. I am unsure if it's a translation issue or a writing issue, depending on which language this was written in first, but since the plot has some issues in a broader sense I suspect it may just be a problem at the base. Characters from old men to small children all speak with the exact same vocabulary and writing style, resulting in situations like a small child saying "...So be it." in a dramatic scene being extremely uncanny, and the dialogue is stilted and unnatural across the board. Those are the micro oddities but the wider plot also has a lot of puzzling writing decisions on the macro level too in both tone and story logic, all too spoilery to mention though. The game is also pretty buggy / unpolished. I did have a long list but let's not get into it. It's what you'd expect: interaction points behaving weirdly or not working at all, softlocks until you reload, that sort of thing. Now, the game has been patched since launch which fixed the fact achievements weren't working, so some of the bugs may be ironed out, but the writing I suspect will not. So unless there's a patch called "Script rework" or something, maaaaaaybe give this a miss? Wish I could say it was a great game given how it looks and the long development cycle but since the text and story is so much of the game, it's a pretty big hurdle.
Alasan beli cuma buat dukung developer indonesia. Mudah2n makin maju terus perkembangan game di indonesia..
Not going to lie, the animations of this game are just beautiful and I really wanted to like this game but it just didn't get me hooked and I think the reason is the gameplay. Feels like 90% of the budget, time and effort went to the animations, while leaving the gameplay rusty and not fun at all to control or play. Soundtrack and music were also a big issue here, the music is just so repetitive and unoriginal. I really hope this developer keeps the art style moving forward and creates a more dynamic experience by solving the issues presented in this game.
I really wanted to love this game, something like Boku no Natsuyasumi meets a time loop story is a great pitch and the art is ♥♥♥♥♥♥♥ gorgeous and you can tell they put a lot of time and effort and money into the animation. The problem really seems to me that the majority of the budget went into the animation and the gameplay and story as delivered is just rough. I am used to wonky English translations as a long suffering member of the VN mimes, but it feels like they hired a local translation agency that's more focused on business translations than narrative translations. Either that or the translator had no clue of any context for any of the lines. Play this game if you're interested, but don't expect a great time
gamenya cakep bgt, animasinya bagus, ceritanya bagus, puzzlenya ok walau agak bingung tp ga sulit jadi bisa diselesaikan. tapi ada bug beberapa kali, jadi aku harus balik ke main menu, untungnya masih bisa dilanjutin dan ngulangnya ga jauh, terus aku pake sub bahasa indonesia tapi ada beberapa yang keganti jd bhs inggris tp ini ga masalah sih, sama di bagian akhir aku kesulitan krn guntur jd beban hiks. tp overall ok, cakep! worth the price! suka sekalii! ditunggu game selanjutnya dev~ aku dah tamatin disini : https://www.youtube.com/watch?v=Nd1HMtFYZPA (Edited) ternyata kena copyright dan harus mute segment gabisa erase karena kepanjangan aduh 😭😭😭😭 (edited) katanya dev nya udh benerin yg sound cr nya! jd aman gezz~
Sebuah permainan gim yang terlihat seperti permainan untuk anak-anak, tapi dengan pembawaan yang cukup serius dengan alur horror yang masih terlihat cukup aman buat anak-anak dibawah 13 tahun (meski tetap perlu Bimbingan Orang Tua agar tensi dan jantungan nya bisa dikendalikan, jangan khawatir, jumpscare atau kejutan langsung tidak terlalu ngena dan berat). Walau sayangnya, sepertinya gim ini kurang matang masakannya karena ada nya kekurangan dalam beberapa aspek yang kemungkinannya karena kurang nya QA ataupun Pengujian gim lebih dalam dalam produksi pasca demo, saat mendekati rilis, maupun saat gim ini rilis nya ditunda beberapa bulan kemudian. Padahal gim ini seharusnya lumayan ada potensi nya, hanya saja, tentu karena masakannya kurang matang dalam beberapa hal teknis. Walau demikian, ulasan dengan vote "Direkomendasi" ini tetap berlaku karena gim ini masih dibuat dengan penuh niat dan benar. 🔵 Target Usia Audiens 🔵 🔲 3+ (Semua Umur / Bayi) ✅ 7+ (Anak-anak) (Seharusnya 10 tahunan, tapi jika dibawah 13 tahun, mungkin perlu BO Bimbingan Orang Tua) ✅ 13+ (Remaja) 🔲 17+ / 18+ (Dewasa Muda) 🔲 21+ (Dewasa Beneran) 🔵 Story (Cerita) 🔵 🔲 Gak ada ceritanya 🔲 Kurang 🔲 Rata-rata / Biasa aja ✅ Lumayan 🔲 Bagus 🔲 Mengubah hidup Anda 🔵 Gameplay (Metode bermain) 🔵 🔲 Mending liat air sampai kering kerontang 🔲 Sangat burik 🔲 Kurang ✅ Rata-rata / Biasa aja (dengan catatan, liat di bagian 🗒️ Masukan ✍️) 🔲 Lumayan 🔲 Bagus 🔲 Sempurna 🔵 Kesulitan 🔵 🔲 Main sambil tidur / Satu tangan 🔲 Tidak perlu memakai otak (Mudah) ✅ Gampang, tapi tidak mudah buat jadi jago 🔲 Perlu pake otak/nalar 🔲 Susah 🔲 Susah gile kek b#ngs#t macem dark souls 🔵 Grind 🔵 ✅ Tidak perlu grind 🔲 Grind cuman buat flexxing (leaderboard / ranks / achievement) 🔲 Sedikit perlu Grind 🔲 Rata-rata harus Grind 🔲 Harus Grind 🔲 Grind sampe tepos 🔵 Waktu Game 🔵 ✅ Singkat (<6 jam) 🔲 Pendek (<15 jam) 🔲 Rata-rata (15 jam-30 jam) 🔲 Panjang (30 jam-100 jam) 🔲 Sangat panjang sekali (>100 jam) 🔲 Tak terbatas (♾️ ∞) 🔵 Grafik 🔵 🔲 Lebih buruk dari game retro 8 / 16-Bit 🔲 Dibawah standar 🔲 Grafik gak penting 🔲 Rata-rata / Biasa aja ✅ Bagus 🔲 Sangat bagus sampe mau nangis bawang 🔵 Suara 🔵 🔲 Gak ada kualitas suara / Berdampak earrape sampe budek 🔲 Jelek ✅ Rata-rata / Biasa aja (dengan catatan, liat di bagian 🗒️ Masukan ✍️) 🔲 Bagus 🔲 Eargasme 🔵 Bugs dan Crash 🔵 🔲 Tidak ada 🔲 Dikit doang ✅ Bisa mengganggu Anda 🔲 Keseringan kek orang batuk / flu 🔲 Parah banget kek orang mabok / sakit 🔵 Kebutuhan PC 🔵 🔲 Bisa buka aplikasi Paint? ✅ Kentang 🔲 Rata-Rata 🔲 Kencang 🔲 Can it run Crysis (including Remastered)? 🔲 Ampun Sultan 🔵 Harga 🔵 🔲 GRATIS TIS TIS 🔲 Murah Murah Murah ✅ Tunggu diskon aja, harga gak pas (lebih dari 20%) 🔲 Masih ada sisa duit? Gas 🔲 Harganya cocok 🔲 Mahal 🔲 Gak ngotak sampai dompet jebol 🔵 Bisa diulang 🔵 🔲 Cuman bisa sekali ✅ Cuman flexxing (achievement / leaderboard / ranks) (kalau tidak teliti) 🔲 Cuman untuk beberapa playthrough / ending 🔲 Kalau Anda menunggu beberapa bulan/tahun 🔲 Woh iya dong 🔲 Bisa diulang tanpa batas 🔵 Menyenangkan 🔵 🔲 Mending liat air sampai kering kerontang 🔲 Kurang menghibur 🔲 Biasa aja 🔲 Repetisi ✅ Cukup menghibur 🔲 Menghibur 🔲 Bisa menikmati hidup Anda 🔵 ?/10 🔵 🔲 1 🔲 2 🔲 3 🔲 4 🔲 5 🔲 6 ✅ 7 (harusnya bisa 8, tapi ada catatan penting, liat di bagian 👎 & 🗒️ Masukan ✍️) 🔲 8 🔲 9 🔲 10 👍 - Arah seni atau art direction nya benar-benar sesuai dengan tema cerita maupun target audiens nya dengan ciri khas mirip seperti animasi ilustrasi gambar tangan buku gambar anak jaman 1990/2000-an khas Indonesia. [i](Mungkin masih ingat animasi Petualangan Si Kancil di kaset VCD ? xD)[/i] - Cerita anak bertemu dengan ruang & waktu + horror seperti buku dongeng anak indonesia? Ini perdana dalam kemasan gim yang cukup [i]proper[/i]. Lebih dari sekedar game flash jaman dulu. - Cocok buat anak-anak yang udah siap menghadapi rasa takut. - Tingkat jumpscare atau kejutan langsung yang lumayan rendah meskipun game ini pembawaan nya cukup horror (tapi tetap perlu diawasi buat anak-anak yang masih belajar mengendalikan rasa takut atau kaget berlebih). - Animasi nya sangat rapih seperti animasi kartun anak Indonesia di TV tahun 1990-2000an dulu. 👎 Kekurangan QA maupun Pengujian gim meninggalkan beberapa elemen penting di game yang belum dirapikan secara benar. - Suara musik dalam sesi permainan benar-benar terasa kurang rapih dan berkesan belum selesai penempatan musik di momen tertentu. Misal, di momen horror di cutscene, musik dari momen tersebut masih tetapi berlanjut ke dalam in-game bahkan saat situasi suasana nya bukan dalam momen intens tersebut. Ataupun kaya saat Ucapan Terima Kasih atau Credits, musik nya gak ada perubahan dan masih menggunakan musik dari cutscene sebelumnya ataupun musik di credits kosong. - Teman nya kejora hanya cuman animasi hapus nongol pudar saat memanggil untuk menggunakannya. - Posisi 'register' aksi temannya kejora untuk melakukan sesuatu sepertinya terlalu sempit, kurang berjarak. - Beberapa momen bisa saja terjadi softlock dalam sesi puzzle jika tidak hati-hati dan paham area sekitar saat memegang & menaro barang saat sesi puzzle. - Saat ini ditulis, jika bermain dengan kontroller ataupun joystick, gim in hanya bisa berjalan dalam mode XInput & DirectInput, a.k.a. Stik dengan berbasis layout Xbox. Stik yang berbasis PlayStation maupun Nintendo tidak akan bisa bekerja disini. Keyboard disisi lain aman. - (Ini mungkin tidak berlaku) Achievement tidak bekerja dengan semestinya (setidaknya saat saya terakhir bermain kemarin ini sebelum saya menulis review ini.) 🗒️ Masukan ✍️ - Di bagian audio, musik suasana atau BGM nya harus diperbaiki penempatan musik nya sesuai dengan cutscene & momen yang tepat. Ini soalnya benar2 kurang matang dan kurang jadi di bagian musik dalam permainannya. Desain musik nya sendiri udah beneran bagus dan sesuai, tapi penempatan dan momen nya aja yang benar-benar perlu banget di fix abis-abisan. Tadinya musik dan pembawaan nya bisa bagus dan bisa ikut ngerasain jadinya berantakan. - Animasi teman kejora benar2 perlu diperbaiki juga saat menggunakannya. Beri teman nya Kejora bisa hidup animasi nya dari saat memanggil sampai eksekusi nya. Juga mungkin lebih baiknya teman-teman kejora tetap jalan mengikuti Kejora nya kemanapun pergi deh daripada diam di tempat kalau puzzle nya tidak mengharuskan teman kejora nya diam ditempat. - Cerita di gim ini seharusnya ada potensi bisa di perbesar atau di ekspansi lagi biar lebih tuntas, terutama saat momen penjelasan dan alasannya sekaligus pemain bisa menyelami dan mendalami cerita nya agar lebih jelas dan imersif. Mungkin dikasih semacam Cerita Sampingan akan lebih baik. Ini biar durasi gim nya setidaknya bisa pas atau lebih dari 6 jam. - Bagian QA atau Pengujian gim nya mungkin harus lebih telaten lagi buat menguji gim ini bukan hanya saat dalam pengembangan, tapi juga saat post-production, berburu bug, maupun pengujian gim lebih dalam. Apalagi gim ini udah sempat ditunda gegara Hollow Knight Silksong. Seharusnya dalam momen tersebut, QA & Pengujian gim nya harus dilanjutkan dan lebih detil lagi. - Kendali input permainan perlu di cek lagi agar tidak terasa [i]clunky[/i] dan lebih responsif. Mungkin lebih bagusnya kalau gim ini bisa beri opsi set lain tombol masukan (controller input) atau beri pemain kebebasan mau nentuin tombol-tombol apa yang bisa diganti fungsinya. Oh, jangan lupa buat izinin ini game bisa dimainin buat stik controller PlayStation & Nintendo, bukan hanya Xbox ataupun stik controller 50-100 ribuan. - Cek lagi Bahasa Indonesia & Inggris nya lagi di dalam gim nya. Karena beberapa dialog masih ada Bahasa Inggris yang kebawa ke Bahasa Indonesia yang seharusnya dipisah. -------------------------------------------------- Berdasarkan dari: https://vojtastruhar.github.io/steam-review-template/ Diterjemahkan & disempurnakan oleh [url=https://steamcommunity.com/id/Anfia]Anfia[/url]
The first Indonesian horror game this year that I have thoroughly enjoyed. The art style and animation are great without the use of artificial intelligence. The gameplay mechanics are not too difficult, and I managed to complete the game in 3 hours. Overall, this game is fantastic. Here is my full gameplay: https://www.youtube.com/live/MsNaiAxBL7I?si=9PG7PKYvyv3B-3uB
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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