
Ariane, a young reporter, is suddenly swallowed by the earth while covering a story near the Sneffels volcano. When she awakens, she discovers the strangest landscapes and a host of unusual objects. Join Ariane as she explores an unkown world of fascinating and fantastical civilizations hidden beneath the surface of the Earth.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Russian, Czech*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1] Journey to the Center of the Earth [/h1] Adventure game from 2003. Ariane, a determined photojournalist, finds herself caught in what could be the biggest sensation of her life through a twist of fate. While we're working on location for a travel magazine in Iceland, a sudden rockfall changes everything. (Developer) An old school point & click game. Well, this game is already old and not retro. With a really old graphic. 1280*960 max. This bad graphics was to be expected, but that doesn't change the fact that the picture is really bad. There is no help in the game. But a guide in English. However, there is a problem right on the first playable map. You need a light source to enter a tunnel. But this only happened after the third attempt. So you search the map again every time to see what you missed. It was only with the help of the guide that I was able to find out that I had done everything correctly and only the shutter button wasn't working. This kind of thing is very annoying as this programming error could have been fixed ages ago. So annoyed about this, I now tried the second card and realized that the poor image quality of the first card is even worse here. Which made me stop altogether. When I can no longer see my surroundings properly because everything is blurry and muddy. If that doesn't bother you, we recommend taking a look at the 58% negative reviews first. Because this game has tons of problems. No recommendation from me. My group and my archive with over 5,850 reviews here: https://steamcommunity.com/groups/hoi4deu 👑 Powered by HoI 4 Deu Curators group in German / English 👑⠀⠀⠀[list][*][url=https://store.steampowered.com/curator/30388691/] Follow Main group [/url][*] [url=https://store.steampowered.com/curator/40282064/] Follow Second group [/url][*] [url=https://store.steampowered.com/curator/44688798/] Follow Third group [/url][/list] and discover more reviews from me. [h1] Journey to the Center of the Earth [/h1] Abenteuerspiel von 2003. Ariane, eine entschlossene Fotojournalistin, gerät durch eine Wendung des Schicksals in die möglicherweise größte Sensation ihres Lebens. Während wir vor Ort für ein Reisemagazin in Island arbeiten, verändert ein plötzlicher Steinschlag alles. ( Entwickler ) Ein Point -&- Click Spiel der alten Schule. Nun ja, dieses Spiel ist ja auch schon alt und nicht Retro. Mit einer echt alten Grafik. 1280*960 max. Diese schlechte Grafik war zu erwarten, was nichts daran ändert das, das Bild wirklich schlecht ist. Es gibt keinerlei Hilfe im Spiel. Aber eine Guide in englisch. Gleich auf der ersten spielbaren Karte gibt es jedoch schon ein Problem. Du brauchst eine Lichtquelle um ein Tunnel zu betreten. Dies ging aber erst nach dem dritten Versuch. Also sucht man jedesmal die Karte erneut ab, was man übersehen hat. Erst mit Hilfe der Guide konnte ich herausfinden das ich alles richtig gemacht hatte und nur der Auslöser nicht funktionierte. So etwas ist sehr ärgerlich, da dieser Programmierfehler schon seit ewig behoben worden sein könnte. So verärgert darüber betrat ich nun die zweite Karte und musste feststellen das die schlechte Bildqualität der ersten Karte hier noch schlechter ist. Was mich dazu veranlasste gleich ganz auf zu hören. Wenn ich meine Umgebung nicht mehr richtig sehen kann, weil alles verschwommen und Matschig ist. Wem das nicht stört sei angeraten erstmal in die 58% negativ Reviews rein zu schauen. Denn dieses Spiel hat massenhaft Probleme. Von mir keine Empfehlung. Meine Gruppe und mein Archiv mit über 5.850 Reviews hier: https://steamcommunity.com/groups/hoi4deu 👑 Powered by HoI 4 Deu Curators group in German / English 👑⠀⠀⠀[list][*][url=https://store.steampowered.com/curator/30388691/] Follow Main group [/url][*] [url=https://store.steampowered.com/curator/40282064/] Follow Second group [/url][*] [url=https://store.steampowered.com/curator/44688798/] Follow Third group [/url][/list] and discover more reviews from me.
I just finished the game and can easily say that this game is truly awful and is easily the stupidest game I have ever played (and I’ve been playing PC games since 1988). Why then did I even bother to finish? Very simple. I played several of the Frogwares studio Sherlock Holmes games some years ago and quite enjoyed them. And in anticipation of replaying all of the Holmes games I decided to play all the PC games made by Frogwares in order, I already played "Sherlock Holmes: The Mystery of the Mummy", Frogwares first game, and "Journey to the center of the Earth" was their second game, created in 2003. Unless you want to play all the Frogwares games, I strongly recommend against playing Journey. The graphics are tolerable (considering it's from 2003), and the overall story is somewhat harmless and charming. But the dialog is incredibly stupid, and the voice acting is unbelievably bad. It's on the level of what you would expect from a computer generated voice that you get when you call a company and wind up in an automated phone answering hell. And the movement mechanics of the character you play, Ariane, are terrible. Much of the time you cannot just click on a spot on the screen and have her walk there. You have to do some pixel hunting until the cursor turns into a pair of shoes and then click. And the camera source is frequently changing so although you can see where she has to go, you can't always figure out how to get there. You sometimes have to walk around objects in back of you to get to the one that's in front of you. To finish the game (which took me 14 and a half hours), I frequently had to use two walkthroughs that are both excellent. The first is text only and the link is: [url=www.gameboomers.com/wtcheats/pcJj/Journey.htm] text walkthrough [/url] The second is a serious of video clips on YouTube, where each one takes you through a short section of the game, and the link is: [url=https://www.youtube.com/watch?v=jHFZQ1TN9DA&list=PLB9TwM3jkQo1dr5WFz46xMlTl_hOvhS8K&index=1]video waltkthrough [/url] At times (when it wasn't too frustrating) I enjoyed the game because I was laughing at the stupidity of the dialog or the nature of all the fetch quests and "fix-it" quests. Definitely "laughing at" and not "laughing with", as the game does not try to be funny. This game is sometimes compared to two other point-and-click adventure games that came out at around the same time, Syberia (2002) and The Longest Journey (2000). I played both of them, and they are both vastly superior to this one.
one of the most tedious, user-hostile, cryptic games I've ever played. a walking simulator where the character doesn't understand how to walk. IS THAT A TRICERATOPS?
This was an absolute joy, an unexpected gem in the rough. Certainly has a Longest Journey vibe and the story was interesting enough to stick it through, with some tricky minigame puzzles. The only issues worth mentioning are 4 hotspots dont highlight, 1 audio puzzle isn't in the game despite the dialogue saying you have to do it. no log on what your tasks are, but thats minor since you can ask NPCs questions again if needed. The issues aside the game is fantastic retro feeling experience, and one I wish I'd found years ago so chill music and so pretty for the resolution.
셜록 홈즈 시리즈로 유명한 프로그웨어즈가 쥘 베른의 소설 지구 속 여행(지구 중심으로의 여행)의 지구 속으로 들어갔다는 설정만을 차용하여 오리지널로 제작한 초창기 작품입니다. 전작이자 프로그웨어즈의 첫 작품인 미라의 수수께끼가 1인칭 방 탈출 게임에 가까웠다면 이쪽은 정통 포인트 앤 클릭 어드벤처 게임의 형식을 취하고 있습니다... 만. 이 장르를 만들어본 것이 처음이라 그런지 많이 불편합니다. 캐릭터의 이동 자체가 매우 느린데, 스토리 진행을 위한 동선이 짜증나게 디자인 되어 있습니다. 당연히 빠른 이동 같은것은 없고 손수 클릭해서 이동해줘야 하는데, 가관인게 맵 중의 반 이상이 배경 감상&세계관의 묘사를 위한, 게임 플레이적으로는 일절 필요치 않은 것들로 구성되어있어, 몰입하기는 좋지만 뭔가 아무 상호작용도 없는 곳을 와리가리 하고 있다보면 좀 열받습니다.. 진행에 대한 힌트 같은것도 제공하지 않는데, 대체로 NPC와 이야기를 하다보면 뭘 해야할 지 알려주기는 하지만 간혹 맵을 뒤져서 힌트를 찾아야 하거나 아예 추리해서 진행해야 하는 순간부터 끔찍한 시간을 보내게 됩니다.. 아이템창은 제대로 정리가 되어 있지 않아서 더이상 사용 할 일 없는 아이템들이라도 굳이 아이템창에 남아있는가하면 아예 한 번도 안 썼는데 왜 있는지 의도를 알 수 없는 아이템도 있습니다. 그리고 진행이 막혔을 때 이런것들을 하나하나 써보고 안 되나? 이게 아닌가? 하고 있으면 내가 지금 이시간에 뭐하는건가 싶은 자괴감이 느껴지고요. 게임성 측면으로는 그다지 추천할 수 없지만 원작 소설을 재밌게 보셨다면 상상하던 것을 보는 즐거움정도는 있을지도 모릅니다. 원작과는 완전히 다른 내용이지만요. 게임 템포가 나쁘긴 해도 스토리는 꽤 흥미진진하게 진행되며 자잘한 컷씬들을 많이 사용해 몰입감을 주려고 한 부분은 좋은 평가를 주고 싶네요.
unfinished game. Buggy and the textures are wrong. Also, the last puzzle of the game is unfinishable.
[h3] Total garbage !!! [/h3] Tried playing this a while ago and encountered many bugs so gave up. Just tried to replay it to see if now fixed, can't even get it to start properly. As there are no achievements there's no incentive to waste time trying to get it to work. In the bin it goes.
Moving from one place/scene to another was, oftentimes, rather hard to do because of the pixel hunting and the cursor not always changing to indicate when you can exit a scene or nor. I actually even missed 2 scenes altogether due to this. There is also the ridiculous amount of back and forth walking from one scene to another in the game as well, with some being just scenery with nothing to really interact with (parts of the mushroom forest and the bridges for example). This is fine to expand the world and give us a scope of how large it is, but i'd argue that after the first time, it just becomes annoying and does not really add anything to the world-building itself. At the end of the game you're left with a lot of items still in your inventory as well. Some, such as the passes, just take up space needlessly as you never have to click on them even once during the entire game... I also found it rather odd how you had to use the computer on collected documents to even see what was written on them most of the time, doing this when the character is told they need to solve an equation makes sense as the computer would be quicker at such a task, but for just reading a short message? I guess this was done largely because the laptop is where all the documents are stored, but it would have been better to just add the documents automatically to the laptop instead of having the player need to interact with them in the inventory first, it would have saved around 2 clicks per document. The story, honestly, was rather mediocre. The premise is the only interesting part of it. I'd say there are only around 3 intelligent characters in the entire game. The villain, the giantess healer and Adam. Aside from Adam all the characters are very forgettable, but the only reason Adam himself is not as forgettable is because of how often you interact with him. All of the characters are mediocre, just as the story itself. Overall, I would not recommend this game to others, as I sis not enjoy playing it myself, but, at the same time, from what I understood, a lot of parts were either cut out entirely or altered with regards to the steam version of the game, so maybe the original version of it is better. The reason I decided to buy this game is because I remember playing a Demo version of it when I was a lot younger and enjoying it a lot. Sadly, I regret buying it.
One of Frogwares' earliest games, this is an interesting, if flawed, game. Loosely based on Jules Verne's novel of the same name, this game allows a more modern take on the lands beneath the surface of the Earth.
Tem uma historinha até q bacaninha, os cenarios são bem bonitinhos, não é o melhor trabalho da frogwares mas certamente valhe a pena, alias, caso esteja perdido no jogo, nos arquivos do jogo, na pasta support, tem o guia de estrategia, tá em ingles mas ja ajuda!
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Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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