
From Lee Petty and Double Fine Productions, Keeper is an atmospheric puzzle adventure in which a long-forgotten lighthouse is awakened and, joined by a spirited seabird, it embarks upon a heartening tale of unlikely companionship, and an unexpected journey into realms beyond understanding
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 4 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

From Lee Petty and Double Fine Productions, creators of Stacking, Headlander, RAD, and Psychonauts, Keeper is a beautiful and surreal third-person, atmospheric, puzzle adventure, and a story told without words.
On an island in a long-lost sea, a forgotten lighthouse stands dormant in the shadow of a distant mountain peak. As withering tendrils spread and coalesce, it awakens. Taken with a mysterious sense of purpose and joined by a spirited seabird, it embarks upon a heartening tale of unlikely companionship, an odyssey of mystifying metamorphosis, and an unexpected journey towards the center of the island, into realms beyond understanding.










Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 142 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
J'ai eu beaucoup de mal à m'y mettre et même avec de l'effort je trouve que le rythme est trop monotone sans réellement d'intérêt qui donnent envie de continuer le jeu. La direction artistique est sympa mais pas suffisant pour que je continue à jouer sans m'ennuyer. En note supplémentaire, je trouve que le mixage du son est vraiment étrange et sonne mal.
Shot and sweet, beatiful adventure
Un platformer très sympa, qui change de d'habitude dans lequel nous suivons les aventures d'un phare. Celui-ci bien solitaire, sera accompagné d'un oiseau. Comme qui dirait, petit à petit, l'oiseau fait son nid. Bref, le jeu est très beau notamment via sa direction artistique qui est extrêmement bien travaillée, les décors sont très jolis et j'ai eu plaisir à parcours cet univers, dont la fin qui est suprenante. Le seul bémol du jeu réside dans sa caméra, qui est à la fois sont atout pour tout ce qui est lié au panorama et son pire ennemi puisqu'elle est assez rigide à certains moments. En soit, je recommande ce jeu, surtout lorsqu'il est en promo. A faire une fois
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Danish, Dutch, Finnish, Greek, Hungarian, Japanese +13 more
| $19.99 |
| 6ratings |
| 84% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 142 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра супер! Геймпад в руки, откинься в кресле, расслабься и просто получай удовольствие!
A short game from the creators of Psychonauts about a familiar fight between nature and decay fought by a... walking lighthouse with spider legs and a big green bird. Classifying it as a puzzle game might be overstating the case, as the puzzles are simplistic and basically solve themselves. Feeling-wise games closest to Keeper might be Journey-likes like Abzu, except instead of vast empty vistas the player is kept mesmerised by a weird alien world that is full of small details. The internal logic and interactions in this world reminded me of Scavenger's Reign (which is high praise), and the accompanying soundtrack is appropriately diverse and weird. I also didn't expect a Double Fine game to wow me technically, but the light in this game is genuinely impressive. Focusing the lighthouse's beam on a wall in a dark space causes it to realistically bounce off and light the surrounding area, and pointing it inside a small cave can light it from the inside like a jack-o'-lantern. With the lighting being this physical and dynamic on its own, it is surprising how intentional it seems in each location. Combined with the well-blocked shots allowed by a fixed camera, many locations really pop, making it one of the most "every frame a painting" games in recent memory (and I have just finished Death Stranding 2, aka the first PS5 game). The game did sometimes chug on my laptop, dropping from 60-ish fps to below 30 in some areas at "very high" in 1440p. While it didn't completely knock my socks off, it is really nice to have this studio with a very recogniseable style yet whose games couldn't be more different from one another. I hope Double Fine pulls through this Xbox collapse, they've been through worse before. 3.5/5
Quelle claque ! Je savais à quoi m'attendre mais j'ai tout de même été surpris, dans le bon sens. Un incroyable voyage, parfait dans tout ce qu'il propose. Un tunnel (littéralement, le jeu est un couloir) de 4 heures hors du temps, que je referai périodiquement avec délectation. Si vous aimez contempler de la pure création artistique, et que vous demandez ce que ça fait d'être un phare sous LSD, foncez. Et si quelqu'un de l'équipe passe par ici, du fond du coeur, MERCI pour cette merveille ça fait un bien fou.
迷题难度稍微低了一点但是艺术性拉满的默剧,这不比午夜之南那个垃圾好多了。但是double fine你四年端出个这个怪不得你被开除软籍了
Great game, with amazing visuals, impressive animations, an interesting world that feels lived in by past and current life, flawless progression (no massive roadblocks, that for a game like this always kill the pacing), and meaningful gameplay evolutions that will catch you off guard. Only issue is the price, at 30€, you're getting 4 hours of content (and zero replayability). It's steep. But on sale, its a very easy game to recommend.
It starts slow, but keep playing. The ending is worth it.
Pěkně zpracovaná adventura, jak zvukově tak i vizuálně. Není ani krátká a ani zbytečně dlouhá, takže ji dohrajete do 5 hodin (i s achievementama). Doporučuji hrát s ovladačem. I když píšou částečně podporuje Váš ovladač (PS4), tak v nastavení je možnost přepnout z Xbox ovládání na PS5. Takže za mě super. Hra obsahuje kompletní češtinu (což jsem ani nevěděl, že to má a byl jsem mile překvapený). Co se týče příběhu je to něco na způsob The Midnight Walk, ale s tím rozdílem, že neobsahuje hororové prvky (nikdo Vás nenahání, nemusíte se skovávat apod.) a je více pestrý. Během hraní můžete narazit na pár malých chyb (tím myslím bugy a glitche), za průchod jsem viděl tak 3 - 4, takže je to zanedbatelné. Nejvíce Vás může potrápit ovládání samotného majáku, kdy chcete namířit na konkrétní místo a nebo i samotná kamera při otáčení (nemůžete s ní otáčet, jak potřebujete Vy). Hodnocení 8/10.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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