
"A Requiem for Innocence" is a companion to the visual novel "The House in Fata Morgana." It tells the tale of a young man dragged down by his ambitions and a girl both worshiped as a saint and maligned as a witch. For them, there is no happily ever after.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.75/day in the week to Jul 21 → 1.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
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Reviews
Themes across 137 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
雅雅各和莫莫尔。 在通关本体海市蜃楼后,我直接无缝开始了外传安魂曲,这种体验对于我就像是魂游里的dlc,视觉小说中的tips,总有种食之无味弃之可惜的感觉。 看到过不少人感慨海市蜃楼外传的文笔更加细腻,故事更加动人甚至超过本体,而众所周知外传是一部开卷考试,在经历了40小时的本体之后,实在让我很难提起兴趣再详细过一遍本体的支线(外传),因此我12小时就给快进完了,然后就是绵绵不绝的后劲(这游戏要是在我通关本体一两年后再出就好了,那我肯定摆正心态细细品味)。 注意以下难免涉及剧透。 其实本质就是一个关于救赎和错过、误会和遗憾的故事。比起本体的雅各布和白发少女,明明相爱却因缺乏沟通,不自信自己在对方心中的位置而被不轨之人挑拨,看得观众气极只想进去每人给一巴掌,外传中的雅各布和莫尔加娜(咦摩尔加纳?)真的没做错任何事,纯粹的命运无情啊。 一位身怀远大志向并努力践行着自己的登高之路,为此不得不经历“屠龙者终成龙”式的悲剧,另一位即便从小生活在利用和背叛之中,仍心怀善念拯救世人,唯一的希冀只是像普通人一样活下去。 抛开爱情来说,或者说爱本身就是两人课题之中最微不足道的一项,他们都有各自的道路要走,只是机缘巧合命运线交叉了一瞬间,便产生了爱。他们的爱看似稀薄实则浓烈,类似于圣人私心,虽然能给对方的很有限,但却都是彼此唯一的例外。 雅各布不善言辞,只是一味承诺着会带莫尔加娜去看广阔的世界,他坚信只有站在高处才有能力保护所爱之人,所以他必须优先事业而非儿女私情,这条不归路他走得很艰辛,途中不惜众叛亲离,也未有一刻忘记对莫尔加娜的承诺。 而莫尔加娜作为一个完全有权利恨全世界的人,在经历残酷的非人折磨后,明明已经很努力用坚硬的外壳把自己伪装起来,还是会不知悔改被他人的善意打动。她的爱含蓄而克制,情绪顶端也只是一句“没能对重要的人们道谢所以觉得悲伤”,对她而言,普通人雅各布是她在无尽的黑暗中抓住唯一真实的温度。 二人自始至终都未互通心意,爱意却从未停止,相反看似惊天动地的恨实则并无支撑点。 雅各布恨世道不公、恨出身低微、恨自己无能,无法改变世界也保护不了所珍视的人,他近乎自虐式的恨始终只是一把指向自己的利刃。 而莫尔加娜的恨更加具体,她恨被当成工具、被物化、被利用,她不明白为什么世界对她的恶意这么大,所以她也心安理得地诅咒着全世界,她的恨是一柄针对外界锋利的剑。 归根结底,雅莫的爱无声无息,双方都感知不到却又真实浓烈地存在着,雅莫的恨从未交织,却都以为对方恨透了自己。但同时雅各布以为的爱最终成为害死莫尔加娜的真凶,莫尔加娜对领主纯粹的恨最后被告知恨的是所爱之人,爱恨交融难舍难分,哎实在美味(不对不对哦对的对的)。 雅莫的be高明之处就在于此,知道真相远比未知更为痛苦,即便解开所有的误会,也只能寻得和解而并非和好,于是只能希望来世不要再见。
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Korean, French
Hours played at review time, across 137 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
jacopo truly is the best pedophile in fiction
完美的游戏,甚至能让人在打完本篇已知事情全貌的情况下再度被触动。如果说本篇还有点剧情节奏的问题(铺垫长、部分章节拖沓),外传的故事、剧情节奏、画面和音乐都是完美的,甚至比本篇的冲击力还要大一点。
没有本篇中浓厚的悬疑色彩,外传讲的是一个权力系统使人异化的故事。雅各布并非一开始便是恶人。他拥有情感、理想与对幸福的追求。当他被置于一个名为“领主之位”的权力系统中时,个人意志逐渐被更大的力量吞没,即系统独立的运作逻辑,在故事里表现为如影随形的巴尼耶鬼魂。雅各布渴望保持自己的主体性,却不断被历史、社会和权力塑造。当他忘记自己创造系统(革命)的初衷,开始将系统的目标视为自身存在的意义,异化便发生了,雅各布同样成为了一个马基雅维利主义者,最终演变成与莫尔加娜相爱又相害的故事。这是一个有批判性的故事,反思不应只停留于对个体道德的谴责,而应追问支配主体实践的制度条件、权力关系与社会结构。
Some stories leave memories. Others leave scars, and somehow, those scars make you a better person. This was one of them. I will carry it with me forever.
坏小子雅各布
[h1] 不推荐 [/h1] 弱逻辑权谋儿戏、痛苦不对等、笔力撑不起人设(尤其杰莲)
惊人的满分开卷考 正常而言描写一个被玩家早已知晓注定是悲剧的故事是文游创作天然的劣势 令人惊奇的是本作却将这故事用细腻动人的文笔和祖传美妙的音乐配合 让玩家在面对注定的悲剧的时候随着剧情的推进却愈发痛心 外传用更多的角色和故事来完善了本体中莫尔加纳和雅各布的爱恨情仇 将两人的形象彻底立体起来 我们得知了两人如何初遇 如何生活 如何分离 如何愈行愈远 我们看到了雅各布是如何一步步从贫民到革命英雄再到黑化 我们无法否认雅各布罪行的同时也为雅莫扼腕叹息 只能说作者的剧情把控实际强大 多一分就会变成肤浅的洗白 少一分就无法让玩家在情感上共鸣 真是神作啊
本篇完成度已经很高的基础上外传也做得很好,雅莫99。
im editing my review after fully completting the game. i felt stubborn and made it before i had completed the side content, which is necessary to understand the full story in all its components. this game, and by extension the house in fata morgana, are without a doubt, my favourite pieces of fiction of all time. ive never once tried this hard to get my friends into a franchise and unto two games like this before. i feel so deeply passionate about this series. please play this game. please play the main game too (that one first is important). these games present the most outstanding story about love and companionship, and it truly feels as if its not that close, this game was that heavy for me. ive never once gotten so emotional from a piece of media before, and ive played a lot of games. i cannot articulate properly how i felt playing these games, or how they made me feel afterwards. there is so much id kill to discuss, so many spoilers i wish i could talk about. please play them. these games opened my eyes to visual novels as a genre, id always look down on them before without ever really paying them any mind. the reason as to why i prefer the prequel over the main game is something i cannot discuss. you need to experience this without any prior knowledge. the emotional weight this game holds up to and especially including fragment cannot be understated. there is so much beauty in a game this tragic. morgana and jacopo are some of my favourite characters of all time. play THIFM or else.
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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