
Wizordum is a retro FPS that puts you in the role of a Mage on a quest to track down the source of Chaos. With a wide arsenal of spells and magic items, battle your way through the world of Terrabruma in this unique blend of classic 90s shooters and modern gaming elements.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The Ancient Seal of Terrabruma has shattered, unleashing the forces of Chaos once more. As one of the last Mages of Wizordum sanctuary, you must embark on a quest to find the source of this corruption and push the Chaos back before they consume the kingdom in a speedrun-friendly fantasy FPS tearing a page from the spellbooks of ‘90s fantasy FPS classics like Hexen and Heretic.
A vast arsenal of magic weapons & items
Search for secret places filled with treasures
Solve puzzles and avoid traps
Embark on a single-player campaign to find the source of Chaos, traveling from the Town of Grimbrook through swamps over the snowy mountains and beyond.
Collect bonus items and beat the hardest difficulty levels to climb to the top of the leaderboards
Beat challenges at each level
Compete online for the best time
Create and share custom levels, all from inside the game
Design and download custom adventures or full-fledged episodes with the in-game level editor.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 921reviews | 92% | — | $457.7K |
| $19.99 | 174ratings | 94% | — | not modelled | |
Engagement
Reviews
Themes across 79 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
- Это просто бумер-шутер про убийство гоблинов, не нужно так стараться над музыкой. Тим Стоуни: 🌊🎹🔥 https://www.youtube.com/watch?v=3PU5Ar114_I
Fantastic boomer shooter, this. I'm not sure why there aren't more people singing this game's praises, to be frank. It not only plays really, really well, with super gratifying and fun weapons and a selection of characterful, strategically distinct enemies, it also nails what made the best shooters of yesteryear so good - the level design. Super atmospheric, surprisingly in-depth visuals aside - secrets abound and besides maybe one or two in the later episodes (like the secret level switches or the infamous barrel ride), they never feel unfairly obtuse and I genuinely always found them really fun to figure out. The devs managed to make exploration in a true oldschool shooter feel good - that's genuinely a massive achievement. Anyway, I highly recommend this one. Oh and the soundtrack is also really good! Feels like it was ripped straight out of an 80s fantasy epic - appropriately grand and adventurous, I really liked it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $9.99−50% |
| 87ratings |
| 90% |
| — |
| not modelled |
| $24.99 | — | 84%* | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 79 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I thought id like this one but Im pretty dissapointed in it. I find the game quite the slog to get through with the levels I played to be far too long winded and repetitive to hold my attention throughout them, this is the only boomer shooter ive played where i just... take a break mid level. I think its really an example of how less can actually be more in that, in such big sprawling levels you're stretching a simple gameplay loop out way too much that the enemies, spells, and weapons, cannot possibly hold up in their quick snappy simplicty. Enemy variety from what I played was a huge problem where it felt that these simple enemies where used in way too many different basic configurations and new elements were not introduced quickly enough which left it feeling stale. Like, I played for 6 hours and most other shooters like this I'd be towards the end of already. And it has more going on but not enough of substance to actually hold that playtime. The enemy encounters were lacking to me as well where there was a lot of times of enemies just being around corners and very silent in a way that felt annoying and unfair, there was a lot of repetitive corner checking as a result. That with the generic fantasy music just completely checked me out as it simply felt excessively dry for something that has the bones of something good. I'm sadly just dissapointed in it and can't really reccomend it. Maybe it'd click more for you but I don't see the appeal in this.
Я переиграл во множество подобных проектов и вроде бы у Визордум всё на месте, и графика и геймплей, но она просто не зацепила ничего во мне, ни азарта, ни любопытства. 🪄 Вы играете за мага, который, как обычно в одиночку, отправляется разбираться с угрозой всему человечеству. В арсенале у мага широкий выбор заклинаний: от обычных фаерболов, до экзотических молниеносных перчаток и тёмного гримуара. Все волшебные штуки потребляют не ману, но свои специальные заряды (подобие патронов для пушек), которые довольно быстро заканчиваются, поэтому приходится постоянно импровизировать. 🪄 Помимо боевых заклинаний, есть вспомогательные, которые встречаются ещё реже, но могут в значительной мере помочь в сражениях, например плащ невидимка или морозное дыхание, замораживающее монстров перед героем. 🪄 Уровней много и каждый по-своему отличается. Даже на вагонетке дадут покататься. На некоторых из уровней встречаются уникальные монстры, а некоторые кочуют из одной локации в другую. Неизменно на каждой карте есть пачка секретов и определённое количество золота, которое можно собрать. 🪄 Золото тратится между уровнями на улучшения заклинаний, чтобы раскрыть их полный разрушительный потенциал. 🪄 Чтобы вы не блуждали слишком долго по довольно заковыристым локациям, разработчики предусмотрели маркеры с указателями на карте. 🪄 Есть редактор уровней, где вы можете создать свою карту и пройти её. ❌ От урона по противникам не чувствуется никакого импакта. Даже в стареньких играх и то монстры «живее» реагировали, что у них что-то прилетело из вашего арсенала. Стреляете ли вы огненными шарами или ледяным посохом, враги просто продолжают бежать на вас или проводить атаки. Чувствуешь себя не стихийным магом, а как будто просто закидываешь всех камнями. ❌ Игра сильно проседает по левел-дизайну в середине игры. Первые пара уровней и пара уровней последних выполнены хорошо, а вот полтора десятка в середине — просто лабиринты с бесконечной беготнёй и поиском каких-либо переключателей. Это просто скучно. ❌ Я любитель поискать секреты в подобных играх. Но здесь в большинстве уровней разработчики просто перемудрили с этим. Вместо очевидных подсказок или намёков, часто секрет открывается невидимой кнопкой за гобеленом или маленьким камушком в стене. Вы ничего не потеряете от того, что не найдёте ни одного секрета в игре, но там зачастую много золота, которое поможет быстрее добраться до нужных апгрейдов. В итоге, я пробежал всю игру за десяток часов. Попробовал все виды оружия, сразился с финальным боссом и… не испытал ничего, кроме усталости. Это просто игра, не хорошая и не плохая. Да, она технически хорошая и графически не подкачала, но мне было просто неинтересно в неё играть.
SeWeR cOuNt
[i]---See where this game landed on my FPS Tier List beneath this review!---[/i] Wizordum is a game that imitates [b]Wolfenstein 3D[/b] more than it does [b]Doom[/b]. [b]Wolfenstein[/b] is a game that was antiquated already with the release of [b]Doom[/b] in 1993, so why this game wants to go back [i]thaaat[/i] far in the past is baffling to me - that era is done and dusted as far as I'm concerned. Like in [b]Hexen[/b], you can cast some spells and sometimes enter areas within areas through a loading screen (through a door, up/down some stairs). I found the level design mildly annoying and disliked that I was frequently stopping to pick up collectables like in a collectathon game (treasure). The treasure has a purpose at least--you choose upgrades to spend your coin on between stages. Audio was a problem for me. The music sounds alright, but doesn't fit the mood for an FPS - it feels jarringly out of place. Some of the sound effects were pretty annoying too (like the birds chirping in outdoor sections). I did play one FPS that resembles [b]Wolfenstein[/b] that I did leave a positive rec: [b]Extraneum[/b], though that game was more audio-visually appealing and just more enjoyable all-around. ===================== [b]Singleplayer PC Traditional FPS[/b] ===================== [i]Simply personal taste. I’m generally excluding RPGs, roguelites, immersive sims, etc.[/i] [b]Loved it:[/b] Doom | Doom 2 | Final Doom | Half-Life | Half-Life 2 | Shadow Warrior (Classic) | Far Cry | Nightmare Reaper | Doom (2016)^ | Boltgun | [b]Awesome:[/b] Duke Nuke’em | Doom 3 | Unreal | Wrath: Aeon of Ruin | Ion Fury | Ion Fury: Aftershock | Zortch | Dread Templar | SharpShooter3D^ | Turbo Overkill | Chop Goblins | Meatgrinder^ | F.E.A.R. | [b]Fun/Decent:[/b] Project Warlock 2 | Return to Castle Wolfenstein | Quake | Quake 2 | Hedon: Bloodrite^ | Quake 4 | Dusk | Hrot | Heretic | Hexen^ | Hexen: Deathkings of the Dark Citadel^ | Hexen II^ | Herald of Havoc | A.W.O.L. | Sprawl | Prodeus | Crysis | Halo# | Vladik Brutal | Extraneum | Wolfenstein: The New Order# | Forgive me Father | Kvark | Doom 64 | Fashion Police Squad^ | [b]Meh:[/b] 77p Egg: Eggwife^ | Slayers X | Calcium Contract | Devilated | Trepang2*# | Crysis 2# | Adaca | Bears in Space | RoboCop: Rogue City# | Forgive me Father 2 | Viscerafest^ | Beyond Sunset^ | Amid Evil | Reverend | Satan | The Fangs Huntress | Kingdom of the Dead | The Citadel | Beyond Citadel | Serious Sam: Siberian Mayhem# | Powerslave^ | Arkos | Cultic | Brazilian Drug Dealer 3 | Metal Garden | Darkenstein 3D | Doom Eternal^# | Doom: The Dark Ages^# | Judge Dredd: Dredd Vs. Death | CteSiphon | [b]Wizordum[/b] | [b]Didn’t Like (OR I did, but it has aged too poorly to recommend):[/b] Caeser’s Revenge^ | Wolfenstein 3D | NAM | Reaver | Incision | Blood | Blood 2 | Mullet Madjack | Blake Stone | Twilight Town | F.E.A.R. 2 | Rise of the Triad | Catacombs 3D | Nitemare 3D | F.E.A.R. 3# | Only Lead Can Stop Them | Carnal | Aliens vs. Predator | Aliens versus Predator (Classic) | Painkiller (Classic) | Project Warlock | Metro: Last Light# | Metro: Exodus# | Metro: 2033# | Rise of the Triad (2013) | Hard Reset# | Eradicator | Ubersoldier# | Chasm: The Rift | Requiem: Avenging Angel | Crysis 3# | Ghostware: Arena of the Dead | Fida Puti Samurai | Exodemon | Neckbreak | Dimensional Slaughter | ========================== [i]* = Some technical issues that irritated me: e.g. Motion Blur.[/i] [i]^ = Has some gameplay elements that make it more of a hybrid than straight up FPS[/i] [i]# = Feels somewhat like a console FPS.[/i]
So I played through 20/21 levels and the first 14 levels are good and look nice. In general I like the looks, audio design, some of the enemy design and the world design. What ♥♥♥♥♥♥♥ sucks is the last chapter. It’s just bad enemy placement, enemy spam and ♥♥♥♥♥♥♥♥ enemy design. It gets so draining. The 20th level is so long and repetitive, now I have to beat the final boss, which is just the same: tons of enemies and enemy recycling. I also don’t understand why I can’t buy potions between levels, at some point there’s no reason to look for treasures, I already bought all of them. I really wanted to like the game and push through but the last two levels just suck and drain all the fun out of the experience.
Pretty good. Graphically it's like a long lost missing link between Wolfenstein 3D and Doom. The maps are pretty impressive looking considering they're mostly just cubes, planes, and decorative sprites. I also think I probably would've liked Heretic more if the gameplay was like this. You have 8 weapons (all of which have alt-fire), a handful of spells that recharge, and a bunch of consumable powerups. I almost felt like I had too many options in combat. The only bad thing is sometimes the enemy placement is utter BS sometimes spawning skeletons right in front/on top of you and you take hits before you can even react. Other than that I enjoyed it.
All ground units can and will clip 1/3 to 2/3 into the wall making them annoying to notice/kill. Flying ghosts will clip into the ceiling making them impossible to kill and blocking progression. Helicopters will drop items which will be stuck in... thin air? Winters end tomb secret will push you oob resulting in reset. And where is bloodmage first playthrough achievement? Meh, what a sloppy programming. Edit: LOOOL elderstone mines gem breaks game scripts and save!!!
Honestly, this game should be the starter for a meh opinion being added to steam reviews. it is not bad, but not good. it is not fast, but not slow. it is not tactical, but neither "fast". it is not hard, but not easy. it is not interesting, but neither a slog. there is a shop, but honestly, alt fires being locked behind a "X money" its extremely lame, even leveling the gun would have been less of a "ick" this game sits between wolfensteins levels of hallways and dumb ahh npcs, and vanilla og doom 1 episode one levels of complexity. I'm almost done with it, and yeah, it gave me a lot of time, but honestly, the last third episode has a "difficulty" spike and a lot of padding. took me a bit to beat it because i never had that "i wanna play it more" feeling and I'm doing it now because i wanna clear some of my backlog.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $457.7K | 1.6K | 73% | $13.99 | |
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