
Keep on Mining! is a short incremental mining game. Mine rocks, gather materials, find artifacts, craft pickaxes and spend your materials on permanent upgrades inside the big skill tree!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Aug 31 → 5.86/day in the week after.
About
Keep on Mining! is a simple incremental game. Hover your cursor over rocks to automatically mine them. Any rock inside the mining area will spawn pickaxes that mine for you!
Mined rocks drop ores, which are crafted into bars. There is a variety of different material rocks to be mined!
Spend your material bars to unlock upgrades inside the skill tree. These upgrades permanently boost your stats, letting you mine rocks with more power!
Use different materials to craft new pickaxes. Each new pickaxe has better stats, helping you mine faster and hit harder!
Every time you level up, you earn a talent point. Spend talent points to reveal 3 random talent cards — pick one to keep! Choosing a card increases the talent level, but also increases rock HP.
Once you unlock the mine, it will automatically mine rocks and instantly craft bars for you. The Mine is the idle mechanic of Keep on Mining!
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 277 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Too short; you can experience everything it has to offer in just 2 or 3 hours. I liked it, but nothing about it stands out. It’s a bit sad, but I feel like an AI could have created it; it lacks heart or personality. Recommendation: Yes, but only on sale. AI usage: Highly likely. Replayability: No. Content: A single level. Mechanics: Don't change as you play. Music: 5/10. Not annoying, but not memorable. Addictiveness: 9/10. Originality: Meh. I don't know why most recent incremental games are afraid of being longer. They're cheap, so you don't feel like you've wasted your money, but they last just over two hours—exactly the amount of time needed to make them ineligible for a refund. Knowing the game is 100% complete, would I buy it again or choose a hamburger? I'd buy the hamburger.
I think this game is fine if you buy it on sale at a very good price. It feels more like a proof of concept than a fully fleshed-out game. The core loop is quite simple: you mine ores, unlock upgrades to mine more ores, unlock new ores to mine even more ores, and upgrade your pickaxe once in a while... you get the picture. There is another upgrade path called the "mine," but it doesn't feel very well-designed. The amount of gold you invest into it is supposed to provide a higher yield from a roulette of random ores. However, by the mid-to-late game, you are investing millions and aren't really seeing a good enough turnover to make it enticing. That's basically the whole game: a pickaxe upgrade slot, a skill tree, some level-up unlocks, and the mine upgrade. After about an hour of grinding, it feels quite redundant and becomes more of a drag than something genuinely fun. You easily get sick of the gameplay loop because it is so simple and lacks any real depth. The fact that the scaling for some of the upgrades feels off only makes the experience more tedious. Luckily, the game only takes a couple of hours to 100%. Overall, the game has its pros and cons, but I don't think it is worth its full retail price. As fun as the loop can be for the first hour, there just isn't enough going on to justify the value. Even though the game is technically cheap at full price, the competition in this price bracket is stiff, making it hard to justify the cost compared to other incremental titles.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 1.83/day in the week to Jul 21 → 4.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 278 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
1. 3~4시간이면 모든 도전 과제 달성가능함 2. 이런게임은 할인할때 사는게 무조건 좋음 3. 할인할때 사두고 주말에 아무생각없이 노래 들으면서 하는게 베스트임 다른 인크리멘탈 게임과 다르게 초기화하고 부활하는 그런게 없어서 장점처럼 말하면 템포가 끊기는 일 없이 게임을 즐길수 있고 단점처럼 말하면 컨텐츠 부족임 근데 결국 게임 중간에 살짝 지루한 부분이 있긴해요 나중에 도파민 터질때 소리가 키캡에 왁뿌볼 넣은 소리가 나서 기분이 좋음 평가중에 렙업시 특성 사는거 하면 도파민이 줄어든다는 개소리가 있던데 특성 없이 게임 불가능함
Копай камни, прокачивайся, копай камни дальше. После взрывай камни разными интересными способами. Оценка в соответствии с цена/качество: 5/10. Даже покупая игру по скидке в районе 150 рублей не доволен. Я бы даже сказал, что максимум этой игры без скидки те же 150 рублей, не более. Контента с фулл ачивками от силы на 5 часов. Поначалу играть забавно, но если у вас есть хоть какой-то опыт в idle-играх, становится быстро скучно. В игре совершенно не хватает механик, особенно по типу престижей или перерождений. По сути, весь контент этой игры ограничивается прокачкой древа навыков и копания камней. Визуалы приятные глазу, но такие же скучные как и сама игра, не отличаются разнообразием. Предостаточно бесплатных idle-игр, превосходящих эту игру во всем. Если и покупать эту игру, то только ради создания значка и фарма ачивок.
不断的换皮挖矿挖矿,没有留下记忆点就平滑的从我的大脑皮层上滑过去了,增加的技能没有引入能让人提振精神的设计,数值设计也有点差,早期增量作品,不推荐游玩
cute incremental game, progress feels decently paced
прошёл игру за 4 часа. если брать по скидке, то неплохо, но по полной цене немного неприятно. очень расслабляющая игра, проходил залпом под разные видео, но хотелось бы побольше контента, хотя в конечном итоге игра оставила приятный осадок. если вы богатый и вам некуда убить свои ближайшие 4 часа, можете смело брать, а так растягивать прохождение на несколько дней не вижу смысла, просто перестанет быть интересно
dopamina simulator divertido, deixava de fundo enquanto fazia outra coisa no pc e entrava às vezes para ir upando. fácil de platinar.
[h1]Keep on Mining! — ★★☆☆☆[/h1] [b]Keep on Mining![/b] — кликер, который на первый взгляд выглядит как интересная игра про добычу ресурсов, но спустя несколько часов полностью теряет свою привлекательность. Игра предлагает простой цикл: добывай руду, улучшай кирку, открывай новые ресурсы и постепенно продвигайся глубже. На старте игра даже способна заинтересовать — есть ощущение развития, новые виды руды открываются один за другим, а каждое улучшение дает небольшой всплеск удовольствия. Но проблема в том, что этот эффект быстро исчезает. После первых часов игра превращается в однообразное ожидание очередного улучшения без ощущения реального прогресса. 🔸 У игры имеется неплохая техническая часть и стоит отметить, что игра работает достаточно стабильно. За время прохождения я не столкнулся с серьезными багами или вылетами. Оптимизация также находится на хорошем уровне — игра запускается быстро и не испытывает проблем с производительностью. Из визуальных недочетов можно выделить разве что мелкие ошибки отображения: например, иногда эффекты молний могут выходить за пределы игрового поля и выглядят немного неаккуратно. 🔸 Также игра сопровождает приятным стартом и понятной системой развития. Первые этапы игры могут затянуть. Новые руды, улучшения и постепенный переход от одной кирки к другой создают ощущение постоянного роста. Дерево навыков и система талантов выглядят интересно, пока не начинаешь замечать главный недостаток — слишком сильную линейность. 🔹 Одна из проблем игры — Шахта. Крайне бесполезная механика, которую можно было убрать. Автоматическая шахта выглядит как важная часть игры, но на практике она почти бесполезна. Прокачивать ее не имеет никакого логического смысла: стоимость улучшений слишком высокая, а доход, который она приносит, не способен окупить вложения. Вместо того чтобы быть полезным инструментом автоматизации, шахта ощущается как лишняя система, добавленная ради количества механик. 🔹 Дальше игрока встречает такая проблема, как слишком линейная прокачка. После примерно двух часов активной игры весь процесс превращается в ожидание. Ты просто добываешь определенную руду, ждешь, когда накопится нужное количество, открываешь следующий талант и повторяешь цикл. Самое неприятное — игроку практически не дают свободы выбора. Дерево улучшений выглядит большим, но на деле большинство путей заранее определены разработчиком. Отклониться от оптимального маршрута практически невозможно. 🔹 Еще одна проблема — руды теряют свою ценность слишком быстро. Ты долго добываешь первые ресурсы, радуешься их получению, но после открытия следующего вида руды предыдущие становятся практически бесполезными. Возникает ощущение, что большая часть добычи была просто временным этапом, который нужно было переждать. [i]Возможно, лучше было бы добавить систему переработки или конвертации старых ресурсов в универсальный материал, который сохранял бы ценность на протяжении всей игры.[/i] 🔹После получения алмазной кирки игра практически превращается в симулятор улучшений ради самих улучшений, на этом этапе разработчик предлагает поиграть в бесконечный режим, но зачем? Нет ощущения новых целей или интересных открытий — остается только бесконечное накопление ресурсов ради следующего повышения характеристик. Keep on Mining! — это игра с неплохой идеей, я люблю добычу ресурсов и работу в шахте, а-ля Minecraft, но слабый игровой цикл не позволяет ею насладиться в полном объеме. Не понимаю, как данный продукт заинтересовал широкую аудиторию любителей idle, но пусть будет так. [hr] [b]Keep on Mining![/b] is a clicker game that initially looks like an interesting resource-mining experience, but after a few hours it completely loses its appeal. The game offers a simple gameplay loop: mine ore, upgrade your pickaxe, unlock new resources, and gradually progress deeper. At the beginning, the game can actually be engaging — there is a sense of progression, new types of ore are unlocked one after another, and every upgrade gives a small burst of satisfaction. However, the problem is that this effect disappears very quickly. After the first few hours, the game turns into a repetitive waiting simulator where you simply wait for the next upgrade without feeling any real progress. 🔸 The game has a decent technical foundation, and it is worth mentioning that it runs quite smoothly. During my playthrough, I did not encounter any serious bugs or crashes. The optimization is also at a good level — the game launches quickly and does not suffer from performance issues. The only visual issues I noticed were minor display errors. For example, lightning effects can sometimes go outside the boundaries of the game field and look slightly unpolished. 🔸 The game also starts with a pleasant introduction and an understandable progression system. The early stages can be quite enjoyable. New ores, upgrades, and the gradual transition from one pickaxe to another create a feeling of constant growth. The skill tree and talent system look interesting until you notice the main flaw — the progression is far too linear. 🔹 One of the biggest problems in the game is the Mine. A nearly useless mechanic that could have been removed entirely. The automated mine looks like an important part of the gameplay, but in practice it is almost pointless. Upgrading it makes little logical sense: the upgrade costs are extremely high, while the income it provides is not enough to justify the investment. Instead of being a useful automation tool, the mine feels like an unnecessary system added simply to increase the number of mechanics. 🔹 Another issue players encounter is the overly linear progression system. After around two hours of active gameplay, the entire process turns into waiting. You simply mine a specific resource, wait until you collect enough of it, unlock the next talent, and repeat the same cycle. The most disappointing part is that the player is given very little freedom of choice. The upgrade tree looks large, but in reality, most paths are already determined by the developer. Deviating from the optimal route is almost impossible. 🔹 Another problem is that ores lose their value far too quickly. You spend a long time mining your first resources and feel rewarded when you obtain them, but once you unlock the next type of ore, the previous ones become almost completely useless. It creates the feeling that most of your mining progress was just a temporary step that you had to get through. [i]Perhaps a better solution would have been adding a system for processing or converting old resources into a universal material that would remain valuable throughout the entire game.[/i] 🔹 After obtaining the diamond pickaxe, the game almost completely turns into a simulator of upgrading for the sake of upgrading. At this point, the developer introduces an endless mode, but the question remains: why? There is no feeling of new goals or exciting discoveries — only endless resource accumulation for the next stat increase. Keep on Mining! is a game with a decent idea. I enjoy resource gathering and mining experiences, something similar to Minecraft, but the weak gameplay loop prevents the game from reaching its full potential. I do not understand how this product managed to attract such a large audience among idle game fans, but that is how it is.
Jogo raso, não é idle... 4 horas são suficiente pra zerar o jogo. Pouco conteúdo, qualidade de gráfico ruim, artefatos não melhoram e são INÚTEIS, os buffs de nivel são raramente bons e pouca variedade nos upgrades da arvore. Monótono e o pior de tudo: não vale nem 17 reais.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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