No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $667.7K — a different platform, not this one.
Mine rocks! Keep on Mining! is a simple incremental game. Hover your cursor over rocks to automatically mine them. Any rock inside the mining area will spawn pickaxes that mine for you! Gather materials! Mined rocks drop ores, which are crafted into bars. There is a variety of different material rocks to be mined! The skill tree! Spend your material bars to unlock upgrades inside the skill tree. These upgrades permanently boost your stats, letting you mine rocks with more power! Craft pickaxes! Use different materials to craft new pickaxes. Each new pickaxe has better stats, helping you mine faster and hit harder! Talent cards! Every time you level up, you earn a talent point. Spend talent points to reveal 3 random talent cards — pick one to keep! Choosing a card increases the talent level, but also increases rock HP. The Mine! Once you unlock the mine, it will automatically mine rocks and instantly craft bars for you. The Mine is the idle mechanic of Keep on Mining!
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
About
Mine rocks! Keep on Mining! is a simple incremental game. Hover your cursor over rocks to automatically mine them. Any rock inside the mining area will spawn pickaxes that mine for you! Gather materials! Mined rocks drop ores, which are crafted into bars. There is a variety of different material rocks to be mined! The skill tree! Spend your material bars to unlock upgrades inside the skill tree. These upgrades permanently boost your stats, letting you mine rocks with more power! Craft pickaxes! Use different materials to craft new pickaxes. Each new pickaxe has better stats, helping you mine faster and hit harder! Talent cards! Every time you level up, you earn a talent point. Spend talent points to reveal 3 random talent cards — pick one to keep! Choosing a card increases the talent level, but also increases rock HP. The Mine! Once you unlock the mine, it will automatically mine rocks and instantly craft bars for you. The Mine is the idle mechanic of Keep on Mining!
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the App Store price pass of Sep 11: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
13 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.3B | 38.9M | 93% | Free | |
| $1.3B | 17.3M | 86% | Free | |
| $1.1B | 6.7M | 86% | Free | |
| $1.1B | 11.3M | 85% | Free | |
| $1.1B | 13.9M | 83% | Free | |
| $837.6M | 4.1M | 86% | Free |