
Arena combat meets mercenary club management. Recruit from a dynamic market, build your squad, and compete season after season in leagues and cups.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best KR #21, worst FR #65 · 2 markets collected
About
Control one fighter in fast-paced arena battles. Aim abilities, move, and react in real time to outplay your opponents through positioning and timing. Or step back, set tactics, and watch your team fight.
Win fights to earn gold, buy and sell mercenaries, and strengthen your roster. Discover classes with unique abilities, shape your team, and upgrade it across seasons.
Put your team to the test in structured leagues and tournaments. Face powerful clubs and unique leaders, recruit rare champions, and climb your way to the top.
Every run forces new decisions. Randomized stats, evolving rosters, and dynamic opponents keep each season different, while the market gives you new ways to adapt and improve.
A medieval world where war has been replaced by arena combat. Clubs of mercenaries compete in structured leagues for power, gold, and prestige. Enter the arena. Climb to the top.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 856 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Been looking for a game like this forever, very well executed. I would say it is already a complete experience despite the early access tag
This game came out of nowhere and it's so freaking good. It's a mix between Mount and Blade's arena fights with troop command, Battlerite, an autobattler, and gladiator manager. Amazing combat with smart, fully programmable AI, tons of classes/items/skills, and a long term strategic layer with gladiator/item auctioning. Losing matches is part of the fun, as it's about building a team to compete in leagues and tournaments. Everything is so well executed, my only complaint is the lack of realtime coop/PVP (the PVP leagues are autobattler instead of realtime).
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English*, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Korean, French, German*languages with full audio support
Hours played at review time, across 857 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
goated game, ive been searching this kind of game for some time and finally struck gold. if you're into the genre and have even a spec of interest, just go ahead and buy the game!
미세팁 - 군중제어 스킬이나 치감스킬은 통합점수에 크게 계산 되진 않지만 역시나 중요 - 힐러는 퍼센트 단위로 힐하는 스킬이 두개 있는 프리스트가 갑 - 전설스킬이라고 무조건 좋은건 아님 - 유물 팔면 금방 돈 모음 ( 100만원 넘게 모았음 ) **제작자에게 캐릭별 스킬을 한개 정도 더 가질 수 있다면 좋겠음, 돈이 많아졌을 떄 할 수 있는게 별로 없어보임 ( 유물, 챔피언 가챠 시스템을 도입하면 어떨지 ) 클럽 건물들을 마을처럼 디자인 했으면 좋겠음 (like heros might and magic) 유물을 소지할 수 있는 갯수가 더 많아졌으면 좋겠음. 무슨 고사양 게임하는 것 처럼 도트게임 주제에 너무 버벅임, 이게 말이되나 ? 약간의 football manager 류의 게임을 하는 기분도 조금 들지만 그걸 생각하면 내가 영입한 선수가 능력치에 비해 날라다니는 경우도 있고, 어떤 컵게임을 우승할 때의 어떠한 미친 쾌감, 내가 염원하던 선수를 영입했을 때의 쾌감, 싸게 영입하거나, 비싸게 팔았을 떄의 쾌감은 좀 부족하다. ( 어차피 이번 시즌 망해도 다음 시즌하면 되니까~ 식의 패널티가 없기 때문으로 보임) 그 외에 많은 부분에 장점이 있음 전략적인 요소도 있는 편임 클래스 종류가 많음 도트 디자인도 나쁘진 않아 불만 없음 It would be nice if I could have about one extra skill per character, It seems like there aren’t many things you can do once you have more money. (Maybe introducing an artifact and champion gacha system.) I wish the club buildings were designed like a town (like Heros might and Magic) I wish there were more artifacts you could carry. It’s like playing a high-end game, but this pixel art game is so laggy—how is that even possible? It also feels a bit like playing a game similar to Football Manager, but considering that, there are times when the player I recruited is flying around more than their stats deserve, and the insane thrill of winning a cup game, the satisfaction of signing the player I had long hoped for, and the pleasure of buying cheaply or selling at a high price are somewhat lacking. (Even if this season fails, we can always do it next season~) It appears to be because there is no penalty for the meal.) There are advantages in many other areas as well It also tends to have strategic elements There are many types of classes The dot design isn’t bad either, so I have no complaints
Generally, frequent updates are one of the best things about Early Access. But in this case, I feel like I'm playing a different game every four days. There are so many ways to solve this, such as having a separate unstable branch for enthusiasts who want to try the latest changes. And apparently, the Liberated Pixel Cup assets licensing issue hasn't been addressed either. I'll explain both points below. The core idea of the game is great: you build a crew of 20 fighters, develop and trade them over multiple seasons, climb the leagues from the bottom toward the Main League, and eventually try to establish yourself there. That kind of progression needs some stability so players can actually develop strategies and see them through. Right now, though, the balance changes seem to happen so frequently that this becomes extremely difficult, especially for players who only have 1–2 hours a day to play. You can start a season on Friday, build a strategy around your crew, and come back the following Friday to find that the balance has changed enough that your previously good units, composition, or strategy simply aren't viable anymore. Sometimes this happens before you've even finished your first season. I completely understand that Early Access requires balancing, and I'm not asking the developers to stop improving the game. But there needs to be a better balance between fixing problems and allowing players enough time to actually play the game they're building. Maybe larger balance changes could be grouped together and announced beforehand, or perhaps there could be some stability between major patches. That would let players experiment, develop strategies, and actually experience the long-term progression that seems to be the heart of the game. One other thing I'd really encourage the developers to look into is the Liberated Pixel Cup assets. They're fantastic resources, but they're not simply "free assets." The LPC work was created by many contributors, and the relevant assets come with attribution and licensing requirements, including Share-Alike requirements for CC-BY-SA material. It would be great to see the appropriate credits and licensing information clearly provided. I really like the concept of this game, which is exactly why the constant changes are frustrating. I want to build a crew, develop it over several seasons, climb the leagues, and see where my decisions take me — not feel like I have to relearn the game every few days. And there's another thing that is difficult to understand: for a relatively lightweight Godot 2D game like this, there really shouldn't be noticeable stuttering on mid-range PCs, especially just sitting in the main menu. If the game is already struggling there, it makes me wonder what is happening under the hood.
Game got updated 3 times while I was playing, This game rocks. Thank you for the quick updates devs!
엄청 재밌습니다. 이런 류 게임 즐겨하는데 시즌 끝나고 MVP 상위 올스타 전도 있고 중간중간 2대2,3 3대3 컵 대회도 있고 유물 등급들도 있고 재밌게 즐기고 있습니다. 단점은 한글화가 완벽하지 않은거 정도 인거 같네요.
I've really been enjoying this. Big fan of team building and arena fights. Decent build variety with stats, abilities, relics, and unit AI tactics. I'll admit I haven't tried the control mode, strictly just been letting my team auto battle. I'm 5 seasons deep so far and just keep saying one more match and suddenly 3 hours pass.
ai slop
Decent but marred by a bunch of AI slop art inclusion
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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