
Pickochet is a short, incremental mining game where you mine ore using bouncy ricocheting pickaxes, purchase upgrades, unlock abilities and discover new mining sites.
Modeled estimate, not a reported figure. How we estimate →
About
Pickochet is a short, incremental mining game where you mine ore, upgrade pickaxes, unlock abilities and discover new mining sites.
Skint? Click to break ore and earn lots of money!
Sick of clicking? Automate the mining experience with pickaxes that ricochet and bounce between the ore. Your first pick is on the house, you're welcome!
Need some extra mining power? Equip up to 3 active or passive abilities at a time and mine ore faster than ever before!
It's time time to spend some of that cash. Upgrade and unlock new ore, pickaxes and abilities to boost your mining profits!
Unlock and travel between different mining locations each with unique ores to mine!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America, German
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
100% in 2.9 hours I recommend this IF: 1. you get it on special 2. you really enjoy barebones incremental games CONS: - there's no end to the game, you just sort of get all of the upgrades and that's it - every level you're basically restarting, you carry over general upgrades and abilities yes - which makes it go a tad bit faster, but you really don't scale much, it's still a slog to complete the upgrade tree on each level - most abilities are useless, you'll find 3 or 4 and use those the whole game - there was a lot of automation potential that wasn't used e.g. the clicking mechanism - the trivial achievements, and lack of ending, make me feel like this was rushed out or sort of half-baked as a game - idk why the upgraded ores weren't carried over to each level, sort of makes it useless to upgrade them at a certain point.
Really fun game. I've only done the first three areas so far but it gets crazy really fast, and the abilities keep it fun because there are so many combos to try!
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Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pickochet is finally here and it was so worth the wait!! Its crazy how much has been added since the demo, and the game has had such cool upgrades! I loved the demo and had a lot of fun playing it and am so excited to have so much more gameplay, more features and more abilities to play with! 10/10 recommend trying this game. BRING ON THE GOBLINS!!
Pretty fun game, lots of interesting abilities like dice rolls, piggy banks and some more generic stuff like crit chance passives and bombs and stuff. The random events are cool too, the help with some of the more grindy parts of the game.
This is not a ♥♥♥♥♥♥ idle game. This is among the better of its genre. A polished and well done idea. this game has a setting exclusively to toggle goblin sounds on/off though this game is about breaking rocks I would venture to say it could bring broken families back together
So far loving the game, the build up of the craziness is very addicting and I love the little miner guy! Enjoying making my way through the levels (currently on crystal caverns), I'm finding the balance of the upgrades and playtime is very good and it feels very rewarding after each run. Will add to the review when I finish the game!
Not worth playing. There is not really a game here. You buy a couple pointless upgrades and start your run, then go do something else for 5-10 minutes and then end it and buy a couple more pointless upgrades. You do this until you've bought all the pointless upgrades to unlock the next area, where you must buy more pointless upgrades that are more expensive. The active abilities are useless. Clicking is meaningless. Nothing about this experience was enjoyable, and even having it run in the background was an imposition.
Good game. Simple incremental, that's a lot of fun. Go buy and play, you won't regret it.
Game gets pretty intense quite quick which keeps it fun and it has good variations in abilities and random events, found it fun and liked all different levels and their special events. I like that although you can leave it idle to get some money, you still would get a lot more quicker by actively playing and using abilities
Good Game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $667.7K | 8.4K | 93% | $4.99 | |
| $248.2K | 1.9K | 81% | $6.99 | |
| $27.8K | 113 | 88% | $5.99 | |
| $1.9K | 14 | 86% | $6.99 | |
| $706 | 7 | 57% | $4.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11K | 65 | 94% | $14.99 | |
| $11K | 89 | 90% | $7.99 | |
| $11K | 56 | 55% | $11.99 | |
| $11K | 57 | 70% | $7.49 | |
| $11K | 794 | 97% | $0.99 | |
| $11K | 564 | 97% | $0.99 |