
IXION is an unrelenting, city-building odyssey across the stars. As Administrator of the Tiqqun, DOLOS’ prototype space station, you are tasked with balancing preservation and exploration as you manage infrastructure, resources and crew. Can you keep the flame of humanity alight in the cold dark?
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, French, Italian*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 605 reviews with recorded playtime.
Reviews
Themes across 603 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
As someone who has played other city building games, I've never played one that takes place in space. Definitely a more unique game in the city-building genre. Maybe I'm a bit biased because I love space, idk. 10/10
Buggy and unpolished. Although a great idea. I will change it to positive if they fix it.
Broken game on sale, Critical optimization issues cause a collosal reduction in performance in chapter 3. I easily maintain 60 fps on ultra settings throughout chapters 1 and 2 but crawl to 10 fps in chapter 3 on ultra low settings. I have tried to play this game twice now, just recently and over the past christmas break, after 6 months the issues are still not fixed. I could try to crawl though 10 fps or spend time trying to figure if there is some solution somewhere if the underlying game was particularly good, but its not. While it offers similar to frostpunk, the progression is just nonsense, firetrucks are higher tier research and colossal buildings only unlocked later costing rare electronics. Technology descriptions are nonsense most of the time.
Cool game with a nice take on management games. Gave me some Anno Vibes, but much more contrained and challenging in some aspects. Would recommend.
j'aime ce jeu autant que le pâté, et j'aime le pâté ;)
各种事件选项浪费时间死人还没有收益,如果不是在两种冲突中间选择需求而是直接盲选选择对错,我建议你直接给个攻略让玩家照着操作得了,既想要设计的高难,又放一坨陷阱,在太阳系呆的时间久了难受,出去了也难受,还多堆漏气小缝,人类要真是这样抽象我建议还是直接灭绝算了
美术确实顶级,但是内容招笑。总体来说还是老白左那套“这一切值得吗”的叙事 沟槽的都是最后一批人类了,前方就是新家园,后方有科技相比“宛若神明”的敌方战舰,这个时候你告诉我说工厂熏的你难受要我关全部工厂不然就罢工?那我还说什么了,大家一起爆了全部死了算了。下一步是不是要派人手拉手站我核电站前强迫我用“清洁的太阳能”啊? 小民思维注定做不好宏大叙事,先不说太坤号空间利用率差劲的问题,我就当炫耀自己的美术功底了。就这些烂暴民和沟槽反叛AI怪不得DOLOS这种能造出这么大空间站的势力还是被打成屎了 还有为什么不能到一个地方后停下来,后面是有什么斩杀线在赶吗?西方那么强的宣传手段是一点都用不上呗?拢共千把来人还能让设施一片一片的罢工?屁大的一点空间站安排了火车站和轨道也就只能用来手动人口迁移剩下的时间就放那空跑是吧?小人只在家门口工作是吧?都有满天飞的运载无人机了怎么无人机还是只是一次性的?为什么不能用无人机镇压罢工?西方干这种活干的少吗?上了太空了知道满足要求了,也是逆天
Ультротоповое! Незабываемое! Всепоглащающее и непредсказуемое путешествие в неизвестность с надежой достичь хоть чегото! Имеются шероховатости которые приходилось решать с помошью гайдов, на определенном этапе игра превращается в тетрис со зданиями для оптимизации прострастранва из-за растущего населения... Но в финале ты понимаешь... !ВСЕ ЭТО БЫЛО НЕ ЗРЯ!
The first game I tried in this genre. And it looks like I love it.
Весьма специфичная игра, для любителей жанра, всем остальным на пару вечеров пойдет. Игра в целом несет стандартные мысли и идее, классические для жанра научная фантастика. Вердикт на пару вечеров пойдет Если вы хотите ее пройти, если вы не фанат, жанра немного поплюетесь. Начиная с 3й главы мне стало уже скучно, механики явно рассчитаны на не одно прохождение. Механики скучные и не доделанные. Больше всего мне не понравились механика дорог, она не доделанная, и не удобная, особенно, уже в конце игры. Если честно у нее только одна суть - добавить сложности, не знаю зачем в игре и так есть механики, которые довольно сильно и так усложняют игру. Как я писал выше на пару вечерков сойдет. Если не фанат берите по скидке, но найдите силы ее удалить после 3 главы, если фанат, то тоже берите по скидки гриндите
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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