
IXION is an unrelenting, city-building odyssey across the stars. As Administrator of the Tiqqun, DOLOS’ prototype space station, you are tasked with balancing preservation and exploration as you manage infrastructure, resources and crew. Can you keep the flame of humanity alight in the cold dark?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 29 → 9.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 17.8Kreviews | 79% | — | $19.7M |
| $34.99 | 412ratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1062 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ixion is a story-driven city builder where story and game mechanics blend really well. tl;dr Bastard child of Homeworld, Frostpunk and Startopia. Ixion has the emotional storytelling journey with stakes and consequences of Homeworld. Every mission has its mechanic, twist and arch. The emotional feeling you get from the story and mechanics is one of looming disaster, desperation, stumbling forwards, never being able to relax for long before the next crisis. It's a similar feeling you get from playing Frostpunk. Ixion also uses its city builder mechanics to reinforce these emotions; resources are finite, story events and decisions have a material impact on your carefully laid plans. There are a few UI and pacing annoyances, but nothing major: no mass area-deny points of interest on the system map to avoid space weather, unclear why objective won't trigger on weird edge cases, and sometimes you are just waiting on gathering resources to trigger the next objective. The art direction is gorgeous, gameplay mechanics are well designed and the soundscape is fantastic.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best RU #29, worst CA #78 · 6 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, French, Italian*languages with full audio support
| $34.99 |
| 119ratings |
| 84% |
| — |
| not modelled |
| $34.99 | 61ratings | 84% | — | not modelled |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
really good resource manager game. it might not be for you if you mainly want to play a story game. managing your resource is really hard at first, as if you forget/run out of the main resources (food and alloy), you get cripling debufs, wich are unforgiving. this usualy leads to a death spiral.
50.5小时通关正常难度(有冰汽时代经验) [h3] 总结:一款太空题材的类冰汽时代游戏,但未能达到冰汽时代的高度。拥有和冰汽时代类似的玩法且完成得不错,但自身题材特点发挥得不够亮眼,叙事上没有冰汽时代完成得好 [/h3] 不过还是玩得很爽的。 虽然被称为太空版刁民模拟器,但是正常难度基本上按食物产量[strike] 正常招聘[/strike]问题就不大。[spoiler] 后期食物科技也很足。 [/spoiler] 优点: 星际旅行题材 时空跳跃的CG很好看 音乐很科幻 有末日生存题材的那种紧张感 人口增加方式比较有意思 配音不错 政策可以按时间推移改动,很真实也很实用 玩的英文版,有很多谐音梗[spoiler] hot dog [/spoiler] 派出舱体的飞船玩法比较有意思,比冰汽时代的探索队玩法更复杂一些,也承担更重要的功能。 [spoiler] 拆建筑可以完全回收资源 [/spoiler] 缺点: 教程一坨屎,要搜别人攻略。 感觉科技设定上再黑一点就好了,很多科技点开来没有什么颠覆感。[strike] 而且都能时空跳跃了为什么挪人只能5个5个挪 [/strike] 科技树层次设计不合理。一层所有科技点完才能点下一层,没有按领域分,不够自然。 船体维修像冰汽时代烧煤,但是感觉是一个比较刻意的设定。 将很多设定叙事绑定在科考船探索上,感觉故事讲得不是很明朗。 结局和一些关键剧情的动画做得太粗糙了,严重影响带入。叙事上的粗糙浪费了音乐。 飞船工人本身的故事有点少。 [spoiler] 最大的威胁是别的船而不是宇宙灾害,有点烂俗,过于人类中心了。 [/spoiler]
Sehr gutes Aufbau-Spiel mit einer super Story. Mal was anderes als die üblichen Städte-Aufbau-Spiele und die Umgebung sieht einfach fantastisch aus :) Auch der Sound im Spiel ist sehr stimmig und die Steuerung schnell verständlich. Kann ich nur empfehlen.
What a delightful game! This is effectively a well-done city builder game in space. The plot is intriguing, the construct is fresh and new, the tech tree is especially impressive. The progress feels substantial. The graphics are cool as well! The background music is a little repetitive but it captures the atmosphere very well. If there's one thing I have to critique on, it'll be the unclear goals and targets sometimes. A big part of resources management is to maximize current output for short term goal while maintaining stock for long term goals. However, sometime the long term goals show up in the quest a few steps too late, and I've redirected resources elsewhere. (Maybe I just didn't read the passage enough?) This is frustrating sometimes. Also [spoiler] there are upgrades within the tech tree?? I realised it half way in the game... If I had known earlier, then my gameplay wouldn't be as frustrating! [/spoiler] Overall, feels good and would definitely recommend! Genre: city builder, resources management, dungeon/ chapter based, upgrades
Jogão da porra, com algumas ressaltas pra algumas mecanicas (não vou falar todas elas, mas por exemplo, os bots de logistica de materiais muitas vezes vão ser burros). Vale a pena, tem uma historinha pq os recursos não são infinitos, não prestei nenhum atenção nela kkkkk Mas no geral me diverti muito construir minha "cidade" espacial
I REALLY LOVE THIS GAME PLAYED FOR 12 HRS ON THE FIRST GO SOME HOW REALLY FANTASTIC BUT WHY ARE THE PEOPLE GETTING MAD AT ME SLOWING MY PROGRESSION OF THIS BEAUTIFUL GAME NOW, I DONT THINK THEY SHOULD HAVE A SAY BECAUSE WE ARE TRYING TO REBUILD IF ANYTHING THEY SHOULD BE MORE USEFUL THEIR USELESS AND ALSO MORE RESOURCES IDK MAYBE IM PLAYING IT WRONG
Лайк
Addictif.
好玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
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| — | 0 | — | — | |
| — | 119 | 84% | $34.99 | |
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Related
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|---|---|---|---|---|
| $19.7M | 57.6K | 93% | $19.99 | |
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| $19.7M | 27.7K | 93% | $19.99 | |
| $19.7M | 16.4K | 75% | $39.99 | |
| $19.6M | 29.1K | 92% | $19.99 | |
| $19.6M | 36.5K | 96% | $19.99 |