
IXION is an unrelenting, city-building odyssey across the stars. As Administrator of the Tiqqun, DOLOS’ prototype space station, you are tasked with balancing preservation and exploration as you manage infrastructure, resources and crew. Can you keep the flame of humanity alight in the cold dark?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 29 → 9.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 17.8Kreviews | 79% | — | $19.7M |
| $34.99 | 412ratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1062 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
cool
amazing soundtrack and pretty solid gameplay
Just one more cycle.......
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best RU #29, worst CA #78 · 6 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, French, Italian*languages with full audio support
| $34.99 |
| 119ratings |
| 84% |
| — |
| not modelled |
| $34.99 | 61ratings | 84% | — | not modelled |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Finished it, pretty hard. I had a lot of fun. Like frostpunk in space. Me like
Dawno nic tak nie wciągnęło jak IXION. Do pełni szczęscia brakuje tylko sandboxa ;)
Кривое поделие. Концепция оригинальная, разделенный на сектора корабль колонизации. Каждый сектор как бы автономный, чтобы что-то переправить из одного сектора в другой надо построить в обоих склад, содержащий эти предметы и потом понять, что же надо тут нажать чтобы ресурс перетащили из этого угла в тот. С трудом разобравшись, выясняется, что для плавки железа в сплавы нужно не больше не меньше 15 единиц железа. Если у тебя два завода в разных секторах, в одном 7, в другом 8, всё, плавки не будет. Корпус этого монструозного корабля вторжения насыщенного коричневого цвета и из него торчат палки (дендро-фекальный способ изготовления), потому что после первого же прыжка он начинает разваливаться прямо на ходу. Не дойдя до второй главы я влил в этот корпус ресурсов на пять таких поделий. И ладно бы, если железо висело в космосе через каждые три метра, оно может в космосе просто КОНЧИТСЯ, у нас же тут выживание в экстремальных условиях! Космонавты из школы коррекции, они ломают оборудование, взрывают производства и падают, ушибая свое простреленное колено. Впечатление, что экипаж был набран по объявлению на авито. Ну и после того, как ты откажешь в двух требованиях этих альтернативно одаренных, они начнут бунт. БУНД!!! Ведь если корабль разваливается, то очень кстати будет взорвать в нем что-нибудь, он сразу тогда починится, да? Прям иллюстрация к поговорке "отморожу уши назло маме". Я тащил в первом фростпанке, но тут я сдался. Там иногда случались печали и их надо было разруливать, а тут взрыв на заводе это обычный вторник. Так что разрабы, продукт ваш создан как и корпус вашего пипелаца из субстанции, которую я есть не хочу. И другим не советую.
Love the concept. As an avid player of many civilization and city builders I can say that there are some improvements to be made. The stock system needs a bit of a rethink (It's not intuitive and quite buggy). Distributing between sectors is clunky and could do with controls that allow you to more fluidly balance stock over the Ixion. The technology tree could also do with some extra thought and it would be great if you could get equipment upgrade information available on each of the items/buildings by hovering over them or clicking and starting the upgrade (linking it closer to the technology tree). I would also love to see more cut scenes or more interaction with the planets that you discover rather than just a block of text and a pic. All this being said, it was a fairly enjoyable play and could have played it for much longer.
Мне понравилось т.к. я любитель игр по типу фростпанка, сурвайвинг марс и всё такое. Сложность очень круто прогрессирует, и есть постоянное давление. Как только стабилизруешь свою станцию, тебе дают новую механику. Сохраняться нужно почаще; я с трудом с первого раза прошел на нормальной сложности. Но атмосфера и сложность очень понравились. К сожалению, присутствуют очень много недоработок и глупых систем. Странная система риска/награды и разные другие геймплейные решения. Всё это довольно раздражало, но я затерпел. В общем я как любитель градостроительного/выживательного слопа остался доволен, но многим игра не зайдет. В отзывах жалуются на проблемы с производительностью, но у меня всё было с ней хорошо. Взял по скидке за 360руб. За полную цену не уверен, что стоит брать
Solid build and resource manager. I got 40+ hours out of it. Story was good. Gameplay was good. A couple glitches in the UI every now and then, but I got through them pretty easily with an occasional reload. Only other con would be that I played with a guide on the event choices, because they aren't random and getting 80% of the way through the game and wiping a valuable science ship on a coin toss isn't great fun.
I really enjoyed this game! On one hand, there are plenty of controls, resource management, construction mechanics, and sector interactions; yet, at the same time, the game doesn't get bogged down in excessive detail, so you don't feel overwhelmed by too many simultaneous elements requiring your attention. It also offers a nice change of pace by alternating between the interior—where you manage the ship—and the exterior, where you explore different planets. This variety keeps the gameplay engaging and adds depth, especially regarding the story. Plus, the difficulty level is customizable. I tweaked it a bit to make it more enjoyable for me. Immersing myself in a journey like this on a space station was fascinating!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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