
IXION is an unrelenting, city-building odyssey across the stars. As Administrator of the Tiqqun, DOLOS’ prototype space station, you are tasked with balancing preservation and exploration as you manage infrastructure, resources and crew. Can you keep the flame of humanity alight in the cold dark?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 29 → 9.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 17.8Kreviews | 79% | — | $19.7M |
| $34.99 | 412ratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1059 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This was a really neat game. Sort of a SimCity in space, to some degree, with just a touch of Stellaris in a couple ways. The story wasn't super elaborate, but it was told very well. If you enjoy city builders and squeezing all your roads and buildings into their most optimal locations while managing resources and trying to keep it all from collapsing around you, give game this a look. I don't think I'm going to replay it to be honest, but it was a very satisfying first run and I'm glad I gave it a shot.
Вот вкусно. НО, почти 5 часов игры и ДВА МАКСИМАЛЬНО БЕСЯЧИХ вылета. Без ошибки, без ничего.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19.7M | 57.6K | 93% | $19.99 | |
| $19.6M | 86.5K | 96% | $9.99 | |
| $19.7M | 27.7K | 93% | $19.99 | |
| $19.7M | 96.4K | 96% | $14.99 | |
| $19.6M | 29.1K | 92% | $19.99 | |
| $19.7M | 16.4K | 75% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19.6M | 137.5K | 93% | $5.99 | |
| $201.7K | 1.5K | 61% | $4.99 | |
| $107.3K | 161 | 47% | $19.99 | |
| — | 0 | — | — | |
| — | 119 | 84% | $12.25 | |
| $927.1K | 1.1K | 65% | $19.99 |
Every market we collect.
Latest in each market: best RU #29, worst CA #78 · 6 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, French, Italian*languages with full audio support
| $12.25−65% |
| 119ratings |
| 84% |
| — |
| not modelled |
| $34.99 | 61ratings | 84% | — | not modelled |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It would be so much better with DLC im so sad it was abandond
Очень хорошо
This game is difficult but totally worth it. If you've played FrostPunk you'll be fine. I played through on easy mode. Super fun game.
I love the Evil AI. Oh boy, the script... "I will feast on your carcass" That gave me a chill. And the vocal effects where great. The game feels very linier, well its a story driven game. But dam, I am def gonna remember the bad AI in this game. And the random "Self destruct" moment. Oh boy that was scary. The only thing that was a let down in this game is that you have to build around buildings. I kinda dont like that about most city builder games.
Played it twice. First time failed miserably after around 20 hours game time. Rage quitted. But deep down I knew that it was a good game. Fast forward couple of years. Friend was playing it. Game got my attention again. Started a new run. Couldn't stop playing. Made new save games religously. Didn't want to ♥♥♥♥ up again. This time I got to the end (nvm the save scumming...). Very fun game with an interesting story that keeps you engaged. Fun, but sometimes unforgiving game mechanics. Recommended for everyone to ♥♥♥♥ up, rage quit and retry. (save scumming optional)
Pretty good, 7/10, I found it quite challenging and got stuck at some point. You definitely need to reload or start over a few times, some things catch you off guard. Minor flaw in the UI with the toggle sliders. Other than that, very well designed and one of the few games where I didn't skip a cutscene.
Despues de terminarlo, en 28 horas puedo decir que lo disfrute mucho, es dinamico, tiene sus pequeños desafios, la gestion es importante, vale la pena. [ALERTA POSIBLE SPOILER] Lo unIco que senti que le faltaba, es tener alternativas con diferentes finales, ni hablar la posibilidad de cambiar a una nave distinta para potencialmente alargar el juego.
peak
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.