
IXION is an unrelenting, city-building odyssey across the stars. As Administrator of the Tiqqun, DOLOS’ prototype space station, you are tasked with balancing preservation and exploration as you manage infrastructure, resources and crew. Can you keep the flame of humanity alight in the cold dark?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 29 → 9.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 15.3Kreviews | 78% | — | $19.7M |
| $34.99 | 412ratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1050 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
An amazing game if you love management, simulation and space. It is balanced, and it can be as slow or as fast as you want.
Ixion is a game about choices, but most of the time it's not giving you real choices, and when it suddenly does, it actually hides the fact that you are facing is a choice. For example, a real event: Event: [b]Choice 1[/b]: Result - 1 Crew Member killed [b]Choice 2[/b]: Use the thing you could only obtain by luck if you visited points of interest in the right order (you were given no hints on what the right order is, and no, you cannot revisit): Result – electronics, 50 cryonic pods, 15 sciences, upgrades [b]Choice 3[/b] Result - Disables the other choices. The whole game you will feel the pain of wrong placement of roads and buildings in the tutorial (many reviews have written about those). The game is really punishing and for no good reason, and the writing isn't on par with, say, Sunless Sea, where you really can handle the pain for gems in terms of plot, writing, characters and events.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best RU #29, worst CA #78 · 6 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, French, Italian*languages with full audio support
| $12.25−65% |
| 119ratings |
| 84% |
| — |
| not modelled |
| $34.99 | 61ratings | 84% | — | not modelled |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game. The learning curve is a little steep for me, but I happily spent the weekend juggling its various systems. Thumbs up.
IXION — 78.5 hrs Played on: Windows 11 Pro (26200) · 12th Gen Intel(R) Core(TM) i9-12900K · 128 GB · NVIDIA GeForce RTX 5090 · NVMe SSD My time: 78.5 hrs Fun 6 · Skill Ceiling 7 · Onboarding Tax 8 · Jank Tax 6 · Dad Tax 5 The Verdict: 6/10 — "Wishlist it, wait for a sale." IXION sells you a dream in the first three hours: you're the Administrator of a lone space station, humanity's last roll of the dice, threading life support and morale and a genuinely gripping mystery about why Earth went dark. Then it hands you the actual game, which is a spreadsheet with a body count. 78.5 hours later I can tell you both halves are real. The narrative is the best reason to boot this up — it's paced like a good founder's-journal, tension ratcheting mission by mission, and for a stretch it made me forget I was running a resource-chain simulator instead of playing a story. Then the difficulty curve stops being a curve and turns into a wall, the kind where one bad decision three systems ago quietly kills your run an hour later and you don't find out until the morale meter implodes. This is not a forgiving game, and it does not explain itself as it stops being forgiving. I kept coming back anyway, which at my age is the only review score that matters — I have two kids and a company to run, and 78 hours is not a number I hand out to games I don't respect. But I'd be lying if I said the back half didn't feel like homework some nights. It wants an upper-mid-tier rig and your undivided attention, and on a work night I have neither in reserve. If you love a station-builder with real narrative stakes and you're willing to eat a few brutal, poorly-telegraphed setbacks for it, IXION delivers something most colony sims don't even attempt. If you're looking for something you can dip into for twenty minutes between meetings, this will eat you alive and enjoy it. 👍 — for sim veterans with a free evening and a tolerance for getting punished.
볼륨에 비해서 돈 아까움
Awesome story and great city/space station builder managment sim.
Отличный и сбалансированный выживач, на подобии первого frostpunk
its hard
依旧老白皮圣母泛滥人情系统,前方打仗饥荒后方邪教罢工,恐怖主义不抓起来枪毙几十次还要给它好好养在船上真的是无法理解 游戏上的缺点也着实不少,科研船稍不注意就结束事件,薛定谔的垃圾,货船不是均匀的或者随机的运输各种优先级相同的物资而是逮着一种物资死命薅 还有各种警报提示音不全,沉浸在建设中突然船体爆了之类的,边框加个红色光晕又不难
好评基本上是给在BGM上了,发现好像这类小独游的音乐内核都很优秀,整体游戏性特别看规划,而且各类小BUG乃至恶性BUG基本上每一局都会碰到,包括但不限于 第四章开头我无法移动太坤号必须重新读档,区域2的一个另类生命中心发生事故后就卡死在了事故维修过程中,无法修复也无法拆除成了一个烂尾楼...以及拆除核电站但是部分资源一直放不到仓库里也没有阻塞提示,一样成了一个占地极大的烂尾楼...如果难度正常及以上,这类占地极广的建筑出现BUG对存档和后期规划都是挺致命的...
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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