
IXION is an unrelenting, city-building odyssey across the stars. As Administrator of the Tiqqun, DOLOS’ prototype space station, you are tasked with balancing preservation and exploration as you manage infrastructure, resources and crew. Can you keep the flame of humanity alight in the cold dark?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 29 → 9.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 17.8Kreviews | 79% | — | $19.6M |
| $34.99 | 412ratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1046 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
TLDR: feels like a passionless, half abandoned project. This game feels like an early access game. it has beginnings of a great game,. it's an interesting set up, you are a lost, potentially last, human ship left in the universe, and you need to rebuild the civilization. However, technical state of the game leaves a lot to be desired. For example, you cannon move or relocate the buildings. In a game where managing limited space on a station is crucial, not being able to move buildings is kind of dumb. Also, you have to build a storage for every resource type, and there are over a dozen of them, and you can't share them between sectors, so half of your sectors are filled up with storage. The other half gets filled up with housing, and industrial and space related buildings are so huge you cannot manage everything, esp without being able to move stuff around. There is no way to build a decent base. The fact that you cannot share resources between sectors means you have to build out every sector anew, so you cannot use what you just built in one sector to continue grow in another, which worsens gameplay, and stops you from reaching endgame. And there are many other mildly infuriating thigs that ultimately throw you off. At first I thought that this might be an early access game, but it released in 2022, so I don't have much hope for anything being fixed.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best RU #29, worst CA #78 · 6 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, French, Italian*languages with full audio support
| $12.25−65% |
| 119ratings |
| 84% |
| — |
| not modelled |
| $34.99 | 61ratings | 84% | — | not modelled |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Absolutely riddled with bugs.
The game has no tutorial explaining how the basic gameplay mechanics work. That is a massive design flaw because once you know them, the game is easy but the fact that they want to make the player figure out the rules of the game in the first 5min should be cardinal sin of Game Design! I can't be bothered to watch a YouTube video to learn the basic first 10 steps of how this game works, it should have been part of the game. 0/10
難しすぎる。というか意味不明の壊滅の仕方をする。 おそらく固定のシナリオを追いかけるノベルゲーの分類だと思うので都市建設とかと思ってると失望する。 というか失望した。 攻略サイトなりを見て選択肢とかシナリオを追っかけるタイプのゲームだと推測します。 自分は攻略してる人のシナリオを読んで満足しました。シナリオは割と面白い。
各种事件选项浪费时间死人还没有收益,如果不是在两种冲突中间选择需求而是直接盲选选择对错,我建议你直接给个攻略让玩家照着操作得了,既想要设计的高难,又放一坨陷阱,在太阳系呆的时间久了难受,出去了也难受,还多堆漏气小缝,人类要真是这样抽象我建议还是直接灭绝算了
The systems in this city builder/factory management game overlap and interact nicely, the atmosphere and presentation is on point. The first time the ships jumps - goosebumps! The difficulty at the beginning is very high, save often and don't be afraid to "savescum". I even replayed a whole chapter from the beginning once I understood how to build efficiently. Overall I greatly enjoyed the game!
One of my favorite games. The game Story is great, music is greater, and the game play is uh engaging. At least before the easy mode was added if you got distracted at all you would run out of resources and enter a disaster spiral, which sucks but I love it. The music is made by the same guy who does mechanicus, because its made by the same people, so its super duper good. And its in space, all the best games are in space. Buy Buy Buy, at least for the music.
Was cool until the game bugged out right at the end making it impossible to finish. Blue balls of death. Cannot recommend as it hurts to not be able to finish. Loaded previous saves and just ended up being a waste of time. Waste of time and waste of money.
I love it. It's very unique, you have limited space for building, limited resources(= time), limited hull health, limited number of people. If you don't perfect your system you'll end up having the mothership consuming itself to get vital space or resources. It's a necessary thing to demolish old buidlings, you'll face a need to destroy what you've already packed just to temporarily build a building that is needed at this point. Don't be afraid to do this, do everything to ensure stable hull repairment, food production and trust level. I like the story there, decision making and what the experience is. Very tiny bugs took a place but that wasn't crucial. Would say the only cons might be about multi runs, honestly the plod drives you so straighforwardly that there is no strong reason to replay the game. But even play it once worth it if you like sci-fi and strategy games/city builders.
In one breath IXION asks you to be the only hope for the survival of humanity, and take every measure to work against the near certain extinction of your species. In the next it punishes you for taking your time and trying to optimize its mechanics. The stakes are too high to spring random malices with no warning when the game decides it does not like your playstyle. It punishes players for actually trying to solve the game, instead of giving fair but hard challenges that match the desperate situation humanity is in.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19.6M | 137.4K | 93% | $5.99 | |
| $201.7K | 1.5K | 61% | $4.99 | |
| $107.3K | 161 | 47% | $19.99 | |
| — | 119 | 84% | $12.25 | |
| — | 0 | — | — | |
| $926.3K | 1.1K | 65% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19.6M | 86.5K | 96% | $9.99 | |
| $19.6M | 29.1K | 92% | $19.99 | |
| $19.6M | 57.6K | 93% | $9.99 | |
| $19.6M | 36.5K | 96% | $19.99 | |
| $19.7M | 27.7K | 93% | $19.99 | |
| $19.7M | 96.4K | 96% | $14.99 |