
Iris and The Giant is a fusion of the CCG, RPG and roguelike genres. You play as Iris, who must brave her fears in her imaginary world. Dive into a melancholic and gripping adventure, filled with cute monsters and buried memories. Ready to face your inner demons?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; GOG, PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 1.3Kreviews | 88% | — | $300.9K |
| $3.59−80% | 100ratings | 74% | — | not modelled | |
Engagement
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game turned out to be a personal emotional trigger for me—or rather, one of those triggers. It delightfully explores the theme of father-daughter relationships, wrapping the bitter pills of truth in the sweet, fantastical packaging of a fairy tale. I loved the interactive allegory and the opportunity to look at familiar things from unusual angles. It's a stunning story about joy and sadness, support and acceptance, patience and helplessness, and at the core of the narrative runs a subtle, powerful thread about the importance of close connections.
A good game that no longer works. constant crashes and missing textures and no word from the devs. A shame because I remember really liking it a few years back.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Simplified Chinese, Russian, Japanese, Portuguese - Brazil, Spanish - Spain
| $14.99 |
| 74ratings |
| 87% |
| — |
| not modelled |
| $14.99 | 31ratings | 90% | — | not modelled |
| $2.24−85% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Unfortunately I encountered a game breaking bug about three hours in, and upon further inspection it seems there are a LOT of them scattered around the game but the devs stopped updating about five years ago. Loved the art style, the mechanics are interesting, but I can't bring myself to try to finish a game that constantly breaks and makes me either restart or figure out a fix.
I loved this game until it became literally impossible to beat. I made my way through levels, and then there's a shift where it is suddenly impossible to move forward or even come close. I asked Discord and researched, but it is literally like a switch and is so frustrating. There are also bugs/errors which are not fixed by the creators, as if they just abandoned the project. So disappointing to not be able to see a game I love playing through to the end!!
沉睡的独眼巨人会惩罚每一个使用火球术精彩收尾的家伙! 藏在角落里的家伙猛地扑到你的脸上把你烧成灰,3个回合都不要再动了。 鞭子真的好用。 这是一个卡牌游戏,但是它的卡牌构筑有些不同,在于游戏中的几乎所有牌都是会消耗掉的,你需要不停的开箱子抓牌,你的牌库是流动的,需要有对策性地应变,需要不断根据当前状况和自身遗物,以及箱子里的东西来不断改变策略。 我还没打通,但是的确觉察出了一些趣味(是的,就在刚刚最接近山顶的一次,华丽收尾后发现后面藏了一个沉睡巨人,硬控3回合,刚好没盾,被活活砸死)
——记录:25/12/24入。 ——画风比较有特色的游戏机制一般的剧情糟糕的卡牌游戏,支持中文。 ——剧情是一个女孩走出黑暗的可能不那么治愈的治愈向游戏,和可能不那么感人的父女感人剧情。 ——不建议已经存在精神疾病的小伙伴尝试,还没有体会到游戏应有的快乐,感到又被霸凌了一回,以及会言语攻击的小怪的嘲讽,失去了给玩家带来快乐这个核心的游戏本来的意义。 ——另外,个人对于剧情的解读,虽然主角是小女孩爱丽丝,但是剧情感觉明显不像是女孩在展示的自己是如何走出困境的励志剧情,反倒像是代表父亲的角色高高在上用旁观者的角度加以艺术加工出来自我感动的单薄虚构故事。 ——以“精神疾病”为卖点的“抑郁”题材商业化。 ——以及,最后...你杠就是你对。26/01/03。
So, got Iris and the Giant after finishing GRIS, looking for something alike at least feelings-wise and it was hit and miss at same time. Game is kinda in sameish category of more artsy and atmospheric games, but at same time it’s less of both than GRIS and with more focus on gameplay and also bit of personal plot points, without any spoiling compared to GRIS, idk how to say it without revealing stuff, you just got to play both to see how it is in that aspect. There is nice style, which was one of factors that made me choose this title after highly artsy GRIS, though ofc their graphics are nothing alike, but it still is in category of more handmade goods, Iris just is more towards childish design, which adds pretty well to its plot points btw. Considering how many points it has in style compared to realism this should hopefully make it easier to pick up years later, when graphics limits are pushed ever further, but good tastes still remains. Audio is well fit to all other parts, adding to atmosphere, which btw plays quite the significance all in all. Sounds also fine, though they are not main point and gravitate towards simpler side, possibly trying to match childlike style. Gameplay is quite wide ranged - it’s deckbuilding roguelike with turn based combat and rudimentary rpg elements. All your cards are abilities, since you’re facing loads of enemies alone, without minions of your own and got to strategise how to defeat them without getting overwhelmed. There are quite few foe types and while first ones are pretty simple - one has sword, one has bow, so it’s rather obvious what they do, diverse types arrive quite soon with variety of abilities, lots of which you got to experience to discover what they are all about. Each fight provides some progress that allows to get simple power-ups, however as you go from one battle to another, difficulty increases, so pacing is important to reach next stage before you lose all your life (will). Plot needs to be experienced, well like in most games, but it is quite important here to not let it be spoiled. What actually is going on given via short reveals that are presented in similar style as gameplay parts, though quite a bit less cheerful, with the reason becoming more and more apparent after getting new story shorts, culminating in the ending, which could have been better in my opinion.
Lovely art work and story but no native controller support :( I am still playing it with mouse because the game has captivated me.
有难度,可玩性不强,很难想象把治愈和重复游玩联系起来的
Card game com depressão, essa é nova. Recomendo!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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