
Iris and The Giant is a fusion of the CCG, RPG and roguelike genres. You play as Iris, who must brave her fears in her imaginary world. Dive into a melancholic and gripping adventure, filled with cute monsters and buried memories. Ready to face your inner demons?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Simplified Chinese, Russian, Japanese, Portuguese - Brazil, Spanish - Spain
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The game turned out to be a personal emotional trigger for me—or rather, one of those triggers. It delightfully explores the theme of father-daughter relationships, wrapping the bitter pills of truth in the sweet, fantastical packaging of a fairy tale. I loved the interactive allegory and the opportunity to look at familiar things from unusual angles. It's a stunning story about joy and sadness, support and acceptance, patience and helplessness, and at the core of the narrative runs a subtle, powerful thread about the importance of close connections.
A good game that no longer works. constant crashes and missing textures and no word from the devs. A shame because I remember really liking it a few years back.
——记录:25/12/24入。 ——画风比较有特色的游戏机制一般的剧情糟糕的卡牌游戏,支持中文。 ——剧情是一个女孩走出黑暗的可能不那么治愈的治愈向游戏,和可能不那么感人的父女感人剧情。 ——不建议已经存在精神疾病的小伙伴尝试,还没有体会到游戏应有的快乐,感到又被霸凌了一回,以及会言语攻击的小怪的嘲讽,失去了给玩家带来快乐这个核心的游戏本来的意义。 ——另外,个人对于剧情的解读,虽然主角是小女孩爱丽丝,但是剧情感觉明显不像是女孩在展示的自己是如何走出困境的励志剧情,反倒像是代表父亲的角色高高在上用旁观者的角度加以艺术加工出来自我感动的单薄虚构故事。 ——以“精神疾病”为卖点的“抑郁”题材商业化。 ——以及,最后...你杠就是你对。26/01/03。
沉睡的独眼巨人会惩罚每一个使用火球术精彩收尾的家伙! 藏在角落里的家伙猛地扑到你的脸上把你烧成灰,3个回合都不要再动了。 鞭子真的好用。 这是一个卡牌游戏,但是它的卡牌构筑有些不同,在于游戏中的几乎所有牌都是会消耗掉的,你需要不停的开箱子抓牌,你的牌库是流动的,需要有对策性地应变,需要不断根据当前状况和自身遗物,以及箱子里的东西来不断改变策略。 我还没打通,但是的确觉察出了一些趣味(是的,就在刚刚最接近山顶的一次,华丽收尾后发现后面藏了一个沉睡巨人,硬控3回合,刚好没盾,被活活砸死)
I loved this game until it became literally impossible to beat. I made my way through levels, and then there's a shift where it is suddenly impossible to move forward or even come close. I asked Discord and researched, but it is literally like a switch and is so frustrating. There are also bugs/errors which are not fixed by the creators, as if they just abandoned the project. So disappointing to not be able to see a game I love playing through to the end!!
Really simplistic but fun mechanics. I honestly couldn't relate or care less about the story of the game, but kept playing for the art-style which was the real highlight of the game and carried it for me. If the game is on sale its super worth it
Lovely art work and story but no native controller support :( I am still playing it with mouse because the game has captivated me.
有难度,可玩性不强,很难想象把治愈和重复游玩联系起来的
You know me. Gimme a roguelike deck-builder and I will stop crying. I'll just stare at the screen for hours and hours till I'll throw it on the floor yelling "it's too hard". Then pick it up few minutes later and keep going until I finish the game. Gimme a card game focused on combos, deck management, where every card disappear after use and I will say it's my game of the year. Gimme geometrical shapes with strong colours on a white background and I will try to buy it as a picture book. Gimme powers which interact with your weapon (cards) in unexpected ways and I will say it's a good (TM) roguelike. It gets quite hectic towards the end, with so many enemies that the infinite time to choose which card to play is still not enough, but by then you will have gotten so much enjoyment already out of it. Don't expect a Slay the Spire though, it's much more simple, with fewer cards that it more of a puzzle game feel. A puzzlely roguelike deck-builder! Gimme!
Card game com depressão, essa é nova. Recomendo!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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