
An exciting collaboration between The Heroic Legend of Arslan anime and the action-infused Warriors series! Experience the grand historical fantasy with ARSLAN: THE WARRIORS OF LEGEND!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[url=https://store.steampowered.com/curator/38888018-United-Critics/] Please follow [b]United Critics[/b] for quality reviews[/url] [h2]Arslan The Warriors of Legend Review[/h2] [table] [th][h2]Factors[/h2][/th] [th][h2]Rating[/h2][/th] [th][h2]Description[/h2][/th] [tr] [td]🎮Gameplay[/td] [td]8/10[/td] [td]A thrilling blend of anime storytelling and engaging combat with strategic elements, though can become repetitive.[/td] [/tr] [tr] [td]📷Graphics[/td] [td]7.5/10[/td] [td]Vibrant and true to the anime's style but nothing groundbreaking.[/td] [/tr] [tr] [td]🎧Narration/Audio[/td] [td]8/10[/td] [td]Compelling voice acting and a fitting soundtrack that complements the anime atmosphere.[/td] [/tr] [tr] [td]😮Variety[/td] [td]7/10[/td] [td]Good character diversity with unique abilities, but limited gameplay variation.[/td] [/tr] [tr] [td]🎰Re-playability[/td] [td]7.5/10[/td] [td]Character variety and progression system add replay value, though the core gameplay loop remains similar.[/td] [/tr] [tr] [td]💲Price[/td] [td]8/10[/td] [td]Might be a bit high, consider purchasing on sale.[/td] [/tr] [/table] [i]This was my first KOEI TECMO game and I am not disappointed in terms of entertainment. I will definitely try out the other titles from this series [/i] [h1][b]📝Story/Plot without spoilers:[/b][/h1] Set in a richly imagined historical fantasy world, ARSLAN: THE WARRIORS OF LEGEND follows the story of young prince Arslan. As he battles to reclaim his fallen kingdom, players are immersed in an epic narrative that intertwines fate, warfare, and a quest for redemption. The game stays true to the anime's plot, offering fans a chance to relive the story and newcomers an engaging introduction to Arslan's journey. [h1][b]🎮Gameplay:[/b][/h1] [b]First Impressions-[/b] The game immediately captivates with its vibrant anime aesthetics and fluid combat mechanics. The story made a solid baseline for the tutorial and the setup. The gameplay felt fresh and captive. [b]Combat Mechanics-[/b] Combat is a standout feature, offering a satisfying blend of hack-and-slash action with strategic elements. Players can enjoy the thrill of taking on large armies, using a combination of standard attacks and special abilities unique to each character. I have played on the normal difficulty and spammed attack while going in circles with the horse. Hitting larger combos feels nice and fun. [b]Character Diversity-[/b] The diverse roster of characters from the anime adds depth to the gameplay. Each character brings a unique set of skills and playstyles, encouraging players to experiment and find their favorite warrior. Some characters will use swords, spears, arrows or art as their weapons. Each one has their own story and motive for fighting. You can also increase the skillset of a weapon with elements like Fire, Miasma, Water, Wind. [b]Progression System-[/b] Players are rewarded with new abilities and characters as they progress, adding a sense of achievement and depth to the game. This system motivates players to explore different strategies and character combinations. Clearing each section of the story is rated with a Tier system like A/S . You will also get Skill cards throughout your gameplay that acts as a perk. You can also synthesize skill cards. You also get some recipe books that let you eat food to get a headstart before a battle. [b]Gameplay Loop-[/b] While the core gameplay is engaging, it can become repetitive over time, especially for players not deeply invested in the anime or Warriors games. However, the game's ability to capture the essence of large-scale battles keeps the experience exhilarating. Hitting the special attack and getting a big combo, stays satisfying throughout the end. [b]Strategic Elements-[/b] The inclusion of Rush units introduces a tactical layer to battles. Players must think strategically about when to deploy these powerful units for maximum impact. [b]Level Design-[/b] The levels are well-designed, offering varied environments that reflect the anime's settings. Each level presents unique challenges and opportunities for players to utilize their characters' abilities. [h1][b]📷Graphics:[/b][/h1] The game's visuals are a highlight, capturing the essence of the anime style with vibrant colors and detailed environments. While not the most technologically advanced, the graphics effectively convey the game's fantastical setting. [h1][b]📝Main Pros and Cons:[/b][/h1] [b]Pros-[/b] [list] [*]Engaging and dynamic combat. [*]Authentic anime aesthetic. [*]Diverse character roster. [*]Effective voice acting and sound design. [*]Strategic gameplay elements. [*]Co-op mode adds to the fun. [/list] [b]Cons-[/b] [list] [*]Gameplay may feel repetitive over time. [*]Price point could be high for some players. [/list] [h1][b]🏷️Tips to new players:[/b][/h1] Explore different characters to find your preferred combat style and max them out early. Pay attention to the strategic use of Rush units in battles. For a more immersive experience, familiarize yourself with the anime's storyline and characters. [h1][b]✉️Miscellaneous Information:[/b][/h1] [b]Purchasable DLC-[/b] The game offers additional content through various DLCs, including scenario sets and costume packs. These enhance the gameplay experience but are not essential to enjoy the core game. I won’t recommend buying them [b]Multiplayer Aspect-[/b] The game also offers a co-op mode in story and free mode, allowing players to team up and tackle challenges together. This adds an additional layer of fun and strategy, as players can coordinate their attacks and strategies. [b]Free Mode-[/b] Free mode allows you to play any stage with any unlocked character. But it won’t progress your main story, so it’s just for some extra fun with your favorite character. This mode is best used to level up your favorite character. Basically farm mode. [h1][b]😇Honest Rating:[/b][/h1] ARSLAN: THE WARRIORS OF LEGEND is a commendable fusion of anime narrative and action-packed gameplay. It kept me engaged even with repetitive gameplay lore. Rating: 8.5/10 Embark on a grand adventure in a world where legends come to life.
This is one of those 4 / 10 sort of games. It isn't that I hate it, but I've played a lot of musou games and this isn't a particularly good one. Plus it is for an anime I'd never even heard of before and am unable to find anywhere even now. Most other musou games are rather more fleshed out than this one. There aren't many characters, and quite a few of them have clone movesets or near enough to them. Weapons can't be significantly customised beyond picking an elemental moveset after unlocking them, and an annoying card collection is the substitute for character skills (but you'll probably want exactly the same cards on every character anyway since some are overwhelmingly better than others). Word of advice: Even if you don't bother with any others, do stage "The Villager's Plight" on Hard mode and get 250 KOs quickly during the 2nd objective for the single greatest card in the game. Boosted attack speed is a massive game-changer. Story Mode is VERY badly handled. Which is to say you start the game with Story Mode as the only option, and it just continues endlessly through battle > cutscene > battle > cutscene without any indication that it is safe to exit the game. Sometimes cutscenes segue into gameplay without any warning and drop you in the middle of things if you happen not to be holding the controls at the time (I've had to restart stages due to this). The story doesn't really go anywhere since it follows what is presumably season 1 of the anime and ends on a cliffhanger. It is a kinda naff story besides, though I guess I can't blame that on the game. There are quite a lot of "generic angelic prince reclaiming a kingdom" stories out there, and it is absolutely NO different to any other. Anyhow, only by opting to Interim Save in a battle or simply risk exiting after the first do you find out there are other parts to this game. For the most part though, they're just replaying story mode stages. There are a few other extra stages, but that is it. The gameplay itself is mostly normal musou fare. Press normal attack a few times then press strong attack to do a combo. That sort of thing. About the only unique feature are the Mardan Rush things, but they don't last very long and half the stages don't even have any. Plus the game itself is ludicrously overpriced most of the time. I managed to get it on sale, but even then it wasn't reduced much. And it is WAY too expensive for being so half-arsed. It is also worth noting that the only DLC worth bothering with are the Scenario ones to unlock extra stages because, as is always the case with Musou DLC, the extra DLC stages are by far the best for grinding out Experience and extras. Anyway, yeah. I like musou games of all sorts so I can't really hate this, but I am disappointed at how shallow it is, especially for the price.
Omega Forceはこんなにたくさんのウォリアーズゲームを開発しているから、きっと疲れ切っているだろうけど、これはムソウシリーズにとって不思議な魅力を持つ作品だね。
中国大陆的玩家请注意,若要使用3DM的汉化,请用日语或英语任意全过一遍故事模式在打汉化并在自由模式体验剧情,否则汉化会引起人物中万骑长达龙的建模读不出来的问题(汉化陈旧缺少维护)由于以前的汉化是基于盗版制作的,成就也会解不开哦。请提前为steam_api64.dll文件改名 这是小号
Just as literally every Koei Tecmo games, it's just a overpriced generic game. It's badly optimized just as almost every Koei Tecmo games. It's not so enjoyable. It lacks in terms of content. It's just not worth it. This is in fact, a 9$ game and that was back when the game was released, as of today, it should cost about 5$, it's a fact, their games aren't worth what they're asking for. Koei Tecmo has to stop and change their ways or they should just go bankrupt. I'll never pay anything that's made from them ever again and so shouldn't you if you do care about the gaming industry. Game itself 4.5/10 Koei Tecmo -10/10
Played through to completion! Graphics – For what it is - Dope. Gameplay – Musou. Soundtrack – 9/10 Windows – 10 Difficulty – Pretty easy. Grind – None. Story – Sterling Standard. Price – Sale. Bugs – None. Rating - 9/10 Play it again - Yes!
Sadly this is another game I can't recommend because of accessibility issues. For starters it has no text speed option, and as a result I'm unable to read things before they vanish. Secondly the map markers are just super small even on the pause map, unlike in say Hyrule warriors. As a result I have a hard time figuring out where my character is on the map, what direction I'm facing, and where I should be going next. There is sometimes an ingame arrow, but it isn't there all the time, and it doesn't help that much either. Since a lot of objectives are time based I keep failing because I couldn't even find the target in time. The game itself seems fun, so it's a shame I cannot really play it.
Farangis ( ͡° ͜ʖ ͡°)
Of all of the Musou/Warriors games that Koei Tecmo have ever released, Arslan is by far the single best. It goes above and beyond as an action game, simple enough to allow for the braindead button-mashing experience you probably know Musou games for, but there's a surprisingly deep layer of complexity to the combat and mechanics in this game that nothing else they've made has ever even come close to matching. Every single character has a variety of weapons, and even shared weapons do not have the same movesets like they do in other musou games with this mechanic (e.g. Gieve, Farangis, Arslan and Daryun all have a bow and their movesets are all different, a rarity for musou titles). You can use 3 weapons at a time (characters have 2-3 weapons total each base game, with some extras unlockable through the DLC missions adding even more to character variety) and switch between them all in multiple ways. The first way, and one of the game's main mechanics, is the chain rush. After performing any of your power attack string enders, pressing the special move button will perform a "chain rush" which sends out a small gust of wind to continue a juggle whilst also temporarily switching you to your next weapon, allowing you to continue the string after that with the new moveset (where the chain-rush counts as the next light attack hit, e.g. if I do my C2 with a sword and then chain rush, if I immediately press power attack again i'll get the next weapon's C3, if I do a light beforehand it'll be the next weapon's C4). Naturally the limitation of the chain rush is that you can't go backwards in the string order, but you can also manually switch weapons. This doesn't send out that gust of wind, and you can't cancel into it like a chain rush, but it has the advantage of letting you initiate with that weapon and also having a different chain rush order (which can completely change your combos). Normally this switch you would do in between fights or while you're not doing anything, but after certain moves, e.g. C5 with Arslan's sword, you have enough time to recover, switch weapons and still continue the combo with that new switch. This can be used in conjunction with the chain rushes too, for instance if I do a regular C4 string with Arslan's spear, you can then chain rush into Sword C5, manually weapon switch, walk up and continue the combo, and since you switched weapons manually your chain rush string has reset and you can continue to extend with yet more weapon swapping shenanigans. These mechanics on their own make Arslan a more dynamic, complex and interesting game to play than most other Musou games, but there's a lot more to it than just that. Each weapon also has several elemental variations that slightly change their power attacks. These elements not only change what the attacks are on a basic level, they all have distinct properties. Fire damages enemies over time so long as they are in the air, encouraging extended juggles to maximise it's damage output, very useful in conjunction with chain rushes (do a power attack with a fire element weapon, chain rush into your next weapon to extend the juggle). Miasma is a similar damage over time effect, however less damaging than fire but it continues to damage grounded enemies too, thus it is not as useful for combos but better for crowd controlling and handling multiple officers at once. Water slows down your opponents, this includes their falling animation, making it exceptionally good for extending combos. This works well more for manual weapon switching than for chain rushes, as the slow down of the water means you will have more time to recover and manually switch to the next weapon, although you can easily apply both methods (Start a chain rush combo, go into a water element weapon and apply the effect, end the chain rush, manually switch to the next weapon, begin another chain rush combo). Wind shoots out orbs that can juggle enemies on hit, but not particularly well, however it decimates enemy guard making it a very good opening tool when fighting boss enemies. Each weapon also has a "fusion" moveset which mixes a few of the elements across different charge attacks of it's moveset. Choosing your weapon order, the element (or lack of element) each weapon uses and considering how best to combo, crowd control, etcetera adds a lot to the combat especially on higher difficulties. Add on top of that, unlike some musou games Arslan has a manual dodge function, and you can also dodge cancel any (all that I've tested at least) normal or charge attack, adding another way to animation cancel and extend combos without using your chain rushes. The usefulness of dodge cancels varies from character to character (Narsus' paintbrush moveset can do a lot with it, a character like Elam or Farangis not so much) but even if a character cannot utilise it well for combos, it's still a useful mechanic for destroying guard gauges or just cancelling recovery animations at the end of your combos. Speaking of guard gauges, that's a mechanic that makes officers and boss fights a lot more interesting than other musou games. In a lot of musou games you can juggle officers, but there's usually a mechanic to prevent it from going too long (in DW and SW officers will randomly flip out, preventing combo depth). Arslan does not for the most part do this, you can juggle to your heart's content, but the balancing factor comes from the guard gauge. Most officers don't have one and you can juggle them from the start, however higher level officers and all bosses do have a guard gauge. This gauge essentially provides them super armour and negates (almost) all damage they take until you deplete it. However, once broken that officer becomes stunned and you can combo them as much as you like until their gauge recovers (which is something you can play around too, like with Gieve rather than ending your combo the way you normally would you could end it by setting up his clone/distraction so that when the officer gets up you can easily begin destroying their guard gauge again quickly, sacrificing combo damage for what is essentially fighting game style wakeup pressure). This allows for combos without completely trivialising officer encounters. And as mentioned in that aside about the """wakeup pressure""" each character has a special move they can use at any time during movement or normal attacks (not during power attacks as attempting that is how you initiate a chain rush) that varies wildly. These are very diverse and VERY useful, trading a small amount of your musou gauge for an attack that can be used to reset your chain rush combos, to escape enemy attacks, to move to areas you normally couldn't reach, etcetera. They're also usually a character's most versatile tool, providing multiple advantages (e.g. Elam's special move allows him to leap into the air with this bow, which he can also followup with firing volleys of arrows below him if you press the attack button. This can be used for strong crowd control, it can extend your combos and you can just use the leap part of it to reach areas in maps that other characters cannot). There are even more nuances to the combat that could be mentioned (e.g. Narsus' setplay moves, Daryun's extended mounted moveset compared to every other character, getting Azrael as a support with Arslan) but this would be an absurdly long review if I went into every last detail of it. The short version is simply: Arslan - The Warriors of Legend takes the basic musou formula and builds on it in so many unique and varied ways that it's combat becomes much more than just a musou game, potentially being appealing to players of more traditional 3d action games with more complex combat, and is all throughout an extremely polished and enjoyable game with a surprsing amount of content. This is the best game Omega Force has ever developed and likely will ever develop.
This is a great game. Graphic, good port and controls. Its like watching a real animation while playing. Unfortunately, there are too many dlc and they never get discounted even summer, spring, year end sale. So if you wish to play a complete game be prepared to pay $100 for it.
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