
Iris and The Giant is a fusion of the CCG, RPG and roguelike genres. You play as Iris, who must brave her fears in her imaginary world. Dive into a melancholic and gripping adventure, filled with cute monsters and buried memories. Ready to face your inner demons?
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Languages: English, French, German, Simplified Chinese, Russian, Japanese, Portuguese - Brazil, Spanish - Spain
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Lovely art work and story but no native controller support :( I am still playing it with mouse because the game has captivated me.
Card game com depressão, essa é nova. Recomendo!
So, got Iris and the Giant after finishing GRIS, looking for something alike at least feelings-wise and it was hit and miss at same time. Game is kinda in sameish category of more artsy and atmospheric games, but at same time it’s less of both than GRIS and with more focus on gameplay and also bit of personal plot points, without any spoiling compared to GRIS, idk how to say it without revealing stuff, you just got to play both to see how it is in that aspect. There is nice style, which was one of factors that made me choose this title after highly artsy GRIS, though ofc their graphics are nothing alike, but it still is in category of more handmade goods, Iris just is more towards childish design, which adds pretty well to its plot points btw. Considering how many points it has in style compared to realism this should hopefully make it easier to pick up years later, when graphics limits are pushed ever further, but good tastes still remains. Audio is well fit to all other parts, adding to atmosphere, which btw plays quite the significance all in all. Sounds also fine, though they are not main point and gravitate towards simpler side, possibly trying to match childlike style. Gameplay is quite wide ranged - it’s deckbuilding roguelike with turn based combat and rudimentary rpg elements. All your cards are abilities, since you’re facing loads of enemies alone, without minions of your own and got to strategise how to defeat them without getting overwhelmed. There are quite few foe types and while first ones are pretty simple - one has sword, one has bow, so it’s rather obvious what they do, diverse types arrive quite soon with variety of abilities, lots of which you got to experience to discover what they are all about. Each fight provides some progress that allows to get simple power-ups, however as you go from one battle to another, difficulty increases, so pacing is important to reach next stage before you lose all your life (will). Plot needs to be experienced, well like in most games, but it is quite important here to not let it be spoiled. What actually is going on given via short reveals that are presented in similar style as gameplay parts, though quite a bit less cheerful, with the reason becoming more and more apparent after getting new story shorts, culminating in the ending, which could have been better in my opinion.
FCB
It's a cute game with a nice story. The art style is nice and simple, with basic music which is fine. One thing I want to mention is that the voice actress that does Iris is very good, I liked it a lot. The story was good, and I think a bit universal, I liked it. The gameplay was tough, but eventually you'll be able to get through to finally meet the giant. I liked all the different cards it had, a good variety and even one you can only get in the last few stages I think, which was a surprise. (Especially since I hadn't gotten it the first time I had reached it which resulted in my loss, but oh well) You can also find bonuses, like memories or completing imaginary friends challenges (once you find them) to unlock having them potentially power you up, it's nice. I also like that you can unlock a whole other map? I guess I'll call it, after you beat the game, adding to the game. For the bad, it's buggy. For one, if you play in Linux and decide to Shift+Tab to the steam overlay or take a screenshot, the game immediately freezes in whatever screen it was at, you can still move around as sounds play, which means there's just this full screen visual freeze and it forces you to restart the whole game. Another which I'm not sure is Linux only is that it once had two sets of things to choose from as another visual glitch, as in I started a new run, opened a chest, and there was a row of like cards all the way across, with the REAL cards that you can actually choose behind it, it ONLY appeared if you opened a chest, or the menu or got a power up, the choices were different every time but I think it was always only cards, once again, only fix was to restart. The last bug that I can currently remember is the [spoiler]Chest boss in the later stage, where you need the enemies to damage it[/spoiler], at a point in the battle the boss straight up just vanished, causing me to be stuck in that stage since defeating it was the only way to get an exit. Overall, it's a nice game with a cute art style and a nice story that's on the tougher side to beat, though keep in mind if you play on Linux that it does have bugs.
Típico juego de combates con cartas; nada nuevo, pero no es un mal juego. Tiene varias dificultades y no cuenta con mucho contenido, así que no te quitará demasiado tiempo. Gráficamente es simple, pero atractivo. En cuanto a la jugabilidad, salvo por la marca de la serpiente (que hace el juego demasiado difícil para mi gusto), resulta entretenido ver cómo vas mejorando a buen ritmo. Las primeras partidas son bastante cortas, pero conseguir mejoras te anima seguir jugando
Historia 10/10, me sentí un poco tocado, el soundtrack es hermoso y el estilo artístico es simple pero bonito. Recomendado.
好玩,画风和剧情很匹配,玩法也可以,我经典模式全通关,剧情内容不多,关卡也不多,整体难度不高(如果是没玩过新玩家的话,后面可能有一点难度),精品优秀作品
啥都好,就是有很多bug
还行 不错 一般 还行 可以 ok
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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